mirror of
https://github.com/DrBeef/JKXR.git
synced 2025-02-05 06:51:02 +00:00
3673 lines
211 KiB
YAML
3673 lines
211 KiB
YAML
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3DFX_tbuffer:
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glTbufferMask3DFX: [void, GLuint mask]
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AMD_debug_output:
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glDebugMessageCallbackAMD: [void, GLDEBUGPROCAMD callback, GLvoid *userParam]
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glDebugMessageEnableAMD: [void, GLenum category, GLenum severity, GLsizei count,
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const GLuint *ids, GLboolean enabled]
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glDebugMessageInsertAMD: [void, GLenum category, GLenum severity, GLuint id, GLsizei
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length, const GLchar *buf]
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glGetDebugMessageLogAMD: [GLuint, GLuint count, GLsizei bufsize, GLenum *categories,
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GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message]
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AMD_draw_buffers_blend:
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glBlendEquationIndexedAMD: [void, GLuint buf, GLenum mode]
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glBlendEquationSeparateIndexedAMD: [void, GLuint buf, GLenum modeRGB, GLenum modeAlpha]
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glBlendFuncIndexedAMD: [void, GLuint buf, GLenum src, GLenum dst]
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glBlendFuncSeparateIndexedAMD: [void, GLuint buf, GLenum srcRGB, GLenum dstRGB,
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GLenum srcAlpha, GLenum dstAlpha]
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AMD_multi_draw_indirect:
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glMultiDrawArraysIndirectAMD: [void, GLenum mode, const GLvoid *indirect, GLsizei
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primcount, GLsizei stride]
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glMultiDrawElementsIndirectAMD: [void, GLenum mode, GLenum type, const GLvoid *indirect,
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GLsizei primcount, GLsizei stride]
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AMD_name_gen_delete:
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glDeleteNamesAMD: [void, GLenum identifier, GLuint num, const GLuint *names]
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glGenNamesAMD: [void, GLenum identifier, GLuint num, GLuint *names]
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glIsNameAMD: [GLboolean, GLenum identifier, GLuint name]
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AMD_performance_monitor:
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glBeginPerfMonitorAMD: [void, GLuint monitor]
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glDeletePerfMonitorsAMD: [void, GLsizei n, GLuint *monitors]
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glEndPerfMonitorAMD: [void, GLuint monitor]
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glGenPerfMonitorsAMD: [void, GLsizei n, GLuint *monitors]
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glGetPerfMonitorCounterDataAMD: [void, GLuint monitor, GLenum pname, GLsizei dataSize,
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GLuint *data, GLint *bytesWritten]
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glGetPerfMonitorCounterInfoAMD: [void, GLuint group, GLuint counter, GLenum pname,
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GLvoid *data]
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glGetPerfMonitorCounterStringAMD: [void, GLuint group, GLuint counter, GLsizei bufSize,
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GLsizei *length, GLchar *counterString]
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glGetPerfMonitorCountersAMD: [void, GLuint group, GLint *numCounters, GLint *maxActiveCounters,
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GLsizei counterSize, GLuint *counters]
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glGetPerfMonitorGroupStringAMD: [void, GLuint group, GLsizei bufSize, GLsizei *length,
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GLchar *groupString]
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glGetPerfMonitorGroupsAMD: [void, GLint *numGroups, GLsizei groupsSize, GLuint *groups]
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glSelectPerfMonitorCountersAMD: [void, GLuint monitor, GLboolean enable, GLuint
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group, GLint numCounters, GLuint *counterList]
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AMD_sample_positions:
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glSetMultisamplefvAMD: [void, GLenum pname, GLuint index, const GLfloat *val]
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AMD_sparse_texture:
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glTexStorageSparseAMD: [void, GLenum target, GLenum internalFormat, GLsizei width,
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GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags]
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glTextureStorageSparseAMD: [void, GLuint texture, GLenum target, GLenum internalFormat,
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GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags]
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AMD_stencil_operation_extended:
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glStencilOpValueAMD: [void, GLenum face, GLuint value]
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AMD_vertex_shader_tessellator:
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glTessellationFactorAMD: [void, GLfloat factor]
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glTessellationModeAMD: [void, GLenum mode]
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APPLE_element_array:
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glDrawElementArrayAPPLE: [void, GLenum mode, GLint first, GLsizei count]
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glDrawRangeElementArrayAPPLE: [void, GLenum mode, GLuint start, GLuint end, GLint
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first, GLsizei count]
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glElementPointerAPPLE: [void, GLenum type, const GLvoid *pointer]
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glMultiDrawElementArrayAPPLE: [void, GLenum mode, const GLint *first, const GLsizei
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*count, GLsizei primcount]
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glMultiDrawRangeElementArrayAPPLE: [void, GLenum mode, GLuint start, GLuint end,
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const GLint *first, const GLsizei *count, GLsizei primcount]
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APPLE_fence:
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glDeleteFencesAPPLE: [void, GLsizei n, const GLuint *fences]
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glFinishFenceAPPLE: [void, GLuint fence]
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glFinishObjectAPPLE: [void, GLenum object, GLint name]
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glGenFencesAPPLE: [void, GLsizei n, GLuint *fences]
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glIsFenceAPPLE: [GLboolean, GLuint fence]
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glSetFenceAPPLE: [void, GLuint fence]
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glTestFenceAPPLE: [GLboolean, GLuint fence]
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glTestObjectAPPLE: [GLboolean, GLenum object, GLuint name]
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APPLE_flush_buffer_range:
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glBufferParameteriAPPLE: [void, GLenum target, GLenum pname, GLint param]
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glFlushMappedBufferRangeAPPLE: [void, GLenum target, GLintptr offset, GLsizeiptr
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size]
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APPLE_object_purgeable:
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glGetObjectParameterivAPPLE: [void, GLenum objectType, GLuint name, GLenum pname,
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GLint *params]
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glObjectPurgeableAPPLE: [GLenum, GLenum objectType, GLuint name, GLenum option]
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glObjectUnpurgeableAPPLE: [GLenum, GLenum objectType, GLuint name, GLenum option]
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APPLE_texture_range:
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glGetTexParameterPointervAPPLE: [void, GLenum target, GLenum pname, GLvoid *params]
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glTextureRangeAPPLE: [void, GLenum target, GLsizei length, const GLvoid *pointer]
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APPLE_vertex_array_object:
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glBindVertexArrayAPPLE: [void, GLuint array]
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glDeleteVertexArraysAPPLE: [void, GLsizei n, const GLuint *arrays]
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glGenVertexArraysAPPLE: [void, GLsizei n, GLuint *arrays]
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glIsVertexArrayAPPLE: [GLboolean, GLuint array]
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APPLE_vertex_array_range:
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glFlushVertexArrayRangeAPPLE: [void, GLsizei length, GLvoid *pointer]
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glVertexArrayParameteriAPPLE: [void, GLenum pname, GLint param]
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glVertexArrayRangeAPPLE: [void, GLsizei length, GLvoid *pointer]
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APPLE_vertex_program_evaluators:
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glDisableVertexAttribAPPLE: [void, GLuint index, GLenum pname]
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glEnableVertexAttribAPPLE: [void, GLuint index, GLenum pname]
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glIsVertexAttribEnabledAPPLE: [GLboolean, GLuint index, GLenum pname]
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glMapVertexAttrib1dAPPLE: [void, GLuint index, GLuint size, GLdouble u1, GLdouble
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u2, GLint stride, GLint order, const GLdouble *points]
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glMapVertexAttrib1fAPPLE: [void, GLuint index, GLuint size, GLfloat u1, GLfloat
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u2, GLint stride, GLint order, const GLfloat *points]
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glMapVertexAttrib2dAPPLE: [void, GLuint index, GLuint size, GLdouble u1, GLdouble
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u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint
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vorder, const GLdouble *points]
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glMapVertexAttrib2fAPPLE: [void, GLuint index, GLuint size, GLfloat u1, GLfloat
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u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint
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vorder, const GLfloat *points]
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ARB_ES2_compatibility:
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glClearDepthf: [void, GLfloat d]
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glDepthRangef: [void, GLfloat n, GLfloat f]
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glGetShaderPrecisionFormat: [void, GLenum shadertype, GLenum precisiontype, GLint
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*range, GLint *precision]
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glReleaseShaderCompiler: [void]
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glShaderBinary: [void, GLsizei count, const GLuint *shaders, GLenum binaryformat,
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const GLvoid *binary, GLsizei length]
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ARB_base_instance:
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glDrawArraysInstancedBaseInstance: [void, GLenum mode, GLint first, GLsizei count,
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GLsizei instancecount, GLuint baseinstance]
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glDrawElementsInstancedBaseInstance: [void, GLenum mode, GLsizei count, GLenum type,
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const void *indices, GLsizei instancecount, GLuint baseinstance]
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glDrawElementsInstancedBaseVertexBaseInstance: [void, GLenum mode, GLsizei count,
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GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint
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baseinstance]
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ARB_blend_func_extended:
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glBindFragDataLocationIndexed: [void, GLuint program, GLuint colorNumber, GLuint
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index, const GLchar *name]
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glGetFragDataIndex: [GLint, GLuint program, const GLchar *name]
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ARB_cl_event:
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glCreateSyncFromCLeventARB: [GLsync, struct _cl_context *context, struct _cl_event
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*event, GLbitfield flags]
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ARB_clear_buffer_object:
