mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-22 04:01:33 +00:00
MuadDib's changes for patreon credits and more!
This commit is contained in:
parent
0578434775
commit
614d0ec605
30 changed files with 14915 additions and 80 deletions
|
@ -2015,77 +2015,6 @@ void CL_PlayInGameCinematic_f(void)
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}
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}
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// Text crawl defines
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#define TC_PLANE_WIDTH 250
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#define TC_PLANE_NEAR 90
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#define TC_PLANE_FAR 715
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#define TC_PLANE_TOP 0
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#define TC_PLANE_BOTTOM 1100
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#define TC_STOPTIME 81000
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void SCR_AddCreditTextCrawl()
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{
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static int startTime = cls.realtime;
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refdef_t refdef;
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polyVert_t verts[4];
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// Set up refdef
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memset( &refdef, 0, sizeof( refdef ));
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refdef.rdflags = RDF_NOWORLDMODEL;
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AxisClear( refdef.viewaxis );
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refdef.override_fov = true;
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refdef.fov_x = 150;
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refdef.fov_y = 150;
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refdef.x = 0;
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refdef.y = -50;
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refdef.width = cls.glconfig.vidWidth;
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refdef.height = cls.glconfig.vidHeight * 2; // deliberately extend off the bottom of the screen
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// use to set shaderTime for scrolling shaders
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refdef.time = 0;
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// Set up the poly verts
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float fadeDown = 1.0;
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for ( int i = 0; i < 4; i++ )
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{
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verts[i].modulate[0] = 255*fadeDown; // gold color?
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verts[i].modulate[1] = 235*fadeDown;
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verts[i].modulate[2] = 127*fadeDown;
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verts[i].modulate[3] = 255*fadeDown;
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}
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VectorScaleM( verts[2].modulate, 0.1f, verts[2].modulate ); // darken at the top??
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VectorScaleM( verts[3].modulate, 0.1f, verts[3].modulate );
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float timeoffset = (cls.realtime-startTime)*0.000022f -1;
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VectorSet( verts[0].xyz, TC_PLANE_NEAR, -TC_PLANE_WIDTH, TC_PLANE_TOP );
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verts[0].st[0] = 1;
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verts[0].st[1] = 1 +timeoffset;
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VectorSet( verts[1].xyz, TC_PLANE_NEAR, TC_PLANE_WIDTH, TC_PLANE_TOP );
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verts[1].st[0] = 0;
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verts[1].st[1] = 1 +timeoffset;
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VectorSet( verts[2].xyz, TC_PLANE_FAR, TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
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verts[2].st[0] = 0;
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verts[2].st[1] = 0 +timeoffset;
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VectorSet( verts[3].xyz, TC_PLANE_FAR, -TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
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verts[3].st[0] = 1;
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verts[3].st[1] = 0 +timeoffset;
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// render it out
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re.ClearScene();
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re.AddPolyToScene( re.RegisterShaderNoMip( "menu/video/beef_crawl" ), 4, verts );
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re.RenderScene( &refdef );
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}
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// Externally-called only, and only if cls.state == CA_CINEMATIC (or CL_IsRunningInGameCinematic() == true now)
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//
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void SCR_DrawCinematic (void)
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@ -404,7 +404,6 @@ void SCR_Init( void ) {
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void UI_SetActiveMenu( const char* menuname,const char *menuID );
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void _UI_Refresh( int realtime );
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void UI_DrawConnect( const char *servername, const char * updateInfoString );
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void SCR_AddCreditTextCrawl( void );
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/*
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==================
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@ -419,7 +418,6 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
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re.BeginFrame( stereoFrame );
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qboolean uiFullscreen = _UI_IsFullscreen();
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static bool drawCreditsCrawl = true;
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// if the menu is going to cover the entire screen, we
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// don't need to render anything under it
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@ -447,7 +445,6 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
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CL_CGameRendering( stereoFrame );
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break;
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case CA_ACTIVE:
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drawCreditsCrawl = false;
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if (CL_IsRunningInGameCinematic() || CL_InGameCinematicOnStandBy())
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{
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SCR_DrawCinematic();
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@ -473,11 +470,6 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
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if ( cl_debuggraph->integer || cl_timegraph->integer ) {
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SCR_DrawDebugGraph ();
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}
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if ( uiFullscreen && drawCreditsCrawl)
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{
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SCR_AddCreditTextCrawl();
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}
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}
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/*
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@ -157,3 +157,6 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#define UI_PREVIEWCINEMATIC 254
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#define UI_STARTMAPCINEMATIC 255
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#define UI_MAPS_SELECTION 256
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#define UI_PATREON_CREDITS 300
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#define UI_PATREON_CREDITS_NO_BEVEL 301
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@ -892,6 +892,7 @@ static qboolean UI_DeferMenuScript ( const char **args )
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UI_RunMenuScript
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===============
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*/
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bool showCredits = true;
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static qboolean UI_RunMenuScript ( const char **args )
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{
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const char *name, *name2,*mapName,*menuName,*warningMenuName;
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@ -988,7 +989,13 @@ static qboolean UI_RunMenuScript ( const char **args )
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}
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else if (Q_stricmp(name, "Quit") == 0)
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{
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Cbuf_ExecuteText( EXEC_NOW, "quit");
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if (showCredits) {
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showCredits = false;
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Menus_CloseAll();
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Menus_OpenByName( "credits" );
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} else {
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Cbuf_ExecuteText( EXEC_NOW, "quit");
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}
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}
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else if (Q_stricmp(name, "Controls") == 0)
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{
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@ -3794,6 +3801,73 @@ static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) {
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trap_R_SetColor( NULL );
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}
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#define TC_PLANE_WIDTH 250
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#define TC_PLANE_NEAR 90
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#define TC_PLANE_FAR 715
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#define TC_PLANE_TOP 0
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#define TC_PLANE_BOTTOM 1100
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#define TC_PLANE_NO_BEVEL 150
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#define TC_STOPTIME 81000
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static void UI_PatreonCredits(float x, float y, float w, float h, bool useBevel) {
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static int startTime = cls.realtime;
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refdef_t refdef;
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polyVert_t verts[4];
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// Set up refdef
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memset( &refdef, 0, sizeof( refdef ));
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refdef.rdflags = RDF_NOWORLDMODEL;
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AxisClear( refdef.viewaxis );
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refdef.override_fov = true;
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refdef.fov_x = 150;
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refdef.fov_y = 150;
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refdef.x = (x / 640) * cls.glconfig.vidWidth;
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refdef.y = ((y - 15) / 480) * cls.glconfig.vidHeight;
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refdef.width = (w / 640) * cls.glconfig.vidWidth;
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refdef.height = (h / 480) * cls.glconfig.vidHeight * 2; // deliberately extend off the bottom of the render area
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// use to set shaderTime for scrolling shaders
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refdef.time = 0;
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// Set up the poly verts
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float fadeDown = 1.0;
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for ( int i = 0; i < 4; i++ )
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{
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verts[i].modulate[0] = 255*fadeDown; // gold color?
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verts[i].modulate[1] = 235*fadeDown;
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verts[i].modulate[2] = 127*fadeDown;
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verts[i].modulate[3] = 255*fadeDown;
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}
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VectorScaleM( verts[2].modulate, 0.1f, verts[2].modulate ); // darken at the top??
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VectorScaleM( verts[3].modulate, 0.1f, verts[3].modulate );
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float timeoffset = (cls.realtime-startTime)*0.000022f -1;
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VectorSet( verts[0].xyz, useBevel ? TC_PLANE_NEAR : TC_PLANE_NO_BEVEL, -TC_PLANE_WIDTH, TC_PLANE_TOP );
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verts[0].st[0] = 1;
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verts[0].st[1] = 1 +timeoffset;
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VectorSet( verts[1].xyz, useBevel ? TC_PLANE_NEAR : TC_PLANE_NO_BEVEL, TC_PLANE_WIDTH, TC_PLANE_TOP );
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verts[1].st[0] = 0;
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verts[1].st[1] = 1 +timeoffset;
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VectorSet( verts[2].xyz, useBevel ? TC_PLANE_FAR : TC_PLANE_NO_BEVEL, TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
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verts[2].st[0] = 0;
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verts[2].st[1] = 0 +timeoffset;
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VectorSet( verts[3].xyz, useBevel ? TC_PLANE_FAR : TC_PLANE_NO_BEVEL, -TC_PLANE_WIDTH, TC_PLANE_BOTTOM );
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verts[3].st[0] = 1;
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verts[3].st[1] = 0 +timeoffset;
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// render it out
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re.ClearScene();
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re.AddPolyToScene( re.RegisterShaderNoMip( "menu/video/beef_crawl" ), 4, verts );
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re.RenderScene( &refdef );
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}
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/*
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=================
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@ -3880,6 +3954,12 @@ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float
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case UI_KEYBINDSTATUS:
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UI_DrawKeyBindStatus(&rect,scale, color, textStyle, iFontIndex);
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break;
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case UI_PATREON_CREDITS:
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UI_PatreonCredits(x, y, w, h, true);
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break;
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case UI_PATREON_CREDITS_NO_BEVEL:
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UI_PatreonCredits(x, y, w, h, false);
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break;
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default:
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break;
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}
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Binary file not shown.
Binary file not shown.
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@ -60,6 +60,21 @@
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/expanded_menu_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// The saber glow on the left
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185
z_vr_assets/ui/credits.menu
Normal file
185
z_vr_assets/ui/credits.menu
Normal file
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@ -0,0 +1,185 @@
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{
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menuDef
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{
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name "credits"
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fullScreen 1
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rect 0 0 640 480
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visible 1
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focusColor 1 1 1 1
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descX 320
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descY 426
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onESC
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{
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uiScript Quit ;
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}
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onAccept
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{
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uiScript Quit ;
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}
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itemDef
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{
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name none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/colors/black"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name none
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type ITEM_TYPE_TEXT
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rect 0 10 640 40
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text "JKQuest by Team Beef"
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font 2
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forecolor 1 0 0 1
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textscale 1.2
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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visible 1
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decoration
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}
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itemDef
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{
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name none
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type ITEM_TYPE_TEXT
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rect 0 50 640 40
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text "--------------------"
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font 2
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forecolor 1 1 1 1
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textscale 1.2
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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visible 1
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decoration
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}
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itemDef
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{
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name none
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type ITEM_TYPE_TEXT
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rect 0 100 640 40
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text "Team Beef are DrBeef, Baggyg, Bummser"
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font 2
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forecolor 0 0 1 1
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textscale 1.2
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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visible 1
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decoration
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}
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itemDef
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{
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name none
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type ITEM_TYPE_TEXT
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rect 0 150 640 40
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text "Lead programmer"
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font 2
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forecolor 1 0 0 1
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textscale 1.2
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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visible 1
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decoration
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}
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itemDef
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{
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name none
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type ITEM_TYPE_TEXT
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rect 0 200 640 40
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text "DrBeef"
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font 2
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forecolor 1 1 1 1
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textscale 1.2
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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visible 1
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decoration
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}
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itemDef
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{
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name none
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type ITEM_TYPE_TEXT
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rect 0 250 640 40
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text "Companion App"
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font 2
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forecolor 1 0 0 1
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textscale 1.2
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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visible 1
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decoration
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}
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itemDef
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{
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name none
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type ITEM_TYPE_TEXT
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rect 0 300 640 40
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text "Baggyg"
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font 2
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forecolor 1 1 1 1
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textscale 1.2
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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visible 1
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decoration
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}
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||||
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itemDef
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{
|
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name none
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||||
type ITEM_TYPE_TEXT
|
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rect 0 350 640 40
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text "Special Thanks to the Team Beef patrons and whole discord!"
|
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font 2
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forecolor 1 0 0 1
|
||||
textscale 1.2
|
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textalign ITEM_ALIGN_CENTER
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textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
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||||
type ITEM_TYPE_TEXT
|
||||
rect 0 350 640 40
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text "Special Thanks to the Team Beef patrons and whole discord!"
