jkxr/z_vr_assets_jka/ui/ingamecontrols.menu

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//----------------------------------------------------------------------------------------------
//
// INGAME CONTROLS MENU
//
// Player can change key bindings from ingame
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "ingameControlsMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript loadControls
// fade in movement controls
show commoncontrols
setitemcolor commoncontrols forecolor .615 .615 .956 0.0
fadein commoncontrols
// don't show any others
hide weaponcontrols
hide forcecontrols
hide comfortcontrols
show setup_background
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor commoncontrolbutton forecolor 1 1 1 1
}
onClose
{
uiScript saveControls
}
onESC
{
play "sound/interface/esc.wav"
hide highlights
close all
open ingameMainMenu
hide ffwarning
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Big button "SAVE"
itemDef
{
name savegamebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 7 126 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name savegamebutton
group nbut
text @MENUS_SAVE
descText @MENUS_SAVE_CURRENT_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show savegamebutton_glow
}
mouseExit
{
hide savegamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamesaveMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 170 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingameloadMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 340 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 502 126 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamesetupMenu ;
}
}
//----------------------------------------------------------------------------------------------
// OTHER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// BACK button in lower left corner
itemDef
{
name backbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 59 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name backbutton
group exit
text @MENUS_BACK
descText @MENUS_BACKTOMAIN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show backbutton_glow
}
mouseExit
{
hide backbutton_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open ingamemainMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group exit_glow
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open ingamequitMenu
}
}
// RESUME button in the lower right corner
itemDef
{
name resumebutton_glow
group resume_glow
style WINDOW_STYLE_SHADER
rect 455 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name resume
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 455 444 130 24
text @MENUS_RESUME
descText @MENUS_RESUME_CURRENT_GAME
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show resumebutton_glow
}
mouseExit
{
hide resumebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closeingame // Close menu
}
}
//----------------------------------------------------------------------------------------------
// SECOND ROW MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Configure Controls title
itemDef
{
name control_title
group title
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_CONFIGURE_CONTROLS
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// GLOW ON SIDE BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name sidebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 60 185 200 24
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// COMMON button
//----------------------------------------------------------------------------------------------
itemDef
{
name commoncontrolbutton
group side_buttons
text @MENUS_VR_COMMON_CONTROLS_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 185 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_VR_COMMON_CONTROLS_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 185 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
show commoncontrols
fadein commoncontrols
hide weaponcontrols
hide forcecontrols
hide comfortcontrols
setitemcolor commoncontrolbutton forecolor 1 1 1 1
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 .682 0 1
setitemcolor comfortcontrolbutton forecolor 1 .682 0 1
}
}
//----------------------------------------------------------------------------------------------
// WEAPONS button
//----------------------------------------------------------------------------------------------
itemDef
{
name weaponscontrolbutton
group side_buttons
text @MENUS_WEAPONS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 209 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_VR_WEAPON_CONTROLS_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 209 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide commoncontrols
show weaponcontrols
hide forcecontrols
hide comfortcontrols
setitemcolor commoncontrolbutton forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 1 1 1
setitemcolor forcecontrolbutton forecolor 1 .682 0 1
setitemcolor comfortcontrolbutton forecolor 1 .682 0 1