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glClearBufferData: [void, GLenum target, GLenum internalformat, GLenum format, GLenum
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type, const void *data]
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glClearBufferSubData: [void, GLenum target, GLenum internalformat, GLintptr offset,
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GLsizeiptr size, GLenum format, GLenum type, const void *data]
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glClearNamedBufferDataEXT: [void, GLuint buffer, GLenum internalformat, GLenum format,
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GLenum type, const void *data]
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glClearNamedBufferSubDataEXT: [void, GLuint buffer, GLenum internalformat, GLenum
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format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data]
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ARB_color_buffer_float:
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glClampColorARB: [void, GLenum target, GLenum clamp]
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ARB_compute_shader:
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glDispatchCompute: [void, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z]
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glDispatchComputeIndirect: [void, GLintptr indirect]
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ARB_copy_buffer:
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glCopyBufferSubData: [void, GLenum readTarget, GLenum writeTarget, GLintptr readOffset,
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GLintptr writeOffset, GLsizeiptr size]
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ARB_copy_image:
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glCopyImageSubData: [void, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint
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srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel,
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GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei
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srcDepth]
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ARB_debug_output:
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glDebugMessageCallbackARB: [void, GLDEBUGPROCARB callback, const GLvoid *userParam]
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glDebugMessageControlARB: [void, GLenum source, GLenum type, GLenum severity, GLsizei
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count, const GLuint *ids, GLboolean enabled]
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glDebugMessageInsertARB: [void, GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar *buf]
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glGetDebugMessageLogARB: [GLuint, GLuint count, GLsizei bufsize, GLenum *sources,
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GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog]
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ARB_draw_buffers:
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glDrawBuffersARB: [void, GLsizei n, const GLenum *bufs]
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ARB_draw_buffers_blend:
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glBlendEquationSeparateiARB: [void, GLuint buf, GLenum modeRGB, GLenum modeAlpha]
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glBlendEquationiARB: [void, GLuint buf, GLenum mode]
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glBlendFuncSeparateiARB: [void, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum
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srcAlpha, GLenum dstAlpha]
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glBlendFunciARB: [void, GLuint buf, GLenum src, GLenum dst]
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ARB_draw_elements_base_vertex:
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glDrawElementsBaseVertex: [void, GLenum mode, GLsizei count, GLenum type, const
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GLvoid *indices, GLint basevertex]
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glDrawElementsInstancedBaseVertex: [void, GLenum mode, GLsizei count, GLenum type,
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const GLvoid *indices, GLsizei instancecount, GLint basevertex]
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glDrawRangeElementsBaseVertex: [void, GLenum mode, GLuint start, GLuint end, GLsizei
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count, GLenum type, const GLvoid *indices, GLint basevertex]
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glMultiDrawElementsBaseVertex: [void, GLenum mode, const GLsizei *count, GLenum
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type, GLvoid*const *indices, GLsizei drawcount, const GLint *basevertex]
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ARB_draw_indirect:
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glDrawArraysIndirect: [void, GLenum mode, const GLvoid *indirect]
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glDrawElementsIndirect: [void, GLenum mode, GLenum type, const GLvoid *indirect]
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ARB_draw_instanced:
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glDrawArraysInstancedARB: [void, GLenum mode, GLint first, GLsizei count, GLsizei
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primcount]
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glDrawElementsInstancedARB: [void, GLenum mode, GLsizei count, GLenum type, const
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GLvoid *indices, GLsizei primcount]
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ARB_framebuffer_no_attachments:
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glFramebufferParameteri: [void, GLenum target, GLenum pname, GLint param]
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glGetFramebufferParameteriv: [void, GLenum target, GLenum pname, GLint *params]
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glGetNamedFramebufferParameterivEXT: [void, GLuint framebuffer, GLenum pname, GLint
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*params]
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glNamedFramebufferParameteriEXT: [void, GLuint framebuffer, GLenum pname, GLint
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param]
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ARB_framebuffer_object:
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glBindFramebuffer: [void, GLenum target, GLuint framebuffer]
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glBindRenderbuffer: [void, GLenum target, GLuint renderbuffer]
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glBlitFramebuffer: [void, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint
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dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter]
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glCheckFramebufferStatus: [GLenum, GLenum target]
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glDeleteFramebuffers: [void, GLsizei n, const GLuint *framebuffers]
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glDeleteRenderbuffers: [void, GLsizei n, const GLuint *renderbuffers]
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glFramebufferRenderbuffer: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget,
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GLuint renderbuffer]
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glFramebufferTexture1D: [void, GLenum target, GLenum attachment, GLenum textarget,
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GLuint texture, GLint level]
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glFramebufferTexture2D: [void, GLenum target, GLenum attachment, GLenum textarget,
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GLuint texture, GLint level]
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glFramebufferTexture3D: [void, GLenum target, GLenum attachment, GLenum textarget,
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GLuint texture, GLint level, GLint zoffset]
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glFramebufferTextureLayer: [void, GLenum target, GLenum attachment, GLuint texture,
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GLint level, GLint layer]
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glGenFramebuffers: [void, GLsizei n, GLuint *framebuffers]
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glGenRenderbuffers: [void, GLsizei n, GLuint *renderbuffers]
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glGenerateMipmap: [void, GLenum target]
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glGetFramebufferAttachmentParameteriv: [void, GLenum target, GLenum attachment,
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GLenum pname, GLint *params]
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glGetRenderbufferParameteriv: [void, GLenum target, GLenum pname, GLint *params]
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glIsFramebuffer: [GLboolean, GLuint framebuffer]
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glIsRenderbuffer: [GLboolean, GLuint renderbuffer]
|
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glRenderbufferStorage: [void, GLenum target, GLenum internalformat, GLsizei width,
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GLsizei height]
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glRenderbufferStorageMultisample: [void, GLenum target, GLsizei samples, GLenum
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internalformat, GLsizei width, GLsizei height]
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ARB_geometry_shader4:
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glFramebufferTextureARB: [void, GLenum target, GLenum attachment, GLuint texture,
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GLint level]
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glFramebufferTextureFaceARB: [void, GLenum target, GLenum attachment, GLuint texture,
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GLint level, GLenum face]
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glFramebufferTextureLayerARB: [void, GLenum target, GLenum attachment, GLuint texture,
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GLint level, GLint layer]
|
||
|
glProgramParameteriARB: [void, GLuint program, GLenum pname, GLint value]
|
||
|
ARB_get_program_binary:
|
||
|
glGetProgramBinary: [void, GLuint program, GLsizei bufSize, GLsizei *length, GLenum
|
||
|
*binaryFormat, GLvoid *binary]
|
||
|
glProgramBinary: [void, GLuint program, GLenum binaryFormat, const GLvoid *binary,
|
||
|
GLsizei length]
|
||
|
glProgramParameteri: [void, GLuint program, GLenum pname, GLint value]
|
||
|
ARB_gpu_shader_fp64:
|
||
|
glGetUniformdv: [void, GLuint program, GLint location, GLdouble *params]
|
||
|
glUniform1d: [void, GLint location, GLdouble x]
|
||
|
glUniform1dv: [void, GLint location, GLsizei count, const GLdouble *value]
|
||
|
glUniform2d: [void, GLint location, GLdouble x, GLdouble y]
|
||
|
glUniform2dv: [void, GLint location, GLsizei count, const GLdouble *value]
|
||
|
glUniform3d: [void, GLint location, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glUniform3dv: [void, GLint location, GLsizei count, const GLdouble *value]
|
||
|
glUniform4d: [void, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble
|
||
|
w]
|
||
|
glUniform4dv: [void, GLint location, GLsizei count, const GLdouble *value]
|
||
|
glUniformMatrix2dv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||
|
GLdouble *value]
|
||
|
glUniformMatrix2x3dv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLdouble *value]
|
||
|
glUniformMatrix2x4dv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLdouble *value]
|
||
|
glUniformMatrix3dv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||
|
GLdouble *value]
|
||
|
glUniformMatrix3x2dv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLdouble *value]
|
||
|
glUniformMatrix3x4dv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLdouble *value]
|
||
|
glUniformMatrix4dv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||
|
GLdouble *value]
|
||
|
glUniformMatrix4x2dv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLdouble *value]
|
||
|
glUniformMatrix4x3dv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLdouble *value]
|
||
|
ARB_instanced_arrays:
|
||
|
glVertexAttribDivisorARB: [void, GLuint index, GLuint divisor]
|
||
|
ARB_internalformat_query:
|
||
|
glGetInternalformativ: [void, GLenum target, GLenum internalformat, GLenum pname,
|
||
|
GLsizei bufSize, GLint *params]
|
||
|
ARB_internalformat_query2:
|
||
|
glGetInternalformati64v: [void, GLenum target, GLenum internalformat, GLenum pname,
|
||
|
GLsizei bufSize, GLint64 *params]
|
||
|
ARB_invalidate_subdata:
|
||
|
glInvalidateBufferData: [void, GLuint buffer]
|
||
|
glInvalidateBufferSubData: [void, GLuint buffer, GLintptr offset, GLsizeiptr length]
|
||
|
glInvalidateFramebuffer: [void, GLenum target, GLsizei numAttachments, const GLenum
|
||
|
*attachments]
|
||
|
glInvalidateSubFramebuffer: [void, GLenum target, GLsizei numAttachments, const
|
||
|
GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height]
|
||
|
glInvalidateTexImage: [void, GLuint texture, GLint level]
|
||
|
glInvalidateTexSubImage: [void, GLuint texture, GLint level, GLint xoffset, GLint
|
||
|
yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth]
|
||
|
ARB_map_buffer_range:
|
||
|
glFlushMappedBufferRange: [void, GLenum target, GLintptr offset, GLsizeiptr length]
|
||
|
glMapBufferRange: [GLvoid *, GLenum target, GLintptr offset, GLsizeiptr length,
|
||
|
GLbitfield access]
|
||
|
ARB_matrix_palette:
|
||
|
glCurrentPaletteMatrixARB: [void, GLint index]
|
||
|
glMatrixIndexPointerARB: [void, GLint size, GLenum type, GLsizei stride, const GLvoid
|
||
|
*pointer]
|
||
|
glMatrixIndexubvARB: [void, GLint size, const GLubyte *indices]
|
||
|