|
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font 2
|
||||
forecolor 1 0 0 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
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||||
textalignx 320
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||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
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||||
type ITEM_TYPE_TEXT
|
||||
rect 0 400 640 40
|
||||
text "JKQuest: https://www.jkquest.com/"
|
||||
font 2
|
||||
forecolor 1 0 0 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
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||||
decoration
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -60,6 +60,21 @@
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forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name frame_pic
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/menus/expanded_menu_background"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
|
||||
// The saber glow on the left
|
||||
|
|
|
@ -40,6 +40,21 @@
|
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forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name frame_pic
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/menus/expanded_menu_background"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
|
||||
// The saber glow on the left
|
||||
|
|
|
@ -40,6 +40,21 @@
|
|||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name frame_pic
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/menus/expanded_menu_background"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
|
||||
// The saber glow on the left
|
||||
|
|
|
@ -60,6 +60,21 @@
|
|||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name frame_pic
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/menus/expanded_menu_background"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
|
||||
// The saber glow on the left
|
||||
|
|
|
@ -41,6 +41,21 @@
|
|||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name frame_pic
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/menus/expanded_menu_background"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
|
||||
// The saber glow on the left
|
||||
|
|
793
z_vr_assets/ui/main.menu
Normal file
793
z_vr_assets/ui/main.menu
Normal file
|
@ -0,0 +1,793 @@
|
|||
// MAIN MENU
|
||||
{
|
||||
assetGlobalDef
|
||||
{
|
||||
smallFont "ocr_a" 18 // font
|
||||
mediumFont "ergoec" 18 // font
|
||||
bigFont "anewhope" 20 // font
|
||||
|
||||
cursor "cursor" // cursor
|
||||
itemFocusSound "sound/interface/menuroam.wav" // sound for item getting focus (via keyboard or mouse )
|
||||
itemFocusForce "fffx/interface/menuroam"
|
||||
|
||||
fadeClamp 1.0 // sets the fadeup alpha
|
||||
fadeCycle 1 // how often fade happens in milliseconds
|
||||
fadeAmount 0.1 // amount to adjust alpha per cycle
|
||||
shadowColor 0.1 0.1 0.1 0.25 // shadow color
|
||||
focuscolor 0 0 1 1
|
||||
}
|
||||
|
||||
|
||||
menuDef
|
||||
{
|
||||
name "mainMenu"
|
||||
fullScreen 1 // MENU_TRUE
|
||||
rect 0 0 640 480 // Size and position of the menu
|
||||
visible 1 // Visible on open
|
||||
focusColor 1 1 1 1 // Focus color for text and items
|
||||
descX 375
|
||||
descY 425
|
||||
descScale .8
|
||||
descColor .235 .882 .847 1 // Focus color for text and items
|
||||
descAlignment ITEM_ALIGN_CENTER
|
||||
|
||||
onOpen
|
||||
{
|
||||
setcvar ui_isCensored 0
|
||||
exec "music music/cairn_bay/impbasee_explore" ;
|
||||
setfocus none
|
||||
}
|
||||
|
||||
onESC
|
||||
{
|
||||
play "sound/interface/menuroam.wav" ;
|
||||
close all ;
|
||||
open quitMenu ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
//
|
||||
// MENU BACKGROUND
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name frame_pic
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/menus/menu1" // Frame
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name frame_pic
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/menus/expanded_menu_background"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
|
||||
// The saber glow on the left
|
||||
itemDef
|
||||
{
|
||||
name saberglow
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 30 0 90 480
|
||||
background "gfx/menus/menu3" // Frame
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
|
||||
|
||||
// The starwars logo on the top
|
||||
itemDef
|
||||
{
|
||||
name starwars
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 143 12 470 93
|
||||
background "gfx/menus/menu4" // Frame
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
|
||||
// The saber halo on the left
|
||||
itemDef
|
||||
{
|
||||
name saberhalo
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect -425 -185 1000 1000
|
||||
background "gfx/menus/menu2" // Frame
|
||||
forecolor 0.7 0.7 0.7 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name logomodel
|
||||
group none
|
||||
type ITEM_TYPE_MODEL
|
||||
rect -123 48 400 400
|
||||
model_angle 90
|
||||
model_rotation 3.5
|
||||
asset_model "models/map_objects/bespin/jk2logo.md3"
|
||||
// model_fovx 37
|
||||
// model_fovy 34
|
||||
// model_origin 100 100 100
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
|
||||
// The saber halo on the left, over the model
|
||||
itemDef
|
||||
{
|
||||
name saberhalo2
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect -225 15 600 600
|
||||
background "gfx/menus/menu2b" // Frame
|
||||
forecolor 0.3 0.3 0.3 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
|
||||
// Expanded menu shaders
|
||||
// Sun red
|
||||
itemDef
|
||||
{
|
||||
name sun
|
||||
group none
|
||||
rect -40 145 300 300
|
||||
style WINDOW_STYLE_SHADER
|
||||
background "gfx/menus/menu2r"
|
||||
forecolor 0.7 0.7 0.7 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
// Sun halo
|
||||
itemDef
|
||||
{
|
||||
name sun_halo
|
||||
group none
|
||||
rect -95 100 400 400
|
||||
style WINDOW_STYLE_SHADER
|
||||
background "gfx/menus/menu2br"
|
||||
forecolor 0.3 0.3 0.3 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
// Long sunflare
|
||||
itemDef
|
||||
{
|
||||
name sunflares
|
||||
group none
|
||||
rect -235 -60 700 700
|
||||
style WINDOW_STYLE_SHADER
|
||||
background "gfx/menus/menu2br"
|
||||
forecolor 0.3 0.3 0.3 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
|
||||
// Expanded Menu Background Video
|
||||
itemDef
|
||||
{
|
||||
name background_video
|
||||
group none
|
||||
rect 0 -100 640 680
|
||||
style WINDOW_STYLE_SHADER
|
||||
background "gfx/menus/expanded_menu_video_3"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_video
|
||||
showCvar { 1 }
|
||||
}
|
||||
|
||||
// Expanded Menu Starwars Logo
|
||||
itemDef
|
||||
{
|
||||
name star_wars
|
||||
group none
|
||||
rect 272 10 365 95
|
||||
style WINDOW_STYLE_SHADER
|
||||
background "gfx/menus/expanded_menu_logo"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name patreon_credits
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_OWNERDRAW
|
||||
rect 0 0 640 480
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
ownerdraw 300
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
//
|
||||
// TOP MAIN MENU BUTTONS
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
// Big button "NEW"
|
||||
itemDef
|
||||
{
|
||||
name newgamebutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 115 115 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name newgamebutton_glow_expanded
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 355 175 200 30
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name newgamebutton
|
||||
group toprow
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 115 115 130 24
|
||||
text @MENUS1_NEW
|
||||
descText @MENUS1_START_A_NEW_GAME
|
||||
font 3
|
||||
textscale 0.9
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
forecolor 0.65 0.65 1 1
|
||||
visible 1
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show newgamebutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide newgamebutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open newgameMenu
|
||||
}
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name newgamebutton_expanded
|
||||
group toprow
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 355 175 200 30
|
||||
text @MENUS1_NEW
|
||||
descText @MENUS1_START_A_NEW_GAME
|
||||
font 3
|
||||
textscale 1.12
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 102
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show newgamebutton_glow_expanded
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide newgamebutton_glow_expanded
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open newgameMenu
|
||||
}
|
||||
}
|
||||
|
||||
// Big button "LOAD"
|
||||
itemDef
|
||||
{
|
||||
name loadgamebutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 245 115 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name loadgamebutton_glow_expanded
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 355 225 200 30
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name loadgamebutton
|
||||
group toprow
|
||||
text @MENUS1_LOAD
|
||||
descText @MENUS1_LOAD_A_SAVED_GAME
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 245 115 130 24
|
||||
textaligny 0
|
||||
font 3
|
||||
textscale 0.9
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
forecolor 0.65 0.65 1 1
|
||||
visible 1
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show loadgamebutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide loadgamebutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open loadgameMenu
|
||||
}
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name loadgamebutton_expanded
|
||||
group toprow
|
||||
text @MENUS1_LOAD
|
||||
descText @MENUS1_LOAD_A_SAVED_GAME
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 355 225 200 30
|
||||
textaligny 0
|
||||
font 3
|
||||
textscale 1.12
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 102
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show loadgamebutton_glow_expanded
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide loadgamebutton_glow_expanded
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open loadgameMenu
|
||||
}
|
||||
}
|
||||
|
||||
// Big button "CONTROLS"
|
||||
itemDef
|
||||
{
|
||||
name controlsbutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 375 115 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name controlsbutton_glow_expanded
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 355 275 200 30
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef {
|
||||
name controlsbutton
|
||||
group toprow
|
||||
text @MENUS0_CONTROLS2
|
||||
descText @MENUS0_CONFIGURE_GAME_CONTROLS
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 375 115 130 24
|
||||
font 3
|
||||
textscale 0.9
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
backcolor 0 0 0 0
|
||||
forecolor 0.65 0.65 1 1
|
||||
visible 1
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show controlsbutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide controlsbutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open controlsMenu ;
|
||||
}
|
||||
}
|
||||
itemDef {
|
||||
name controlsbutton_expanded
|
||||
group toprow
|
||||
text @MENUS0_CONTROLS2
|
||||
descText @MENUS0_CONFIGURE_GAME_CONTROLS
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 355 275 200 30
|
||||
font 3
|
||||
textscale 1.12
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 102
|
||||
backcolor 0 0 0 0
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show controlsbutton_glow_expanded
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide controlsbutton_glow_expanded
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open controlsMenu ;
|
||||
}
|
||||
}
|
||||
|
||||
// Big button "SETUP"
|
||||
itemDef
|
||||
{
|
||||
name setupbutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 505 115 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name setupbutton_glow_expanded
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 355 325 200 30
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef {
|
||||
name setupbutton
|
||||
group toprow
|
||||
text @MENUS0_SETUP
|
||||
descText @MENUS0_CONFIGURE_GAME_SETTINGS
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 505 115 130 24
|
||||
font 3
|
||||
textscale 0.9
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
backcolor 0 0 0 0
|
||||
forecolor 0.65 0.65 1 1
|
||||
visible 1
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show setupbutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide setupbutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open setupMenu ;
|
||||
}
|
||||
}
|
||||
itemDef {
|
||||
name setupbutton_expanded
|
||||
group toprow
|
||||
text @MENUS0_SETUP
|
||||
descText @MENUS0_CONFIGURE_GAME_SETTINGS
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 355 325 200 30
|
||||
font 3
|
||||
textscale 1.12
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 102
|
||||
backcolor 0 0 0 0
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show setupbutton_glow_expanded
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide setupbutton_glow_expanded
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open setupMenu ;
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name header_line
|
||||
group toprow
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 125 136 500 4
|
||||
background "gfx/menus/menu_line" // Frame
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
//
|
||||
// OTHER MAIN MENU BUTTONS
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// Credits hidden button
|
||||
itemDef
|
||||
{
|
||||
name creditsbutton
|
||||
group othermain
|
||||
// text @CREDITS
|
||||
descText @MENUS0_SHOW_GAME_CREDITS
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 51 284 52 60
|
||||
font 2
|
||||
textscale 1
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 46
|
||||
backcolor 0 0 0 0
|
||||
forecolor 0.65 0.65 1 1
|
||||
visible 0
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
setitemcolor saberhalo2 forecolor 0.7 0.7 0.7 1
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
setitemcolor saberhalo2 forecolor 0.3 0.3 0.3 1
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open creditsMenu
|
||||
}
|
||||
}
|
||||
|
||||
// EXIT button in lower left corner
|
||||
itemDef
|
||||
{
|
||||
name exitgamebutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 115 444 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name exitgamebutton_glow_expanded
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 355 375 200 30
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name exitgamebutton
|
||||
group othermain
|
||||
text @MENUS0_EXIT
|
||||
descText @MENUS1_JEDI_KNIGHT_II
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 115 444 130 24
|
||||
font 3
|
||||
textscale 1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
textaligny -1
|
||||
forecolor 0.65 0.65 1 1
|
||||
visible 1
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show exitgamebutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide exitgamebutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/weapons/saber/saberoff.mp3";
|
||||
close all ;
|
||||
open quitMenu
|
||||
}
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name exitgamebutton_expanded
|
||||
group othermain
|
||||
text @MENUS0_EXIT
|
||||
descText @MENUS1_JEDI_KNIGHT_II
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 355 375 200 30
|
||||
font 3
|
||||
textscale 1.12
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 102
|
||||
textaligny 0
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show exitgamebutton_glow_expanded
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide exitgamebutton_glow_expanded
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/weapons/saber/saberoff.mp3";
|
||||
close all ;
|
||||
open quitMenu
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -67,6 +67,21 @@
|
|||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
hideCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name frame_pic
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/menus/expanded_menu_background"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest expanded_menu_enabled
|
||||
showCvar { 1 }
|
||||
}
|
||||
|
||||
// The saber glow on the left
|
||||
|
|
445
z_vr_assets_jka/strings/english/menus_vr.str
Normal file
445
z_vr_assets_jka/strings/english/menus_vr.str
Normal file
|
@ -0,0 +1,445 @@
|
|||
// Note to translators:
|
||||
// If a sentence is the same in your language then please change it to "#same"
|
||||
//
|
||||
// eg:
|
||||
// LANG_ENGLISH "HALT"
|
||||
// LANG_GERMAN"#same"
|
||||
//
|
||||
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
|
||||
// and because we do not store duplicate strings, which will then get exported again next time
|
||||
// as being untranslated.)
|
||||
//
|
||||
VERSION "1"
|
||||
CONFIG "W:\bin\stringed.cfg"
|
||||
FILENOTES ""
|
||||
|
||||
REFERENCE COMMON_CONTROLS_ITEM
|
||||
LANG_ENGLISH "Common"
|
||||
|
||||
REFERENCE COMMON_CONTROLS_DESC
|
||||
LANG_ENGLISH "Common controls configuration."
|
||||
|
||||
REFERENCE WEAPON_CONTROLS_DESC
|
||||
LANG_ENGLISH "Weapon specific control configuration."
|
||||
|
||||
REFERENCE POWER_CONTROLS_DESC
|
||||
LANG_ENGLISH "Force Power specific control configuration."
|
||||
|
||||
REFERENCE INVENTORY_CONTROLS_DESC
|
||||
LANG_ENGLISH "Inventory specific control configuration."
|
||||
|
||||
REFERENCE COMFORT_CONTROLS_ITEM
|
||||
LANG_ENGLISH "Comfort"
|
||||
|
||||
REFERENCE COMFORT_CONTROLS_DESC
|
||||
LANG_ENGLISH "Configure comfort options."
|
||||
|
||||
REFERENCE MOVEMENT_SPEED_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Movement Speed:"
|
||||
|
||||
REFERENCE MOVEMENT_SPEED_DESC
|
||||
LANG_ENGLISH "OBSOLETE Sets player movement speed."
|
||||
|
||||
REFERENCE DIRECTION_MODE_ITEM
|
||||
LANG_ENGLISH "Direction Mode:"
|
||||
|
||||
REFERENCE DIRECTION_MODE_DESC
|
||||
LANG_ENGLISH "Choose movement direction mode."
|
||||
|
||||
REFERENCE DIRECTION_MODE_CONTROLLER
|
||||
LANG_ENGLISH "Off-hand Controller"
|
||||
|
||||
REFERENCE DIRECTION_MODE_HMD
|
||||
LANG_ENGLISH "HMD"
|
||||
|
||||
REFERENCE SMOOTH_TURN_ITEM
|
||||
LANG_ENGLISH "Smooth turn:"
|
||||
|
||||
REFERENCE SMOOTH_TURN_DESC
|
||||
LANG_ENGLISH "Enables or disables smooth turning."
|
||||
|
||||
REFERENCE SMOOTH_TURN_3RD_PERSON
|
||||
LANG_ENGLISH "3rd Person"
|
||||
|
||||
REFERENCE TURN_ANGLE_ITEM
|
||||
LANG_ENGLISH "Turn Angle:"
|
||||
|
||||
REFERENCE TURN_ANGLE_DESC
|
||||
LANG_ENGLISH "Degrees to turn when using snap turn / Speed of smooth turn."
|
||||
|
||||
REFERENCE TURN_ANGLE_30DEGREES
|
||||
LANG_ENGLISH "30 Degrees"
|
||||
|
||||
REFERENCE TURN_ANGLE_45DEGREES
|
||||
LANG_ENGLISH "45 Degrees"
|
||||
|
||||
REFERENCE TURN_ANGLE_90DEGREES
|
||||
LANG_ENGLISH "90 Degrees"
|
||||
|
||||
REFERENCE SWITCH_STICKS_ITEM
|
||||
LANG_ENGLISH "Switch Sticks:"
|
||||
|
||||
REFERENCE SWITCH_STICKS_DESC
|
||||
LANG_ENGLISH "Switches left/right controller thubmsticks."
|
||||
|
||||
REFERENCE LEFT_HANDED_ITEM
|
||||
LANG_ENGLISH "Left-Handed Mode:"
|
||||
|
||||
REFERENCE LEFT_HANDED_DESC
|
||||
LANG_ENGLISH "Enables left-handed mode."
|
||||
|
||||
REFERENCE WEAPON_PITCH_ITEM
|
||||
LANG_ENGLISH "Weapon Pitch:"
|
||||
|
||||
REFERENCE WEAPON_PITCH_DESC
|
||||
LANG_ENGLISH "Sets aiming pitch of held weapon."
|
||||
|
||||
REFERENCE TWO_HANDED_ITEM
|
||||
LANG_ENGLISH "Two-Handed Mode:"
|
||||
|
||||
REFERENCE TWO_HANDED_DESC
|
||||
LANG_ENGLISH "Enables two-handed weapon handling."
|
||||
|
||||
REFERENCE GUN_STOCK_ITEM
|
||||
LANG_ENGLISH "Virtual Gun Stock:"
|
||||
|
||||
REFERENCE GUN_STOCK_DESC
|
||||
LANG_ENGLISH "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
|
||||
|
||||
REFERENCE FORCE_POWER_DIRECTION_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Force Power Direction Hint:"
|
||||
|
||||
REFERENCE FORCE_POWER_DIRECTION_DESC
|
||||
LANG_ENGLISH "OBSOLETE Hint as to which direction a force power was fired."
|
||||
|
||||
REFERENCE FORCE_SPEED_FOV_ITEM
|
||||
LANG_ENGLISH "Force Speed FOV Change:"
|
||||
|
||||
REFERENCE FORCE_SPEED_FOV_DESC
|
||||
LANG_ENGLISH "Whether the FOV will be adjusted briefly when engaging Force Speed."
|
||||
|
||||
REFERENCE IMMERSIVE_CINEMATICS_ITEM
|
||||
LANG_ENGLISH "Immersive Cinematics:"
|
||||
|
||||
REFERENCE IMMERSIVE_CINEMATICS_DESC
|
||||
LANG_ENGLISH "Enables or disables immersive cinematics."