}
}
//----------------------------------------------------------------------------------------------
// FORCE POWERS button
//----------------------------------------------------------------------------------------------
itemDef
{
name forcecontrolbutton
group side_buttons
text @MENUS_FORCE_POWERS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 233 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_VR_POWER_CONTROLS_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 233 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide commoncontrols
hide weaponcontrols
show forcecontrols
hide comfortcontrols
setitemcolor commoncontrolbutton forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 1 1 1
setitemcolor comfortcontrolbutton forecolor 1 .682 0 1
}
}
//----------------------------------------------------------------------------------------------
// COMFORT button
//----------------------------------------------------------------------------------------------
itemDef
{
name comfortcontrolbutton
group side_buttons
text @MENUS_VR_COMFORT_CONTROLS_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 257 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_VR_COMFORT_CONTROLS_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 257 170 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide commoncontrols
hide weaponcontrols
hide forcecontrols
show comfortcontrols
setitemcolor commoncontrolbutton forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 .682 0 1
setitemcolor comfortcontrolbutton forecolor 1 1 1 1
}
}
itemDef
{
name setup_background
group side_buttons
style WINDOW_STYLE_FILLED
rect 260 185 340 225
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// HIGHLIGHT BARS
//----------------------------------------------------------------------------------------------
itemDef
{
name highlight1
group highlights
style WINDOW_STYLE_SHADER
rect 260 200 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight2
group highlights
style WINDOW_STYLE_SHADER
rect 260 220 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight3
group highlights
style WINDOW_STYLE_SHADER
rect 260 240 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight4
group highlights
style WINDOW_STYLE_SHADER
rect 260 260 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight5
group highlights
style WINDOW_STYLE_SHADER
rect 260 280 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight6
group highlights
style WINDOW_STYLE_SHADER
rect 260 300 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight7
group highlights
style WINDOW_STYLE_SHADER
rect 260 320 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight8
group highlights
style WINDOW_STYLE_SHADER
rect 260 340 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight9
group highlights
style WINDOW_STYLE_SHADER
rect 260 360 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight10
group highlights
style WINDOW_STYLE_SHADER
rect 260 380 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// COMMON MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_DIRECTION_MODE_ITEM
cvar "vr_walkdirection"
cvarFloatList
{
@MENUS_VR_DIRECTION_MODE_CONTROLLER 0
@MENUS_VR_DIRECTION_MODE_HMD 1
}
rect 260 200 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_DIRECTION_MODE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight1
}
mouseexit
{
hide highlight1
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_SMOOTH_TURN_ITEM
cvar "vr_turn_mode"
cvarFloatList
{
@MENUS_NO 0
@MENUS_VR_SMOOTH_TURN_3RD_PERSON 1
@MENUS_YES 2
}
rect 260 220 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_SMOOTH_TURN_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_TURN_ANGLE_ITEM
cvar "vr_turn_angle"
cvarFloatList
{
@MENUS_VR_TURN_ANGLE_30DEGREES 30
@MENUS_VR_TURN_ANGLE_45DEGREES 45
@MENUS_VR_TURN_ANGLE_90DEGREES 90
}
rect 260 240 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_TURN_ANGLE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_SWITCH_STICKS_ITEM
cvar "vr_switch_sticks"
rect 260 260 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_SWITCH_STICKS_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_LEFT_HANDED_ITEM
cvar "vr_control_scheme"
cvarFloatList
{
@MENUS_NO 0
@MENUS_YES 10
}
rect 260 280 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_LEFT_HANDED_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_CROUCH_TOGGLE_ITEM
cvar "vr_crouch_toggle"
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_CROUCH_TOGGLE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_CROUCH_IRL_ITEM
cvar "vr_irl_crouch_enabled"
cvarFloatList
{
@MENUS_NO 0
@MENUS_VR_CROUCH_IRL_1ST_PERSON 1
@MENUS_YES 2
}
rect 260 320 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_CROUCH_IRL_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight7
}
mouseexit
{
hide highlight7
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_GESTURE_TRIGGERED_USE_ITEM
cvar "vr_gesture_triggered_use"
