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0.1.0 - EA first build
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parent
258660672e
commit
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6 changed files with 6 additions and 5 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -49,3 +49,4 @@ assets/Haps_Stormtrooper.pk3
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assets/Kyle's_lightsaber_hilt_hd.pk3
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assets/Kyle's_lightsaber_hilt_hd.pk3
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assets/UltimateSounds_JK2.pk3
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assets/UltimateSounds_JK2.pk3
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assets/z_bryar_ashura.pk3
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assets/z_bryar_ashura.pk3
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assets/Z_BetaV0.2_NewMenus.pk3
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.jk2quest"
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package="com.drbeef.jk2quest"
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android:versionCode="12"
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android:versionCode="13"
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android:versionName="0.0.12" android:installLocation="auto" >
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android:versionName="0.1.0" android:installLocation="auto" >
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
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<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
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@ -1686,7 +1686,7 @@ void R_Register( void )
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r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
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r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
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r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
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r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
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r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
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r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
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r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
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r_shadows = ri.Cvar_Get( "cg_shadows", "3", 0 );
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r_shadowRange = ri.Cvar_Get( "r_shadowRange", "1000", CVAR_ARCHIVE_ND );
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r_shadowRange = ri.Cvar_Get( "r_shadowRange", "1000", CVAR_ARCHIVE_ND );
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/*
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/*
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@ -300,7 +300,7 @@ void UI_Init( int apiVersion, uiimport_t *uiimport, qboolean inGameLoad )
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ui.Cvar_Create( "g_subtitles", "0", CVAR_ARCHIVE );
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ui.Cvar_Create( "g_subtitles", "0", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_marks", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_marks", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "d_slowmodeath", "3", CVAR_ARCHIVE );
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ui.Cvar_Create( "d_slowmodeath", "3", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_shadows", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_shadows", "3", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_runpitch", "0.0", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_runpitch", "0.0", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_runroll", "0.0", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_runroll", "0.0", CVAR_ARCHIVE );
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Binary file not shown.
Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 196 KiB |
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@ -5,7 +5,7 @@
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seta vr_weapon_adjustment_1 "0.55,-4.89,8.12,-12.36,-28.60,10.80,-199.50"
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seta vr_weapon_adjustment_1 "0.55,-4.89,8.12,-12.36,-28.60,10.80,-199.50"
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seta vr_weapon_adjustment_2 "0.952,-3.908,4.874,-9.349,0.000,0.000,0.000"
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seta vr_weapon_adjustment_2 "0.952,-3.908,4.874,-9.349,0.000,0.000,0.000"
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seta vr_weapon_adjustment_3 "0.800,-4.250,8.025,-7.700,0.000,0.000,0.000"
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seta vr_weapon_adjustment_3 "0.884,-4.140,7.036,-10.204,-0.000,0.000,0.000"
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seta vr_weapon_adjustment_4 "0.44,-8.75,12.50,-2.31,-0.00,-1.80,5.00"
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seta vr_weapon_adjustment_4 "0.44,-8.75,12.50,-2.31,-0.00,-1.80,5.00"
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seta vr_weapon_adjustment_5 "1.500,-2.747,5.707,-7.827,1.800,0.000,0.000"
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seta vr_weapon_adjustment_5 "1.500,-2.747,5.707,-7.827,1.800,0.000,0.000"
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seta vr_weapon_adjustment_6 "0.700,-4.029,10.714,-6.771,0.000,0.000,0.000"
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seta vr_weapon_adjustment_6 "0.700,-4.029,10.714,-6.771,0.000,0.000,0.000"
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