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https://github.com/DrBeef/JKXR.git
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added a cvar for development weapon alignment toggle
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commit
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5 changed files with 12 additions and 27 deletions
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@ -272,6 +272,8 @@ void VR_Init()
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vr.snapTurn = 0.0f;
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vr.immersive_cinematics = true;
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vr.test_scale = 1.0f;
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//init randomiser
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srand(time(NULL));
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@ -303,6 +305,7 @@ void VR_Init()
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vr_saber_3rdperson_mode = Cvar_Get ("vr_saber_3rdperson_mode", "1", CVAR_ARCHIVE);
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vr_gesture_triggered_use = Cvar_Get ("vr_gesture_triggered_use", "1", CVAR_ARCHIVE);
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vr_use_gesture_boundary = Cvar_Get ("vr_use_gesture_boundary", "0.35", CVAR_ARCHIVE);
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vr_align_weapons = Cvar_Get ("vr_align_weapons", "0", CVAR_ARCHIVE);
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cvar_t *expanded_menu_enabled = Cvar_Get ("expanded_menu_enabled", "0", CVAR_ARCHIVE);
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if (FS_FileExists("expanded_menu.pk3") || FS_BaseFileExists("expanded_menu.pk3")) {
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@ -22,4 +22,5 @@ extern cvar_t *vr_comfort_vignette;
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extern cvar_t *vr_saber_3rdperson_mode;
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extern cvar_t *vr_gesture_triggered_use;
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extern cvar_t *vr_use_gesture_boundary;
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extern cvar_t *vr_align_weapons; // Only used for development
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@ -35,6 +35,7 @@ cvar_t *vr_comfort_vignette;
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cvar_t *vr_saber_3rdperson_mode;
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cvar_t *vr_gesture_triggered_use;
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cvar_t *vr_use_gesture_boundary;
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cvar_t *vr_align_weapons;
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ovrInputStateTrackedRemote leftTrackedRemoteState_old;
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ovrInputStateTrackedRemote leftTrackedRemoteState_new;
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@ -17,9 +17,9 @@ Authors : Simon Brown
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#include <client/client.h>
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#include <statindex.h>
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#include "android/sys_local.h"
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#include "weapons.h"
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#ifdef JK2_MODE
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#include "../OpenJK/codeJK2//game/weapons.h"
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#include "../OpenJK/codeJK2/game/weapons.h"
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#else
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#include "../OpenJK/code/game/weapons.h"
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#endif
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@ -91,18 +91,13 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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secondaryButton2 = offButton2;
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}
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//Allow weapon alignment mode toggle on x
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if (vr_align_weapons->value)
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{
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bool offhandX = (pOffTrackedRemoteNew->Buttons & xrButton_X);
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if ((offhandX != (pOffTrackedRemoteOld->Buttons & xrButton_X)) &&
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offhandX)
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#ifndef DEBUG
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{
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}
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#else
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{
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//Cvar_Set("vr_control_scheme", "99");
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}
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#endif
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Cvar_Set("vr_control_scheme", "99");
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}
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//Set controller angles - We need to calculate all those we might need (including adjustments) for the client to then take its pick
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@ -168,14 +168,7 @@ void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemote
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bool offhandX = (pOffTrackedRemoteNew->Buttons & xrButton_X);
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if ((offhandX != (pOffTrackedRemoteOld->Buttons & xrButton_X)) &&
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offhandX)
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#ifndef DEBUG
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{
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}
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#else
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{
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Cvar_Set("vr_control_scheme", "0");
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}
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#endif
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Cvar_Set("vr_control_scheme", "0");
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}
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@ -197,7 +190,7 @@ void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemote
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float* items[7] = {&vr.test_scale, &(vr.test_offset[0]), &(vr.test_offset[1]), &(vr.test_offset[2]),
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&(vr.test_angles[PITCH]), &(vr.test_angles[YAW]), &(vr.test_angles[ROLL])};
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char* item_names[7] = {"scale", "right", "up", "forward", "pitch", "yaw", "roll"};
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float item_inc[7] = {0.002, 0.02, 0.02, 0.02, 0.1, 0.1, 0.1};
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float item_inc[7] = {0.005, 0.02, 0.02, 0.02, 0.1, 0.1, 0.1};
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#define JOYX_SAMPLE_COUNT 4
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static float joyx[JOYX_SAMPLE_COUNT] = {0};
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@ -244,14 +237,6 @@ void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemote
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//Left-hand specific stuff
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{
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if (((pOffTrackedRemoteNew->Buttons & offButton1) !=
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(pOffTrackedRemoteOld->Buttons & offButton1)) &&
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(pOffTrackedRemoteOld->Buttons & offButton1)){
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//If cheats enabled, give all weapons/pickups to player
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Cbuf_AddText("give all\n");
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}
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if (between(-0.2f, primaryJoystickX, 0.2f))
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{
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if (pDominantTrackedRemoteNew->Joystick.y > 0.6f) {
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