glMatrixIndexuivARB: [void, GLint size, const GLuint *indices]
|
||
|
glMatrixIndexusvARB: [void, GLint size, const GLushort *indices]
|
||
|
ARB_multi_draw_indirect:
|
||
|
glMultiDrawArraysIndirect: [void, GLenum mode, const void *indirect, GLsizei drawcount,
|
||
|
GLsizei stride]
|
||
|
glMultiDrawElementsIndirect: [void, GLenum mode, GLenum type, const void *indirect,
|
||
|
GLsizei drawcount, GLsizei stride]
|
||
|
ARB_multisample:
|
||
|
glSampleCoverageARB: [void, GLfloat value, GLboolean invert]
|
||
|
ARB_multitexture:
|
||
|
glActiveTextureARB: [void, GLenum texture]
|
||
|
glClientActiveTextureARB: [void, GLenum texture]
|
||
|
glMultiTexCoord1dARB: [void, GLenum target, GLdouble s]
|
||
|
glMultiTexCoord1dvARB: [void, GLenum target, const GLdouble *v]
|
||
|
glMultiTexCoord1fARB: [void, GLenum target, GLfloat s]
|
||
|
glMultiTexCoord1fvARB: [void, GLenum target, const GLfloat *v]
|
||
|
glMultiTexCoord1iARB: [void, GLenum target, GLint s]
|
||
|
glMultiTexCoord1ivARB: [void, GLenum target, const GLint *v]
|
||
|
glMultiTexCoord1sARB: [void, GLenum target, GLshort s]
|
||
|
glMultiTexCoord1svARB: [void, GLenum target, const GLshort *v]
|
||
|
glMultiTexCoord2dARB: [void, GLenum target, GLdouble s, GLdouble t]
|
||
|
glMultiTexCoord2dvARB: [void, GLenum target, const GLdouble *v]
|
||
|
glMultiTexCoord2fARB: [void, GLenum target, GLfloat s, GLfloat t]
|
||
|
glMultiTexCoord2fvARB: [void, GLenum target, const GLfloat *v]
|
||
|
glMultiTexCoord2iARB: [void, GLenum target, GLint s, GLint t]
|
||
|
glMultiTexCoord2ivARB: [void, GLenum target, const GLint *v]
|
||
|
glMultiTexCoord2sARB: [void, GLenum target, GLshort s, GLshort t]
|
||
|
glMultiTexCoord2svARB: [void, GLenum target, const GLshort *v]
|
||
|
glMultiTexCoord3dARB: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r]
|
||
|
glMultiTexCoord3dvARB: [void, GLenum target, const GLdouble *v]
|
||
|
glMultiTexCoord3fARB: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r]
|
||
|
glMultiTexCoord3fvARB: [void, GLenum target, const GLfloat *v]
|
||
|
glMultiTexCoord3iARB: [void, GLenum target, GLint s, GLint t, GLint r]
|
||
|
glMultiTexCoord3ivARB: [void, GLenum target, const GLint *v]
|
||
|
glMultiTexCoord3sARB: [void, GLenum target, GLshort s, GLshort t, GLshort r]
|
||
|
glMultiTexCoord3svARB: [void, GLenum target, const GLshort *v]
|
||
|
glMultiTexCoord4dARB: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r,
|
||
|
GLdouble q]
|
||
|
glMultiTexCoord4dvARB: [void, GLenum target, const GLdouble *v]
|
||
|
glMultiTexCoord4fARB: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat
|
||
|
q]
|
||
|
glMultiTexCoord4fvARB: [void, GLenum target, const GLfloat *v]
|
||
|
glMultiTexCoord4iARB: [void, GLenum target, GLint s, GLint t, GLint r, GLint q]
|
||
|
glMultiTexCoord4ivARB: [void, GLenum target, const GLint *v]
|
||
|
glMultiTexCoord4sARB: [void, GLenum target, GLshort s, GLshort t, GLshort r, GLshort
|
||
|
q]
|
||
|
glMultiTexCoord4svARB: [void, GLenum target, const GLshort *v]
|
||
|
ARB_occlusion_query:
|
||
|
glBeginQueryARB: [void, GLenum target, GLuint id]
|
||
|
glDeleteQueriesARB: [void, GLsizei n, const GLuint *ids]
|
||
|
glEndQueryARB: [void, GLenum target]
|
||
|
glGenQueriesARB: [void, GLsizei n, GLuint *ids]
|
||
|
glGetQueryObjectivARB: [void, GLuint id, GLenum pname, GLint *params]
|
||
|
glGetQueryObjectuivARB: [void, GLuint id, GLenum pname, GLuint *params]
|
||
|
glGetQueryivARB: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glIsQueryARB: [GLboolean, GLuint id]
|
||
|
ARB_point_parameters:
|
||
|
glPointParameterfARB: [void, GLenum pname, GLfloat param]
|
||
|
glPointParameterfvARB: [void, GLenum pname, const GLfloat *params]
|
||
|
ARB_program_interface_query:
|
||
|
glGetProgramInterfaceiv: [void, GLuint program, GLenum programInterface, GLenum
|
||
|
pname, GLint *params]
|
||
|
glGetProgramResourceIndex: [GLuint, GLuint program, GLenum programInterface, const
|
||
|
GLchar *name]
|
||
|
glGetProgramResourceLocation: [GLint, GLuint program, GLenum programInterface, const
|
||
|
GLchar *name]
|
||
|
glGetProgramResourceLocationIndex: [GLint, GLuint program, GLenum programInterface,
|
||
|
const GLchar *name]
|
||
|
glGetProgramResourceName: [void, GLuint program, GLenum programInterface, GLuint
|
||
|
index, GLsizei bufSize, GLsizei *length, GLchar *name]
|
||
|
glGetProgramResourceiv: [void, GLuint program, GLenum programInterface, GLuint index,
|
||
|
GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint
|
||
|
*params]
|
||
|
ARB_provoking_vertex:
|
||
|
glProvokingVertex: [void, GLenum mode]
|
||
|
ARB_robustness:
|
||
|
glGetGraphicsResetStatusARB: [GLenum]
|
||
|
glGetnColorTableARB: [void, GLenum target, GLenum format, GLenum type, GLsizei bufSize,
|
||
|
GLvoid *table]
|
||
|
glGetnCompressedTexImageARB: [void, GLenum target, GLint lod, GLsizei bufSize, GLvoid
|
||
|
*img]
|
||
|
glGetnConvolutionFilterARB: [void, GLenum target, GLenum format, GLenum type, GLsizei
|
||
|
bufSize, GLvoid *image]
|
||
|
glGetnHistogramARB: [void, GLenum target, GLboolean reset, GLenum format, GLenum
|
||
|
type, GLsizei bufSize, GLvoid *values]
|
||
|
glGetnMapdvARB: [void, GLenum target, GLenum query, GLsizei bufSize, GLdouble *v]
|
||
|
glGetnMapfvARB: [void, GLenum target, GLenum query, GLsizei bufSize, GLfloat *v]
|
||
|
glGetnMapivARB: [void, GLenum target, GLenum query, GLsizei bufSize, GLint *v]
|
||
|
glGetnMinmaxARB: [void, GLenum target, GLboolean reset, GLenum format, GLenum type,
|
||
|
GLsizei bufSize, GLvoid *values]
|
||
|
glGetnPixelMapfvARB: [void, GLenum map, GLsizei bufSize, GLfloat *values]
|
||
|
glGetnPixelMapuivARB: [void, GLenum map, GLsizei bufSize, GLuint *values]
|
||
|
glGetnPixelMapusvARB: [void, GLenum map, GLsizei bufSize, GLushort *values]
|
||
|
glGetnPolygonStippleARB: [void, GLsizei bufSize, GLubyte *pattern]
|
||
|
glGetnSeparableFilterARB: [void, GLenum target, GLenum format, GLenum type, GLsizei
|
||
|
rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span]
|
||
|
glGetnTexImageARB: [void, GLenum target, GLint level, GLenum format, GLenum type,
|
||
|
GLsizei bufSize, GLvoid *img]
|
||
|
glGetnUniformdvARB: [void, GLuint program, GLint location, GLsizei bufSize, GLdouble
|
||
|
*params]
|
||
|
glGetnUniformfvARB: [void, GLuint program, GLint location, GLsizei bufSize, GLfloat
|
||
|
*params]
|
||
|
glGetnUniformivARB: [void, GLuint program, GLint location, GLsizei bufSize, GLint
|
||
|
*params]
|
||
|
glGetnUniformuivARB: [void, GLuint program, GLint location, GLsizei bufSize, GLuint
|
||
|
*params]
|
||
|
glReadnPixelsARB: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum
|
||
|
format, GLenum type, GLsizei bufSize, GLvoid *data]
|
||
|
ARB_sample_shading:
|
||
|
glMinSampleShadingARB: [void, GLfloat value]
|
||
|
ARB_sampler_objects:
|
||
|
glBindSampler: [void, GLuint unit, GLuint sampler]
|
||
|
glDeleteSamplers: [void, GLsizei count, const GLuint *samplers]
|
||
|
glGenSamplers: [void, GLsizei count, GLuint *samplers]
|
||
|
glGetSamplerParameterIiv: [void, GLuint sampler, GLenum pname, GLint *params]
|
||
|
glGetSamplerParameterIuiv: [void, GLuint sampler, GLenum pname, GLuint *params]
|
||
|
glGetSamplerParameterfv: [void, GLuint sampler, GLenum pname, GLfloat *params]
|
||
|
glGetSamplerParameteriv: [void, GLuint sampler, GLenum pname, GLint *params]
|
||
|
glIsSampler: [GLboolean, GLuint sampler]
|
||
|
glSamplerParameterIiv: [void, GLuint sampler, GLenum pname, const GLint *param]
|
||
|
glSamplerParameterIuiv: [void, GLuint sampler, GLenum pname, const GLuint *param]
|
||
|
glSamplerParameterf: [void, GLuint sampler, GLenum pname, GLfloat param]
|
||
|
glSamplerParameterfv: [void, GLuint sampler, GLenum pname, const GLfloat *param]
|
||
|
glSamplerParameteri: [void, GLuint sampler, GLenum pname, GLint param]
|
||
|
glSamplerParameteriv: [void, GLuint sampler, GLenum pname, const GLint *param]
|
||
|
ARB_separate_shader_objects:
|
||
|
glActiveShaderProgram: [void, GLuint pipeline, GLuint program]
|
||
|
glBindProgramPipeline: [void, GLuint pipeline]
|
||
|
glCreateShaderProgramv: [GLuint, GLenum type, GLsizei count, GLchar*const *strings]
|
||
|
glDeleteProgramPipelines: [void, GLsizei n, const GLuint *pipelines]
|
||
|
glGenProgramPipelines: [void, GLsizei n, GLuint *pipelines]
|
||
|
glGetProgramPipelineInfoLog: [void, GLuint pipeline, GLsizei bufSize, GLsizei *length,
|
||
|
GLchar *infoLog]
|
||
|
glGetProgramPipelineiv: [void, GLuint pipeline, GLenum pname, GLint *params]
|
||
|
glIsProgramPipeline: [GLboolean, GLuint pipeline]
|
||
|
glProgramUniform1d: [void, GLuint program, GLint location, GLdouble v0]
|
||
|
glProgramUniform1dv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLdouble *value]
|
||
|
glProgramUniform1f: [void, GLuint program, GLint location, GLfloat v0]
|
||
|
glProgramUniform1fv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLfloat *value]
|
||
|
glProgramUniform1i: [void, GLuint program, GLint location, GLint v0]
|
||
|
glProgramUniform1iv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint *value]
|
||
|
glProgramUniform1ui: [void, GLuint program, GLint location, GLuint v0]
|
||
|
glProgramUniform1uiv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLuint *value]
|
||
|
glProgramUniform2d: [void, GLuint program, GLint location, GLdouble v0, GLdouble
|
||
|
v1]
|
||
|
glProgramUniform2dv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLdouble *value]
|
||
|
glProgramUniform2f: [void, GLuint program, GLint location, GLfloat v0, GLfloat v1]
|
||
|
glProgramUniform2fv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLfloat *value]
|
||
|
glProgramUniform2i: [void, GLuint program, GLint location, GLint v0, GLint v1]
|
||
|
glProgramUniform2iv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint *value]
|
||
|
glProgramUniform2ui: [void, GLuint program, GLint location, GLuint v0, GLuint v1]
|
||
|
glProgramUniform2uiv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLuint *value]
|
||
|
glProgramUniform3d: [void, GLuint program, GLint location, GLdouble v0, GLdouble
|
||
|
v1, GLdouble v2]
|
||
|
glProgramUniform3dv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLdouble *value]
|
||
|
glProgramUniform3f: [void, GLuint program, GLint location, GLfloat v0, GLfloat v1,
|
||
|
GLfloat v2]
|
||
|
glProgramUniform3fv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLfloat *value]
|
||
|
glProgramUniform3i: [void, GLuint program, GLint location, GLint v0, GLint v1, GLint
|
||
|
v2]
|
||
|
glProgramUniform3iv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint *value]
|
||
|
glProgramUniform3ui: [void, GLuint program, GLint location, GLuint v0, GLuint v1,
|
||
|
GLuint v2]
|
||
|
glProgramUniform3uiv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLuint *value]
|
||
|
glProgramUniform4d: [void, GLuint program, GLint location, GLdouble v0, GLdouble
|
||
|
v1, GLdouble v2, GLdouble v3]
|
||
|
glProgramUniform4dv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLdouble *value]
|
||
|
glProgramUniform4f: [void, GLuint program, GLint location, GLfloat v0, GLfloat v1,
|
||
|
GLfloat v2, GLfloat v3]
|
||
|
glProgramUniform4fv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLfloat *value]
|
||
|
glProgramUniform4i: [void, GLuint program, GLint location, GLint v0, GLint v1, GLint
|
||
|
v2, GLint v3]
|
||
|
glProgramUniform4iv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint *value]
|
||
|
glProgramUniform4ui: [void, GLuint program, GLint location, GLuint v0, GLuint v1,
|
||
|
GLuint v2, GLuint v3]
|
||
|
glProgramUniform4uiv: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLuint *value]
|
||
|
glProgramUniformMatrix2dv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix2fv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix2x3dv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix2x3fv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix2x4dv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix2x4fv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix3dv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix3fv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix3x2dv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix3x2fv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix3x4dv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix3x4fv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix4dv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix4fv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix4x2dv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix4x2fv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix4x3dv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix4x3fv: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glUseProgramStages: [void, GLuint pipeline, GLbitfield stages, GLuint program]
|
||
|
glValidateProgramPipeline: [void, GLuint pipeline]
|
||
|
ARB_shader_atomic_counters:
|
||
|
glGetActiveAtomicCounterBufferiv: [void, GLuint program, GLuint bufferIndex, GLenum
|
||
|
pname, GLint *params]
|
||
|
ARB_shader_image_load_store:
|
||
|
glBindImageTexture: [void, GLuint unit, GLuint texture, GLint level, GLboolean layered,
|
||
|
GLint layer, GLenum access, GLenum format]
|
||
|
glMemoryBarrier: [void, GLbitfield barriers]
|
||
|
ARB_shader_objects:
|
||
|
glAttachObjectARB: [void, GLhandleARB containerObj, GLhandleARB obj]
|
||
|
glCompileShaderARB: [void, GLhandleARB shaderObj]
|
||
|
glCreateProgramObjectARB: [GLhandleARB]
|
||
|
glCreateShaderObjectARB: [GLhandleARB, GLenum shaderType]
|
||
|
glDeleteObjectARB: [void, GLhandleARB obj]
|
||
|
glDetachObjectARB: [void, GLhandleARB containerObj, GLhandleARB attachedObj]
|
||
|
glGetActiveUniformARB: [void, GLhandleARB programObj, GLuint index, GLsizei maxLength,
|
||
|
GLsizei *length, GLint *size, GLenum *type, GLcharARB *name]
|
||
|
glGetAttachedObjectsARB: [void, GLhandleARB containerObj, GLsizei maxCount, GLsizei
|
||
|
*count, GLhandleARB *obj]
|
||
|
glGetHandleARB: [GLhandleARB, GLenum pname]
|
||
|
glGetInfoLogARB: [void, GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB
|
||
|
*infoLog]
|
||
|
glGetObjectParameterfvARB: [void, GLhandleARB obj, GLenum pname, GLfloat *params]
|
||
|
