mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-25 13:31:03 +00:00
Ensure hand drawn when throwing one of the dual sabers
This commit is contained in:
parent
1a6a99e2a7
commit
1477f452a8
1 changed files with 26 additions and 24 deletions
|
@ -2371,7 +2371,6 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
|
||||||
&& cg.predicted_player_state.stats[STAT_HEALTH] > 0
|
&& cg.predicted_player_state.stats[STAT_HEALTH] > 0
|
||||||
&& cg.snap->ps.viewEntity < ENTITYNUM_WORLD
|
&& cg.snap->ps.viewEntity < ENTITYNUM_WORLD
|
||||||
&& g_entities[cg.snap->ps.viewEntity].client
|
&& g_entities[cg.snap->ps.viewEntity].client
|
||||||
&& !(g_entities[cg.snap->ps.viewEntity].client->ps.dualSabers && cg.snap->ps.weapon == WP_SABER)
|
|
||||||
&& !vr->weapon_stabilised
|
&& !vr->weapon_stabilised
|
||||||
&& !vr->in_vehicle
|
&& !vr->in_vehicle
|
||||||
&& !cg_pano.integer
|
&& !cg_pano.integer
|
||||||
|
@ -2379,6 +2378,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
|
||||||
{
|
{
|
||||||
vec3_t end, forward;
|
vec3_t end, forward;
|
||||||
refEntity_t handEnt;
|
refEntity_t handEnt;
|
||||||
|
centity_t *cent = &cg_entities[0];
|
||||||
memset( &handEnt, 0, sizeof(refEntity_t) );
|
memset( &handEnt, 0, sizeof(refEntity_t) );
|
||||||
BG_CalculateVRDefaultPosition(1, handEnt.origin, handEnt.angles);
|
BG_CalculateVRDefaultPosition(1, handEnt.origin, handEnt.angles);
|
||||||
|
|
||||||
|
@ -2389,32 +2389,34 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
|
||||||
|
|
||||||
handEnt.renderfx = RF_DEPTHHACK | RF_VRVIEWMODEL;
|
handEnt.renderfx = RF_DEPTHHACK | RF_VRVIEWMODEL;
|
||||||
|
|
||||||
if (cg.snap->ps.powerups[PW_FORCE_PUSH] > cg.time ||
|
if (!g_entities[cg.snap->ps.viewEntity].client->ps.dualSabers)
|
||||||
(cg.snap->ps.forcePowersActive & (1<<FP_GRIP)) ||
|
|
||||||
(cg.snap->ps.forcePowersActive & (1<<FP_LIGHTNING)) ||
|
|
||||||
(cg.snap->ps.forcePowersActive & (1<<FP_ABSORB)) ||
|
|
||||||
(cg.snap->ps.forcePowersActive & (1<<FP_DRAIN)) ||
|
|
||||||
(cg.snap->ps.forcePowersActive & (1<<FP_RAGE)))
|
|
||||||
{
|
{
|
||||||
handEnt.hModel = cgs.media.handModel_force;
|
if (cg.snap->ps.powerups[PW_FORCE_PUSH] > cg.time ||
|
||||||
}
|
(cg.snap->ps.forcePowersActive & (1<<FP_GRIP)) ||
|
||||||
else if (cg.snap->ps.weapon == WP_MELEE)
|
(cg.snap->ps.forcePowersActive & (1<<FP_LIGHTNING)) ||
|
||||||
{
|
(cg.snap->ps.forcePowersActive & (1<<FP_ABSORB)) ||
|
||||||
handEnt.hModel = cgs.media.handModel_fist;
|
(cg.snap->ps.forcePowersActive & (1<<FP_DRAIN)) ||
|
||||||
}
|
(cg.snap->ps.forcePowersActive & (1<<FP_RAGE)))
|
||||||
else
|
{
|
||||||
{
|
handEnt.hModel = cgs.media.handModel_force;
|
||||||
handEnt.hModel = cgs.media.handModel_relaxed;
|
}
|
||||||
}
|
else if (cg.snap->ps.weapon == WP_MELEE)
|
||||||
VectorCopy(handEnt.origin, handEnt.oldorigin);
|
{
|
||||||
|
handEnt.hModel = cgs.media.handModel_fist;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
handEnt.hModel = cgs.media.handModel_relaxed;
|
||||||
|
}
|
||||||
|
VectorCopy(handEnt.origin, handEnt.oldorigin);
|
||||||
|
|
||||||
AnglesToAxis(handEnt.angles, handEnt.axis);
|
AnglesToAxis(handEnt.angles, handEnt.axis);
|
||||||
for ( int i = 0; i < 3; i++ ) {
|
for ( int i = 0; i < 3; i++ ) {
|
||||||
VectorScale( handEnt.axis[i], (vr->right_handed || i != 1) ? 1.0f : -1.0f, handEnt.axis[i] );
|
VectorScale( handEnt.axis[i], (vr->right_handed || i != 1) ? 1.0f : -1.0f, handEnt.axis[i] );
|
||||||
}
|
}
|
||||||
|
|
||||||
centity_t *cent = &cg_entities[0];
|
CG_AddRefEntityWithPowerups(&handEnt, cent->currentState.powerups, cent, true);
|
||||||
CG_AddRefEntityWithPowerups(&handEnt, cent->currentState.powerups, cent, true);
|
}
|
||||||
|
|
||||||
if (cg.snap->ps.weapon == WP_NONE ||
|
if (cg.snap->ps.weapon == WP_NONE ||
|
||||||
cg.snap->ps.weapon == WP_MELEE ||
|
cg.snap->ps.weapon == WP_MELEE ||
|
||||||
|
|
Loading…
Reference in a new issue