jkxr/Projects/Android/z_jkquest_vrmenu/ui/ingame_system.menu

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#include "ui/menudef.h"
{
\\ SYSTEM MENU \\
menuDef {
name "ingame_system"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 100 125 443 340
focusColor 1 .75 0 1
style 1
border 1
onopen { hide grpsystem ; hide grpapplysystem ; show graphics ; show graphicsapply }
itemDef {
name window
group ingamebox
// rect 0 46 300 340
rect 0 2 443 300
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
}
itemDef
{
name window
group ingamebox2
rect 2 4 439 20
style WINDOW_STYLE_FILLED
border 1
bordercolor .1 .1 .1 .2
forecolor 1 1 1 1
backcolor .3 0.5 0.2 .25
visible 1
decoration
}
itemDef {
name ctr_graphics
text "Graphics"
type 1
textscale .23
group grpControlbutton
background "ui/assets/button_back.tga"
rect 56 10 100 12
textalign 1
textalignx 50
textaligny 10
forecolor 1 1 1 1
visible 1
action { hide grpSystem ; show graphics ; show graphicsapply }
mouseEnter { setitemcolor ctr_graphics backcolor .1 .37 .1 1 }
mouseExit { setitemcolor ctr_graphics backcolor .37 .1 .1 1 }
}
itemDef {
name graphics
text "Set Recommended"
type 1
textscale .25
group grpsystem
style WINDOW_STYLE_FILLED
textalign ITEM_ALIGN_CENTER
rect 82 30 290 12
textalign 1
textalignx 145
textaligny 12
forecolor 1 1 1 1
backcolor 1 1 1 .07
visible 1
action { play "sound/misc/kcaction.wav" ;
open in_rec_restart_popmenu ; hide graphics ; hide graphicsapply}
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Quality:"
cvar "ui_glCustom"
cvarFloatList { "High Quality" 0 "Normal" 1 "Fast" 2 "Fastest" 3 "Custom" 4 }
cvarTest "ui_glCustom"
hideCvar { "999" } // 999 is 'recommended'
rect 82 55 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action {
uiScript update "ui_glCustom" }
}
itemDef {
name graphics
group grpSystem
text "Quality: Recommended"
type ITEM_TYPE_BUTTON
cvarTest "ui_glCustom"
showCvar { "999" } // 999 is 'recommended'
rect 82 55 290 12
textalign ITEM_ALIGN_CENTER
textalignx 162
textaligny 10
textscale .22
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action {
setcvar ui_glCustom 0; // 'recommended'
uiScript update "ui_glCustom" }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_YESNO
text "GL Extensions:"
cvar "r_allowExtensions"
rect 82 70 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Anisotropic Filter Level:"
cvar "r_ext_texture_filter_anisotropic"
cvarFloatList { "1" 1 "2" 2 "4" 4 "8" 8 "16" 16 }
rect 82 85 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .22
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Color Depth:"
cvar "r_colorbits"
cvarFloatList { "Default" 0 "16 bit" 16 "32 bit" 32 }
rect 82 100 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom ; uiScript update "r_colorbits" }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Lighting:"
cvar "r_vertexlight"
cvarFloatList { "Light Map (high)" 0 "Vertex (low)" 1 }
rect 82 130 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Geometric Detail:"
cvar "r_lodbias"
cvarFloatList { "High" 0 "Medium" 1 "Low" 2 }
rect 82 145 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom ; uiScript update "r_lodbias" }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "General Textures:"
cvar "r_picmip"
cvarFloatList { "Low" 2 "Normal" 1 "High" 0 }
rect 82 160 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Character Textures:"
cvar "r_picmip2"
cvarFloatList { "Low" 3 "Normal" 2 "High" 1 "Extra" 0 }
rect 82 175 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Texture Filter:"
cvar "r_textureMode"
cvarStrList { "No filter", "GL_NEAREST", "Bilinear (no mipmap)", "GL_LINEAR", "Bilinear", "GL_LINEAR_MIPMAP_NEAREST", "Trilinear", "GL_LINEAR_MIPMAP_LINEAR" }
rect 82 190 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_YESNO
text "Compress Textures:"
cvar "r_ext_compressed_textures"
rect 82 205 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Texture Quality:"