glGetObjectParameterivARB: [void, GLhandleARB obj, GLenum pname, GLint *params]
|
||
|
glGetShaderSourceARB: [void, GLhandleARB obj, GLsizei maxLength, GLsizei *length,
|
||
|
GLcharARB *source]
|
||
|
glGetUniformLocationARB: [GLint, GLhandleARB programObj, const GLcharARB *name]
|
||
|
glGetUniformfvARB: [void, GLhandleARB programObj, GLint location, GLfloat *params]
|
||
|
glGetUniformivARB: [void, GLhandleARB programObj, GLint location, GLint *params]
|
||
|
glLinkProgramARB: [void, GLhandleARB programObj]
|
||
|
glShaderSourceARB: [void, GLhandleARB shaderObj, GLsizei count, const GLcharARB
|
||
|
*string, const GLint *length]
|
||
|
glUniform1fARB: [void, GLint location, GLfloat v0]
|
||
|
glUniform1fvARB: [void, GLint location, GLsizei count, const GLfloat *value]
|
||
|
glUniform1iARB: [void, GLint location, GLint v0]
|
||
|
glUniform1ivARB: [void, GLint location, GLsizei count, const GLint *value]
|
||
|
glUniform2fARB: [void, GLint location, GLfloat v0, GLfloat v1]
|
||
|
glUniform2fvARB: [void, GLint location, GLsizei count, const GLfloat *value]
|
||
|
glUniform2iARB: [void, GLint location, GLint v0, GLint v1]
|
||
|
glUniform2ivARB: [void, GLint location, GLsizei count, const GLint *value]
|
||
|
glUniform3fARB: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2]
|
||
|
glUniform3fvARB: [void, GLint location, GLsizei count, const GLfloat *value]
|
||
|
glUniform3iARB: [void, GLint location, GLint v0, GLint v1, GLint v2]
|
||
|
glUniform3ivARB: [void, GLint location, GLsizei count, const GLint *value]
|
||
|
glUniform4fARB: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat
|
||
|
v3]
|
||
|
glUniform4fvARB: [void, GLint location, GLsizei count, const GLfloat *value]
|
||
|
glUniform4iARB: [void, GLint location, GLint v0, GLint v1, GLint v2, GLint v3]
|
||
|
glUniform4ivARB: [void, GLint location, GLsizei count, const GLint *value]
|
||
|
glUniformMatrix2fvARB: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLfloat *value]
|
||
|
glUniformMatrix3fvARB: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLfloat *value]
|
||
|
glUniformMatrix4fvARB: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLfloat *value]
|
||
|
glUseProgramObjectARB: [void, GLhandleARB programObj]
|
||
|
glValidateProgramARB: [void, GLhandleARB programObj]
|
||
|
ARB_shader_storage_buffer_object:
|
||
|
glShaderStorageBlockBinding: [void, GLuint program, GLuint storageBlockIndex, GLuint
|
||
|
storageBlockBinding]
|
||
|
ARB_shader_subroutine:
|
||
|
glGetActiveSubroutineName: [void, GLuint program, GLenum shadertype, GLuint index,
|
||
|
GLsizei bufsize, GLsizei *length, GLchar *name]
|
||
|
glGetActiveSubroutineUniformName: [void, GLuint program, GLenum shadertype, GLuint
|
||
|
index, GLsizei bufsize, GLsizei *length, GLchar *name]
|
||
|
glGetActiveSubroutineUniformiv: [void, GLuint program, GLenum shadertype, GLuint
|
||
|
index, GLenum pname, GLint *values]
|
||
|
glGetProgramStageiv: [void, GLuint program, GLenum shadertype, GLenum pname, GLint
|
||
|
*values]
|
||
|
glGetSubroutineIndex: [GLuint, GLuint program, GLenum shadertype, const GLchar *name]
|
||
|
glGetSubroutineUniformLocation: [GLint, GLuint program, GLenum shadertype, const
|
||
|
GLchar *name]
|
||
|
glGetUniformSubroutineuiv: [void, GLenum shadertype, GLint location, GLuint *params]
|
||
|
glUniformSubroutinesuiv: [void, GLenum shadertype, GLsizei count, const GLuint *indices]
|
||
|
ARB_shading_language_include:
|
||
|
glCompileShaderIncludeARB: [void, GLuint shader, GLsizei count, const GLchar *path,
|
||
|
const GLint *length]
|
||
|
glDeleteNamedStringARB: [void, GLint namelen, const GLchar *name]
|
||
|
glGetNamedStringARB: [void, GLint namelen, const GLchar *name, GLsizei bufSize,
|
||
|
GLint *stringlen, GLchar *string]
|
||
|
glGetNamedStringivARB: [void, GLint namelen, const GLchar *name, GLenum pname, GLint
|
||
|
*params]
|
||
|
glIsNamedStringARB: [GLboolean, GLint namelen, const GLchar *name]
|
||
|
glNamedStringARB: [void, GLenum type, GLint namelen, const GLchar *name, GLint stringlen,
|
||
|
const GLchar *string]
|
||
|
ARB_sync:
|
||
|
glClientWaitSync: [GLenum, GLsync sync, GLbitfield flags, GLuint64 timeout]
|
||
|
glDeleteSync: [void, GLsync sync]
|
||
|
glFenceSync: [GLsync, GLenum condition, GLbitfield flags]
|
||
|
glGetInteger64v: [void, GLenum pname, GLint64 *params]
|
||
|
glGetSynciv: [void, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
|
||
|
GLint *values]
|
||
|
glIsSync: [GLboolean, GLsync sync]
|
||
|
glWaitSync: [void, GLsync sync, GLbitfield flags, GLuint64 timeout]
|
||
|
ARB_tessellation_shader:
|
||
|
glPatchParameterfv: [void, GLenum pname, const GLfloat *values]
|
||
|
glPatchParameteri: [void, GLenum pname, GLint value]
|
||
|
ARB_texture_buffer_object:
|
||
|
glTexBufferARB: [void, GLenum target, GLenum internalformat, GLuint buffer]
|
||
|
ARB_texture_buffer_range:
|
||
|
glTexBufferRange: [void, GLenum target, GLenum internalformat, GLuint buffer, GLintptr
|
||
|
offset, GLsizeiptr size]
|
||
|
glTextureBufferRangeEXT: [void, GLuint texture, GLenum target, GLenum internalformat,
|
||
|
GLuint buffer, GLintptr offset, GLsizeiptr size]
|
||
|
ARB_texture_compression:
|
||
|
glCompressedTexImage1DARB: [void, GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data]
|
||
|
glCompressedTexImage2DARB: [void, GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data]
|
||
|
glCompressedTexImage3DARB: [void, GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
|
||
|
const GLvoid *data]
|
||
|
glCompressedTexSubImage1DARB: [void, GLenum target, GLint level, GLint xoffset,
|
||
|
GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data]
|
||
|
glCompressedTexSubImage2DARB: [void, GLenum target, GLint level, GLint xoffset,
|
||
|
GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
|
||
|
const GLvoid *data]
|
||
|
glCompressedTexSubImage3DARB: [void, GLenum target, GLint level, GLint xoffset,
|
||
|
GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
|
||
|
format, GLsizei imageSize, const GLvoid *data]
|
||
|
glGetCompressedTexImageARB: [void, GLenum target, GLint level, GLvoid *img]
|
||
|
ARB_texture_multisample:
|
||
|
glGetMultisamplefv: [void, GLenum pname, GLuint index, GLfloat *val]
|
||
|
glSampleMaski: [void, GLuint index, GLbitfield mask]
|
||
|
glTexImage2DMultisample: [void, GLenum target, GLsizei samples, GLint internalformat,
|
||
|
GLsizei width, GLsizei height, GLboolean fixedsamplelocations]
|
||
|
glTexImage3DMultisample: [void, GLenum target, GLsizei samples, GLint internalformat,
|
||
|
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations]
|
||
|
ARB_texture_storage:
|
||
|
glTexStorage1D: [void, GLenum target, GLsizei levels, GLenum internalformat, GLsizei
|
||
|
width]
|
||
|
glTexStorage2D: [void, GLenum target, GLsizei levels, GLenum internalformat, GLsizei
|
||
|
width, GLsizei height]
|
||
|
glTexStorage3D: [void, GLenum target, GLsizei levels, GLenum internalformat, GLsizei
|
||
|
width, GLsizei height, GLsizei depth]
|
||
|
glTextureStorage1DEXT: [void, GLuint texture, GLenum target, GLsizei levels, GLenum
|
||
|
internalformat, GLsizei width]
|
||
|
glTextureStorage2DEXT: [void, GLuint texture, GLenum target, GLsizei levels, GLenum
|
||
|
internalformat, GLsizei width, GLsizei height]
|
||
|
glTextureStorage3DEXT: [void, GLuint texture, GLenum target, GLsizei levels, GLenum
|
||
|
internalformat, GLsizei width, GLsizei height, GLsizei depth]
|
||
|
ARB_texture_storage_multisample:
|
||
|
glTexStorage2DMultisample: [void, GLenum target, GLsizei samples, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height, GLboolean fixedsamplelocations]
|
||
|
glTexStorage3DMultisample: [void, GLenum target, GLsizei samples, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations]
|
||
|
glTextureStorage2DMultisampleEXT: [void, GLuint texture, GLenum target, GLsizei
|
||
|
samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations]
|
||
|
glTextureStorage3DMultisampleEXT: [void, GLuint texture, GLenum target, GLsizei
|
||
|
samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
|
||
|
GLboolean fixedsamplelocations]
|
||
|
ARB_texture_view:
|
||
|
glTextureView: [void, GLuint texture, GLenum target, GLuint origtexture, GLenum
|
||
|
internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers]
|
||
|
ARB_timer_query:
|
||
|
glGetQueryObjecti64v: [void, GLuint id, GLenum pname, GLint64 *params]
|
||
|
glGetQueryObjectui64v: [void, GLuint id, GLenum pname, GLuint64 *params]
|
||
|
glQueryCounter: [void, GLuint id, GLenum target]
|
||
|
ARB_transform_feedback2:
|
||
|
glBindTransformFeedback: [void, GLenum target, GLuint id]
|
||
|
glDeleteTransformFeedbacks: [void, GLsizei n, const GLuint *ids]
|
||
|
glDrawTransformFeedback: [void, GLenum mode, GLuint id]
|
||
|
glGenTransformFeedbacks: [void, GLsizei n, GLuint *ids]
|
||
|
glIsTransformFeedback: [GLboolean, GLuint id]
|
||
|
glPauseTransformFeedback: [void]
|
||
|
glResumeTransformFeedback: [void]
|
||
|
ARB_transform_feedback3:
|
||
|
glBeginQueryIndexed: [void, GLenum target, GLuint index, GLuint id]
|
||
|
glDrawTransformFeedbackStream: [void, GLenum mode, GLuint id, GLuint stream]
|
||
|
glEndQueryIndexed: [void, GLenum target, GLuint index]
|
||
|
glGetQueryIndexediv: [void, GLenum target, GLuint index, GLenum pname, GLint *params]
|
||
|
ARB_transform_feedback_instanced:
|
||
|
glDrawTransformFeedbackInstanced: [void, GLenum mode, GLuint id, GLsizei instancecount]
|
||
|
glDrawTransformFeedbackStreamInstanced: [void, GLenum mode, GLuint id, GLuint stream,
|
||
|
GLsizei instancecount]
|
||
|
ARB_transpose_matrix:
|
||
|
glLoadTransposeMatrixdARB: [void, const GLdouble *m]
|
||
|
glLoadTransposeMatrixfARB: [void, const GLfloat *m]
|
||
|
glMultTransposeMatrixdARB: [void, const GLdouble *m]
|
||
|
glMultTransposeMatrixfARB: [void, const GLfloat *m]
|
||
|
ARB_uniform_buffer_object:
|
||
|
glGetActiveUniformBlockName: [void, GLuint program, GLuint uniformBlockIndex, GLsizei
|
||
|
bufSize, GLsizei *length, GLchar *uniformBlockName]
|
||
|
glGetActiveUniformBlockiv: [void, GLuint program, GLuint uniformBlockIndex, GLenum
|
||
|
pname, GLint *params]
|
||
|
glGetActiveUniformName: [void, GLuint program, GLuint uniformIndex, GLsizei bufSize,
|
||
|
GLsizei *length, GLchar *uniformName]
|
||
|
glGetActiveUniformsiv: [void, GLuint program, GLsizei uniformCount, const GLuint
|
||
|
*uniformIndices, GLenum pname, GLint *params]
|
||
|
glGetUniformBlockIndex: [GLuint, GLuint program, const GLchar *uniformBlockName]
|
||
|
glGetUniformIndices: [void, GLuint program, GLsizei uniformCount, GLchar*const *uniformNames,
|
||
|
GLuint *uniformIndices]
|
||
|
glUniformBlockBinding: [void, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding]
|
||
|
ARB_vertex_array_object:
|
||
|
glBindVertexArray: [void, GLuint array]
|
||
|
glDeleteVertexArrays: [void, GLsizei n, const GLuint *arrays]
|
||
|
glGenVertexArrays: [void, GLsizei n, GLuint *arrays]
|
||
|
glIsVertexArray: [GLboolean, GLuint array]
|
||
|
ARB_vertex_attrib_64bit:
|
||
|
glGetVertexAttribLdv: [void, GLuint index, GLenum pname, GLdouble *params]
|
||
|
glVertexAttribL1d: [void, GLuint index, GLdouble x]
|
||
|
glVertexAttribL1dv: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttribL2d: [void, GLuint index, GLdouble x, GLdouble y]
|
||
|
glVertexAttribL2dv: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttribL3d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glVertexAttribL3dv: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttribL4d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
|
||
|
w]
|
||
|
glVertexAttribL4dv: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttribLPointer: [void, GLuint index, GLint size, GLenum type, GLsizei stride,
|
||
|
const GLvoid *pointer]
|
||
|
ARB_vertex_attrib_binding:
|
||
|
glBindVertexBuffer: [void, GLuint bindingindex, GLuint buffer, GLintptr offset,
|
||
|
GLsizei stride]
|
||
|
glVertexArrayBindVertexBufferEXT: [void, GLuint vaobj, GLuint bindingindex, GLuint
|
||
|
buffer, GLintptr offset, GLsizei stride]
|
||
|
glVertexArrayVertexAttribBindingEXT: [void, GLuint vaobj, GLuint attribindex, GLuint
|
||
|
bindingindex]
|
||
|
glVertexArrayVertexAttribFormatEXT: [void, GLuint vaobj, GLuint attribindex, GLint
|
||
|
size, GLenum type, GLboolean normalized, GLuint relativeoffset]
|
||
|
glVertexArrayVertexAttribIFormatEXT: [void, GLuint vaobj, GLuint attribindex, GLint
|
||
|
size, GLenum type, GLuint relativeoffset]
|
||
|
glVertexArrayVertexAttribLFormatEXT: [void, GLuint vaobj, GLuint attribindex, GLint
|
||
|
size, GLenum type, GLuint relativeoffset]
|
||
|
glVertexArrayVertexBindingDivisorEXT: [void, GLuint vaobj, GLuint bindingindex,
|
||
|
GLuint divisor]
|
||
|
glVertexAttribBinding: [void, GLuint attribindex, GLuint bindingindex]
|
||
|
glVertexAttribFormat: [void, GLuint attribindex, GLint size, GLenum type, GLboolean
|
||
|
normalized, GLuint relativeoffset]
|
||
|
glVertexAttribIFormat: [void, GLuint attribindex, GLint size, GLenum type, GLuint
|
||
|
relativeoffset]
|
||
|
glVertexAttribLFormat: [void, GLuint attribindex, GLint size, GLenum type, GLuint
|
||
|
relativeoffset]
|
||
|
glVertexBindingDivisor: [void, GLuint bindingindex, GLuint divisor]
|
||
|
ARB_vertex_blend:
|
||
|
glVertexBlendARB: [void, GLint count]
|
||
|
glWeightPointerARB: [void, GLint size, GLenum type, GLsizei stride, const GLvoid
|
||
|
*pointer]
|
||
|
glWeightbvARB: [void, GLint size, const GLbyte *weights]
|
||
|
glWeightdvARB: [void, GLint size, const GLdouble *weights]
|
||
|
glWeightfvARB: [void, GLint size, const GLfloat *weights]
|
||
|
glWeightivARB: [void, GLint size, const GLint *weights]
|
||
|
glWeightsvARB: [void, GLint size, const GLshort *weights]
|
||
|
glWeightubvARB: [void, GLint size, const GLubyte *weights]
|
||
|
glWeightuivARB: [void, GLint size, const GLuint *weights]
|
||
|
glWeightusvARB: [void, GLint size, const GLushort *weights]
|
||
|
ARB_vertex_buffer_object:
|
||
|
glBindBufferARB: [void, GLenum target, GLuint buffer]
|
||
|
glBufferDataARB: [void, GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum
|
||
|
usage]
|
||
|
glBufferSubDataARB: [void, GLenum target, GLintptrARB offset, GLsizeiptrARB size,
