jkxr/Projects/Android/jni/OpenJK/codeJK2/icarus/Instance.cpp

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/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// ICARUS Instance
//
// -- jweier
// this include must remain at the top of every Icarus CPP file
#include "icarus.h"
#include "instance.h"
#include <assert.h>
#include "../code/qcommon/ojk_saved_game_helper.h"
// Instance
ICARUS_Instance::ICARUS_Instance( void )
{
m_GUID = 0;
#ifdef _DEBUG
m_DEBUG_NumSequencerAlloc = 0;
m_DEBUG_NumSequencerFreed = 0;
m_DEBUG_NumSequencerResidual = 0;
m_DEBUG_NumSequenceAlloc = 0;
m_DEBUG_NumSequenceFreed = 0;
m_DEBUG_NumSequenceResidual = 0;
#endif
}
ICARUS_Instance::~ICARUS_Instance( void )
{
}
/*
-------------------------
Create
-------------------------
*/
ICARUS_Instance *ICARUS_Instance::Create( interface_export_t *ie )
{
ICARUS_Instance *instance = new ICARUS_Instance;
instance->m_interface = ie;
#ifdef _DEBUG
Com_Printf( "ICARUS Instance successfully created\n" );
#endif
return instance;
}
/*
-------------------------
Free
-------------------------
*/
int ICARUS_Instance::Free( void )
{
sequencer_l::iterator sri;
//Delete any residual sequencers
STL_ITERATE( sri, m_sequencers )
{
delete (*sri);
#ifdef _DEBUG
m_DEBUG_NumSequencerResidual++;
#endif
}
m_sequencers.clear();
m_signals.clear();
sequence_l::iterator si;
//Delete any residual sequences
STL_ITERATE( si, m_sequences )
{
delete (*si);
#ifdef _DEBUG
m_DEBUG_NumSequenceResidual++;
#endif
}
m_sequences.clear();
return true;
}
/*
-------------------------
Delete
-------------------------
*/
int ICARUS_Instance::Delete( void )
{
Free();
#ifdef _DEBUG
Com_Printf( "\nICARUS Instance Debug Info:\n---------------------------\n" );
Com_Printf( "Sequencers Allocated:\t%d\n", m_DEBUG_NumSequencerAlloc );
Com_Printf( "Sequencers Freed:\t\t%d\n", m_DEBUG_NumSequencerFreed );
Com_Printf( "Sequencers Residual:\t%d\n\n", m_DEBUG_NumSequencerResidual );
Com_Printf( "Sequences Allocated:\t%d\n", m_DEBUG_NumSequenceAlloc );
Com_Printf( "Sequences Freed:\t\t%d\n", m_DEBUG_NumSequenceFreed );
Com_Printf( "Sequences Residual:\t\t%d\n\n", m_DEBUG_NumSequenceResidual );
Com_Printf( "\n" );
#endif
delete this;
return true;
}
/*
-------------------------
GetSequencer
-------------------------
*/
CSequencer *ICARUS_Instance::GetSequencer( int ownerID )
{
CSequencer *sequencer = CSequencer::Create();
CTaskManager *taskManager = CTaskManager::Create();
sequencer->Init( ownerID, m_interface, taskManager, this );
taskManager->Init( sequencer );
STL_INSERT( m_sequencers, sequencer );
#ifdef _DEBUG
m_DEBUG_NumSequencerAlloc++;
#endif
return sequencer;
}
/*
-------------------------
DeleteSequencer
-------------------------
*/
void ICARUS_Instance::DeleteSequencer( CSequencer *sequencer )
{
// added 2/12/2 to properly delete blocks that were passed to the task manager
sequencer->Recall();
CTaskManager *taskManager = sequencer->GetTaskManager();
if ( taskManager )
{
taskManager->Free();
delete taskManager;
}
m_sequencers.remove( sequencer );
sequencer->Free();
delete sequencer;
#ifdef _DEBUG
m_DEBUG_NumSequencerFreed++;
#endif
}
/*
-------------------------
GetSequence
-------------------------
*/
CSequence *ICARUS_Instance::GetSequence( void )
{
CSequence *sequence = CSequence::Create();
//Assign the GUID
sequence->SetID( m_GUID++ );
sequence->SetOwner( this );
STL_INSERT( m_sequences, sequence );
#ifdef _DEBUG
m_DEBUG_NumSequenceAlloc++;
#endif
return sequence;
}
/*
-------------------------
GetSequence
-------------------------
*/
CSequence *ICARUS_Instance::GetSequence( int id )
{
sequence_l::iterator si;
STL_ITERATE( si, m_sequences )
{
if ( (*si)->GetID() == id )
return (*si);
}
return NULL;
}
/*
-------------------------
DeleteSequence
-------------------------
*/
void ICARUS_Instance::DeleteSequence( CSequence *sequence )
{
m_sequences.remove( sequence );
delete sequence;
