jkxr/Projects/Android/jni/OpenJK/codeJK2/game/g_headers.h

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/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#pragma once
#if !defined(G_HEADERS_H_INC)
#define G_HEADERS_H_INC
#if !defined(G_LOCAL_H_INC)
#include "../game/g_local.h"
#endif
//#if !defined(G_WRAITH_H_INC)
// #include "../game/g_Wraith.h"
//#endif
#if !defined(TEAMS_H_INC)
#include "../game/teams.h"
#endif
//#if !defined(IGINTERFACE_H_INC)
// #include "../game/IGInterface.h"
//#endif
#include "../game/b_local.h"
#include "../game/g_functions.h"
#include "../game/g_nav.h"
#include "../game/g_navigator.h"
#include "../cgame/cg_camera.h" // Just for AI_Rancor
#include "../cgame/cg_local.h" // Evil? Maybe. Necessary? Absolutely.
#endif // G_HEADERS_H_INC