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_ITEM
|
||||
LANG_ENGLISH "Menu Screen Distance:"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_DESC
|
||||
LANG_ENGLISH "Select menu screen distance."
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_NEAR
|
||||
LANG_ENGLISH "Near"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_MEDIUM
|
||||
LANG_ENGLISH "Medium"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_FAR
|
||||
LANG_ENGLISH "Far"
|
||||
|
||||
REFERENCE HEIGHT_ADJUST_ITEM
|
||||
LANG_ENGLISH "Height Adjust:"
|
||||
|
||||
REFERENCE HEIGHT_ADJUST_DESC
|
||||
LANG_ENGLISH "Adjusts your in-game height."
|
||||
|
||||
REFERENCE DIFFICULTY_SETUP_ITEM
|
||||
LANG_ENGLISH "Difficulty"
|
||||
|
||||
REFERENCE DIFFICULTY_SETUP_DESC
|
||||
LANG_ENGLISH "Various gameplay difficulty tweaks."
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_DISABLED
|
||||
LANG_ENGLISH "Disabled"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_MILD
|
||||
LANG_ENGLISH "Mild"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
|
||||
LANG_ENGLISH "Bearable"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
|
||||
LANG_ENGLISH "Unsettling"
|
||||
|
||||
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
|
||||
LANG_ENGLISH "Often"
|
||||
|
||||
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
|
||||
LANG_ENGLISH "Always"
|
||||
|
||||
REFERENCE LASER_AUTODEFLECTING_ITEM
|
||||
LANG_ENGLISH "Laser Auto Deflecting:"
|
||||
|
||||
REFERENCE LASER_AUTODEFLECTING_DESC
|
||||
LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers."
|
||||
|
||||
REFERENCE SABER_AUTOBLOCKING_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Lightsaber Auto Blocking:"
|
||||
|
||||
REFERENCE SABER_AUTOBLOCKING_DESC
|
||||
LANG_ENGLISH "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
|
||||
|
||||
REFERENCE SABER_REALISM_ITEM
|
||||
LANG_ENGLISH "Lightsaber Realism:"
|
||||
|
||||
REFERENCE SABER_REALISM_DESC
|
||||
LANG_ENGLISH "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
|
||||
|
||||
REFERENCE SABER_REALISM_DEFAULT
|
||||
LANG_ENGLISH "Default"
|
||||
|
||||
REFERENCE SABER_REALISM_INCREASED
|
||||
LANG_ENGLISH "Increased Damage"
|
||||
|
||||
REFERENCE SABER_REALISM_CRITICAL
|
||||
LANG_ENGLISH "Fatal Critical Hit"
|
||||
|
||||
REFERENCE SABER_REALISM_INSTANT
|
||||
LANG_ENGLISH "Instant Kill"
|
||||
|
||||
REFERENCE FENCING_SPEED_ITEM
|
||||
LANG_ENGLISH "Enemy Fencing Speed:"
|
||||
|
||||
REFERENCE FENCING_SPEED_DESC
|
||||
LANG_ENGLISH "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
|
||||
|
||||
REFERENCE FENCING_SPEED_SLOWER
|
||||
LANG_ENGLISH "Slower"
|
||||
|
||||
REFERENCE FENCING_SPEED_DEFAULT
|
||||
LANG_ENGLISH "Default"
|
||||
|
||||
REFERENCE FENCING_SPEED_FASTER
|
||||
LANG_ENGLISH "Faster"
|
||||
|
||||
REFERENCE GAME_DIFFICULTY_ITEM
|
||||
LANG_ENGLISH "Game Difficulty:"
|
||||
|
||||
REFERENCE GAME_DIFFICULTY_DESC
|
||||
LANG_ENGLISH "Change game difficulty."
|
||||
|
||||
REFERENCE CHEATS_TITLE
|
||||
LANG_ENGLISH "May the force be with you..."
|
||||
|
||||
REFERENCE CHEATS_GIVE_HEALTH_ITEM
|
||||
LANG_ENGLISH "Replenish Health"
|
||||
|
||||
REFERENCE CHEATS_GIVE_HEALTH_DESC
|
||||
LANG_ENGLISH "Replenishes health."
|
||||
|
||||
REFERENCE CHEATS_GIVE_ARMOR_ITEM
|
||||
LANG_ENGLISH "Replenish Armor"
|
||||
|
||||
REFERENCE CHEATS_GIVE_ARMOR_DESC
|
||||
LANG_ENGLISH "Replenishes armor."
|
||||
|
||||
REFERENCE CHEATS_GIVE_AMMO_ITEM
|
||||
LANG_ENGLISH "Replenish Ammo"
|
||||
|
||||
REFERENCE CHEATS_GIVE_AMMO_DESC
|
||||
LANG_ENGLISH "Replenishes ammunition."
|
||||
|
||||
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_ITEM
|
||||
LANG_ENGLISH "Unlock Lightsaber Skills"
|
||||
|
||||
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_DESC
|
||||
LANG_ENGLISH "Unlocks all lightsaber skills."
|
||||
|
||||
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
|
||||
LANG_ENGLISH "Give All Weapons"
|
||||
|
||||
REFERENCE CHEATS_GIVE_WEAPONS_DESC
|
||||
LANG_ENGLISH "Gives all weapons."
|
||||
|
||||
REFERENCE CHEATS_GIVE_POWERS_ITEM
|
||||
LANG_ENGLISH "Unlock All Powers"
|
||||
|
||||
REFERENCE CHEATS_GIVE_POWERS_DESC
|
||||
LANG_ENGLISH "Unlocks all force powers."
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_TITLE
|
||||
LANG_ENGLISH "Lightsaber Style:"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_SINGLE_ITEM
|
||||
LANG_ENGLISH "Single"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_SINGLE_DESC
|
||||
LANG_ENGLISH "Use single lighsaber."
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_DUAL_ITEM
|
||||
LANG_ENGLISH "Dual"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_DUAL_DESC
|
||||
LANG_ENGLISH "Use dual lightsabers."
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_STAFF_ITEM
|
||||
LANG_ENGLISH "Staff"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
|
||||
LANG_ENGLISH "Use double-bladed lightsaber."
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_TITLE
|
||||
LANG_ENGLISH "Lightsaber Color:"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
|
||||
LANG_ENGLISH "Blue"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
|
||||
LANG_ENGLISH "Use blue lightsaber(s)."
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
|
||||
LANG_ENGLISH "Green"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
|
||||
LANG_ENGLISH "Use green lightsaber(s)."
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
|
||||
LANG_ENGLISH "Red"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_RED_DESC
|
||||
LANG_ENGLISH "Use red lightsaber(s)."
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
|
||||
LANG_ENGLISH "Orange"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
|
||||
LANG_ENGLISH "Use orange lightsaber(s)."
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
|
||||
LANG_ENGLISH "Purple"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
|
||||
LANG_ENGLISH "Use purple lightsaber(s)."
|
||||
|
||||
REFERENCE CHEATS_ITEM
|
||||
LANG_ENGLISH "CHEATS"
|
||||
|
||||
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
|
||||
LANG_ENGLISH "Lightsaber Burn Marks Cool Down:"
|
||||
|
||||
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
|
||||
LANG_ENGLISH "Set how long it takes for burn marks to cool down."
|
||||
|
||||
REFERENCE WEAPON_CROSSHAIR_ITEM
|
||||
LANG_ENGLISH "Weapon Crosshair:"
|
||||
|
||||
REFERENCE WEAPON_CROSSHAIR_DESC
|
||||
LANG_ENGLISH "Select style of weapon crosshair or disable it."
|
||||
|
||||
REFERENCE FORCE_CROSSHAIR_ITEM
|
||||
LANG_ENGLISH "Force Power Crosshair:"
|
||||
|
||||
REFERENCE FORCE_CROSSHAIR_DESC
|
||||
LANG_ENGLISH "Select style of force power crosshair or disable it."
|
||||
|
||||
REFERENCE OVERWRITE_GAME_ITEM
|
||||
LANG_ENGLISH "OVERWRITE GAME"
|
||||
|
||||
REFERENCE OVERWRITE_GAME_DESC
|
||||
LANG_ENGLISH "Overwrite chosen game."
|
||||
|
||||
REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
|
||||
LANG_ENGLISH "Melee Trigger Speed:"
|
||||
|
||||
REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
|
||||
LANG_ENGLISH "Adjust how fast to move hand to trigger melee attack."
|
||||
|
||||
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
|
||||
LANG_ENGLISH "Gesture Triggered Force:"
|
||||
|
||||
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
|
||||
LANG_ENGLISH "Toggles triggering of force powers by gesture."
|
||||
|
||||
REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
|
||||
LANG_ENGLISH "Force Trigger Speed:"
|
||||
|
||||
REFERENCE FORCE_VELOCITY_TRIGGER_DESC
|
||||
LANG_ENGLISH "Adjust how fast to move hand to trigger force power."
|
||||
|
||||
REFERENCE CROUCH_TOGGLE_ITEM
|
||||
LANG_ENGLISH "Crouch Toggle:"
|
||||
|
||||
REFERENCE CROUCH_TOGGLE_DESC
|
||||
LANG_ENGLISH "Turn on to enable crouch toggle."
|
||||
|
||||
REFERENCE CROUCH_IRL_ITEM
|
||||
LANG_ENGLISH "IRL Crouch:"
|
||||
|
||||
REFERENCE CROUCH_IRL_DESC
|
||||
LANG_ENGLISH "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
|
||||
|
||||
REFERENCE CROUCH_IRL_1ST_PERSON
|
||||
LANG_ENGLISH "1st Person"
|
||||
|
||||
REFERENCE HAPTIC_INTENSITY_ITEM
|
||||
LANG_ENGLISH "Haptic Intensity:"
|
||||
|
||||
REFERENCE HAPTIC_INTENSITY_DESC
|
||||
LANG_ENGLISH "Adjust intensity of haptic feedback."
|
||||
|
||||
REFERENCE COMFORT_VIGNETTE_ITEM
|
||||
LANG_ENGLISH "Comfort Vignette:"
|
||||
|
||||
REFERENCE COMFORT_VIGNETTE_DESC
|
||||
LANG_ENGLISH "Adjust size of comfort vignette."
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_ITEM
|
||||
LANG_ENGLISH "3rd Person Lightsaber:"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_DESC
|
||||
LANG_ENGLISH "Choose whether to swith to 3rd person when using lightsaber."
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_DISABLED
|
||||
LANG_ENGLISH "Disabled"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_MANUAL
|
||||
LANG_ENGLISH "Manual"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_AUTO
|
||||
LANG_ENGLISH "Auto"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_ITEM
|
||||
LANG_ENGLISH "Gesture Triggered Use:"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_DESC
|
||||
LANG_ENGLISH "Toggles triggering of use/action by gesture."
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
|
||||
LANG_ENGLISH "Off-Hand"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
|
||||
LANG_ENGLISH "Dominant-Hand"
|
||||
|
||||
REFERENCE USE_GESTURE_BOUNDARY_ITEM
|
||||
LANG_ENGLISH "Use Gesture Boundary:"
|
||||
|
||||
REFERENCE USE_GESTURE_BOUNDARY_DESC
|
||||
LANG_ENGLISH "Configures how far you need to reach to activate use gesture."
|
||||
|
||||
REFERENCE DIRECTORS_CUT_ITEM
|
||||
LANG_ENGLISH "Team Beef Director's Cut:"
|
||||
|
||||
REFERENCE DIRECTORS_CUT_DESC
|
||||
LANG_ENGLISH "Various tweaks for better balance of VR gameplay."
|
||||
|
||||
REFERENCE HUD_SCALE_ITEM
|
||||
LANG_ENGLISH "VR HUD Scale:"
|
||||
|
||||
REFERENCE HUD_SCALE_DESC
|
||||
LANG_ENGLISH "Scale of the HUD in VR."
|
||||
|
||||
REFERENCE HUD_STEREO_ITEM
|
||||
LANG_ENGLISH "VR HUD Stereo:"
|
||||
|
||||
REFERENCE HUD_STEREO_DESC
|
||||
LANG_ENGLISH "Stereo depth of the HUD in VR."
|
||||
|
||||
REFERENCE HUD_YOFFSET_ITEM
|
||||
LANG_ENGLISH "VR HUD Y-Offset:"
|
||||
|
||||
REFERENCE HUD_YOFFSET_DESC
|
||||
LANG_ENGLISH "Y-Offset of the HUD in VR."
|
||||
|
||||
ENDMARKER
|
588
z_vr_assets_jka/strings/french/menus_vr.str
Normal file
588
z_vr_assets_jka/strings/french/menus_vr.str
Normal file
|
@ -0,0 +1,588 @@
|
|||
// Note to translators:
|
||||
// If a sentence is the same in your language then please change it to "#same"
|
||||
//
|
||||
// eg:
|
||||
// LANG_ENGLISH "HALT"
|
||||
// LANG_GERMAN"#same"
|
||||
//
|
||||
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
|
||||
// and because we do not store duplicate strings, which will then get exported again next time
|
||||
// as being untranslated.)
