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Update cg_camera.cpp
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@ -167,6 +167,9 @@ void CGCam_Disable( void )
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gi.cvar_set("timescale", "1");
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gi.cvar_set("timescale", "1");
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gi.cvar_set("skippingCinematic", "0");
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gi.cvar_set("skippingCinematic", "0");
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}
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}
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//Now's a good time for a reset
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vr->take_snap = true;
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}
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}
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/*
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/*
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