#ifdef _DEBUG
m_DEBUG_NumSequenceFreed++;
#endif
}
/*
-------------------------
AllocateSequences
-------------------------
*/
int ICARUS_Instance::AllocateSequences( int numSequences, int *idTable )
{
CSequence *sequence;
for ( int i = 0; i < numSequences; i++ )
{
//If the GUID of this sequence is higher than the current, take this a the "current" GUID
if ( idTable[i] > m_GUID )
m_GUID = idTable[i];
//Allocate the container sequence
if ( ( sequence = GetSequence() ) == NULL )
return false;
//Override the given GUID with the real one
sequence->SetID( idTable[i] );
}
return true;
}
/*
-------------------------
SaveSequenceIDTable
-------------------------
*/
int ICARUS_Instance::SaveSequenceIDTable( void )
{
//Save out the number of sequences to follow
int numSequences = m_sequences.size();
ojk::SavedGameHelper saved_game(
m_interface->saved_game);
saved_game.write_chunk<int32_t>(
INT_ID('#', 'S', 'E', 'Q'),
numSequences);
//Sequences are saved first, by ID and information
sequence_l::iterator sqi;
//First pass, save all sequences ID for reconstruction
int *idTable = new int[ numSequences ];
int itr = 0;
if ( idTable == NULL )
return false;
STL_ITERATE( sqi, m_sequences )
{
idTable[itr++] = (*sqi)->GetID();
}
saved_game.write_chunk<int32_t>(
INT_ID('S', 'Q', 'T', 'B'),
idTable,
numSequences);
delete[] idTable;
return true;
}
/*
-------------------------
SaveSequences
-------------------------
*/
int ICARUS_Instance::SaveSequences( void )
{
//Save out a listing of all the used sequences by ID
SaveSequenceIDTable();
//Save all the information in order
sequence_l::iterator sqi;
STL_ITERATE( sqi, m_sequences )
{
(*sqi)->Save();
}
return true;
}
/*
-------------------------
SaveSequencers
-------------------------
*/
int ICARUS_Instance::SaveSequencers( void )
{
//Save out the number of sequences to follow
int numSequencers = m_sequencers.size();
ojk::SavedGameHelper saved_game(
m_interface->saved_game);
saved_game.write_chunk<int32_t>(
INT_ID('#', 'S', 'Q', 'R'),
numSequencers);
//The sequencers are then saved
sequencer_l::iterator si;
STL_ITERATE( si, m_sequencers )
{
(*si)->Save();
}
return true;
}
/*
-------------------------
SaveSignals
-------------------------
*/
int ICARUS_Instance::SaveSignals( void )
{
int numSignals = m_signals.size();
ojk::SavedGameHelper saved_game(
m_interface->saved_game);
saved_game.write_chunk<int32_t>(
INT_ID('I', 'S', 'I', 'G'),
numSignals);
signal_m::iterator si;
STL_ITERATE( si, m_signals )
{
//m_interface->I_WriteSaveData( INT_ID('I','S','I','G'), &numSignals, sizeof( numSignals ) );
const char *name = ((*si).first).c_str();
//Make sure this is a valid string
assert( ( name != NULL ) && ( name[0] != '\0' ) );
int length = strlen( name ) + 1;
//Save out the string size
saved_game.write_chunk<int32_t>(
INT_ID('S', 'I', 'G', '#'),
length);
//Write out the string
saved_game.write_chunk(
INT_ID('S', 'I', 'G', 'N'),
name,
length);
}
return true;
}
/*
-------------------------
Save
-------------------------
*/
int ICARUS_Instance::Save( void )
{
//Save out a ICARUS save block header with the ICARUS version
double version = ICARUS_VERSION;
ojk::SavedGameHelper saved_game(
m_interface->saved_game);
saved_game.write_chunk<double>(
INT_ID('I', 'C', 'A', 'R'),
version);
//Save out the signals
if ( SaveSignals() == false )
return false;
//Save out the sequences
if ( SaveSequences() == false )
return false;
//Save out the sequencers
if ( SaveSequencers() == false )
return false;
saved_game.write_chunk<double>(
INT_ID('I', 'E', 'N', 'D'),
version);
return true;
}
/*
-------------------------
LoadSignals
-------------------------
*/
int ICARUS_Instance::LoadSignals( void )
{
int numSignals = 0;
ojk::SavedGameHelper saved_game(
m_interface->saved_game);
saved_game.read_chunk<int32_t>(
INT_ID('I', 'S', 'I', 'G'),
numSignals);
for ( int i = 0; i < numSignals; i++ )
{
char buffer[1024];