|
||||
//
|
||||
VERSION "1"
|
||||
CONFIG "W:\bin\stringed.cfg"
|
||||
FILENOTES ""
|
||||
|
||||
REFERENCE COMMON_CONTROLS_ITEM
|
||||
LANG_ENGLISH "Common"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE COMMON_CONTROLS_DESC
|
||||
LANG_ENGLISH "Common controls configuration."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE WEAPON_CONTROLS_DESC
|
||||
LANG_ENGLISH "Weapon specific control configuration."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE POWER_CONTROLS_DESC
|
||||
LANG_ENGLISH "Force Power specific control configuration."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE INVENTORY_CONTROLS_DESC
|
||||
LANG_ENGLISH "Inventory specific control configuration."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE COMFORT_CONTROLS_ITEM
|
||||
LANG_ENGLISH "Comfort"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE COMFORT_CONTROLS_DESC
|
||||
LANG_ENGLISH "Configure comfort options."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE MOVEMENT_SPEED_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Movement Speed:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE MOVEMENT_SPEED_DESC
|
||||
LANG_ENGLISH "OBSOLETE Sets player movement speed."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_ITEM
|
||||
LANG_ENGLISH "Direction Mode:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_DESC
|
||||
LANG_ENGLISH "Choose movement direction mode."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_CONTROLLER
|
||||
LANG_ENGLISH "Off-hand Controller"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_HMD
|
||||
LANG_ENGLISH "HMD"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SMOOTH_TURN_ITEM
|
||||
LANG_ENGLISH "Smooth turn:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SMOOTH_TURN_DESC
|
||||
LANG_ENGLISH "Enables or disables smooth turning."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SMOOTH_TURN_3RD_PERSON
|
||||
LANG_ENGLISH "3rd Person"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_ITEM
|
||||
LANG_ENGLISH "Turn Angle:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_DESC
|
||||
LANG_ENGLISH "Degrees to turn when using snap turn / Speed of smooth turn."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_30DEGREES
|
||||
LANG_ENGLISH "30 Degrees"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_45DEGREES
|
||||
LANG_ENGLISH "45 Degrees"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_90DEGREES
|
||||
LANG_ENGLISH "90 Degrees"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SWITCH_STICKS_ITEM
|
||||
LANG_ENGLISH "Switch Sticks:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SWITCH_STICKS_DESC
|
||||
LANG_ENGLISH "Switches left/right controller thubmsticks."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE LEFT_HANDED_ITEM
|
||||
LANG_ENGLISH "Left-Handed Mode:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE LEFT_HANDED_DESC
|
||||
LANG_ENGLISH "Enables left-handed mode."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE WEAPON_PITCH_ITEM
|
||||
LANG_ENGLISH "Weapon Pitch:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE WEAPON_PITCH_DESC
|
||||
LANG_ENGLISH "Sets aiming pitch of held weapon."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE TWO_HANDED_ITEM
|
||||
LANG_ENGLISH "Two-Handed Mode:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE TWO_HANDED_DESC
|
||||
LANG_ENGLISH "Enables two-handed weapon handling."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE GUN_STOCK_ITEM
|
||||
LANG_ENGLISH "Virtual Gun Stock:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE GUN_STOCK_DESC
|
||||
LANG_ENGLISH "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FORCE_POWER_DIRECTION_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Force Power Direction Hint:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FORCE_POWER_DIRECTION_DESC
|
||||
LANG_ENGLISH "OBSOLETE Hint as to which direction a force power was fired."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FORCE_SPEED_FOV_ITEM
|
||||
LANG_ENGLISH "Force Speed FOV Change:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FORCE_SPEED_FOV_DESC
|
||||
LANG_ENGLISH "Whether the FOV will be adjusted briefly when engaging Force Speed."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE IMMERSIVE_CINEMATICS_ITEM
|
||||
LANG_ENGLISH "Immersive Cinematics:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE IMMERSIVE_CINEMATICS_DESC
|
||||
LANG_ENGLISH "Enables or disables immersive cinematics."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_ITEM
|
||||
LANG_ENGLISH "Menu Screen Distance:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_DESC
|
||||
LANG_ENGLISH "Select menu screen distance."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_NEAR
|
||||
LANG_ENGLISH "Near"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_MEDIUM
|
||||
LANG_ENGLISH "Medium"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_FAR
|
||||
LANG_ENGLISH "Far"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE HEIGHT_ADJUST_ITEM
|
||||
LANG_ENGLISH "Height Adjust:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE HEIGHT_ADJUST_DESC
|
||||
LANG_ENGLISH "Adjusts your in-game height."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE DIFFICULTY_SETUP_ITEM
|
||||
LANG_ENGLISH "Difficulty"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE DIFFICULTY_SETUP_DESC
|
||||
LANG_ENGLISH "Various gameplay difficulty tweaks."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_DISABLED
|
||||
LANG_ENGLISH "Disabled"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_MILD
|
||||
LANG_ENGLISH "Mild"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
|
||||
LANG_ENGLISH "Bearable"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
|
||||
LANG_ENGLISH "Unsettling"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
|
||||
LANG_ENGLISH "Often"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
|
||||
LANG_ENGLISH "Always"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE LASER_AUTODEFLECTING_ITEM
|
||||
LANG_ENGLISH "Laser Auto Deflecting:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE LASER_AUTODEFLECTING_DESC
|
||||
LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_AUTOBLOCKING_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Lightsaber Auto Blocking:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_AUTOBLOCKING_DESC
|
||||
LANG_ENGLISH "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_ITEM
|
||||
LANG_ENGLISH "Lightsaber Realism:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_DESC
|
||||
LANG_ENGLISH "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_DEFAULT
|
||||
LANG_ENGLISH "Default"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_INCREASED
|
||||
LANG_ENGLISH "Increased Damage"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_CRITICAL
|
||||
LANG_ENGLISH "Fatal Critical Hit"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_INSTANT
|
||||
LANG_ENGLISH "Instant Kill"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_ITEM
|
||||
LANG_ENGLISH "Enemy Fencing Speed:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_DESC
|
||||
LANG_ENGLISH "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_SLOWER
|
||||
LANG_ENGLISH "Slower"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_DEFAULT
|
||||
LANG_ENGLISH "Default"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_FASTER
|
||||
LANG_ENGLISH "Faster"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE GAME_DIFFICULTY_ITEM
|
||||
LANG_ENGLISH "Game Difficulty:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE GAME_DIFFICULTY_DESC
|
||||
LANG_ENGLISH "Change game difficulty."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_TITLE
|
||||
LANG_ENGLISH "May the force be with you..."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_HEALTH_ITEM
|
||||
LANG_ENGLISH "Replenish Health"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_HEALTH_DESC
|
||||
LANG_ENGLISH "Replenishes health."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_ARMOR_ITEM
|
||||
LANG_ENGLISH "Replenish Armor"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_ARMOR_DESC
|
||||
LANG_ENGLISH "Replenishes armor."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_AMMO_ITEM
|
||||
LANG_ENGLISH "Replenish Ammo"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_AMMO_DESC
|
||||
LANG_ENGLISH "Replenishes ammunition."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_ITEM
|
||||
LANG_ENGLISH "Unlock Lightsaber Skills"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_DESC
|
||||
LANG_ENGLISH "Unlocks all lightsaber skills."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
|
||||
LANG_ENGLISH "Give All Weapons"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_WEAPONS_DESC
|
||||
LANG_ENGLISH "Gives all weapons."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_POWERS_ITEM
|
||||
LANG_ENGLISH "Unlock All Powers"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_POWERS_DESC
|
||||
LANG_ENGLISH "Unlocks all force powers."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_TITLE
|
||||
LANG_ENGLISH "Lightsaber Style:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_SINGLE_ITEM
|
||||
LANG_ENGLISH "Single"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_SINGLE_DESC
|
||||
LANG_ENGLISH "Use single lighsaber."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_DUAL_ITEM
|
||||
LANG_ENGLISH "Dual"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_DUAL_DESC
|
||||
LANG_ENGLISH "Use dual lightsabers."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_STAFF_ITEM
|
||||
LANG_ENGLISH "Staff"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
|
||||
LANG_ENGLISH "Use double-bladed lightsaber."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_TITLE
|
||||
LANG_ENGLISH "Lightsaber Color:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
|
||||
LANG_ENGLISH "Blue"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
|
||||
LANG_ENGLISH "Use blue lightsaber(s)."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
|
||||
LANG_ENGLISH "Green"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
|
||||
LANG_ENGLISH "Use green lightsaber(s)."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
|
||||
LANG_ENGLISH "Red"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_RED_DESC
|
||||
LANG_ENGLISH "Use red lightsaber(s)."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
|
||||
LANG_ENGLISH "Orange"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
|
||||
LANG_ENGLISH "Use orange lightsaber(s)."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
|
||||
LANG_ENGLISH "Purple"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
|
||||
LANG_ENGLISH "Use purple lightsaber(s)."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_ITEM
|
||||
LANG_ENGLISH "CHEATS"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
|
||||
LANG_ENGLISH "Lightsaber Burn Marks Cool Down:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
|
||||
LANG_ENGLISH "Set how long it takes for burn marks to cool down."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE WEAPON_CROSSHAIR_ITEM
|
||||
LANG_ENGLISH "Weapon Crosshair:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE WEAPON_CROSSHAIR_DESC
|
||||
LANG_ENGLISH "Select style of weapon crosshair or disable it."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FORCE_CROSSHAIR_ITEM
|
||||
LANG_ENGLISH "Force Power Crosshair:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FORCE_CROSSHAIR_DESC
|
||||
LANG_ENGLISH "Select style of force power crosshair or disable it."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE OVERWRITE_GAME_ITEM
|
||||
LANG_ENGLISH "OVERWRITE GAME"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE OVERWRITE_GAME_DESC
|
||||
LANG_ENGLISH "Overwrite chosen game."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
|
||||
LANG_ENGLISH "Melee Trigger Speed:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
|
||||
LANG_ENGLISH "Adjust how fast to move hand to trigger melee attack."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
|
||||
LANG_ENGLISH "Gesture Triggered Force:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
|
||||
LANG_ENGLISH "Toggles triggering of force powers by gesture."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
|
||||
LANG_ENGLISH "Force Trigger Speed:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE FORCE_VELOCITY_TRIGGER_DESC
|
||||
LANG_ENGLISH "Adjust how fast to move hand to trigger force power."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CROUCH_TOGGLE_ITEM
|
||||
LANG_ENGLISH "Crouch Toggle:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CROUCH_TOGGLE_DESC
|
||||
LANG_ENGLISH "Turn on to enable crouch toggle."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CROUCH_IRL_ITEM
|
||||
LANG_ENGLISH "IRL Crouch:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CROUCH_IRL_DESC
|
||||
LANG_ENGLISH "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE CROUCH_IRL_1ST_PERSON
|
||||
LANG_ENGLISH "1st Person"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE HAPTIC_INTENSITY_ITEM
|
||||
LANG_ENGLISH "Haptic Intensity:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE HAPTIC_INTENSITY_DESC
|
||||
LANG_ENGLISH "Adjust intensity of haptic feedback."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE COMFORT_VIGNETTE_ITEM
|
||||
LANG_ENGLISH "Comfort Vignette:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE COMFORT_VIGNETTE_DESC
|
||||
LANG_ENGLISH "Adjust size of comfort vignette."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_ITEM
|
||||
LANG_ENGLISH "3rd Person Lightsaber:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_DESC
|
||||
LANG_ENGLISH "Choose whether to swith to 3rd person when using lightsaber."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_DISABLED
|
||||
LANG_ENGLISH "Disabled"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_MANUAL
|
||||
LANG_ENGLISH "Manual"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_AUTO
|
||||
LANG_ENGLISH "Auto"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_ITEM
|
||||
LANG_ENGLISH "Gesture Triggered Use:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_DESC
|
||||
LANG_ENGLISH "Toggles triggering of use/action by gesture."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
|
||||
LANG_ENGLISH "Off-Hand"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
|
||||
LANG_ENGLISH "Dominant-Hand"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE USE_GESTURE_BOUNDARY_ITEM
|
||||
LANG_ENGLISH "Use Gesture Boundary:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE USE_GESTURE_BOUNDARY_DESC
|
||||
LANG_ENGLISH "Configures how far you need to reach to activate use gesture."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE DIRECTORS_CUT_ITEM
|
||||
LANG_ENGLISH "Team Beef Director's Cut:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE DIRECTORS_CUT_DESC
|
||||
LANG_ENGLISH "Various tweaks for better balance of VR gameplay."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE HUD_SCALE_ITEM
|
||||
LANG_ENGLISH "VR HUD Scale:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE HUD_SCALE_DESC
|
||||
LANG_ENGLISH "Scale of the HUD in VR."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE HUD_STEREO_ITEM
|
||||
LANG_ENGLISH "VR HUD Stereo:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE HUD_STEREO_DESC
|
||||
LANG_ENGLISH "Stereo depth of the HUD in VR."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE HUD_YOFFSET_ITEM
|
||||
LANG_ENGLISH "VR HUD Y-Offset:"
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
REFERENCE HUD_YOFFSET_DESC
|
||||
LANG_ENGLISH "Y-Offset of the HUD in VR."
|
||||
LANG_FRENCH "#same"
|
||||
|
||||
ENDMARKER
|
588
z_vr_assets_jka/strings/german/menus_vr.str
Normal file
588
z_vr_assets_jka/strings/german/menus_vr.str
Normal file
|
@ -0,0 +1,588 @@
|
|||
// Note to translators:
|
||||
// If a sentence is the same in your language then please change it to "#same"
|
||||
//
|
||||
// eg:
|
||||
// LANG_ENGLISH "HALT"
|
||||
// LANG_GERMAN"#same"
|
||||
//
|
||||
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
|
||||
// and because we do not store duplicate strings, which will then get exported again next time
|
||||
// as being untranslated.)
