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Allow to skip cinematics also by triggers
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parent
587277fa7f
commit
5e66ebf6fc
1 changed files with 22 additions and 10 deletions
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@ -148,7 +148,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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static float menuYaw = 0;
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static bool switchedMenuControls = qfalse;
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if (VR_UseScreenLayer() && !vr.misc_camera /*bit of a fiddle, but if we are in a misc camera, we are in the game and shouldn't be in here*/)
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if (VR_UseScreenLayer() && !vr.misc_camera && !vr.cin_camera /*bit of a fiddle, but if we are in a misc camera or cin camera, we are in the game and shouldn't be in here*/)
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{
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bool controlsLeftHanded = vr_control_scheme->integer >= 10;
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if ((controlsLeftHanded && !switchedMenuControls) || (!controlsLeftHanded && switchedMenuControls)) {
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@ -168,14 +168,6 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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switchedMenuControls = !switchedMenuControls;
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}
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}
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//To skip flatscreen cinematic use thumb of any controller
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if ((primaryButtonsNew & primaryThumb) != (primaryButtonsOld & primaryThumb)) {
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sendButtonAction("+use", (primaryButtonsNew & primaryThumb));
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}
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if ((secondaryButtonsNew & secondaryThumb) != (secondaryButtonsOld & secondaryThumb)) {
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sendButtonAction("+use", (secondaryButtonsNew & secondaryThumb));
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}
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}
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else
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{
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@ -270,7 +262,27 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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}
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if (vr.misc_camera)
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if (vr.cin_camera)
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{
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//To skip cinematic use any thumb or trigger
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if ((primaryButtonsNew & primaryThumb) != (primaryButtonsOld & primaryThumb)) {
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sendButtonAction("+use", (primaryButtonsNew & primaryThumb));
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}
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if ((secondaryButtonsNew & secondaryThumb) != (secondaryButtonsOld & secondaryThumb)) {
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sendButtonAction("+use", (secondaryButtonsNew & secondaryThumb));
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}
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if ((pDominantTrackedRemoteNew->Buttons & xrButton_Trigger) != (pDominantTrackedRemoteOld->Buttons & xrButton_Trigger)) {
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sendButtonAction("+use", (pDominantTrackedRemoteNew->Buttons & xrButton_Trigger));
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// mark button as already pressed to prevent firing after entering the game
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pDominantTrackedRemoteOld->Buttons |= xrButton_Trigger;
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}
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if ((pOffTrackedRemoteNew->Buttons & xrButton_Trigger) != (pOffTrackedRemoteOld->Buttons & xrButton_Trigger)) {
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sendButtonAction("+use", (pOffTrackedRemoteNew->Buttons & xrButton_Trigger));
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// mark button as already pressed to prevent firing after entering the game
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pOffTrackedRemoteOld->Buttons |= xrButton_Trigger;
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}
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}
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else if (vr.misc_camera)
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{
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if (between(-0.2f, primaryJoystickX, 0.2f)) {
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sendButtonAction("+use", pPrimaryJoystick->y < -0.8f || pPrimaryJoystick->y > 0.8f);
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