jkxr/z_vr_assets_jka/ui/ingamesave.menu

674 lines
13 KiB
Text
Raw Normal View History

//------------------------------------------------------------------------------------------------
// INGAME MAIN MENU
//
// Allows player to save current game
//
//------------------------------------------------------------------------------------------------
{
menuDef
{
name "ingamesaveMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
disablecolor .5 .5 .5 1
onOpen
{
uiScript ReadSaveDirectory
setfocus savegamedesc
}
onESC
{
play "sound/interface/esc.wav"
uiScript closeingame // Close menu
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Big button "SAVE"
itemDef
{
name savegamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name savegamebutton
group nbut
text @MENUS_SAVE
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 1 1 1
visible 1
decoration
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingameloadMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamecontrolsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamesetupMenu ;
}
}
//----------------------------------------------------------------------------------------------
// OTHER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// BACK button in lower left corner
itemDef
{
name backbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 59 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name backbutton
group exit
text @MENUS_BACK
descText @MENUS_BACKTOMAIN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show backbutton_glow
}
mouseExit
{
hide backbutton_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open ingamemainMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open ingamequitMenu
}
}
// RESUME button in the lower right corner
itemDef
{
name resumebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 455 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name resume
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 455 444 130 24
text @MENUS_RESUME
descText @MENUS_RESUME_CURRENT_GAME
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show resumebutton_glow
}
mouseExit
{
hide resumebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closeingame // Close menu
}
}
//----------------------------------------------------------------------------------------------
// SAVE GAME FIELDS
//----------------------------------------------------------------------------------------------
// Save Game title
itemDef
{
name savegame_title
group title
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_SAVE_GAME
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name savegamelist
group loadscreen
rect 40 200 360 190
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 16
font 2
textaligny 8
textscale 0.7
border 1
bordersize 1
bordercolor 0 0 .8 1
forecolor .615 .615 .956 1
backcolor 0 0 .5 .25
outlinecolor .5 .5 .5 .5
elementtype LISTBOX_TEXT
feeder FEEDER_SAVEGAMES
notselectable
visible 1
columns 2 2 55 150 155 0 200
mouseEnter
{
setitemcolor savegamelist bordercolor 1 1 1 1
}
mouseExit
{
setitemcolor savegamelist bordercolor 0 0 .8 1
}
}
itemDef
{
name savegamepic
group loadscreen
style WINDOW_STYLE_EMPTY
ownerdraw 236 //UI_ALLMAPS_SELECTION
font 2
textscale .8
forecolor .549 .854 1 1
rect 435 200 180 135
border 1
bordercolor 0 0 .8 1
visible 1
decoration
}
itemDef
{
name savegameaction_glow
group glow
style WINDOW_STYLE_SHADER
rect 440 360 190 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name savegamebutton
group toprow
text @MENUS_SAVE_GAME
descText @MENUS_SAVE_GAME
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 440 360 175 25
font 3
textscale 0.8
textalignx 175
textaligny 1
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show savegameaction_glow
}
mouseExit
{
hide savegameaction_glow
}
action
{
play sound/interface/button1.wav ;
uiScript savegame
}
}
// overwrite button
itemDef
{
name overwritegameaction_glow
group glow
style WINDOW_STYLE_SHADER
rect 440 385 190 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name overwritegamebutton
group toprow
text @MENUS_VR_OVERWRITE_GAME_ITEM
descText @MENUS_VR_OVERWRITE_GAME_DESC
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 440 385 175 25
font 3
textscale 0.8
textalignx 175
textaligny 1
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
cvarTest "ui_SelectionOK"
enableCvar { "1" }
mouseEnter
{
show overwritegameaction_glow
}
mouseExit
{
hide overwritegameaction_glow
}
action
{
play sound/interface/button1.wav ;
hide glow ;
uiScript deletegame
uiScript savegame
}
}
// deletegame button
itemDef
{
name deletegameaction_glow
group glow
style WINDOW_STYLE_SHADER
rect 440 410 190 20
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name deletegamebutton
group toprow
text @MENUS_DELETE_GAME
descText @MENUS_DELETE_CHOSEN_GAME
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 440 410 175 25
font 3
textscale 0.8
textalignx 175
textaligny 1
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
cvarTest "ui_SelectionOK"
enableCvar { "1" }
mouseEnter
{
show deletegameaction_glow
}
mouseExit
{
hide deletegameaction_glow
}
action
{
play sound/interface/button1.wav ;
hide glow ;
uiScript deletegame
}
}
}
}