|
||||
//
|
||||
VERSION "1"
|
||||
CONFIG "W:\bin\stringed.cfg"
|
||||
FILENOTES ""
|
||||
|
||||
REFERENCE COMMON_CONTROLS_ITEM
|
||||
LANG_ENGLISH "Common"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE COMMON_CONTROLS_DESC
|
||||
LANG_ENGLISH "Common controls configuration."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE WEAPON_CONTROLS_DESC
|
||||
LANG_ENGLISH "Weapon specific control configuration."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE POWER_CONTROLS_DESC
|
||||
LANG_ENGLISH "Force Power specific control configuration."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE INVENTORY_CONTROLS_DESC
|
||||
LANG_ENGLISH "Inventory specific control configuration."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE COMFORT_CONTROLS_ITEM
|
||||
LANG_ENGLISH "Comfort"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE COMFORT_CONTROLS_DESC
|
||||
LANG_ENGLISH "Configure comfort options."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE MOVEMENT_SPEED_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Movement Speed:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE MOVEMENT_SPEED_DESC
|
||||
LANG_ENGLISH "OBSOLETE Sets player movement speed."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_ITEM
|
||||
LANG_ENGLISH "Direction Mode:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_DESC
|
||||
LANG_ENGLISH "Choose movement direction mode."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_CONTROLLER
|
||||
LANG_ENGLISH "Off-hand Controller"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_HMD
|
||||
LANG_ENGLISH "HMD"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SMOOTH_TURN_ITEM
|
||||
LANG_ENGLISH "Smooth turn:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SMOOTH_TURN_DESC
|
||||
LANG_ENGLISH "Enables or disables smooth turning."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SMOOTH_TURN_3RD_PERSON
|
||||
LANG_ENGLISH "3rd Person"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_ITEM
|
||||
LANG_ENGLISH "Turn Angle:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_DESC
|
||||
LANG_ENGLISH "Degrees to turn when using snap turn / Speed of smooth turn."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_30DEGREES
|
||||
LANG_ENGLISH "30 Degrees"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_45DEGREES
|
||||
LANG_ENGLISH "45 Degrees"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_90DEGREES
|
||||
LANG_ENGLISH "90 Degrees"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SWITCH_STICKS_ITEM
|
||||
LANG_ENGLISH "Switch Sticks:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SWITCH_STICKS_DESC
|
||||
LANG_ENGLISH "Switches left/right controller thubmsticks."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE LEFT_HANDED_ITEM
|
||||
LANG_ENGLISH "Left-Handed Mode:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE LEFT_HANDED_DESC
|
||||
LANG_ENGLISH "Enables left-handed mode."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE WEAPON_PITCH_ITEM
|
||||
LANG_ENGLISH "Weapon Pitch:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE WEAPON_PITCH_DESC
|
||||
LANG_ENGLISH "Sets aiming pitch of held weapon."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE TWO_HANDED_ITEM
|
||||
LANG_ENGLISH "Two-Handed Mode:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE TWO_HANDED_DESC
|
||||
LANG_ENGLISH "Enables two-handed weapon handling."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE GUN_STOCK_ITEM
|
||||
LANG_ENGLISH "Virtual Gun Stock:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE GUN_STOCK_DESC
|
||||
LANG_ENGLISH "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FORCE_POWER_DIRECTION_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Force Power Direction Hint:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FORCE_POWER_DIRECTION_DESC
|
||||
LANG_ENGLISH "OBSOLETE Hint as to which direction a force power was fired."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FORCE_SPEED_FOV_ITEM
|
||||
LANG_ENGLISH "Force Speed FOV Change:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FORCE_SPEED_FOV_DESC
|
||||
LANG_ENGLISH "Whether the FOV will be adjusted briefly when engaging Force Speed."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE IMMERSIVE_CINEMATICS_ITEM
|
||||
LANG_ENGLISH "Immersive Cinematics:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE IMMERSIVE_CINEMATICS_DESC
|
||||
LANG_ENGLISH "Enables or disables immersive cinematics."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_ITEM
|
||||
LANG_ENGLISH "Menu Screen Distance:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_DESC
|
||||
LANG_ENGLISH "Select menu screen distance."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_NEAR
|
||||
LANG_ENGLISH "Near"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_MEDIUM
|
||||
LANG_ENGLISH "Medium"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_FAR
|
||||
LANG_ENGLISH "Far"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE HEIGHT_ADJUST_ITEM
|
||||
LANG_ENGLISH "Height Adjust:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE HEIGHT_ADJUST_DESC
|
||||
LANG_ENGLISH "Adjusts your in-game height."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE DIFFICULTY_SETUP_ITEM
|
||||
LANG_ENGLISH "Difficulty"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE DIFFICULTY_SETUP_DESC
|
||||
LANG_ENGLISH "Various gameplay difficulty tweaks."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_DISABLED
|
||||
LANG_ENGLISH "Disabled"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_MILD
|
||||
LANG_ENGLISH "Mild"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
|
||||
LANG_ENGLISH "Bearable"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
|
||||
LANG_ENGLISH "Unsettling"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
|
||||
LANG_ENGLISH "Often"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
|
||||
LANG_ENGLISH "Always"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE LASER_AUTODEFLECTING_ITEM
|
||||
LANG_ENGLISH "Laser Auto Deflecting:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE LASER_AUTODEFLECTING_DESC
|
||||
LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_AUTOBLOCKING_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Lightsaber Auto Blocking:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_AUTOBLOCKING_DESC
|
||||
LANG_ENGLISH "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_ITEM
|
||||
LANG_ENGLISH "Lightsaber Realism:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_DESC
|
||||
LANG_ENGLISH "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_DEFAULT
|
||||
LANG_ENGLISH "Default"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_INCREASED
|
||||
LANG_ENGLISH "Increased Damage"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_CRITICAL
|
||||
LANG_ENGLISH "Fatal Critical Hit"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_INSTANT
|
||||
LANG_ENGLISH "Instant Kill"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_ITEM
|
||||
LANG_ENGLISH "Enemy Fencing Speed:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_DESC
|
||||
LANG_ENGLISH "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_SLOWER
|
||||
LANG_ENGLISH "Slower"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_DEFAULT
|
||||
LANG_ENGLISH "Default"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_FASTER
|
||||
LANG_ENGLISH "Faster"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE GAME_DIFFICULTY_ITEM
|
||||
LANG_ENGLISH "Game Difficulty:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE GAME_DIFFICULTY_DESC
|
||||
LANG_ENGLISH "Change game difficulty."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_TITLE
|
||||
LANG_ENGLISH "May the force be with you..."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_HEALTH_ITEM
|
||||
LANG_ENGLISH "Replenish Health"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_HEALTH_DESC
|
||||
LANG_ENGLISH "Replenishes health."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_ARMOR_ITEM
|
||||
LANG_ENGLISH "Replenish Armor"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_ARMOR_DESC
|
||||
LANG_ENGLISH "Replenishes armor."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_AMMO_ITEM
|
||||
LANG_ENGLISH "Replenish Ammo"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_AMMO_DESC
|
||||
LANG_ENGLISH "Replenishes ammunition."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_ITEM
|
||||
LANG_ENGLISH "Unlock Lightsaber Skills"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_DESC
|
||||
LANG_ENGLISH "Unlocks all lightsaber skills."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
|
||||
LANG_ENGLISH "Give All Weapons"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_WEAPONS_DESC
|
||||
LANG_ENGLISH "Gives all weapons."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_POWERS_ITEM
|
||||
LANG_ENGLISH "Unlock All Powers"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_POWERS_DESC
|
||||
LANG_ENGLISH "Unlocks all force powers."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_TITLE
|
||||
LANG_ENGLISH "Lightsaber Style:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_SINGLE_ITEM
|
||||
LANG_ENGLISH "Single"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_SINGLE_DESC
|
||||
LANG_ENGLISH "Use single lighsaber."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_DUAL_ITEM
|
||||
LANG_ENGLISH "Dual"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_DUAL_DESC
|
||||
LANG_ENGLISH "Use dual lightsabers."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_STAFF_ITEM
|
||||
LANG_ENGLISH "Staff"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
|
||||
LANG_ENGLISH "Use double-bladed lightsaber."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_TITLE
|
||||
LANG_ENGLISH "Lightsaber Color:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
|
||||
LANG_ENGLISH "Blue"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
|
||||
LANG_ENGLISH "Use blue lightsaber(s)."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
|
||||
LANG_ENGLISH "Green"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
|
||||
LANG_ENGLISH "Use green lightsaber(s)."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
|
||||
LANG_ENGLISH "Red"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_RED_DESC
|
||||
LANG_ENGLISH "Use red lightsaber(s)."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
|
||||
LANG_ENGLISH "Orange"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
|
||||
LANG_ENGLISH "Use orange lightsaber(s)."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
|
||||
LANG_ENGLISH "Purple"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
|
||||
LANG_ENGLISH "Use purple lightsaber(s)."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_ITEM
|
||||
LANG_ENGLISH "CHEATS"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
|
||||
LANG_ENGLISH "Lightsaber Burn Marks Cool Down:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
|
||||
LANG_ENGLISH "Set how long it takes for burn marks to cool down."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE WEAPON_CROSSHAIR_ITEM
|
||||
LANG_ENGLISH "Weapon Crosshair:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE WEAPON_CROSSHAIR_DESC
|
||||
LANG_ENGLISH "Select style of weapon crosshair or disable it."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FORCE_CROSSHAIR_ITEM
|
||||
LANG_ENGLISH "Force Power Crosshair:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FORCE_CROSSHAIR_DESC
|
||||
LANG_ENGLISH "Select style of force power crosshair or disable it."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE OVERWRITE_GAME_ITEM
|
||||
LANG_ENGLISH "OVERWRITE GAME"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE OVERWRITE_GAME_DESC
|
||||
LANG_ENGLISH "Overwrite chosen game."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
|
||||
LANG_ENGLISH "Melee Trigger Speed:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
|
||||
LANG_ENGLISH "Adjust how fast to move hand to trigger melee attack."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
|
||||
LANG_ENGLISH "Gesture Triggered Force:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
|
||||
LANG_ENGLISH "Toggles triggering of force powers by gesture."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
|
||||
LANG_ENGLISH "Force Trigger Speed:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE FORCE_VELOCITY_TRIGGER_DESC
|
||||
LANG_ENGLISH "Adjust how fast to move hand to trigger force power."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CROUCH_TOGGLE_ITEM
|
||||
LANG_ENGLISH "Crouch Toggle:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CROUCH_TOGGLE_DESC
|
||||
LANG_ENGLISH "Turn on to enable crouch toggle."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CROUCH_IRL_ITEM
|
||||
LANG_ENGLISH "IRL Crouch:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CROUCH_IRL_DESC
|
||||
LANG_ENGLISH "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE CROUCH_IRL_1ST_PERSON
|
||||
LANG_ENGLISH "1st Person"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE HAPTIC_INTENSITY_ITEM
|
||||
LANG_ENGLISH "Haptic Intensity:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE HAPTIC_INTENSITY_DESC
|
||||
LANG_ENGLISH "Adjust intensity of haptic feedback."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE COMFORT_VIGNETTE_ITEM
|
||||
LANG_ENGLISH "Comfort Vignette:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE COMFORT_VIGNETTE_DESC
|
||||
LANG_ENGLISH "Adjust size of comfort vignette."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_ITEM
|
||||
LANG_ENGLISH "3rd Person Lightsaber:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_DESC
|
||||
LANG_ENGLISH "Choose whether to swith to 3rd person when using lightsaber."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_DISABLED
|
||||
LANG_ENGLISH "Disabled"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_MANUAL
|
||||
LANG_ENGLISH "Manual"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_AUTO
|
||||
LANG_ENGLISH "Auto"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_ITEM
|
||||
LANG_ENGLISH "Gesture Triggered Use:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_DESC
|
||||
LANG_ENGLISH "Toggles triggering of use/action by gesture."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
|
||||
LANG_ENGLISH "Off-Hand"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
|
||||
LANG_ENGLISH "Dominant-Hand"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE USE_GESTURE_BOUNDARY_ITEM
|
||||
LANG_ENGLISH "Use Gesture Boundary:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE USE_GESTURE_BOUNDARY_DESC
|
||||
LANG_ENGLISH "Configures how far you need to reach to activate use gesture."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE DIRECTORS_CUT_ITEM
|
||||
LANG_ENGLISH "Team Beef Director's Cut:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE DIRECTORS_CUT_DESC
|
||||
LANG_ENGLISH "Various tweaks for better balance of VR gameplay."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE HUD_SCALE_ITEM
|
||||
LANG_ENGLISH "VR HUD Scale:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE HUD_SCALE_DESC
|
||||
LANG_ENGLISH "Scale of the HUD in VR."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE HUD_STEREO_ITEM
|
||||
LANG_ENGLISH "VR HUD Stereo:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE HUD_STEREO_DESC
|
||||
LANG_ENGLISH "Stereo depth of the HUD in VR."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE HUD_YOFFSET_ITEM
|
||||
LANG_ENGLISH "VR HUD Y-Offset:"
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
REFERENCE HUD_YOFFSET_DESC
|
||||
LANG_ENGLISH "Y-Offset of the HUD in VR."
|
||||
LANG_GERMAN "#same"
|
||||
|
||||
ENDMARKER
|
588
z_vr_assets_jka/strings/spanish/menus_vr.str
Normal file
588
z_vr_assets_jka/strings/spanish/menus_vr.str
Normal file
|
@ -0,0 +1,588 @@
|
|||
// Note to translators:
|
||||
// If a sentence is the same in your language then please change it to "#same"
|
||||
//
|
||||
// eg:
|
||||
// LANG_ENGLISH "HALT"
|
||||
// LANG_GERMAN"#same"
|
||||
//
|
||||
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
|
||||
// and because we do not store duplicate strings, which will then get exported again next time
|
||||
// as being untranslated.)