|
||
|
const GLvoid *data]
|
||
|
glDeleteBuffersARB: [void, GLsizei n, const GLuint *buffers]
|
||
|
glGenBuffersARB: [void, GLsizei n, GLuint *buffers]
|
||
|
glGetBufferParameterivARB: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetBufferPointervARB: [void, GLenum target, GLenum pname, GLvoid *params]
|
||
|
glGetBufferSubDataARB: [void, GLenum target, GLintptrARB offset, GLsizeiptrARB size,
|
||
|
GLvoid *data]
|
||
|
glIsBufferARB: [GLboolean, GLuint buffer]
|
||
|
glMapBufferARB: [GLvoid *, GLenum target, GLenum access]
|
||
|
glUnmapBufferARB: [GLboolean, GLenum target]
|
||
|
ARB_vertex_program:
|
||
|
glBindProgramARB: [void, GLenum target, GLuint program]
|
||
|
glDeleteProgramsARB: [void, GLsizei n, const GLuint *programs]
|
||
|
glDisableVertexAttribArrayARB: [void, GLuint index]
|
||
|
glEnableVertexAttribArrayARB: [void, GLuint index]
|
||
|
glGenProgramsARB: [void, GLsizei n, GLuint *programs]
|
||
|
glGetProgramEnvParameterdvARB: [void, GLenum target, GLuint index, GLdouble *params]
|
||
|
glGetProgramEnvParameterfvARB: [void, GLenum target, GLuint index, GLfloat *params]
|
||
|
glGetProgramLocalParameterdvARB: [void, GLenum target, GLuint index, GLdouble *params]
|
||
|
glGetProgramLocalParameterfvARB: [void, GLenum target, GLuint index, GLfloat *params]
|
||
|
glGetProgramStringARB: [void, GLenum target, GLenum pname, GLvoid *string]
|
||
|
glGetProgramivARB: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetVertexAttribPointervARB: [void, GLuint index, GLenum pname, GLvoid *pointer]
|
||
|
glGetVertexAttribdvARB: [void, GLuint index, GLenum pname, GLdouble *params]
|
||
|
glGetVertexAttribfvARB: [void, GLuint index, GLenum pname, GLfloat *params]
|
||
|
glGetVertexAttribivARB: [void, GLuint index, GLenum pname, GLint *params]
|
||
|
glIsProgramARB: [GLboolean, GLuint program]
|
||
|
glProgramEnvParameter4dARB: [void, GLenum target, GLuint index, GLdouble x, GLdouble
|
||
|
y, GLdouble z, GLdouble w]
|
||
|
glProgramEnvParameter4dvARB: [void, GLenum target, GLuint index, const GLdouble
|
||
|
*params]
|
||
|
glProgramEnvParameter4fARB: [void, GLenum target, GLuint index, GLfloat x, GLfloat
|
||
|
y, GLfloat z, GLfloat w]
|
||
|
glProgramEnvParameter4fvARB: [void, GLenum target, GLuint index, const GLfloat *params]
|
||
|
glProgramLocalParameter4dARB: [void, GLenum target, GLuint index, GLdouble x, GLdouble
|
||
|
y, GLdouble z, GLdouble w]
|
||
|
glProgramLocalParameter4dvARB: [void, GLenum target, GLuint index, const GLdouble
|
||
|
*params]
|
||
|
glProgramLocalParameter4fARB: [void, GLenum target, GLuint index, GLfloat x, GLfloat
|
||
|
y, GLfloat z, GLfloat w]
|
||
|
glProgramLocalParameter4fvARB: [void, GLenum target, GLuint index, const GLfloat
|
||
|
*params]
|
||
|
glProgramStringARB: [void, GLenum target, GLenum format, GLsizei len, const GLvoid
|
||
|
*string]
|
||
|
glVertexAttrib1dARB: [void, GLuint index, GLdouble x]
|
||
|
glVertexAttrib1dvARB: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib1fARB: [void, GLuint index, GLfloat x]
|
||
|
glVertexAttrib1fvARB: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib1sARB: [void, GLuint index, GLshort x]
|
||
|
glVertexAttrib1svARB: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib2dARB: [void, GLuint index, GLdouble x, GLdouble y]
|
||
|
glVertexAttrib2dvARB: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib2fARB: [void, GLuint index, GLfloat x, GLfloat y]
|
||
|
glVertexAttrib2fvARB: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib2sARB: [void, GLuint index, GLshort x, GLshort y]
|
||
|
glVertexAttrib2svARB: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib3dARB: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glVertexAttrib3dvARB: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib3fARB: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glVertexAttrib3fvARB: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib3sARB: [void, GLuint index, GLshort x, GLshort y, GLshort z]
|
||
|
glVertexAttrib3svARB: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib4NbvARB: [void, GLuint index, const GLbyte *v]
|
||
|
glVertexAttrib4NivARB: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttrib4NsvARB: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib4NubARB: [void, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte
|
||
|
w]
|
||
|
glVertexAttrib4NubvARB: [void, GLuint index, const GLubyte *v]
|
||
|
glVertexAttrib4NuivARB: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttrib4NusvARB: [void, GLuint index, const GLushort *v]
|
||
|
glVertexAttrib4bvARB: [void, GLuint index, const GLbyte *v]
|
||
|
glVertexAttrib4dARB: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
|
||
|
w]
|
||
|
glVertexAttrib4dvARB: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib4fARB: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat
|
||
|
w]
|
||
|
glVertexAttrib4fvARB: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib4ivARB: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttrib4sARB: [void, GLuint index, GLshort x, GLshort y, GLshort z, GLshort
|
||
|
w]
|
||
|
glVertexAttrib4svARB: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib4ubvARB: [void, GLuint index, const GLubyte *v]
|
||
|
glVertexAttrib4uivARB: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttrib4usvARB: [void, GLuint index, const GLushort *v]
|
||
|
glVertexAttribPointerARB: [void, GLuint index, GLint size, GLenum type, GLboolean
|
||
|
normalized, GLsizei stride, const GLvoid *pointer]
|
||
|
ARB_vertex_shader:
|
||
|
glBindAttribLocationARB: [void, GLhandleARB programObj, GLuint index, const GLcharARB
|
||
|
*name]
|
||
|
glGetActiveAttribARB: [void, GLhandleARB programObj, GLuint index, GLsizei maxLength,
|
||
|
GLsizei *length, GLint *size, GLenum *type, GLcharARB *name]
|
||
|
glGetAttribLocationARB: [GLint, GLhandleARB programObj, const GLcharARB *name]
|
||
|
ARB_vertex_type_2_10_10_10_rev:
|
||
|
glColorP3ui: [void, GLenum type, GLuint color]
|
||
|
glColorP3uiv: [void, GLenum type, const GLuint *color]
|
||
|
glColorP4ui: [void, GLenum type, GLuint color]
|
||
|
glColorP4uiv: [void, GLenum type, const GLuint *color]
|
||
|
glMultiTexCoordP1ui: [void, GLenum texture, GLenum type, GLuint coords]
|
||
|
glMultiTexCoordP1uiv: [void, GLenum texture, GLenum type, const GLuint *coords]
|
||
|
glMultiTexCoordP2ui: [void, GLenum texture, GLenum type, GLuint coords]
|
||
|
glMultiTexCoordP2uiv: [void, GLenum texture, GLenum type, const GLuint *coords]
|
||
|
glMultiTexCoordP3ui: [void, GLenum texture, GLenum type, GLuint coords]
|
||
|
glMultiTexCoordP3uiv: [void, GLenum texture, GLenum type, const GLuint *coords]
|
||
|
glMultiTexCoordP4ui: [void, GLenum texture, GLenum type, GLuint coords]
|
||
|
glMultiTexCoordP4uiv: [void, GLenum texture, GLenum type, const GLuint *coords]
|
||
|
glNormalP3ui: [void, GLenum type, GLuint coords]
|
||
|
glNormalP3uiv: [void, GLenum type, const GLuint *coords]
|
||
|
glSecondaryColorP3ui: [void, GLenum type, GLuint color]
|
||
|
glSecondaryColorP3uiv: [void, GLenum type, const GLuint *color]
|
||
|
glTexCoordP1ui: [void, GLenum type, GLuint coords]
|
||
|
glTexCoordP1uiv: [void, GLenum type, const GLuint *coords]
|
||
|
glTexCoordP2ui: [void, GLenum type, GLuint coords]
|
||
|
glTexCoordP2uiv: [void, GLenum type, const GLuint *coords]
|
||
|
glTexCoordP3ui: [void, GLenum type, GLuint coords]
|
||
|
glTexCoordP3uiv: [void, GLenum type, const GLuint *coords]
|
||
|
glTexCoordP4ui: [void, GLenum type, GLuint coords]
|
||
|
glTexCoordP4uiv: [void, GLenum type, const GLuint *coords]
|
||
|
glVertexAttribP1ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint
|
||
|
value]
|
||
|
glVertexAttribP1uiv: [void, GLuint index, GLenum type, GLboolean normalized, const
|
||
|
GLuint *value]
|
||
|
glVertexAttribP2ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint
|
||
|
value]
|
||
|
glVertexAttribP2uiv: [void, GLuint index, GLenum type, GLboolean normalized, const
|
||
|
GLuint *value]
|
||
|
glVertexAttribP3ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint
|
||
|
value]
|
||
|
glVertexAttribP3uiv: [void, GLuint index, GLenum type, GLboolean normalized, const
|
||
|
GLuint *value]
|
||
|
glVertexAttribP4ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint
|
||
|
value]
|
||
|
glVertexAttribP4uiv: [void, GLuint index, GLenum type, GLboolean normalized, const
|
||
|
GLuint *value]
|
||
|
glVertexP2ui: [void, GLenum type, GLuint value]
|
||
|
glVertexP2uiv: [void, GLenum type, const GLuint *value]
|
||
|
glVertexP3ui: [void, GLenum type, GLuint value]
|
||
|
glVertexP3uiv: [void, GLenum type, const GLuint *value]
|
||
|
glVertexP4ui: [void, GLenum type, GLuint value]
|
||
|
glVertexP4uiv: [void, GLenum type, const GLuint *value]
|
||
|
ARB_viewport_array:
|
||
|
glDepthRangeArrayv: [void, GLuint first, GLsizei count, const GLdouble *v]
|
||
|
glDepthRangeIndexed: [void, GLuint index, GLdouble n, GLdouble f]
|
||
|
glGetDoublei_v: [void, GLenum target, GLuint index, GLdouble *data]
|
||
|
glGetFloati_v: [void, GLenum target, GLuint index, GLfloat *data]
|
||
|
glScissorArrayv: [void, GLuint first, GLsizei count, const GLint *v]
|
||
|
glScissorIndexed: [void, GLuint index, GLint left, GLint bottom, GLsizei width,
|
||
|
GLsizei height]
|
||
|
glScissorIndexedv: [void, GLuint index, const GLint *v]
|
||
|
glViewportArrayv: [void, GLuint first, GLsizei count, const GLfloat *v]
|
||
|
glViewportIndexedf: [void, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat
|
||
|
h]
|
||
|
glViewportIndexedfv: [void, GLuint index, const GLfloat *v]
|
||
|
ARB_window_pos:
|
||
|
glWindowPos2dARB: [void, GLdouble x, GLdouble y]
|
||
|
glWindowPos2dvARB: [void, const GLdouble *v]
|
||
|
glWindowPos2fARB: [void, GLfloat x, GLfloat y]
|
||
|
glWindowPos2fvARB: [void, const GLfloat *v]
|
||
|
glWindowPos2iARB: [void, GLint x, GLint y]
|
||
|
glWindowPos2ivARB: [void, const GLint *v]
|
||
|
glWindowPos2sARB: [void, GLshort x, GLshort y]
|
||
|
glWindowPos2svARB: [void, const GLshort *v]
|
||
|
glWindowPos3dARB: [void, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glWindowPos3dvARB: [void, const GLdouble *v]
|
||
|
glWindowPos3fARB: [void, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glWindowPos3fvARB: [void, const GLfloat *v]
|
||
|
glWindowPos3iARB: [void, GLint x, GLint y, GLint z]
|
||
|
glWindowPos3ivARB: [void, const GLint *v]
|
||
|
glWindowPos3sARB: [void, GLshort x, GLshort y, GLshort z]
|
||
|
glWindowPos3svARB: [void, const GLshort *v]
|
||
|
ATI_draw_buffers:
|
||
|
glDrawBuffersATI: [void, GLsizei n, const GLenum *bufs]
|
||
|
ATI_element_array:
|
||
|
glDrawElementArrayATI: [void, GLenum mode, GLsizei count]
|
||
|
glDrawRangeElementArrayATI: [void, GLenum mode, GLuint start, GLuint end, GLsizei
|
||
|
count]
|
||
|
glElementPointerATI: [void, GLenum type, const GLvoid *pointer]
|
||
|
ATI_envmap_bumpmap:
|
||
|
glGetTexBumpParameterfvATI: [void, GLenum pname, GLfloat *param]
|
||
|
glGetTexBumpParameterivATI: [void, GLenum pname, GLint *param]
|
||
|
glTexBumpParameterfvATI: [void, GLenum pname, const GLfloat *param]
|
||
|
glTexBumpParameterivATI: [void, GLenum pname, const GLint *param]
|
||
|
ATI_fragment_shader:
|
||
|
glAlphaFragmentOp1ATI: [void, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
|
||
|
GLuint arg1Rep, GLuint arg1Mod]
|
||
|
glAlphaFragmentOp2ATI: [void, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
|
||
|
GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod]
|
||
|
glAlphaFragmentOp3ATI: [void, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
|
||
|
GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint
|
||
|
arg3, GLuint arg3Rep, GLuint arg3Mod]
|
||
|
glBeginFragmentShaderATI: [void]
|
||
|
glBindFragmentShaderATI: [void, GLuint id]
|
||
|
glColorFragmentOp1ATI: [void, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod,
|
||
|
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod]
|
||
|
glColorFragmentOp2ATI: [void, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod,
|
||
|
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint
|
||
|
arg2Mod]
|
||
|
glColorFragmentOp3ATI: [void, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod,
|
||
|
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint
|
||
|
arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod]
|
||
|
glDeleteFragmentShaderATI: [void, GLuint id]
|
||
|
glEndFragmentShaderATI: [void]
|
||
|
glGenFragmentShadersATI: [GLuint, GLuint range]
|
||
|
glPassTexCoordATI: [void, GLuint dst, GLuint coord, GLenum swizzle]
|
||
|
glSampleMapATI: [void, GLuint dst, GLuint interp, GLenum swizzle]
|
||
|
glSetFragmentShaderConstantATI: [void, GLuint dst, const GLfloat *value]
|
||
|
ATI_map_object_buffer:
|
||
|
glMapObjectBufferATI: [GLvoid *, GLuint buffer]
|
||
|
glUnmapObjectBufferATI: [void, GLuint buffer]
|
||
|
ATI_pn_triangles:
|
||
|
glPNTrianglesfATI: [void, GLenum pname, GLfloat param]
|
||
|
glPNTrianglesiATI: [void, GLenum pname, GLint param]
|
||
|
ATI_separate_stencil:
|
||
|
glStencilFuncSeparateATI: [void, GLenum frontfunc, GLenum backfunc, GLint ref, GLuint
|
||
|
mask]
|
||
|
glStencilOpSeparateATI: [void, GLenum face, GLenum sfail, GLenum dpfail, GLenum
|
||
|
dppass]
|
||
|
ATI_vertex_array_object:
|
||
|
glArrayObjectATI: [void, GLenum array, GLint size, GLenum type, GLsizei stride,
|
||
|
GLuint buffer, GLuint offset]
|
||
|
glFreeObjectBufferATI: [void, GLuint buffer]
|
||
|
glGetArrayObjectfvATI: [void, GLenum array, GLenum pname, GLfloat *params]
|
||
|
glGetArrayObjectivATI: [void, GLenum array, GLenum pname, GLint *params]
|
||
|
glGetObjectBufferfvATI: [void, GLuint buffer, GLenum pname, GLfloat *params]
|
||
|
glGetObjectBufferivATI: [void, GLuint buffer, GLenum pname, GLint *params]
|
||
|
glGetVariantArrayObjectfvATI: [void, GLuint id, GLenum pname, GLfloat *params]
|
||
|
glGetVariantArrayObjectivATI: [void, GLuint id, GLenum pname, GLint *params]
|
||
|
glIsObjectBufferATI: [GLboolean, GLuint buffer]
|
||
|
glNewObjectBufferATI: [GLuint, GLsizei size, const GLvoid *pointer, GLenum usage]
|
||
|
glUpdateObjectBufferATI: [void, GLuint buffer, GLuint offset, GLsizei size, const
|
||
|
GLvoid *pointer, GLenum preserve]
