mirror of
https://github.com/DrBeef/JKXR.git
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92 lines
3.9 KiB
C
92 lines
3.9 KiB
C
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/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// ICARUS Interface header file
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#ifndef __INTERFACE__
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#define __INTERFACE__
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#include "g_shared.h"
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typedef float vec_t;
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typedef vec_t vec3_t[3];
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class CSequencer;
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class CTaskManager;
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typedef struct interface_export_s
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{
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//General
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int (*I_LoadFile)( const char *name, void **buf );
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void (*I_CenterPrint)( const char *format, ... );
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void (*I_DPrintf)( int, const char *, ... );
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gentity_t * (*I_GetEntityByName)( const char *name ); //Polls the engine for the sequencer of the entity matching the name passed
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unsigned int (*I_GetTime)( void ); //Gets the current time
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unsigned int (*I_GetTimeScale)(void );
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int (*I_PlaySound)( int taskID, int entID, const char *name, const char *channel );
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void (*I_Lerp2Pos)( int taskID, int entID, vec3_t origin, vec3_t angles, float duration );
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void (*I_Lerp2Origin)( int taskID, int entID, vec3_t origin, float duration );
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void (*I_Lerp2Angles)( int taskID, int entID, vec3_t angles, float duration );
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int (*I_GetTag)( int entID, const char *name, int lookup, vec3_t info );
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void (*I_Lerp2Start)( int taskID, int entID, float duration );
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void (*I_Lerp2End)( int taskID, int entID, float duration );
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void (*I_Set)( int taskID, int entID, const char *type_name, const char *data );
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void (*I_Use)( int entID, const char *name );
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void (*I_Kill)( int entID, const char *name );
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void (*I_Remove)( int entID, const char *name );
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float (*I_Random)( float min, float max );
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void (*I_Play)( int taskID, int entID, const char *type, const char *name );
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//Camera functions
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void (*I_CameraPan)( vec3_t angles, vec3_t dir, float duration );
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void (*I_CameraMove)( vec3_t origin, float duration );
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void (*I_CameraZoom)( float fov, float duration );
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void (*I_CameraRoll)( float angle, float duration );
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void (*I_CameraFollow)( const char *name, float speed, float initLerp );
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void (*I_CameraTrack)( const char *name, float speed, float initLerp );
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void (*I_CameraDistance)( float dist, float initLerp );
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void (*I_CameraFade)( float sr, float sg, float sb, float sa, float dr, float dg, float db, float da, float duration );
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void (*I_CameraPath)( const char *name );
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void (*I_CameraEnable)( void );
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void (*I_CameraDisable)( void );
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void (*I_CameraShake)( float intensity, int duration );
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int (*I_GetFloat)( int entID, int type, const char *name, float *value );
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int (*I_GetVector)( int entID, int type, const char *name, vec3_t value );
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int (*I_GetString)( int entID, int type, const char *name, char **value );
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int (*I_Evaluate)( int p1Type, const char *p1, int p2Type, const char *p2, int operatorType );
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void (*I_DeclareVariable)( int type, const char *name );
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void (*I_FreeVariable)( const char *name );
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//Save / Load functions
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int (*I_WriteSaveData)( unsigned int chid, const void *data, int length );
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int (*I_ReadSaveData)( unsigned int chid, void *address, int length, void **addressptr/* = NULL */);
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int (*I_LinkEntity)( int entID, CSequencer *sequencer, CTaskManager *taskManager );
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ojk::ISavedGame* saved_game;
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} interface_export_t;
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#endif //__INTERFACE__
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