|
||||
//
|
||||
VERSION "1"
|
||||
CONFIG "W:\bin\stringed.cfg"
|
||||
FILENOTES ""
|
||||
|
||||
REFERENCE COMMON_CONTROLS_ITEM
|
||||
LANG_ENGLISH "Common"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE COMMON_CONTROLS_DESC
|
||||
LANG_ENGLISH "Common controls configuration."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE WEAPON_CONTROLS_DESC
|
||||
LANG_ENGLISH "Weapon specific control configuration."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE POWER_CONTROLS_DESC
|
||||
LANG_ENGLISH "Force Power specific control configuration."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE INVENTORY_CONTROLS_DESC
|
||||
LANG_ENGLISH "Inventory specific control configuration."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE COMFORT_CONTROLS_ITEM
|
||||
LANG_ENGLISH "Comfort"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE COMFORT_CONTROLS_DESC
|
||||
LANG_ENGLISH "Configure comfort options."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE MOVEMENT_SPEED_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Movement Speed:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE MOVEMENT_SPEED_DESC
|
||||
LANG_ENGLISH "OBSOLETE Sets player movement speed."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_ITEM
|
||||
LANG_ENGLISH "Direction Mode:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_DESC
|
||||
LANG_ENGLISH "Choose movement direction mode."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_CONTROLLER
|
||||
LANG_ENGLISH "Off-hand Controller"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE DIRECTION_MODE_HMD
|
||||
LANG_ENGLISH "HMD"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SMOOTH_TURN_ITEM
|
||||
LANG_ENGLISH "Smooth turn:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SMOOTH_TURN_DESC
|
||||
LANG_ENGLISH "Enables or disables smooth turning."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SMOOTH_TURN_3RD_PERSON
|
||||
LANG_ENGLISH "3rd Person"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_ITEM
|
||||
LANG_ENGLISH "Turn Angle:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_DESC
|
||||
LANG_ENGLISH "Degrees to turn when using snap turn / Speed of smooth turn."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_30DEGREES
|
||||
LANG_ENGLISH "30 Degrees"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_45DEGREES
|
||||
LANG_ENGLISH "45 Degrees"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE TURN_ANGLE_90DEGREES
|
||||
LANG_ENGLISH "90 Degrees"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SWITCH_STICKS_ITEM
|
||||
LANG_ENGLISH "Switch Sticks:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SWITCH_STICKS_DESC
|
||||
LANG_ENGLISH "Switches left/right controller thubmsticks."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE LEFT_HANDED_ITEM
|
||||
LANG_ENGLISH "Left-Handed Mode:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE LEFT_HANDED_DESC
|
||||
LANG_ENGLISH "Enables left-handed mode."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE WEAPON_PITCH_ITEM
|
||||
LANG_ENGLISH "Weapon Pitch:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE WEAPON_PITCH_DESC
|
||||
LANG_ENGLISH "Sets aiming pitch of held weapon."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE TWO_HANDED_ITEM
|
||||
LANG_ENGLISH "Two-Handed Mode:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE TWO_HANDED_DESC
|
||||
LANG_ENGLISH "Enables two-handed weapon handling."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE GUN_STOCK_ITEM
|
||||
LANG_ENGLISH "Virtual Gun Stock:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE GUN_STOCK_DESC
|
||||
LANG_ENGLISH "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FORCE_POWER_DIRECTION_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Force Power Direction Hint:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FORCE_POWER_DIRECTION_DESC
|
||||
LANG_ENGLISH "OBSOLETE Hint as to which direction a force power was fired."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FORCE_SPEED_FOV_ITEM
|
||||
LANG_ENGLISH "Force Speed FOV Change:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FORCE_SPEED_FOV_DESC
|
||||
LANG_ENGLISH "Whether the FOV will be adjusted briefly when engaging Force Speed."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE IMMERSIVE_CINEMATICS_ITEM
|
||||
LANG_ENGLISH "Immersive Cinematics:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE IMMERSIVE_CINEMATICS_DESC
|
||||
LANG_ENGLISH "Enables or disables immersive cinematics."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_ITEM
|
||||
LANG_ENGLISH "Menu Screen Distance:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_DESC
|
||||
LANG_ENGLISH "Select menu screen distance."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_NEAR
|
||||
LANG_ENGLISH "Near"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_MEDIUM
|
||||
LANG_ENGLISH "Medium"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SCREEN_DISTANCE_FAR
|
||||
LANG_ENGLISH "Far"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE HEIGHT_ADJUST_ITEM
|
||||
LANG_ENGLISH "Height Adjust:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE HEIGHT_ADJUST_DESC
|
||||
LANG_ENGLISH "Adjusts your in-game height."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE DIFFICULTY_SETUP_ITEM
|
||||
LANG_ENGLISH "Difficulty"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE DIFFICULTY_SETUP_DESC
|
||||
LANG_ENGLISH "Various gameplay difficulty tweaks."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_DISABLED
|
||||
LANG_ENGLISH "Disabled"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_MILD
|
||||
LANG_ENGLISH "Mild"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
|
||||
LANG_ENGLISH "Bearable"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
|
||||
LANG_ENGLISH "Unsettling"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
|
||||
LANG_ENGLISH "Often"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
|
||||
LANG_ENGLISH "Always"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE LASER_AUTODEFLECTING_ITEM
|
||||
LANG_ENGLISH "Laser Auto Deflecting:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE LASER_AUTODEFLECTING_DESC
|
||||
LANG_ENGLISH "Enables or disables st person auto deflecting of lasers with lightsabers."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_AUTOBLOCKING_ITEM
|
||||
LANG_ENGLISH "OBSOLETE Lightsaber Auto Blocking:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_AUTOBLOCKING_DESC
|
||||
LANG_ENGLISH "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_ITEM
|
||||
LANG_ENGLISH "Lightsaber Realism:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_DESC
|
||||
LANG_ENGLISH "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_DEFAULT
|
||||
LANG_ENGLISH "Default"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_INCREASED
|
||||
LANG_ENGLISH "Increased Damage"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_CRITICAL
|
||||
LANG_ENGLISH "Fatal Critical Hit"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_REALISM_INSTANT
|
||||
LANG_ENGLISH "Instant Kill"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_ITEM
|
||||
LANG_ENGLISH "Enemy Fencing Speed:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_DESC
|
||||
LANG_ENGLISH "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_SLOWER
|
||||
LANG_ENGLISH "Slower"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_DEFAULT
|
||||
LANG_ENGLISH "Default"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FENCING_SPEED_FASTER
|
||||
LANG_ENGLISH "Faster"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE GAME_DIFFICULTY_ITEM
|
||||
LANG_ENGLISH "Game Difficulty:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE GAME_DIFFICULTY_DESC
|
||||
LANG_ENGLISH "Change game difficulty."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_TITLE
|
||||
LANG_ENGLISH "May the force be with you..."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_HEALTH_ITEM
|
||||
LANG_ENGLISH "Replenish Health"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_HEALTH_DESC
|
||||
LANG_ENGLISH "Replenishes health."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_ARMOR_ITEM
|
||||
LANG_ENGLISH "Replenish Armor"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_ARMOR_DESC
|
||||
LANG_ENGLISH "Replenishes armor."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_AMMO_ITEM
|
||||
LANG_ENGLISH "Replenish Ammo"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_AMMO_DESC
|
||||
LANG_ENGLISH "Replenishes ammunition."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_ITEM
|
||||
LANG_ENGLISH "Unlock Lightsaber Skills"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_UNLOCK_SABER_SKILLS_DESC
|
||||
LANG_ENGLISH "Unlocks all lightsaber skills."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
|
||||
LANG_ENGLISH "Give All Weapons"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_WEAPONS_DESC
|
||||
LANG_ENGLISH "Gives all weapons."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_POWERS_ITEM
|
||||
LANG_ENGLISH "Unlock All Powers"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_GIVE_POWERS_DESC
|
||||
LANG_ENGLISH "Unlocks all force powers."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_TITLE
|
||||
LANG_ENGLISH "Lightsaber Style:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_SINGLE_ITEM
|
||||
LANG_ENGLISH "Single"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_SINGLE_DESC
|
||||
LANG_ENGLISH "Use single lighsaber."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_DUAL_ITEM
|
||||
LANG_ENGLISH "Dual"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_DUAL_DESC
|
||||
LANG_ENGLISH "Use dual lightsabers."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_STAFF_ITEM
|
||||
LANG_ENGLISH "Staff"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_STYLE_STAFF_DESC
|
||||
LANG_ENGLISH "Use double-bladed lightsaber."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_TITLE
|
||||
LANG_ENGLISH "Lightsaber Color:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
|
||||
LANG_ENGLISH "Blue"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
|
||||
LANG_ENGLISH "Use blue lightsaber(s)."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
|
||||
LANG_ENGLISH "Green"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
|
||||
LANG_ENGLISH "Use green lightsaber(s)."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
|
||||
LANG_ENGLISH "Red"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_RED_DESC
|
||||
LANG_ENGLISH "Use red lightsaber(s)."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
|
||||
LANG_ENGLISH "Orange"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
|
||||
LANG_ENGLISH "Use orange lightsaber(s)."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
|
||||
LANG_ENGLISH "Purple"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
|
||||
LANG_ENGLISH "Use purple lightsaber(s)."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_ITEM
|
||||
LANG_ENGLISH "CHEATS"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
|
||||
LANG_ENGLISH "Lightsaber Burn Marks Cool Down:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
|
||||
LANG_ENGLISH "Set how long it takes for burn marks to cool down."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE WEAPON_CROSSHAIR_ITEM
|
||||
LANG_ENGLISH "Weapon Crosshair:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE WEAPON_CROSSHAIR_DESC
|
||||
LANG_ENGLISH "Select style of weapon crosshair or disable it."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FORCE_CROSSHAIR_ITEM
|
||||
LANG_ENGLISH "Force Power Crosshair:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FORCE_CROSSHAIR_DESC
|
||||
LANG_ENGLISH "Select style of force power crosshair or disable it."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE OVERWRITE_GAME_ITEM
|
||||
LANG_ENGLISH "OVERWRITE GAME"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE OVERWRITE_GAME_DESC
|
||||
LANG_ENGLISH "Overwrite chosen game."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
|
||||
LANG_ENGLISH "Melee Trigger Speed:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
|
||||
LANG_ENGLISH "Adjust how fast to move hand to trigger melee attack."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
|
||||
LANG_ENGLISH "Gesture Triggered Force:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
|
||||
LANG_ENGLISH "Toggles triggering of force powers by gesture."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
|
||||
LANG_ENGLISH "Force Trigger Speed:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE FORCE_VELOCITY_TRIGGER_DESC
|
||||
LANG_ENGLISH "Adjust how fast to move hand to trigger force power."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CROUCH_TOGGLE_ITEM
|
||||
LANG_ENGLISH "Crouch Toggle:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CROUCH_TOGGLE_DESC
|
||||
LANG_ENGLISH "Turn on to enable crouch toggle."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CROUCH_IRL_ITEM
|
||||
LANG_ENGLISH "IRL Crouch:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CROUCH_IRL_DESC
|
||||
LANG_ENGLISH "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE CROUCH_IRL_1ST_PERSON
|
||||
LANG_ENGLISH "1st Person"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE HAPTIC_INTENSITY_ITEM
|
||||
LANG_ENGLISH "Haptic Intensity:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE HAPTIC_INTENSITY_DESC
|
||||
LANG_ENGLISH "Adjust intensity of haptic feedback."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE COMFORT_VIGNETTE_ITEM
|
||||
LANG_ENGLISH "Comfort Vignette:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE COMFORT_VIGNETTE_DESC
|
||||
LANG_ENGLISH "Adjust size of comfort vignette."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_ITEM
|
||||
LANG_ENGLISH "3rd Person Lightsaber:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_DESC
|
||||
LANG_ENGLISH "Choose whether to swith to 3rd person when using lightsaber."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_DISABLED
|
||||
LANG_ENGLISH "Disabled"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_MANUAL
|
||||
LANG_ENGLISH "Manual"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE SABER_3RD_PERSON_AUTO
|
||||
LANG_ENGLISH "Auto"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_ITEM
|
||||
LANG_ENGLISH "Gesture Triggered Use:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_DESC
|
||||
LANG_ENGLISH "Toggles triggering of use/action by gesture."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
|
||||
LANG_ENGLISH "Off-Hand"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
|
||||
LANG_ENGLISH "Dominant-Hand"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE USE_GESTURE_BOUNDARY_ITEM
|
||||
LANG_ENGLISH "Use Gesture Boundary:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE USE_GESTURE_BOUNDARY_DESC
|
||||
LANG_ENGLISH "Configures how far you need to reach to activate use gesture."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE DIRECTORS_CUT_ITEM
|
||||
LANG_ENGLISH "Team Beef Director's Cut:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE DIRECTORS_CUT_DESC
|
||||
LANG_ENGLISH "Various tweaks for better balance of VR gameplay."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE HUD_SCALE_ITEM
|
||||
LANG_ENGLISH "VR HUD Scale:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE HUD_SCALE_DESC
|
||||
LANG_ENGLISH "Scale of the HUD in VR."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE HUD_STEREO_ITEM
|
||||
LANG_ENGLISH "VR HUD Stereo:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE HUD_STEREO_DESC
|
||||
LANG_ENGLISH "Stereo depth of the HUD in VR."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE HUD_YOFFSET_ITEM
|
||||
LANG_ENGLISH "VR HUD Y-Offset:"
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
REFERENCE HUD_YOFFSET_DESC
|
||||
LANG_ENGLISH "Y-Offset of the HUD in VR."
|
||||
LANG_SPANISH "#same"
|
||||
|
||||
ENDMARKER
|
1555
z_vr_assets_jka/ui/controls.menu
Normal file
1555
z_vr_assets_jka/ui/controls.menu
Normal file
File diff suppressed because it is too large
Load diff
185
z_vr_assets_jka/ui/credits.menu
Normal file
185
z_vr_assets_jka/ui/credits.menu
Normal file
|
@ -0,0 +1,185 @@
|
|||
{
|
||||
menuDef
|
||||
{
|
||||
name "credits"
|
||||
fullScreen 1
|
||||
rect 0 0 640 480
|
||||
visible 1
|
||||
focusColor 1 1 1 1
|
||||
descX 320
|
||||
descY 426
|
||||
descScale 1
|
||||
descColor 1 .682 0 .8
|
||||
descAlignment ITEM_ALIGN_CENTER
|
||||
onESC
|
||||
{
|
||||
uiScript Quit ;
|
||||
}
|
||||
onAccept
|
||||
{
|
||||
uiScript Quit ;
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/colors/black"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 0 10 640 40
|
||||
text "JKQuest by Team Beef"
|
||||
font 2
|
||||
forecolor 1 0 0 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 0 50 640 40
|
||||
text "--------------------"
|
||||
font 2
|
||||
forecolor 1 1 1 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 0 100 640 40
|
||||
text "Team Beef are DrBeef, Baggyg, Bummser"
|
||||
font 2
|
||||
forecolor 0 0 1 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 0 150 640 40
|
||||
text "Lead programmer"
|
||||
font 2
|
||||
forecolor 1 0 0 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 0 200 640 40
|
||||
text "DrBeef"
|
||||
font 2
|
||||
forecolor 1 1 1 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 0 250 640 40
|
||||
text "Companion App"
|
||||
font 2
|
||||
forecolor 1 0 0 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 0 300 640 40
|
||||
text "Baggyg"
|
||||
font 2
|
||||
forecolor 1 1 1 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 0 350 640 40
|
||||
text "Special Thanks to the Team Beef patrons and whole discord!"
|
||||
font 2
|
||||
forecolor 1 0 0 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 0 350 640 40
|
||||
text "Special Thanks to the Team Beef patrons and whole discord!"
