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https://github.com/DrBeef/JKXR.git
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Fixed shadow defaulting
1 - Blobs for Standalong 2 - Stencils for PCVR
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parent
b46da13606
commit
43503dbeff
6 changed files with 22 additions and 5 deletions
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@ -399,7 +399,11 @@ static cvarTable_t cvarTable[] = {
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{ &cg_stereoSeparation, "cg_stereoSeparation", "0.065", CVAR_ARCHIVE },
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{ &cg_stereoSeparation, "cg_stereoSeparation", "0.065", CVAR_ARCHIVE },
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{ &cg_worldScale, "cg_worldScale", "33.5", CVAR_ARCHIVE },
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{ &cg_worldScale, "cg_worldScale", "33.5", CVAR_ARCHIVE },
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{ &cg_heightAdjust, "cg_heightAdjust", "0.0", CVAR_ARCHIVE },
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{ &cg_heightAdjust, "cg_heightAdjust", "0.0", CVAR_ARCHIVE },
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#ifdef _WIN32
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{ &cg_shadows, "cg_shadows", "2", CVAR_ARCHIVE },
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#else
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{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
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{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
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#endif
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{ &cg_renderToTextureFX, "cg_renderToTextureFX", "1", CVAR_ARCHIVE },
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{ &cg_renderToTextureFX, "cg_renderToTextureFX", "1", CVAR_ARCHIVE },
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{ &cg_forceBlurRenderToTextureFX, "cg_forceBlurRenderToTextureFX", "0", CVAR_ARCHIVE },
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{ &cg_forceBlurRenderToTextureFX, "cg_forceBlurRenderToTextureFX", "0", CVAR_ARCHIVE },
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{ &cg_shadowCullDistance, "r_shadowRange", "1000", CVAR_ARCHIVE },
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{ &cg_shadowCullDistance, "r_shadowRange", "1000", CVAR_ARCHIVE },
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@ -1636,6 +1636,11 @@ void R_Register( void )
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r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
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r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
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r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
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r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
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r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
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r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
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#ifdef _WIN32
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r_shadows = ri.Cvar_Get("cg_shadows", "2", 0);
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#else
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r_shadows = ri.Cvar_Get("cg_shadows", "1", 0);
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#endif
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r_shadowRange = ri.Cvar_Get( "r_shadowRange", "1000", CVAR_ARCHIVE_ND );
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r_shadowRange = ri.Cvar_Get( "r_shadowRange", "1000", CVAR_ARCHIVE_ND );
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/*
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/*
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@ -314,7 +314,12 @@ void UI_Init( int apiVersion, uiimport_t *uiimport, qboolean inGameLoad )
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ui.Cvar_Create( "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "g_subtitles", "0", CVAR_ARCHIVE );
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ui.Cvar_Create( "g_subtitles", "0", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_marks", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_marks", "1", CVAR_ARCHIVE );
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#ifdef _WIN32
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ui.Cvar_Create("cg_shadows", "2", CVAR_ARCHIVE);
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#else
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ui.Cvar_Create("cg_shadows", "1", CVAR_ARCHIVE);
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ui.Cvar_Create("cg_shadows", "1", CVAR_ARCHIVE);
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#endif
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ui.Cvar_Create( "cg_runpitch", "0.0", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_runpitch", "0.0", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_runroll", "0.0", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_runroll", "0.0", CVAR_ARCHIVE );
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@ -385,8 +385,11 @@ static cvarTable_t cvarTable[] = {
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{ &cg_stereoSeparation, "cg_stereoSeparation", "0.065", CVAR_ARCHIVE },
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{ &cg_stereoSeparation, "cg_stereoSeparation", "0.065", CVAR_ARCHIVE },
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{ &cg_worldScale, "cg_worldScale", "33.5", CVAR_ARCHIVE },
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{ &cg_worldScale, "cg_worldScale", "33.5", CVAR_ARCHIVE },
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{ &cg_heightAdjust, "cg_heightAdjust", "0.0", CVAR_ARCHIVE },
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{ &cg_heightAdjust, "cg_heightAdjust", "0.0", CVAR_ARCHIVE },
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{ &cg_shadows, "cg_shadows", "3", CVAR_ARCHIVE },
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#ifdef _WIN32
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{ &cg_shadows, "cg_shadows", "2", CVAR_ARCHIVE },
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#else
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{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
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#endif
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{ &cg_hudScale, "cg_hudScale", "2.5", CVAR_ARCHIVE },
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{ &cg_hudScale, "cg_hudScale", "2.5", CVAR_ARCHIVE },
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{ &cg_hudStereo, "cg_hudStereo", "20", CVAR_ARCHIVE },
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{ &cg_hudStereo, "cg_hudStereo", "20", CVAR_ARCHIVE },
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{ &cg_hudYOffset, "cg_hudYOffset", "0.0", CVAR_ARCHIVE },
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{ &cg_hudYOffset, "cg_hudYOffset", "0.0", CVAR_ARCHIVE },
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@ -1746,7 +1746,7 @@
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{
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{
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@MENUS3_NONE 0
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@MENUS3_NONE 0
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@MENUS0_LOW 1
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@MENUS0_LOW 1
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@MENUS0_HIGH 3
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@MENUS0_HIGH 2
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}
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}
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rect 305 271 300 20
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rect 305 271 300 20
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textalign ITEM_ALIGN_RIGHT
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textalign ITEM_ALIGN_RIGHT
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@ -1847,7 +1847,7 @@
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{
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{
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@MENUS3_NONE 0
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@MENUS3_NONE 0
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@MENUS0_LOW 1
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@MENUS0_LOW 1
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@MENUS0_HIGH 3
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@MENUS0_HIGH 2
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}
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}
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rect 305 271 300 20
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rect 305 271 300 20
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textalign ITEM_ALIGN_RIGHT
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textalign ITEM_ALIGN_RIGHT
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