cvarFloatList
{
@MENUS_NO 0
@MENUS_VR_GESTURE_TRIGGERED_USE_OFF_HAND 1
@MENUS_VR_GESTURE_TRIGGERED_USE_DOMINANT_HAND 2
}
rect 260 340 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_GESTURE_TRIGGERED_USE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_USE_GESTURE_BOUNDARY_ITEM
cvarfloat "vr_use_gesture_boundary" 0 0.20 0.50
rect 260 360 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_USE_GESTURE_BOUNDARY_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight9
}
mouseexit
{
hide highlight9
}
}
//----------------------------------------------------------------------------------------------
//
// WEAPON MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_MULTI
text @MENUS_AUTO_SWITCH
cvar "cg_autoswitch"
cvarFloatList
{
@MENUS_DON_T_SWITCH 0
@MENUS_BEST_SAFE_WEAPON 1
@MENUS_ALWAYS_BEST_WEAPON 2
}
rect 260 200 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_CHOOSE_WHETHER_TO_SWITCH
action
{
play sound/interface/button1
}
mouseenter
{
show highlight1
}
mouseexit
{
hide highlight1
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_WEAPON_PITCH_ITEM
cvarfloat "vr_weapon_pitchadjust" 0 -25 5
rect 260 220 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_WEAPON_PITCH_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_TWO_HANDED_ITEM
cvar "vr_two_handed_weapons"
rect 260 240 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_TWO_HANDED_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_GUN_STOCK_ITEM
cvar "vr_virtual_stock"
rect 260 260 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_GUN_STOCK_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_WEAPON_VELOCITY_TRIGGER_ITEM
cvarfloat "vr_weapon_velocity_trigger" 0 1.5 2.5
rect 260 280 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_WEAPON_VELOCITY_TRIGGER_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_SABER_3RD_PERSON_ITEM
cvar "vr_saber_3rdperson_mode"
cvarFloatList
{
@MENUS_VR_SABER_3RD_PERSON_DISABLED 0
@MENUS_VR_SABER_3RD_PERSON_MANUAL 1
@MENUS_VR_SABER_3RD_PERSON_AUTO 2
}
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_SABER_3RD_PERSON_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
//----------------------------------------------------------------------------------------------
//
// FORCE MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_FORCE_SPEED_FOV_ITEM
cvar "cg_forceSpeedFOVAdjust"
rect 260 200 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_FORCE_SPEED_FOV_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight1
}
mouseexit
{
hide highlight1
}
}
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_ITEM
cvar "vr_force_motion_controlled"
rect 260 220 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_FORCE_VELOCITY_TRIGGER_ITEM
cvarfloat "vr_force_velocity_trigger" 0 1.5 2.5
rect 260 240 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_FORCE_VELOCITY_TRIGGER_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
//----------------------------------------------------------------------------------------------
//
// COMFORT MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_IMMERSIVE_CINEMATICS_ITEM
cvar "vr_immersive_cinematics"
rect 260 200 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_IMMERSIVE_CINEMATICS_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight1
}
mouseexit
{
hide highlight1
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_SCREEN_DISTANCE_ITEM
cvar "vr_screen_dist"
cvarFloatList
{
@MENUS_VR_SCREEN_DISTANCE_NEAR 1.5
@MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5
@MENUS_VR_SCREEN_DISTANCE_FAR 3.5
}
rect 260 220 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_SCREEN_DISTANCE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HEIGHT_ADJUST_ITEM
cvarfloat "cg_heightAdjust" 0 0 1
rect 260 240 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_HEIGHT_ADJUST_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HAPTIC_INTENSITY_ITEM
cvarfloat "vr_haptic_intensity" 0 0 1
rect 260 260 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_HAPTIC_INTENSITY_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_COMFORT_VIGNETTE_ITEM
cvarfloat "vr_comfort_vignette" 0 0 1
rect 260 280 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_COMFORT_VIGNETTE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HUD_SCALE_ITEM
cvarfloat "cg_hudScale" 0.1 1.0 5.0
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_HUD_SCALE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HUD_STEREO_ITEM
cvarfloat "cg_hudStereo" 1 1 30
rect 260 320 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_HUD_STEREO_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight7
}
mouseexit
{
hide highlight7
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HUD_YOFFSET_ITEM
cvarfloat "cg_hudYOffset" 1 -50 120
rect 260 340 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1.0
visible 0
descText @MENUS_VR_HUD_YOFFSET_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
}
}
}