|
||||
font 2
|
||||
forecolor 1 0 0 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 0 400 640 40
|
||||
text "JKQuest: https://www.jkquest.com/"
|
||||
font 2
|
||||
forecolor 1 0 0 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 320
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
}
|
||||
}
|
725
z_vr_assets_jka/ui/datapadcheats.menu
Normal file
725
z_vr_assets_jka/ui/datapadcheats.menu
Normal file
|
@ -0,0 +1,725 @@
|
|||
//----------------------------------------------------------------------------------------------
|
||||
// Data Pad : Cheat Menu
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
{
|
||||
menuDef
|
||||
{
|
||||
name "datapadCheatsMenu"
|
||||
fullScreen 1 // MENU_TRUE
|
||||
rect 0 0 640 480 // Size and position of the menu
|
||||
visible 1 // Visible on open
|
||||
focusColor 1 1 1 1 // Focus color for text and items
|
||||
descX 320
|
||||
descY 444
|
||||
descScale 1
|
||||
descColor 1 .682 0 .8
|
||||
descAlignment ITEM_ALIGN_CENTER
|
||||
onESC
|
||||
{
|
||||
play "sound/interface/esc.wav"
|
||||
uiScript closedatapad // Close menu
|
||||
}
|
||||
onOpen
|
||||
{
|
||||
exec "helpUsObi 1"
|
||||
setfocus none
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// MENU BACKGROUND
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name background
|
||||
group none
|
||||
rect 0 0 640 480
|
||||
style WINDOW_STYLE_SHADER
|
||||
background "gfx/menus/datapad"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
//
|
||||
// CHEAT MENU ITEMS
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
itemDef
|
||||
{
|
||||
name screen_title
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 170 3 300 26
|
||||
text @MENUS_VR_CHEATS_TITLE
|
||||
font 3
|
||||
forecolor .549 .854 1 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 150
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 100 50 200 20
|
||||
text @MENUS_VR_CHEATS_GIVE_HEALTH_ITEM
|
||||
descText @MENUS_VR_CHEATS_GIVE_HEALTH_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 100
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "give health;"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 100 75 200 20
|
||||
text @MENUS_VR_CHEATS_GIVE_ARMOR_ITEM
|
||||
descText @MENUS_VR_CHEATS_GIVE_ARMOR_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 100
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "give armor;"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 100 100 200 20
|
||||
text @MENUS_VR_CHEATS_GIVE_AMMO_ITEM
|
||||
descText @MENUS_VR_CHEATS_GIVE_AMMO_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 100
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "give ammo;"
|
||||
}
|
||||
}
|
||||
|
||||
// itemDef
|
||||
// {
|
||||
// name none
|
||||
// group none
|
||||
// style WINDOW_STYLE_EMPTY
|
||||
// type ITEM_TYPE_BUTTON
|
||||
// rect 100 135 200 20
|
||||
// text @MENUS_VR_CHEATS_GIVE_BATTERIES_ITEM
|
||||
// descText @MENUS_VR_CHEATS_GIVE_BATTERIES_DESC
|
||||
// font 2
|
||||
// textscale 1
|
||||
// textalignx 100
|
||||
// textalign ITEM_ALIGN_CENTER
|
||||
// forecolor .509 .609 .847 1
|
||||
// appearance_slot 1
|
||||
// visible 1
|
||||
//
|
||||
// action
|
||||
// {
|
||||
// play "sound/interface/button1.wav" ;
|
||||
// exec "give batteries;"
|
||||
// }
|
||||
// }
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 340 50 200 20
|
||||
text @MENUS_VR_CHEATS_UNLOCK_SABER_SKILLS_ITEM
|
||||
descText @MENUS_VR_CHEATS_UNLOCK_SABER_SKILLS_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 100
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "setSaberThrow 2; setSaberDefense 3; setSaberOffense 3;"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 340 75 200 20
|
||||
text @MENUS_VR_CHEATS_GIVE_WEAPONS_ITEM
|
||||
descText @MENUS_VR_CHEATS_GIVE_WEAPONS_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 100
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "give weapons;"
|
||||
}
|
||||
}
|
||||
|
||||
// itemDef
|
||||
// {
|
||||
// name none
|
||||
// group none
|
||||
// style WINDOW_STYLE_EMPTY
|
||||
// type ITEM_TYPE_BUTTON
|
||||
// rect 340 110 200 20
|
||||
// text @MENUS_VR_CHEATS_GIVE_ITEMS_ITEM
|
||||
// descText @MENUS_VR_CHEATS_GIVE_ITEMS_DESC
|
||||
// font 2
|
||||
// textscale 1
|
||||
// textalignx 100
|
||||
// textalign ITEM_ALIGN_CENTER
|
||||
// forecolor .509 .609 .847 1
|
||||
// appearance_slot 1
|
||||
// visible 1
|
||||
//
|
||||
// action
|
||||
// {
|
||||
// play "sound/interface/button1.wav" ;
|
||||
// exec "give inventory;"
|
||||
// }
|
||||
// }
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 340 100 200 20
|
||||
text @MENUS_VR_CHEATS_GIVE_POWERS_ITEM
|
||||
descText @MENUS_VR_CHEATS_GIVE_POWERS_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 100
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "setforceall 3"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 220 135 200 20
|
||||
text @MENUS_VR_CHEATS_SABER_STYLE_TITLE
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 100
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 230 155 50 20
|
||||
text @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 25
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "saber single; vstr set_saber_color"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 288 155 50 20
|
||||
text @MENUS_VR_CHEATS_SABER_STYLE_DUAL_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_STYLE_DUAL_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 25
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "saber single single; vstr set_saber_color"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 350 155 50 20
|
||||
text @MENUS_VR_CHEATS_SABER_STYLE_STAFF_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_STYLE_STAFF_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 25
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "saber dual_1; vstr set_saber_color"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 220 185 200 20
|
||||
text @MENUS_VR_CHEATS_SABER_COLOR_TITLE
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 100
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 190 205 50 20
|
||||
text @MENUS_VR_CHEATS_SABER_COLOR_BLUE_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_COLOR_BLUE_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 25
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
setcvar "set_saber_color" "saberColor 1 blue blue; saberColor 2 blue blue;"
|
||||
exec "vstr set_saber_color"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 240 205 48 20
|
||||
text @MENUS_VR_CHEATS_SABER_COLOR_GREEN_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_COLOR_GREEN_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 25
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
setcvar "set_saber_color" "saberColor 1 green green; saberColor 2 green green;"
|
||||
exec "vstr set_saber_color"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 288 205 50 20
|
||||
text @MENUS_VR_CHEATS_SABER_COLOR_RED_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_COLOR_RED_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 25
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
setcvar "set_saber_color" "saberColor 1 red red; saberColor 2 red red;"
|
||||
exec "vstr set_saber_color"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 340 205 50 20
|
||||
text @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 25
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
setcvar "set_saber_color" "saberColor 1 orange orange; saberColor 2 orange orange;"
|
||||
exec "vstr set_saber_color"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 400 205 50 20
|
||||
text @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_ITEM
|
||||
descText @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 25
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
setcvar "set_saber_color" "saberColor 1 purple purple; saberColor 2 purple purple;"
|
||||
exec "vstr set_saber_color"
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 220 240 200 20
|
||||
text @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_TITLE
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 100
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor .509 .609 .847 1
|
||||
appearance_slot 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group none
|
||||
type ITEM_TYPE_SLIDER
|
||||
text " "
|
||||
cvarfloat "cg_saberBurnMarkCoolDownTime" 0.1 0.0 1.0
|
||||
rect 220 265 200 20
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 20
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
descText @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_DESC
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// LOWER BUTTONS
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name mission
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 20 420 120 25
|
||||
text @MENUS_DP_MISSION
|
||||
descText @MENUS_AN_OVERVIEW_OF_MISSION
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 10 419 150 30
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
}
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open datapadMissionMenu
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name weapons
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 140 420 120 25
|
||||
text @MENUS_WEAPONS
|
||||
descText @MENUS_VIEW_CURRENTLY_OWNED
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 130 419 150 30
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open datapadWeaponsMenu
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name force
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 260 420 120 25
|
||||
text @MENUS_DP_FORCE
|
||||
descText @MENUS_VIEW_CURRENT_FORCE_POWERS
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 250 419 150 30
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
}
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open datapadForcePowersMenu
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name moves
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 380 420 120 25
|
||||
text @MENUS_MOVES
|
||||
descText @MENUS_MOVES_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 370 419 150 30
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open datapadMovesMenu
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name exit
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 500 420 120 25
|
||||
text @MENUS_RESUME
|
||||
descText @MENUS_RETURN_TO_GAME
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 490 419 150 30
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
}
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
uiScript closedatapad // Close menu
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name button_glow
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 0 0
|
||||
background "gfx/menus/menu_buttonback"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name scan
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 640
|
||||
background "gfx/menus/scanlines"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
278
z_vr_assets_jka/ui/datapadmission.menu
Normal file
278
z_vr_assets_jka/ui/datapadmission.menu
Normal file
|
@ -0,0 +1,278 @@
|
|||
//----------------------------------------------------------------------------------------------
|
||||
// Data Pad : Mission Objectives Screen
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
{
|
||||
menuDef
|
||||
{
|
||||
name "datapadMissionMenu"
|
||||
fullScreen 1 // MENU_TRUE
|
||||
rect 0 0 640 480 // Size and position of the menu
|
||||
visible 1 // Visible on open
|
||||
focusColor 1 1 1 1 // Focus color for text and items
|
||||
descX 320
|
||||
descY 444
|
||||
descScale 1
|
||||
descColor 1 .682 0 .8
|
||||
descAlignment ITEM_ALIGN_CENTER
|
||||
onESC
|
||||
{
|
||||
play "sound/interface/esc.wav"
|
||||
uiScript closedatapad // Close menu
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// MENU BACKGROUND
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name background
|
||||
group none
|
||||
rect 0 0 640 480
|
||||
style WINDOW_STYLE_SHADER
|
||||
background "gfx/menus/datapad"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// MISSION TEXT
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name mission2
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_OWNERDRAW
|
||||
rect 50 40 0 0 //This is set in the code
|
||||
textscale .4
|
||||
forecolor .509 .609 .847 1
|
||||
visible 1
|
||||
ownerdraw 203 // UI_DATAPAD_MISSION
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name screen_title
|
||||
type ITEM_TYPE_TEXT
|
||||
rect 170 3 300 26
|
||||
text @MENUS_DATAPADTITLE
|
||||
font 3
|
||||
forecolor .549 .854 1 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 150
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name cheat_button
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 170 3 300 26
|
||||
text " "
|
||||
font 3
|
||||
forecolor .549 .854 1 1
|
||||
textscale 1.2
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 150
|
||||
visible 1
|
||||
|
||||
action
|
||||
{
|
||||
close all
|
||||
open datapadCheatsMenu
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// LOWER BUTTONS
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name mission
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 20 420 120 25
|
||||
text @MENUS_DP_MISSION
|
||||
descText @MENUS_AN_OVERVIEW_OF_MISSION
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name weapons
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 140 420 120 25
|
||||
text @MENUS_WEAPONS
|
||||
descText @MENUS_VIEW_CURRENTLY_OWNED
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 130 419 150 30
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open datapadWeaponsMenu
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name force
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 260 420 120 25
|
||||
text @MENUS_DP_FORCE
|
||||
descText @MENUS_VIEW_CURRENT_FORCE_POWERS
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 250 419 150 30
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
}
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open datapadForcePowersMenu
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name moves
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 380 420 120 25
|
||||
text @MENUS_MOVES
|
||||
descText @MENUS_MOVES_DESC
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 370 419 150 30
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open datapadMovesMenu
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name exit
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 500 420 120 25
|
||||
text @MENUS_RESUME
|
||||
descText @MENUS_RETURN_TO_GAME
|
||||
font 2
|
||||
textscale 1
|
||||
textalignx 60
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 490 419 150 30
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
}
|
||||
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
uiScript closedatapad // Close menu
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name button_glow
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 0 0
|
||||
background "gfx/menus/menu_buttonback"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name scan
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 640
|
||||
background "gfx/menus/scanlines"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
34
z_vr_assets_jka/ui/ingame.txt
Normal file
34
z_vr_assets_jka/ui/ingame.txt
Normal file
|
@ -0,0 +1,34 @@
|
|||
// menu defs
|
||||
//
|
||||
{
|
||||
loadMenu { "ui/ingame.menu" }
|
||||
loadMenu { "ui/ingamesave.menu" }
|
||||
loadMenu { "ui/ingameload.menu" }
|
||||
loadMenu { "ui/ingamecontrols.menu" }
|
||||
loadMenu { "ui/ingamesetup.menu" }
|
||||
loadMenu { "ui/ingamequit.menu" }
|
||||
loadMenu { "ui/ingameMissionSelect.menu" }
|
||||
loadMenu { "ui/ingameGotoTier.menu" }
|
||||
loadMenu { "ui/ingameForceSelect.menu" }
|
||||
loadMenu { "ui/ingameWpnSelect.menu" }
|
||||
loadMenu { "ui/ingameForceStatus.menu" }
|
||||
loadMenu { "ui/ingameForceHelp.menu" }
|
||||
loadMenu { "ui/ingameWpnSelectHelp.menu" }
|
||||
|
||||
loadMenu { "ui/datapadforcepowers.menu" }
|
||||
loadMenu { "ui/datapadmission.menu" }
|
||||
loadMenu { "ui/datapadweapons.menu" }
|
||||
loadMenu { "ui/datapadmoves.menu" }
|
||||
loadMenu { "ui/datapadcheats.menu" }
|
||||
|
||||
loadMenu { "ui/error.menu" }
|
||||
loadMenu { "ui/ingamevid_warning.menu" }
|
||||
loadMenu { "ui/videodriver.menu" }
|
||||
loadMenu { "ui/saber.menu" }
|
||||
loadMenu { "ui/saberstyle.menu" }
|
||||
|
||||
loadMenu { "ui/missionfailed.menu" }
|
||||
loadMenu { "ui/loadscreen.menu" }
|
||||
|
||||
loadMenu { "ui/credits.menu" }
|
||||
}
|
1718
z_vr_assets_jka/ui/ingamecontrols.menu
Normal file
1718
z_vr_assets_jka/ui/ingamecontrols.menu
Normal file
File diff suppressed because it is too large
Load diff
673
z_vr_assets_jka/ui/ingamesave.menu
Normal file
673
z_vr_assets_jka/ui/ingamesave.menu
Normal file
|
@ -0,0 +1,673 @@
|
|||
//------------------------------------------------------------------------------------------------
|
||||
// INGAME MAIN MENU
|
||||
//
|
||||
// Allows player to save current game
|
||||
//
|
||||
//------------------------------------------------------------------------------------------------
|
||||
{
|
||||
menuDef
|
||||
{
|
||||
name "ingamesaveMenu"
|
||||
fullScreen 1 // MENU_TRUE
|
||||
rect 0 0 640 480 // Size and position of the menu
|
||||
visible 1 // Visible on open
|
||||
focusColor 1 1 1 1 // Focus color for text and items
|
||||
descX 320
|
||||
descY 426
|
||||
descScale 1
|
||||
descColor 1 .682 0 .8
|
||||
descAlignment ITEM_ALIGN_CENTER
|
||||
disablecolor .5 .5 .5 1
|
||||
|
||||
onOpen
|
||||
{
|
||||
uiScript ReadSaveDirectory
|
||||
setfocus savegamedesc
|
||||
}
|
||||
|
||||
onESC
|
||||
{
|
||||
play "sound/interface/esc.wav"
|
||||
uiScript closeingame // Close menu
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// MENU BACKGROUND
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name really_background
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 156 154 320 240
|
||||
background "gfx/menus/main_centerblue"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name background_text
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 160 480
|
||||
background "gfx/menus/menu_side_text"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name background_text_b
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 480 0 160 480
|
||||
background "gfx/menus/menu_side_text_right"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name background
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/menus/main_background"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name starwars
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 107 8 428 112
|
||||
background "gfx/menus/jediacademy"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name left_frame
|
||||
group lf_fr
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 50 320 160
|
||||
background "gfx/menus/menu_boxes_left"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name right_frame
|
||||
group rt_fr
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 320 50 320 160
|
||||
background "gfx/menus/menu_boxes_right"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// TOP MENU BUTTONS
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// Big button "SAVE"
|
||||
itemDef
|
||||
{
|
||||
name savegamebutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 7 126 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name savegamebutton
|
||||
group nbut
|
||||
text @MENUS_SAVE
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 7 126 130 24
|
||||
textaligny 0
|
||||
font 3
|
||||
textscale 1.1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
|
||||
// Big button "LOAD"
|
||||
itemDef
|
||||
{
|
||||
name loadgamebutton_glow
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 170 126 130 24
