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Staff-saber now allows bottom blade to be shut off
Use B to toggle: Two Blades -> Single Blade -> Off
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parent
f4d9ab0854
commit
5cffb00cd4
1 changed files with 25 additions and 2 deletions
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@ -2854,14 +2854,32 @@ void CG_EnterScope_f( )
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void CG_ToggleSaber_f( )
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void CG_ToggleSaber_f( )
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{
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{
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if (player->client->ps.saber->Active())
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bool deactivated = false;
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if (player->client->ps.saber[0].numBlades > 1)
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{
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if (player->client->ps.saber[0].blade[0].active && player->client->ps.saber[0].blade[1].active)
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{
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player->client->ps.SaberBladeActivate( 0, 1, qfalse );
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deactivated = true;
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}
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else if (player->client->ps.saber[0].blade[0].active)
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{
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player->client->ps.SaberBladeActivate( 0, 0, qfalse );
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deactivated = true;
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}
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else
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{
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player->client->ps.saber[0].Activate();
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}
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}
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else if (player->client->ps.saber->Active())
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{
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{
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player->client->ps.saber[0].Deactivate();
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player->client->ps.saber[0].Deactivate();
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if (player->client->ps.dualSabers)
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if (player->client->ps.dualSabers)
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{
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{
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player->client->ps.saber[1].Deactivate();
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player->client->ps.saber[1].Deactivate();
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}
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}
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G_SoundOnEnt( player, CHAN_WEAPON, "sound/weapons/saber/saberoffquick.wav" );
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deactivated = true;
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}
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}
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else
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else
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{
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{
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@ -2871,6 +2889,11 @@ void CG_ToggleSaber_f( )
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player->client->ps.saber[1].Activate();
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player->client->ps.saber[1].Activate();
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}
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}
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}
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}
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if (deactivated)
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{
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G_SoundOnEnt( player, CHAN_WEAPON, "sound/weapons/saber/saberoffquick.wav" );
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}
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}
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}
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//Selects the currently selected thing (if one _is_ selected)
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//Selects the currently selected thing (if one _is_ selected)
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