int length = 0;
//Get the size of the string
saved_game.read_chunk<int32_t>(
INT_ID('S', 'I', 'G', '#'),
length);
assert( length < (int)sizeof( buffer ) );
//Get the string
saved_game.read_chunk(
INT_ID('S', 'I', 'G', 'N'),
buffer,
length);
//Turn it on and add it to the system
Signal( (const char *) &buffer );
}
return true;
}
/*
-------------------------
LoadSequence
-------------------------
*/
int ICARUS_Instance::LoadSequence( void )
{
CSequence *sequence = GetSequence();
//Load the sequence back in
sequence->Load();
//If this sequence had a higher GUID than the current, save it
if ( sequence->GetID() > m_GUID )
m_GUID = sequence->GetID();
return true;
}
/*
-------------------------
LoadSequence
-------------------------
*/
int ICARUS_Instance::LoadSequences( void )
{
CSequence *sequence;
int numSequences = 0;
ojk::SavedGameHelper saved_game(
m_interface->saved_game);
//Get the number of sequences to read in
saved_game.read_chunk<int32_t>(
INT_ID('#', 'S', 'E', 'Q'),
numSequences);
int *idTable = new int[ numSequences ];
if ( idTable == NULL )
return false;
//Load the sequencer ID table
saved_game.read_chunk<int32_t>(
INT_ID('S', 'Q', 'T', 'B'),
idTable,
numSequences);
//First pass, allocate all container sequences and give them their proper IDs
if ( AllocateSequences( numSequences, idTable ) == false )
return false;
//Second pass, load all sequences
for ( int i = 0; i < numSequences; i++ )
{
//Get the proper sequence for this load
if ( ( sequence = GetSequence( idTable[i] ) ) == NULL )
return false;
//Load the sequence
if ( ( sequence->Load() ) == false )
return false;
}
//Free the idTable
delete[] idTable;
return true;
}
/*
-------------------------
LoadSequencers
-------------------------
*/
int ICARUS_Instance::LoadSequencers( void )
{
CSequencer *sequencer;
int numSequencers = 0;
ojk::SavedGameHelper saved_game(
m_interface->saved_game);
//Get the number of sequencers to load
saved_game.read_chunk<int32_t>(
INT_ID('#', 'S', 'Q', 'R'),
numSequencers);
//Load all sequencers
for ( int i = 0; i < numSequencers; i++ )
{
//NOTENOTE: The ownerID will be replaced in the loading process
if ( ( sequencer = GetSequencer( -1 ) ) == NULL )
return false;
if ( sequencer->Load() == false )
return false;
}
return true;
}
/*
-------------------------
Load
-------------------------
*/
int ICARUS_Instance::Load( void )
{
//Clear out any old information
Free();
//Check to make sure we're at the ICARUS save block
double version = 0.0;
ojk::SavedGameHelper saved_game(
m_interface->saved_game);
saved_game.read_chunk<double>(
INT_ID('I', 'C', 'A', 'R'),
version);
//Versions must match!
if ( version != ICARUS_VERSION )
{
m_interface->I_DPrintf( WL_ERROR, "save game data contains outdated ICARUS version information!\n");
return false;
}
//Load all signals
if ( LoadSignals() == false )
{
m_interface->I_DPrintf( WL_ERROR, "failed to load signals from save game!\n");
return false;
}
//Load in all sequences
if ( LoadSequences() == false )
{
m_interface->I_DPrintf( WL_ERROR, "failed to load sequences from save game!\n");
return false;
}
//Load in all sequencers
if ( LoadSequencers() == false )
{
m_interface->I_DPrintf( WL_ERROR, "failed to load sequencers from save game!\n");
return false;
}
saved_game.read_chunk<double>(
INT_ID('I', 'E', 'N', 'D'),
version);
return true;
}
/*
-------------------------
Signal
-------------------------
*/
void ICARUS_Instance::Signal( const char *identifier )
{
m_signals[ identifier ] = 1;
}
/*
-------------------------
CheckSignal
-------------------------
*/
bool ICARUS_Instance::CheckSignal( const char *identifier )
{
signal_m::iterator smi;
smi = m_signals.find( identifier );
if ( smi == m_signals.end() )
return false;
return true;
}
/*
-------------------------
ClearSignal
-------------------------
*/
void ICARUS_Instance::ClearSignal( const char *identifier )
{
m_signals.erase( identifier );
}