|
||
|
glVariantArrayObjectATI: [void, GLuint id, GLenum type, GLsizei stride, GLuint buffer,
|
||
|
GLuint offset]
|
||
|
ATI_vertex_attrib_array_object:
|
||
|
glGetVertexAttribArrayObjectfvATI: [void, GLuint index, GLenum pname, GLfloat *params]
|
||
|
glGetVertexAttribArrayObjectivATI: [void, GLuint index, GLenum pname, GLint *params]
|
||
|
glVertexAttribArrayObjectATI: [void, GLuint index, GLint size, GLenum type, GLboolean
|
||
|
normalized, GLsizei stride, GLuint buffer, GLuint offset]
|
||
|
ATI_vertex_streams:
|
||
|
glClientActiveVertexStreamATI: [void, GLenum stream]
|
||
|
glNormalStream3bATI: [void, GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz]
|
||
|
glNormalStream3bvATI: [void, GLenum stream, const GLbyte *coords]
|
||
|
glNormalStream3dATI: [void, GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz]
|
||
|
glNormalStream3dvATI: [void, GLenum stream, const GLdouble *coords]
|
||
|
glNormalStream3fATI: [void, GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz]
|
||
|
glNormalStream3fvATI: [void, GLenum stream, const GLfloat *coords]
|
||
|
glNormalStream3iATI: [void, GLenum stream, GLint nx, GLint ny, GLint nz]
|
||
|
glNormalStream3ivATI: [void, GLenum stream, const GLint *coords]
|
||
|
glNormalStream3sATI: [void, GLenum stream, GLshort nx, GLshort ny, GLshort nz]
|
||
|
glNormalStream3svATI: [void, GLenum stream, const GLshort *coords]
|
||
|
glVertexBlendEnvfATI: [void, GLenum pname, GLfloat param]
|
||
|
glVertexBlendEnviATI: [void, GLenum pname, GLint param]
|
||
|
glVertexStream1dATI: [void, GLenum stream, GLdouble x]
|
||
|
glVertexStream1dvATI: [void, GLenum stream, const GLdouble *coords]
|
||
|
glVertexStream1fATI: [void, GLenum stream, GLfloat x]
|
||
|
glVertexStream1fvATI: [void, GLenum stream, const GLfloat *coords]
|
||
|
glVertexStream1iATI: [void, GLenum stream, GLint x]
|
||
|
glVertexStream1ivATI: [void, GLenum stream, const GLint *coords]
|
||
|
glVertexStream1sATI: [void, GLenum stream, GLshort x]
|
||
|
glVertexStream1svATI: [void, GLenum stream, const GLshort *coords]
|
||
|
glVertexStream2dATI: [void, GLenum stream, GLdouble x, GLdouble y]
|
||
|
glVertexStream2dvATI: [void, GLenum stream, const GLdouble *coords]
|
||
|
glVertexStream2fATI: [void, GLenum stream, GLfloat x, GLfloat y]
|
||
|
glVertexStream2fvATI: [void, GLenum stream, const GLfloat *coords]
|
||
|
glVertexStream2iATI: [void, GLenum stream, GLint x, GLint y]
|
||
|
glVertexStream2ivATI: [void, GLenum stream, const GLint *coords]
|
||
|
glVertexStream2sATI: [void, GLenum stream, GLshort x, GLshort y]
|
||
|
glVertexStream2svATI: [void, GLenum stream, const GLshort *coords]
|
||
|
glVertexStream3dATI: [void, GLenum stream, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glVertexStream3dvATI: [void, GLenum stream, const GLdouble *coords]
|
||
|
glVertexStream3fATI: [void, GLenum stream, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glVertexStream3fvATI: [void, GLenum stream, const GLfloat *coords]
|
||
|
glVertexStream3iATI: [void, GLenum stream, GLint x, GLint y, GLint z]
|
||
|
glVertexStream3ivATI: [void, GLenum stream, const GLint *coords]
|
||
|
glVertexStream3sATI: [void, GLenum stream, GLshort x, GLshort y, GLshort z]
|
||
|
glVertexStream3svATI: [void, GLenum stream, const GLshort *coords]
|
||
|
glVertexStream4dATI: [void, GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble
|
||
|
w]
|
||
|
glVertexStream4dvATI: [void, GLenum stream, const GLdouble *coords]
|
||
|
glVertexStream4fATI: [void, GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat
|
||
|
w]
|
||
|
glVertexStream4fvATI: [void, GLenum stream, const GLfloat *coords]
|
||
|
glVertexStream4iATI: [void, GLenum stream, GLint x, GLint y, GLint z, GLint w]
|
||
|
glVertexStream4ivATI: [void, GLenum stream, const GLint *coords]
|
||
|
glVertexStream4sATI: [void, GLenum stream, GLshort x, GLshort y, GLshort z, GLshort
|
||
|
w]
|
||
|
glVertexStream4svATI: [void, GLenum stream, const GLshort *coords]
|
||
|
EXT_bindable_uniform:
|
||
|
glGetUniformBufferSizeEXT: [GLint, GLuint program, GLint location]
|
||
|
glGetUniformOffsetEXT: [GLintptr, GLuint program, GLint location]
|
||
|
glUniformBufferEXT: [void, GLuint program, GLint location, GLuint buffer]
|
||
|
EXT_blend_color:
|
||
|
glBlendColorEXT: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha]
|
||
|
EXT_blend_equation_separate:
|
||
|
glBlendEquationSeparateEXT: [void, GLenum modeRGB, GLenum modeAlpha]
|
||
|
EXT_blend_func_separate:
|
||
|
glBlendFuncSeparateEXT: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha,
|
||
|
GLenum dfactorAlpha]
|
||
|
EXT_blend_minmax:
|
||
|
glBlendEquationEXT: [void, GLenum mode]
|
||
|
EXT_color_subtable:
|
||
|
glColorSubTableEXT: [void, GLenum target, GLsizei start, GLsizei count, GLenum format,
|
||
|
GLenum type, const GLvoid *data]
|
||
|
glCopyColorSubTableEXT: [void, GLenum target, GLsizei start, GLint x, GLint y, GLsizei
|
||
|
width]
|
||
|
EXT_compiled_vertex_array:
|
||
|
glLockArraysEXT: [void, GLint first, GLsizei count]
|
||
|
glUnlockArraysEXT: [void]
|
||
|
EXT_convolution:
|
||
|
glConvolutionFilter1DEXT: [void, GLenum target, GLenum internalformat, GLsizei width,
|
||
|
GLenum format, GLenum type, const GLvoid *image]
|
||
|
glConvolutionFilter2DEXT: [void, GLenum target, GLenum internalformat, GLsizei width,
|
||
|
GLsizei height, GLenum format, GLenum type, const GLvoid *image]
|
||
|
glConvolutionParameterfEXT: [void, GLenum target, GLenum pname, GLfloat params]
|
||
|
glConvolutionParameterfvEXT: [void, GLenum target, GLenum pname, const GLfloat *params]
|
||
|
glConvolutionParameteriEXT: [void, GLenum target, GLenum pname, GLint params]
|
||
|
glConvolutionParameterivEXT: [void, GLenum target, GLenum pname, const GLint *params]
|
||
|
glCopyConvolutionFilter1DEXT: [void, GLenum target, GLenum internalformat, GLint
|
||
|
x, GLint y, GLsizei width]
|
||
|
glCopyConvolutionFilter2DEXT: [void, GLenum target, GLenum internalformat, GLint
|
||
|
x, GLint y, GLsizei width, GLsizei height]
|
||
|
glGetConvolutionFilterEXT: [void, GLenum target, GLenum format, GLenum type, GLvoid
|
||
|
*image]
|
||
|
glGetConvolutionParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetConvolutionParameterivEXT: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetSeparableFilterEXT: [void, GLenum target, GLenum format, GLenum type, GLvoid
|
||
|
*row, GLvoid *column, GLvoid *span]
|
||
|
glSeparableFilter2DEXT: [void, GLenum target, GLenum internalformat, GLsizei width,
|
||
|
GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column]
|
||
|
EXT_coordinate_frame:
|
||
|
glBinormal3bEXT: [void, GLbyte bx, GLbyte by, GLbyte bz]
|
||
|
glBinormal3bvEXT: [void, const GLbyte *v]
|
||
|
glBinormal3dEXT: [void, GLdouble bx, GLdouble by, GLdouble bz]
|
||
|
glBinormal3dvEXT: [void, const GLdouble *v]
|
||
|
glBinormal3fEXT: [void, GLfloat bx, GLfloat by, GLfloat bz]
|
||
|
glBinormal3fvEXT: [void, const GLfloat *v]
|
||
|
glBinormal3iEXT: [void, GLint bx, GLint by, GLint bz]
|
||
|
glBinormal3ivEXT: [void, const GLint *v]
|
||
|
glBinormal3sEXT: [void, GLshort bx, GLshort by, GLshort bz]
|
||
|
glBinormal3svEXT: [void, const GLshort *v]
|
||
|
glBinormalPointerEXT: [void, GLenum type, GLsizei stride, const GLvoid *pointer]
|
||
|
glTangent3bEXT: [void, GLbyte tx, GLbyte ty, GLbyte tz]
|
||
|
glTangent3bvEXT: [void, const GLbyte *v]
|
||
|
glTangent3dEXT: [void, GLdouble tx, GLdouble ty, GLdouble tz]
|
||
|
glTangent3dvEXT: [void, const GLdouble *v]
|
||
|
glTangent3fEXT: [void, GLfloat tx, GLfloat ty, GLfloat tz]
|
||
|
glTangent3fvEXT: [void, const GLfloat *v]
|
||
|
glTangent3iEXT: [void, GLint tx, GLint ty, GLint tz]
|
||
|
glTangent3ivEXT: [void, const GLint *v]
|
||
|
glTangent3sEXT: [void, GLshort tx, GLshort ty, GLshort tz]
|
||
|
glTangent3svEXT: [void, const GLshort *v]
|
||
|
glTangentPointerEXT: [void, GLenum type, GLsizei stride, const GLvoid *pointer]
|
||
|
EXT_copy_texture:
|
||
|
glCopyTexImage1DEXT: [void, GLenum target, GLint level, GLenum internalformat, GLint
|
||
|
x, GLint y, GLsizei width, GLint border]
|
||
|
glCopyTexImage2DEXT: [void, GLenum target, GLint level, GLenum internalformat, GLint
|
||
|
x, GLint y, GLsizei width, GLsizei height, GLint border]
|
||
|
glCopyTexSubImage1DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint
|
||
|
x, GLint y, GLsizei width]
|
||
|
glCopyTexSubImage2DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint
|
||
|
yoffset, GLint x, GLint y, GLsizei width, GLsizei height]
|
||
|
glCopyTexSubImage3DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint
|
||
|
yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height]
|
||
|
EXT_cull_vertex:
|
||
|
glCullParameterdvEXT: [void, GLenum pname, GLdouble *params]
|
||
|
glCullParameterfvEXT: [void, GLenum pname, GLfloat *params]
|
||
|
EXT_depth_bounds_test:
|
||
|
glDepthBoundsEXT: [void, GLclampd zmin, GLclampd zmax]
|
||
|
EXT_direct_state_access:
|
||
|
glBindMultiTextureEXT: [void, GLenum texunit, GLenum target, GLuint texture]
|
||
|
glCheckNamedFramebufferStatusEXT: [GLenum, GLuint framebuffer, GLenum target]
|
||
|
glClientAttribDefaultEXT: [void, GLbitfield mask]
|
||
|
glCompressedMultiTexImage1DEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid
|
||
|
*bits]
|
||
|
glCompressedMultiTexImage2DEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
|
||
|
const GLvoid *bits]
|
||
|
glCompressedMultiTexImage3DEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border,
|
||
|
GLsizei imageSize, const GLvoid *bits]
|
||
|
glCompressedMultiTexSubImage1DEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits]
|
||
|
glCompressedMultiTexSubImage2DEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei
|
||
|
imageSize, const GLvoid *bits]
|
||
|
glCompressedMultiTexSubImage3DEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei
|
||
|
depth, GLenum format, GLsizei imageSize, const GLvoid *bits]
|
||
|
glCompressedTextureImage1DEXT: [void, GLuint texture, GLenum target, GLint level,
|
||
|
GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid
|
||
|
*bits]
|
||
|
glCompressedTextureImage2DEXT: [void, GLuint texture, GLenum target, GLint level,
|
||
|
GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
|
||
|
const GLvoid *bits]
|
||
|
glCompressedTextureImage3DEXT: [void, GLuint texture, GLenum target, GLint level,
|
||
|
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border,
|
||
|
GLsizei imageSize, const GLvoid *bits]
|
||
|
glCompressedTextureSubImage1DEXT: [void, GLuint texture, GLenum target, GLint level,
|
||
|
GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits]
|
||
|
glCompressedTextureSubImage2DEXT: [void, GLuint texture, GLenum target, GLint level,
|
||
|
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei
|
||
|
imageSize, const GLvoid *bits]
|
||
|
glCompressedTextureSubImage3DEXT: [void, GLuint texture, GLenum target, GLint level,
|
||
|
GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei
|
||
|
depth, GLenum format, GLsizei imageSize, const GLvoid *bits]
|
||
|
glCopyMultiTexImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum
|
||
|
internalformat, GLint x, GLint y, GLsizei width, GLint border]
|
||
|
glCopyMultiTexImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum
|
||
|
internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border]
|
||
|
glCopyMultiTexSubImage1DEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLint xoffset, GLint x, GLint y, GLsizei width]
|
||
|
glCopyMultiTexSubImage2DEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height]
|
||
|
glCopyMultiTexSubImage3DEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width,
|
||
|
GLsizei height]
|
||
|
glCopyTextureImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum
|
||
|
internalformat, GLint x, GLint y, GLsizei width, GLint border]
|
||
|
glCopyTextureImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum
|
||
|
internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border]
|
||
|
glCopyTextureSubImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLint
|
||
|
xoffset, GLint x, GLint y, GLsizei width]
|
||
|
glCopyTextureSubImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLint
|
||
|
xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height]
|
||
|
glCopyTextureSubImage3DEXT: [void, GLuint texture, GLenum target, GLint level, GLint
|
||
|
xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei
|
||
|
height]
|
||
|
glDisableClientStateIndexedEXT: [void, GLenum array, GLuint index]
|
||
|
glDisableClientStateiEXT: [void, GLenum array, GLuint index]
|
||
|
glDisableVertexArrayAttribEXT: [void, GLuint vaobj, GLuint index]
|
||
|
glDisableVertexArrayEXT: [void, GLuint vaobj, GLenum array]
|
||
|
glEnableClientStateIndexedEXT: [void, GLenum array, GLuint index]
|
||
|
glEnableClientStateiEXT: [void, GLenum array, GLuint index]
|
||
|
glEnableVertexArrayAttribEXT: [void, GLuint vaobj, GLuint index]
|
||
|
glEnableVertexArrayEXT: [void, GLuint vaobj, GLenum array]
|
||
|
glFlushMappedNamedBufferRangeEXT: [void, GLuint buffer, GLintptr offset, GLsizeiptr
|
||
|
length]
|
||
|
glFramebufferDrawBufferEXT: [void, GLuint framebuffer, GLenum mode]
|
||
|
glFramebufferDrawBuffersEXT: [void, GLuint framebuffer, GLsizei n, const GLenum
|
||
|
*bufs]
|
||
|
glFramebufferReadBufferEXT: [void, GLuint framebuffer, GLenum mode]
|
||
|
glGenerateMultiTexMipmapEXT: [void, GLenum texunit, GLenum target]
|
||
|
glGenerateTextureMipmapEXT: [void, GLuint texture, GLenum target]
|
||
|
glGetCompressedMultiTexImageEXT: [void, GLenum texunit, GLenum target, GLint lod,
|
||
|
GLvoid *img]
|
||
|
glGetCompressedTextureImageEXT: [void, GLuint texture, GLenum target, GLint lod,
|
||
|
GLvoid *img]
|
||
|
glGetDoubleIndexedvEXT: [void, GLenum target, GLuint index, GLdouble *data]
|
||
|
glGetDoublei_vEXT: [void, GLenum target, GLuint index, GLdouble *data]
|
||
|
glGetFloatIndexedvEXT: [void, GLenum target, GLuint index, GLfloat *data]
|
||
|
glGetFloati_vEXT: [void, GLenum target, GLuint index, GLfloat *data]
|
||
|
glGetFramebufferParameterivEXT: [void, GLuint framebuffer, GLenum pname, GLint *params]
|
||
|
glGetMultiTexEnvfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLfloat
|
||
|
*params]
|
||
|
glGetMultiTexEnvivEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLint
|
||
|
*params]
|
||
|
glGetMultiTexGendvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLdouble
|
||
|
*params]
|
||
|
glGetMultiTexGenfvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLfloat
|
||
|
*params]
|
||
|
glGetMultiTexGenivEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLint
|
||
|
*params]
|
||
|
glGetMultiTexImageEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum
|
||
|
format, GLenum type, GLvoid *pixels]
|
||
|
glGetMultiTexLevelParameterfvEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLenum pname, GLfloat *params]
|
||
|
glGetMultiTexLevelParameterivEXT: [void, GLenum texunit, GLenum target, GLint level,
|
||
|
GLenum pname, GLint *params]
|
||
|
glGetMultiTexParameterIivEXT: [void, GLenum texunit, GLenum target, GLenum pname,
|
||
|
GLint *params]
|
||
|
glGetMultiTexParameterIuivEXT: [void, GLenum texunit, GLenum target, GLenum pname,
|
||
|
GLuint *params]
|
||
|
glGetMultiTexParameterfvEXT: [void, GLenum texunit, GLenum target, GLenum pname,
|
||
|
GLfloat *params]
|
||
|
glGetMultiTexParameterivEXT: [void, GLenum texunit, GLenum target, GLenum pname,
|
||
|
GLint *params]
|
||
|
glGetNamedBufferParameterivEXT: [void, GLuint buffer, GLenum pname, GLint *params]
|
||
|
glGetNamedBufferPointervEXT: [void, GLuint buffer, GLenum pname, GLvoid *params]
|
||
|
glGetNamedBufferSubDataEXT: [void, GLuint buffer, GLintptr offset, GLsizeiptr size,
|
||
|
GLvoid *data]
|
||
|
glGetNamedFramebufferAttachmentParameterivEXT: [void, GLuint framebuffer, GLenum
|
||
|
attachment, GLenum pname, GLint *params]
|
||
|
glGetNamedProgramLocalParameterIivEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLint *params]
|
||
|
glGetNamedProgramLocalParameterIuivEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLuint *params]
|
||
|
glGetNamedProgramLocalParameterdvEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLdouble *params]
|
||
|
glGetNamedProgramLocalParameterfvEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLfloat *params]
|
||
|
glGetNamedProgramStringEXT: [void, GLuint program, GLenum target, GLenum pname,
|
||
|
GLvoid *string]
|
||
|
glGetNamedProgramivEXT: [void, GLuint program, GLenum target, GLenum pname, GLint
|
||
|
*params]
|
||
|
glGetNamedRenderbufferParameterivEXT: [void, GLuint renderbuffer, GLenum pname,
|
||
|
GLint *params]
|
||
|
glGetPointerIndexedvEXT: [void, GLenum target, GLuint index, GLvoid *data]
|
||
|
glGetPointeri_vEXT: [void, GLenum target, GLuint index, GLvoid *data]
|
||
|
glGetTextureImageEXT: [void, GLuint texture, GLenum target, GLint level, GLenum
|
||
|
format, GLenum type, GLvoid *pixels]
|
||
|
glGetTextureLevelParameterfvEXT: [void, GLuint texture, GLenum target, GLint level,
|
||
|
GLenum pname, GLfloat *params]
|
||
|
glGetTextureLevelParameterivEXT: [void, GLuint texture, GLenum target, GLint level,
|
||
|
GLenum pname, GLint *params]
|
||
|
glGetTextureParameterIivEXT: [void, GLuint texture, GLenum target, GLenum pname,
|
||
|
GLint *params]
|
||
|
glGetTextureParameterIuivEXT: [void, GLuint texture, GLenum target, GLenum pname,
|
||
|
GLuint *params]
|
||
|
glGetTextureParameterfvEXT: [void, GLuint texture, GLenum target, GLenum pname,
|
||
|
GLfloat *params]
|
||
|
glGetTextureParameterivEXT: [void, GLuint texture, GLenum target, GLenum pname,
|
||
|
GLint *params]
|
||
|
glGetVertexArrayIntegeri_vEXT: [void, GLuint vaobj, GLuint index, GLenum pname,
|
||
|
GLint *param]
|
||
|
glGetVertexArrayIntegervEXT: [void, GLuint vaobj, GLenum pname, GLint *param]
|
||
|
glGetVertexArrayPointeri_vEXT: [void, GLuint vaobj, GLuint index, GLenum pname,
|
||
|
GLvoid *param]
|
||
|
glGetVertexArrayPointervEXT: [void, GLuint vaobj, GLenum pname, GLvoid *param]
|
||
|
glMapNamedBufferEXT: [GLvoid *, GLuint buffer, GLenum access]
|
||
|
glMapNamedBufferRangeEXT: [GLvoid *, GLuint buffer, GLintptr offset, GLsizeiptr
|
||
|
length, GLbitfield access]
|
||
|
glMatrixFrustumEXT: [void, GLenum mode, GLdouble left, GLdouble right, GLdouble
|
||
|
bottom, GLdouble top, GLdouble zNear, GLdouble zFar]
|
||
|
glMatrixLoadIdentityEXT: [void, GLenum mode]
|
||
|
glMatrixLoadTransposedEXT: [void, GLenum mode, const GLdouble *m]
|
||
|
glMatrixLoadTransposefEXT: [void, GLenum mode, const GLfloat *m]
|
||
|
glMatrixLoaddEXT: [void, GLenum mode, const GLdouble *m]
|
||
|
glMatrixLoadfEXT: [void, GLenum mode, const GLfloat *m]
|
||
|
glMatrixMultTransposedEXT: [void, GLenum mode, const GLdouble *m]
|
||
|
glMatrixMultTransposefEXT: [void, GLenum mode, const GLfloat *m]
|
||
|
glMatrixMultdEXT: [void, GLenum mode, const GLdouble *m]
|
||
|
glMatrixMultfEXT: [void, GLenum mode, const GLfloat *m]
|
||
|
glMatrixOrthoEXT: [void, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom,
|
||
|
GLdouble top, GLdouble zNear, GLdouble zFar]
|
||
|
glMatrixPopEXT: [void, GLenum mode]
|
||
|
glMatrixPushEXT: [void, GLenum mode]
|
||
|
glMatrixRotatedEXT: [void, GLenum mode, GLdouble angle, GLdouble x, GLdouble y,
|
||
|
GLdouble z]
|
||
|
glMatrixRotatefEXT: [void, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat
|
||
|
z]
|
||
|
glMatrixScaledEXT: [void, GLenum mode, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glMatrixScalefEXT: [void, GLenum mode, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glMatrixTranslatedEXT: [void, GLenum mode, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glMatrixTranslatefEXT: [void, GLenum mode, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glMultiTexBufferEXT: [void, GLenum texunit, GLenum target, GLenum internalformat,
|
||
|
GLuint buffer]
|
||
|
glMultiTexCoordPointerEXT: [void, GLenum texunit, GLint size, GLenum type, GLsizei
|
||
|
stride, const GLvoid *pointer]
|
||
|
glMultiTexEnvfEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLfloat param]
|
||
|
glMultiTexEnvfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, const GLfloat
|
||
|
*params]
|
||
|
glMultiTexEnviEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLint param]
|
||
|
glMultiTexEnvivEXT: [void, GLenum texunit, GLenum target, GLenum pname, const GLint
|
||
|
*params]
|
||
|
glMultiTexGendEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLdouble param]
|
||
|
glMultiTexGendvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, const GLdouble
|
||
|
*params]
|
||
|
glMultiTexGenfEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLfloat param]
|
||
|
glMultiTexGenfvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, const GLfloat
|
||
|
*params]
|
||
|
glMultiTexGeniEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLint param]
|
||
|
glMultiTexGenivEXT: [void, GLenum texunit, GLenum coord, GLenum pname, const GLint
|
||
|
*params]
|
||
|
glMultiTexImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum
|
||
|
internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const
|
||
|
GLvoid *pixels]
|
||
|
glMultiTexImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum
|
||
|
internalformat, GLsizei width, GLsizei height, GLint border, GLenum format,
|
||
|
GLenum type, const GLvoid *pixels]
|
||
|
glMultiTexImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum
|
||
|
internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border,
|
||
|
GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glMultiTexParameterIivEXT: [void, GLenum texunit, GLenum target, GLenum pname, const
|
||
|
GLint *params]
|
||
|
glMultiTexParameterIuivEXT: [void, GLenum texunit, GLenum target, GLenum pname,
|
||
|
const GLuint *params]
|
||
|
glMultiTexParameterfEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLfloat
|
||
|
param]
|
||
|
glMultiTexParameterfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, const
|
||
|
GLfloat *params]
|
||
|
glMultiTexParameteriEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLint
|
||
|
param]
|
||
|
glMultiTexParameterivEXT: [void, GLenum texunit, GLenum target, GLenum pname, const
|
||
|
GLint *params]
|
||
|
glMultiTexRenderbufferEXT: [void, GLenum texunit, GLenum target, GLuint renderbuffer]
|
||
|
glMultiTexSubImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, GLint
|
||
|
xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glMultiTexSubImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, GLint
|
||
|
xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum
|
||
|
type, const GLvoid *pixels]
|
||
|
glMultiTexSubImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, GLint
|
||
|
xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei
|
||
|
depth, GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glNamedBufferDataEXT: [void, GLuint buffer, GLsizeiptr size, const GLvoid *data,
|
||
|
GLenum usage]
|
||
|
glNamedBufferSubDataEXT: [void, GLuint buffer, GLintptr offset, GLsizeiptr size,
|
||
|
const GLvoid *data]
|
||
|
glNamedCopyBufferSubDataEXT: [void, GLuint readBuffer, GLuint writeBuffer, GLintptr
|
||
|
readOffset, GLintptr writeOffset, GLsizeiptr size]
|
||
|
glNamedFramebufferRenderbufferEXT: [void, GLuint framebuffer, GLenum attachment,
|
||
|
GLenum renderbuffertarget, GLuint renderbuffer]
|
||
|
glNamedFramebufferTexture1DEXT: [void, GLuint framebuffer, GLenum attachment, GLenum
|
||
|
textarget, GLuint texture, GLint level]
|
||
|
glNamedFramebufferTexture2DEXT: [void, GLuint framebuffer, GLenum attachment, GLenum
|
||
|
textarget, GLuint texture, GLint level]
|
||
|
glNamedFramebufferTexture3DEXT: [void, GLuint framebuffer, GLenum attachment, GLenum
|
||
|
textarget, GLuint texture, GLint level, GLint zoffset]
|
||
|
glNamedFramebufferTextureEXT: [void, GLuint framebuffer, GLenum attachment, GLuint
|
||
|
texture, GLint level]
|
||
|
glNamedFramebufferTextureFaceEXT: [void, GLuint framebuffer, GLenum attachment,
|
||
|
GLuint texture, GLint level, GLenum face]
|
||
|
glNamedFramebufferTextureLayerEXT: [void, GLuint framebuffer, GLenum attachment,
|
||
|
GLuint texture, GLint level, GLint layer]
|
||
|
glNamedProgramLocalParameter4dEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLdouble x, GLdouble y, GLdouble z, GLdouble w]
|
||
|
glNamedProgramLocalParameter4dvEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, const GLdouble *params]
|
||
|
glNamedProgramLocalParameter4fEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLfloat x, GLfloat y, GLfloat z, GLfloat w]
|
||
|
glNamedProgramLocalParameter4fvEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, const GLfloat *params]
|
||
|
glNamedProgramLocalParameterI4iEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLint x, GLint y, GLint z, GLint w]
|
||
|
glNamedProgramLocalParameterI4ivEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, const GLint *params]
|
||
|
glNamedProgramLocalParameterI4uiEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLuint x, GLuint y, GLuint z, GLuint w]
|
||
|
glNamedProgramLocalParameterI4uivEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, const GLuint *params]
|
||
|
glNamedProgramLocalParameters4fvEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLsizei count, const GLfloat *params]
|
||
|
glNamedProgramLocalParametersI4ivEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLsizei count, const GLint *params]
|
||
|
glNamedProgramLocalParametersI4uivEXT: [void, GLuint program, GLenum target, GLuint
|
||
|
index, GLsizei count, const GLuint *params]
|
||
|
glNamedProgramStringEXT: [void, GLuint program, GLenum target, GLenum format, GLsizei
|
||
|
len, const GLvoid *string]
|
||
|
glNamedRenderbufferStorageEXT: [void, GLuint renderbuffer, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height]
|
||
|
glNamedRenderbufferStorageMultisampleCoverageEXT: [void, GLuint renderbuffer, GLsizei
|
||
|
coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width,
|
||
|
GLsizei height]
|
||
|
glNamedRenderbufferStorageMultisampleEXT: [void, GLuint renderbuffer, GLsizei samples,
|
||
|
GLenum internalformat, GLsizei width, GLsizei height]
|
||
|
glProgramUniform1dEXT: [void, GLuint program, GLint location, GLdouble x]
|
||
|
glProgramUniform1dvEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLdouble *value]
|
||
|
glProgramUniform1fEXT: [void, GLuint program, GLint location, GLfloat v0]
|
||
|
glProgramUniform1fvEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLfloat *value]
|
||
|
glProgramUniform1iEXT: [void, GLuint program, GLint location, GLint v0]
|
||
|
glProgramUniform1ivEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint *value]
|
||
|
glProgramUniform1uiEXT: [void, GLuint program, GLint location, GLuint v0]
|
||
|
glProgramUniform1uivEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLuint *value]
|
||
|
glProgramUniform2dEXT: [void, GLuint program, GLint location, GLdouble x, GLdouble
|
||
|
y]
|
||
|
glProgramUniform2dvEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLdouble *value]
|
||
|
glProgramUniform2fEXT: [void, GLuint program, GLint location, GLfloat v0, GLfloat
|
||
|
v1]
|
||
|
glProgramUniform2fvEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLfloat *value]
|
||
|
glProgramUniform2iEXT: [void, GLuint program, GLint location, GLint v0, GLint v1]
|
||
|
glProgramUniform2ivEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint *value]
|
||
|
glProgramUniform2uiEXT: [void, GLuint program, GLint location, GLuint v0, GLuint
|
||
|
v1]
|
||
|
glProgramUniform2uivEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLuint *value]
|
||
|
glProgramUniform3dEXT: [void, GLuint program, GLint location, GLdouble x, GLdouble
|
||
|
y, GLdouble z]
|
||
|
glProgramUniform3dvEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLdouble *value]
|
||
|
glProgramUniform3fEXT: [void, GLuint program, GLint location, GLfloat v0, GLfloat
|
||
|
v1, GLfloat v2]
|
||
|
glProgramUniform3fvEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLfloat *value]
|
||
|
glProgramUniform3iEXT: [void, GLuint program, GLint location, GLint v0, GLint v1,
|
||
|
GLint v2]
|
||
|
glProgramUniform3ivEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint *value]
|
||
|
glProgramUniform3uiEXT: [void, GLuint program, GLint location, GLuint v0, GLuint
|
||
|
v1, GLuint v2]
|
||
|