cvar "r_texturebits"
cvarFloatList { "Default" 0 "16 bit" 16 "32 bit" 32 }
rect 82 220 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
cvarTest "r_ignorehwgamma"
showcvar { "1" }
name graphics
group grpSystem
type ITEM_TYPE_SLIDER
text "Brightness:"
cvarfloat "r_gamma" 1 0.5 3
rect 82 235 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
//
// Nvidia
//
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_YESNO
text "Nvidia Distance Fog:"
cvar "r_ext_NV_fog_dist"
// would be nice to be able to do an extension check from the menu
// extensionTest "GL_NV_fog_distance"
rect 82 250 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
//
// ATI
//
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_YESNO
text "Trueform:"
cvar "r_ext_ATI_pntriangles"
// would be nice to be able to do an extension check from the menu
// extensionTest "GL_ATIX_pn_triangles"
rect 82 265 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
//cvar_t *r_ext_ATI_pntriangles;
//cvar_t *r_ati_truform_tess;
//cvar_t *r_ati_truform_mode;
itemDef {
name graphicsapply
text "Apply"
type 1
textscale .25
style WINDOW_STYLE_FILLED
group grpsystem
rect 181 280 100 20
textalign 1
textalignx 50
textaligny 15
forecolor 1 1 1 1
backcolor .1 .1 .1 .1
visible 1
border 1
bordercolor .5 .5 .5 .5
action { play "sound/misc/kcaction.wav" ;
open in_vid_restart_popmenu ; hide graphics ; hide graphicsapply }
mouseEnter { setitemcolor graphicsapply backcolor .3 .5 .2 .25 }
mouseExit { setitemcolor graphicsapply backcolor .1 .1 .1 .1 }
}
//here
itemDef {
name ctr_driver
text "Driver Info"
type 1
textscale .23
group grpControlbutton
rect 181 10 100 12
textalign 1
textalignx 50
textaligny 10
forecolor 1 1 1 1
backcolor .1 .1 .1 0
visible 1
action { hide grpSystem ; show driver }
mouseEnter { setitemcolor ctr_driver backcolor .1 .37 .1 1 }
mouseExit { setitemcolor ctr_driver backcolor .37 .1 .1 1 }
}
itemDef {
name driver
group grpSystem
rect 6 40 420 300
ownerdraw UI_GLINFO
textscale .14
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name ctr_sound
text "Sound"
type 1
textscale .23
group grpControlbutton
rect 306 10 100 12
textalign 1
textalignx 50
textaligny 10
forecolor 1 1 1 1
backcolor .1 .1 .1 0
visible 1
action { hide grpSystem ; show sound }
mouseEnter { setitemcolor ctr_sound backcolor .1 .37 .1 1 }
mouseExit { setitemcolor ctr_sound backcolor .37 .1 .1 1 }
}
itemDef {
name sound
group grpSystem
type ITEM_TYPE_SLIDER
text "Effects Volume:"
cvarfloat "s_volume" 0.7 0 1
rect 82 50 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
}
itemDef {
name sound
group grpSystem
type ITEM_TYPE_SLIDER
text "Music Volume:"
cvarfloat "s_musicvolume" 0.25 0 1
rect 82 80 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
}
itemDef {
name sound
group grpSystem
type ITEM_TYPE_MULTI
text "Sound Quality:"
cvar "s_khz"
cvarFloatList { "22 khz (high)" 22 "11 khz (low)" 11 }
rect 82 110 290 12
textalign ITEM_ALIGN_RIGHT
textalignx 142
textaligny 10
textscale .23
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .07
forecolor 1 1 1 1
visible 0
action { show applysystem }
}
// itemDef {
// name sound
// group grpSystem
// type ITEM_TYPE_YESNO
// text "Doppler Sound:"
// cvar "s_doppler"
// rect 82 140 290 12
// textalign ITEM_ALIGN_RIGHT
// textalignx 142
// textaligny 10
// textscale .23
// style WINDOW_STYLE_FILLED
// backcolor 1 1 1 .07
// forecolor 1 1 1 1
// visible 0
// }
itemDef {
name applysystem
group grpapplySystem
text "Apply"
type 1
style WINDOW_STYLE_FILLED
textscale .25
rect 181 140 100 20
textalign 1
textalignx 50
textaligny 15
forecolor 1 1 1 1
backcolor .1 .1 .1 .1
visible 1
border 1
bordercolor .5 .5 .5 .5
action { play "sound/misc/kcaction.wav" ;
open in_snd_restart_popmenu ; hide sound ; hide applysystem }
mouseEnter { setitemcolor applysystem backcolor .3 .5 .2 .25 }
mouseExit { setitemcolor applysystem backcolor .1 .1 .1 .1 }
}
}
}