|
||||
background "gfx/menus/menu_buttonback"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name loadgamebutton
|
||||
group lbut
|
||||
text @MENUS_LOAD
|
||||
descText @MENUS_LOAD_A_SAVED_GAME
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 170 126 130 24
|
||||
textaligny 0
|
||||
font 3
|
||||
textscale 1.1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show loadgamebutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide loadgamebutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open ingameloadMenu
|
||||
}
|
||||
}
|
||||
|
||||
// Big button "CONTROLS"
|
||||
itemDef
|
||||
{
|
||||
name controlsbutton_glow
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 340 126 130 24
|
||||
background "gfx/menus/menu_buttonback"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef {
|
||||
name controlsbutton
|
||||
group cbut
|
||||
text @MENUS_CONTROLS
|
||||
descText @MENUS_CONFIGURE_GAME_CONTROLS
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 340 126 130 24
|
||||
font 3
|
||||
textscale 1.1
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
backcolor 0 0 0 0
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show controlsbutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide controlsbutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open ingamecontrolsMenu ;
|
||||
}
|
||||
}
|
||||
|
||||
// Big button "SETUP"
|
||||
itemDef
|
||||
{
|
||||
name setupbutton_glow
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 502 126 130 24
|
||||
background "gfx/menus/menu_buttonback"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name setupbutton
|
||||
group sbut
|
||||
text @MENUS_SETUP
|
||||
descText @MENUS_CONFIGURE_GAME_SETTINGS
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 502 126 130 24
|
||||
font 3
|
||||
textscale 1.1
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
backcolor 0 0 0 0
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show setupbutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide setupbutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open ingamesetupMenu ;
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// OTHER MAIN MENU BUTTONS
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// BACK button in lower left corner
|
||||
itemDef
|
||||
{
|
||||
name backbutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 59 444 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name backbutton
|
||||
group exit
|
||||
text @MENUS_BACK
|
||||
descText @MENUS_BACKTOMAIN
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 59 444 130 24
|
||||
font 3
|
||||
textscale 1.1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
textaligny -1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show backbutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide backbutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/esc.wav"
|
||||
close all ;
|
||||
open ingamemainMenu
|
||||
}
|
||||
}
|
||||
|
||||
// EXIT button in lower left corner
|
||||
itemDef
|
||||
{
|
||||
name exitgamebutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 255 444 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name exitgamebutton
|
||||
group exit
|
||||
text @MENUS_EXIT
|
||||
descText @MENUS_JEDI_KNIGHT_II
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 255 444 130 24
|
||||
font 3
|
||||
textscale 1.1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
textaligny -1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show exitgamebutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide exitgamebutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/weapons/saber/saberoff.mp3";
|
||||
close all ;
|
||||
open ingamequitMenu
|
||||
}
|
||||
}
|
||||
|
||||
// RESUME button in the lower right corner
|
||||
itemDef
|
||||
{
|
||||
name resumebutton_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 455 444 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name resume
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 455 444 130 24
|
||||
text @MENUS_RESUME
|
||||
descText @MENUS_RESUME_CURRENT_GAME
|
||||
font 3
|
||||
textscale 1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
textaligny -1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
mouseEnter
|
||||
{
|
||||
show resumebutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide resumebutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
uiScript closeingame // Close menu
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// SAVE GAME FIELDS
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// Save Game title
|
||||
itemDef
|
||||
{
|
||||
name savegame_title
|
||||
group title
|
||||
style WINDOW_STYLE_SHADER
|
||||
background "gfx/menus/menu_blendbox"
|
||||
text @MENUS_SAVE_GAME
|
||||
rect 100 164 440 16
|
||||
font 3
|
||||
textscale 0.7
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 225
|
||||
textaligny -1
|
||||
forecolor .549 .854 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name savegamelist
|
||||
group loadscreen
|
||||
rect 40 200 360 190
|
||||
type ITEM_TYPE_LISTBOX
|
||||
style WINDOW_STYLE_FILLED
|
||||
elementwidth 120
|
||||
elementheight 16
|
||||
font 2
|
||||
textaligny 8
|
||||
textscale 0.7
|
||||
border 1
|
||||
bordersize 1
|
||||
bordercolor 0 0 .8 1
|
||||
forecolor .615 .615 .956 1
|
||||
backcolor 0 0 .5 .25
|
||||
outlinecolor .5 .5 .5 .5
|
||||
elementtype LISTBOX_TEXT
|
||||
feeder FEEDER_SAVEGAMES
|
||||
notselectable
|
||||
visible 1
|
||||
columns 2 2 55 150 155 0 200
|
||||
mouseEnter
|
||||
{
|
||||
setitemcolor savegamelist bordercolor 1 1 1 1
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
setitemcolor savegamelist bordercolor 0 0 .8 1
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name savegamepic
|
||||
group loadscreen
|
||||
style WINDOW_STYLE_EMPTY
|
||||
ownerdraw 236 //UI_ALLMAPS_SELECTION
|
||||
font 2
|
||||
textscale .8
|
||||
forecolor .549 .854 1 1
|
||||
rect 435 200 180 135
|
||||
border 1
|
||||
bordercolor 0 0 .8 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name savegameaction_glow
|
||||
group glow
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 440 360 190 20
|
||||
background "gfx/menus/menu_blendbox2" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name savegamebutton
|
||||
group toprow
|
||||
text @MENUS_SAVE_GAME
|
||||
descText @MENUS_SAVE_GAME
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 440 360 175 25
|
||||
font 3
|
||||
textscale 0.8
|
||||
textalignx 175
|
||||
textaligny 1
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textstyle 1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
mouseEnter
|
||||
{
|
||||
show savegameaction_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide savegameaction_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play sound/interface/button1.wav ;
|
||||
uiScript savegame
|
||||
}
|
||||
}
|
||||
|
||||
// overwrite button
|
||||
itemDef
|
||||
{
|
||||
name overwritegameaction_glow
|
||||
group glow
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 440 385 190 20
|
||||
background "gfx/menus/menu_blendbox2" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name overwritegamebutton
|
||||
group toprow
|
||||
text @MENUS_VR_OVERWRITE_GAME_ITEM
|
||||
descText @MENUS_VR_OVERWRITE_GAME_DESC
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 440 385 175 25
|
||||
font 3
|
||||
textscale 0.8
|
||||
textalignx 175
|
||||
textaligny 1
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textstyle 1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
cvarTest "ui_SelectionOK"
|
||||
enableCvar { "1" }
|
||||
mouseEnter
|
||||
{
|
||||
show overwritegameaction_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide overwritegameaction_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play sound/interface/button1.wav ;
|
||||
hide glow ;
|
||||
uiScript deletegame
|
||||
uiScript savegame
|
||||
}
|
||||
}
|
||||
|
||||
// deletegame button
|
||||
itemDef
|
||||
{
|
||||
name deletegameaction_glow
|
||||
group glow
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 440 410 190 20
|
||||
background "gfx/menus/menu_blendbox2" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name deletegamebutton
|
||||
group toprow
|
||||
text @MENUS_DELETE_GAME
|
||||
descText @MENUS_DELETE_CHOSEN_GAME
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 440 410 175 25
|
||||
font 3
|
||||
textscale 0.8
|
||||
textalignx 175
|
||||
textaligny 1
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textstyle 1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
cvarTest "ui_SelectionOK"
|
||||
enableCvar { "1" }
|
||||
mouseEnter
|
||||
{
|
||||
show deletegameaction_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide deletegameaction_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play sound/interface/button1.wav ;
|
||||
hide glow ;
|
||||
uiScript deletegame
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
2909
z_vr_assets_jka/ui/ingamesetup.menu
Normal file
2909
z_vr_assets_jka/ui/ingamesetup.menu
Normal file
File diff suppressed because it is too large
Load diff
562
z_vr_assets_jka/ui/main.menu
Normal file
562
z_vr_assets_jka/ui/main.menu
Normal file
|
@ -0,0 +1,562 @@
|
|||
//----------------------------------------------------------------------------------------------
|
||||
//
|
||||
// MAIN MENU - called when game is first started
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
{
|
||||
assetGlobalDef
|
||||
{
|
||||
smallFont "aurabesh" 18
|
||||
mediumFont "ergoec" 18
|
||||
bigFont "anewhope" 20
|
||||
smallFont "arialnb" 14
|
||||
|
||||
cursor "cursor"
|
||||
itemFocusSound "sound/interface/menuroam.wav"
|
||||
itemFocusForce "fffx/interface/menuroam"
|
||||
|
||||
fadeClamp 1.0 // sets the fadeup alpha
|
||||
fadeCycle 1 // how often fade happens in milliseconds
|
||||
fadeAmount 0.1 // amount to adjust alpha per cycle
|
||||
precacheSound
|
||||
{
|
||||
"sound/interface/choose_color.wav"
|
||||
"sound/interface/choose_head.wav"
|
||||
"sound/interface/choose_torso.wav"
|
||||
"sound/interface/choose_saber.wav"
|
||||
"sound/interface/choose_hilt.wav"
|
||||
"sound/interface/choose_blade.wav"
|
||||
"sound/interface/transition.wav"
|
||||
"sound/interface/esc.wav"
|
||||
"sound/interface/sub_select.wav"
|
||||
}
|
||||
focuscolor 0 0 1 1
|
||||
shadowColor 0.1 0.1 0.1 0.0 // shadow color
|
||||
}
|
||||
|
||||
|
||||
menuDef
|
||||
{
|
||||
name "mainMenu"
|
||||
fullScreen 1
|
||||
rect 0 0 640 480
|
||||
visible 1
|
||||
focusColor 1 1 1 1
|
||||
descX 320
|
||||
descY 426
|
||||
descScale 1
|
||||
descColor 1 .682 0 .8
|
||||
descAlignment ITEM_ALIGN_CENTER
|
||||
onOpen
|
||||
{
|
||||
setfocus newgamebutton
|
||||
}
|
||||
onESC
|
||||
{
|
||||
play "sound/interface/menuroam.wav" ;
|
||||
close mainMenu ;
|
||||
open quitMenu ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
//
|
||||
// MENU BACKGROUND
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name background_video
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 200 144 256 256
|
||||
background "gfx/menus/videologo"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name credits
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_OWNERDRAW
|
||||
rect 140 70 360 340
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
ownerdraw 301
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name background_text
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 160 480
|
||||
background "gfx/menus/menu_side_text"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name background_text_b
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 480 0 160 480
|
||||
background "gfx/menus/menu_side_text_right"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name background
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 640 480
|
||||
background "gfx/menus/main_background"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name ring
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 193 145 256 256
|
||||
background "gfx/menus/main_ring"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name centerwindow
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 156 154 320 240
|
||||
background "gfx/menus/main_centerwindow"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name leftwindow
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 150 320 240
|
||||
background "gfx/menus/main_leftwindow"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name rightwindow
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 320 150 320 240
|
||||
background "gfx/menus/main_rightwindow"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name starwars
|
||||
group none
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 107 8 428 112
|
||||
background "gfx/menus/jediacademy"
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// TOP MAIN MENU BUTTONS
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name button_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 0 0 0 0
|
||||
background "gfx/menus/menu_buttonback"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
|
||||
// Big button "NEW"
|
||||
itemDef
|
||||
{
|
||||
name newgamebutton_undertext
|
||||
group toprow
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 36 194 130 24
|
||||
text @MENUS_NEW
|
||||
font 1
|
||||
textscale .7
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
forecolor .02 0 .33 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name newgamebutton
|
||||
group toprow
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 36 212 130 24
|
||||
text @MENUS_NEW
|
||||
descText @MENUS_START_A_NEW_GAME
|
||||
font 3
|
||||
textscale 1.1
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 16 210 210 32
|
||||
show newgamebutton_undertext
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
hide newgamebutton_undertext
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open newgamefirstMenu
|
||||
}
|
||||
}
|
||||
|
||||
// Big button "LOAD"
|
||||
itemDef
|
||||
{
|
||||
name loadgamebutton_undertext
|
||||
group toprow
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 36 293 130 24
|
||||
text @MENUS_LOAD
|
||||
font 1
|
||||
textscale .7
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
forecolor .02 0 .33 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name loadgamebutton
|
||||
group toprow
|
||||
text @MENUS_LOAD
|
||||
descText @MENUS_LOAD_A_SAVED_GAME
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 36 310 130 24
|
||||
textaligny 0
|
||||
font 3
|
||||
textscale 1.1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 16 308 210 32
|
||||
show loadgamebutton_undertext
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
hide loadgamebutton_undertext
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open loadgameMenu
|
||||
}
|
||||
}
|
||||
|
||||
// Big button "CONTROLS"
|
||||
itemDef
|
||||
{
|
||||
name controlsbutton_undertext
|
||||
group toprow
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 448 194 146 24
|
||||
text @MENUS_CONTROLS2
|
||||
font 1
|
||||
textscale .7
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
forecolor .02 0 .33 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef {
|
||||
name controlsbutton
|
||||
group toprow
|
||||
text @MENUS_CONTROLS
|
||||
descText @MENUS_CONFIGURE_GAME_CONTROLS
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 456 212 130 24
|
||||
font 3
|
||||
textscale 1.1
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
backcolor 0 0 0 0
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 416 210 210 32
|
||||
show controlsbutton_undertext
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
hide controlsbutton_undertext
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open controlsMenu ;
|
||||
}
|
||||
}
|
||||
|
||||
// Big button "SETUP"
|
||||
itemDef
|
||||
{
|
||||
name setupbutton_undertext
|
||||
group toprow
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 456 292 130 24
|
||||
text @MENUS_SETUP
|
||||
font 1
|
||||
textscale .7
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
forecolor .02 0 .33 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef {
|
||||
name setupbutton
|
||||
group toprow
|
||||
text @MENUS_SETUP
|
||||
descText @MENUS_CONFIGURE_GAME_SETTINGS
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 456 310 130 24
|
||||
font 3
|
||||
textscale 1.1
|
||||
textaligny 0
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
backcolor 0 0 0 0
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 416 308 210 32
|
||||
show setupbutton_undertext
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
hide setupbutton_undertext
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
close all ;
|
||||
open setupMenu ;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// OTHER MAIN MENU BUTTONS
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
// EXIT button in lower left corner
|
||||
itemDef
|
||||
{
|
||||
name exitgamebutton
|
||||
group othermain
|
||||
text @MENUS_EXIT
|
||||
descText @MENUS_JEDI_KNIGHT_II
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 255 444 130 24
|
||||
font 3
|
||||
textscale 1.1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
|
||||
textaligny -1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show button_glow
|
||||
setitemrect button_glow 215 440 210 32
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide button_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/weapons/saber/saberoff.mp3";
|
||||
close all ;
|
||||
open quitMenu
|
||||
}
|
||||
}
|
||||
|
||||
/*itemDef
|
||||
{
|
||||
name temp_mission_glow
|
||||
group mods
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 65 414 130 24
|
||||
background "gfx/menus/menu_buttonback" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name temp_mission
|
||||
group mission
|
||||
text "TEMP MISSION SELECT"
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 65 414 130 24
|
||||
font 2
|
||||
textscale .7
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
textaligny -1
|
||||
forecolor .79 .64 .22 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show temp_mission_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide temp_mission_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/weapons/saber/saberoff.mp3";
|
||||
close all ;
|
||||
open ingameMissionSelect2
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name temp_story
|
||||
group mission
|
||||
text "AbCdEfGhIjKlMnOpQrStUvWxYz1234567890"
|
||||
desctext "Start this map and walk forward."
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 65 444 130 24
|
||||
font 4
|
||||
textscale 1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 1
|
||||
textalignx 65
|
||||
textaligny -1
|
||||
forecolor .79 .64 .22 1
|
||||
visible 1
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/weapons/saber/saberoff.mp3";
|
||||
close all ;
|
||||
exec "map mission"
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
19
z_vr_assets_jka/ui/menus.txt
Normal file
19
z_vr_assets_jka/ui/menus.txt
Normal file
|
@ -0,0 +1,19 @@
|
|||
// menu defs
|
||||
//
|
||||
{
|
||||
loadMenu { "ui/main.menu" }
|
||||
loadMenu { "ui/newgame.menu" }
|
||||
loadMenu { "ui/newgame_first.menu" }
|
||||
loadMenu { "ui/character.menu" }
|
||||
loadMenu { "ui/saber.menu" }
|
||||
loadMenu { "ui/loadgame.menu" }
|
||||
loadMenu { "ui/controls.menu" }
|
||||
loadMenu { "ui/setup.menu" }
|
||||
loadMenu { "ui/quit.menu" }
|
||||
|
||||
loadMenu { "ui/error.menu" }
|
||||
loadMenu { "ui/vid_warning.menu" }
|
||||
loadMenu { "ui/videodriver.menu" }
|
||||
|
||||
loadMenu { "ui/credits.menu" }
|
||||
}
|
2881
z_vr_assets_jka/ui/setup.menu
Normal file
2881
z_vr_assets_jka/ui/setup.menu
Normal file
File diff suppressed because it is too large
Load diff
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Reference in a new issue