glProgramUniform3uivEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLuint *value]
|
||
|
glProgramUniform4dEXT: [void, GLuint program, GLint location, GLdouble x, GLdouble
|
||
|
y, GLdouble z, GLdouble w]
|
||
|
glProgramUniform4dvEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLdouble *value]
|
||
|
glProgramUniform4fEXT: [void, GLuint program, GLint location, GLfloat v0, GLfloat
|
||
|
v1, GLfloat v2, GLfloat v3]
|
||
|
glProgramUniform4fvEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLfloat *value]
|
||
|
glProgramUniform4iEXT: [void, GLuint program, GLint location, GLint v0, GLint v1,
|
||
|
GLint v2, GLint v3]
|
||
|
glProgramUniform4ivEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint *value]
|
||
|
glProgramUniform4uiEXT: [void, GLuint program, GLint location, GLuint v0, GLuint
|
||
|
v1, GLuint v2, GLuint v3]
|
||
|
glProgramUniform4uivEXT: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLuint *value]
|
||
|
glProgramUniformMatrix2dvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix2fvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix2x3dvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix2x3fvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix2x4dvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix2x4fvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix3dvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix3fvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix3x2dvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix3x2fvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix3x4dvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix3x4fvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix4dvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix4fvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix4x2dvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix4x2fvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glProgramUniformMatrix4x3dvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLdouble *value]
|
||
|
glProgramUniformMatrix4x3fvEXT: [void, GLuint program, GLint location, GLsizei count,
|
||
|
GLboolean transpose, const GLfloat *value]
|
||
|
glPushClientAttribDefaultEXT: [void, GLbitfield mask]
|
||
|
glTextureBufferEXT: [void, GLuint texture, GLenum target, GLenum internalformat,
|
||
|
GLuint buffer]
|
||
|
glTextureImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glTextureImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const
|
||
|
GLvoid *pixels]
|
||
|
glTextureImage3DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum
|
||
|
type, const GLvoid *pixels]
|
||
|
glTextureParameterIivEXT: [void, GLuint texture, GLenum target, GLenum pname, const
|
||
|
GLint *params]
|
||
|
glTextureParameterIuivEXT: [void, GLuint texture, GLenum target, GLenum pname, const
|
||
|
GLuint *params]
|
||
|
glTextureParameterfEXT: [void, GLuint texture, GLenum target, GLenum pname, GLfloat
|
||
|
param]
|
||
|
glTextureParameterfvEXT: [void, GLuint texture, GLenum target, GLenum pname, const
|
||
|
GLfloat *params]
|
||
|
glTextureParameteriEXT: [void, GLuint texture, GLenum target, GLenum pname, GLint
|
||
|
param]
|
||
|
glTextureParameterivEXT: [void, GLuint texture, GLenum target, GLenum pname, const
|
||
|
GLint *params]
|
||
|
glTextureRenderbufferEXT: [void, GLuint texture, GLenum target, GLuint renderbuffer]
|
||
|
glTextureSubImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLint
|
||
|
xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glTextureSubImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLint
|
||
|
xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum
|
||
|
type, const GLvoid *pixels]
|
||
|
glTextureSubImage3DEXT: [void, GLuint texture, GLenum target, GLint level, GLint
|
||
|
xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei
|
||
|
depth, GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glUnmapNamedBufferEXT: [GLboolean, GLuint buffer]
|
||
|
glVertexArrayColorOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint size, GLenum
|
||
|
type, GLsizei stride, GLintptr offset]
|
||
|
glVertexArrayEdgeFlagOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLsizei stride,
|
||
|
GLintptr offset]
|
||
|
glVertexArrayFogCoordOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum type,
|
||
|
GLsizei stride, GLintptr offset]
|
||
|
glVertexArrayIndexOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum type, GLsizei
|
||
|
stride, GLintptr offset]
|
||
|
glVertexArrayMultiTexCoordOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum
|
||
|
texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset]
|
||
|
glVertexArrayNormalOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum type, GLsizei
|
||
|
stride, GLintptr offset]
|
||
|
glVertexArraySecondaryColorOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint
|
||
|
size, GLenum type, GLsizei stride, GLintptr offset]
|
||
|
glVertexArrayTexCoordOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint size,
|
||
|
GLenum type, GLsizei stride, GLintptr offset]
|
||
|
glVertexArrayVertexAttribIOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLuint
|
||
|
index, GLint size, GLenum type, GLsizei stride, GLintptr offset]
|
||
|
glVertexArrayVertexAttribOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLuint index,
|
||
|
GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset]
|
||
|
glVertexArrayVertexOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint size, GLenum
|
||
|
type, GLsizei stride, GLintptr offset]
|
||
|
EXT_draw_buffers2:
|
||
|
glColorMaskIndexedEXT: [void, GLuint index, GLboolean r, GLboolean g, GLboolean
|
||
|
b, GLboolean a]
|
||
|
glDisableIndexedEXT: [void, GLenum target, GLuint index]
|
||
|
glEnableIndexedEXT: [void, GLenum target, GLuint index]
|
||
|
glGetBooleanIndexedvEXT: [void, GLenum target, GLuint index, GLboolean *data]
|
||
|
glGetIntegerIndexedvEXT: [void, GLenum target, GLuint index, GLint *data]
|
||
|
glIsEnabledIndexedEXT: [GLboolean, GLenum target, GLuint index]
|
||
|
EXT_draw_instanced:
|
||
|
glDrawArraysInstancedEXT: [void, GLenum mode, GLint start, GLsizei count, GLsizei
|
||
|
primcount]
|
||
|
glDrawElementsInstancedEXT: [void, GLenum mode, GLsizei count, GLenum type, const
|
||
|
GLvoid *indices, GLsizei primcount]
|
||
|
EXT_draw_range_elements:
|
||
|
glDrawRangeElementsEXT: [void, GLenum mode, GLuint start, GLuint end, GLsizei count,
|
||
|
GLenum type, const GLvoid *indices]
|
||
|
EXT_fog_coord:
|
||
|
glFogCoordPointerEXT: [void, GLenum type, GLsizei stride, const GLvoid *pointer]
|
||
|
glFogCoorddEXT: [void, GLdouble coord]
|
||
|
glFogCoorddvEXT: [void, const GLdouble *coord]
|
||
|
glFogCoordfEXT: [void, GLfloat coord]
|
||
|
glFogCoordfvEXT: [void, const GLfloat *coord]
|
||
|
EXT_framebuffer_blit:
|
||
|
glBlitFramebufferEXT: [void, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter]
|
||
|
EXT_framebuffer_multisample:
|
||
|
glRenderbufferStorageMultisampleEXT: [void, GLenum target, GLsizei samples, GLenum
|
||
|
internalformat, GLsizei width, GLsizei height]
|
||
|
EXT_framebuffer_object:
|
||
|
glBindFramebufferEXT: [void, GLenum target, GLuint framebuffer]
|
||
|
glBindRenderbufferEXT: [void, GLenum target, GLuint renderbuffer]
|
||
|
glCheckFramebufferStatusEXT: [GLenum, GLenum target]
|
||
|
glDeleteFramebuffersEXT: [void, GLsizei n, const GLuint *framebuffers]
|
||
|
glDeleteRenderbuffersEXT: [void, GLsizei n, const GLuint *renderbuffers]
|
||
|
glFramebufferRenderbufferEXT: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
||
|
GLuint renderbuffer]
|
||
|
glFramebufferTexture1DEXT: [void, GLenum target, GLenum attachment, GLenum textarget,
|
||
|
GLuint texture, GLint level]
|
||
|
glFramebufferTexture2DEXT: [void, GLenum target, GLenum attachment, GLenum textarget,
|
||
|
GLuint texture, GLint level]
|
||
|
glFramebufferTexture3DEXT: [void, GLenum target, GLenum attachment, GLenum textarget,
|
||
|
GLuint texture, GLint level, GLint zoffset]
|
||
|
glGenFramebuffersEXT: [void, GLsizei n, GLuint *framebuffers]
|
||
|
glGenRenderbuffersEXT: [void, GLsizei n, GLuint *renderbuffers]
|
||
|
glGenerateMipmapEXT: [void, GLenum target]
|
||
|
glGetFramebufferAttachmentParameterivEXT: [void, GLenum target, GLenum attachment,
|
||
|
GLenum pname, GLint *params]
|
||
|
glGetRenderbufferParameterivEXT: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glIsFramebufferEXT: [GLboolean, GLuint framebuffer]
|
||
|
glIsRenderbufferEXT: [GLboolean, GLuint renderbuffer]
|
||
|
glRenderbufferStorageEXT: [void, GLenum target, GLenum internalformat, GLsizei width,
|
||
|
GLsizei height]
|
||
|
EXT_geometry_shader4:
|
||
|
glProgramParameteriEXT: [void, GLuint program, GLenum pname, GLint value]
|
||
|
EXT_gpu_program_parameters:
|
||
|
glProgramEnvParameters4fvEXT: [void, GLenum target, GLuint index, GLsizei count,
|
||
|
const GLfloat *params]
|
||
|
glProgramLocalParameters4fvEXT: [void, GLenum target, GLuint index, GLsizei count,
|
||
|
const GLfloat *params]
|
||
|
EXT_gpu_shader4:
|
||
|
glBindFragDataLocationEXT: [void, GLuint program, GLuint color, const GLchar *name]
|
||
|
glGetFragDataLocationEXT: [GLint, GLuint program, const GLchar *name]
|
||
|
glGetUniformuivEXT: [void, GLuint program, GLint location, GLuint *params]
|
||
|
glUniform1uiEXT: [void, GLint location, GLuint v0]
|
||
|
glUniform1uivEXT: [void, GLint location, GLsizei count, const GLuint *value]
|
||
|
glUniform2uiEXT: [void, GLint location, GLuint v0, GLuint v1]
|
||
|
glUniform2uivEXT: [void, GLint location, GLsizei count, const GLuint *value]
|
||
|
glUniform3uiEXT: [void, GLint location, GLuint v0, GLuint v1, GLuint v2]
|
||
|
glUniform3uivEXT: [void, GLint location, GLsizei count, const GLuint *value]
|
||
|
glUniform4uiEXT: [void, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint
|
||
|
v3]
|
||
|
glUniform4uivEXT: [void, GLint location, GLsizei count, const GLuint *value]
|
||
|
EXT_histogram:
|
||
|
glGetHistogramEXT: [void, GLenum target, GLboolean reset, GLenum format, GLenum
|
||
|
type, GLvoid *values]
|
||
|
glGetHistogramParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetHistogramParameterivEXT: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetMinmaxEXT: [void, GLenum target, GLboolean reset, GLenum format, GLenum type,
|
||
|
GLvoid *values]
|
||
|
glGetMinmaxParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetMinmaxParameterivEXT: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glHistogramEXT: [void, GLenum target, GLsizei width, GLenum internalformat, GLboolean
|
||
|
sink]
|
||
|
glMinmaxEXT: [void, GLenum target, GLenum internalformat, GLboolean sink]
|
||
|
glResetHistogramEXT: [void, GLenum target]
|
||
|
glResetMinmaxEXT: [void, GLenum target]
|
||
|
EXT_index_func:
|
||
|
glIndexFuncEXT: [void, GLenum func, GLclampf ref]
|
||
|
EXT_index_material:
|
||
|
glIndexMaterialEXT: [void, GLenum face, GLenum mode]
|
||
|
EXT_light_texture:
|
||
|
glApplyTextureEXT: [void, GLenum mode]
|
||
|
glTextureLightEXT: [void, GLenum pname]
|
||
|
glTextureMaterialEXT: [void, GLenum face, GLenum mode]
|
||
|
EXT_multi_draw_arrays:
|
||
|
glMultiDrawArraysEXT: [void, GLenum mode, const GLint *first, const GLsizei *count,
|
||
|
GLsizei primcount]
|
||
|
glMultiDrawElementsEXT: [void, GLenum mode, const GLsizei *count, GLenum type, const
|
||
|
GLvoid *indices, GLsizei primcount]
|
||
|
EXT_multisample:
|
||
|
glSampleMaskEXT: [void, GLclampf value, GLboolean invert]
|
||
|
glSamplePatternEXT: [void, GLenum pattern]
|
||
|
EXT_paletted_texture:
|
||
|
glColorTableEXT: [void, GLenum target, GLenum internalFormat, GLsizei width, GLenum
|
||
|
format, GLenum type, const GLvoid *table]
|
||
|
glGetColorTableEXT: [void, GLenum target, GLenum format, GLenum type, GLvoid *data]
|
||
|
glGetColorTableParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetColorTableParameterivEXT: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
EXT_pixel_transform:
|
||
|
glGetPixelTransformParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetPixelTransformParameterivEXT: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glPixelTransformParameterfEXT: [void, GLenum target, GLenum pname, GLfloat param]
|
||
|
glPixelTransformParameterfvEXT: [void, GLenum target, GLenum pname, const GLfloat
|
||
|
*params]
|
||
|
glPixelTransformParameteriEXT: [void, GLenum target, GLenum pname, GLint param]
|
||
|
glPixelTransformParameterivEXT: [void, GLenum target, GLenum pname, const GLint
|
||
|
*params]
|
||
|
EXT_point_parameters:
|
||
|
glPointParameterfEXT: [void, GLenum pname, GLfloat param]
|
||
|
glPointParameterfvEXT: [void, GLenum pname, const GLfloat *params]
|
||
|
EXT_polygon_offset:
|
||
|
glPolygonOffsetEXT: [void, GLfloat factor, GLfloat bias]
|
||
|
EXT_provoking_vertex:
|
||
|
glProvokingVertexEXT: [void, GLenum mode]
|
||
|
EXT_secondary_color:
|
||
|
glSecondaryColor3bEXT: [void, GLbyte red, GLbyte green, GLbyte blue]
|
||
|
glSecondaryColor3bvEXT: [void, const GLbyte *v]
|
||
|
glSecondaryColor3dEXT: [void, GLdouble red, GLdouble green, GLdouble blue]
|
||
|
glSecondaryColor3dvEXT: [void, const GLdouble *v]
|
||
|
glSecondaryColor3fEXT: [void, GLfloat red, GLfloat green, GLfloat blue]
|
||
|
glSecondaryColor3fvEXT: [void, const GLfloat *v]
|
||
|
glSecondaryColor3iEXT: [void, GLint red, GLint green, GLint blue]
|
||
|
glSecondaryColor3ivEXT: [void, const GLint *v]
|
||
|
glSecondaryColor3sEXT: [void, GLshort red, GLshort green, GLshort blue]
|
||
|
glSecondaryColor3svEXT: [void, const GLshort *v]
|
||
|
glSecondaryColor3ubEXT: [void, GLubyte red, GLubyte green, GLubyte blue]
|
||
|
glSecondaryColor3ubvEXT: [void, const GLubyte *v]
|
||
|
glSecondaryColor3uiEXT: [void, GLuint red, GLuint green, GLuint blue]
|
||
|
glSecondaryColor3uivEXT: [void, const GLuint *v]
|
||
|
glSecondaryColor3usEXT: [void, GLushort red, GLushort green, GLushort blue]
|
||
|
glSecondaryColor3usvEXT: [void, const GLushort *v]
|
||
|
glSecondaryColorPointerEXT: [void, GLint size, GLenum type, GLsizei stride, const
|
||
|
GLvoid *pointer]
|
||
|
EXT_separate_shader_objects:
|
||
|
glActiveProgramEXT: [void, GLuint program]
|
||
|
glCreateShaderProgramEXT: [GLuint, GLenum type, const GLchar *string]
|
||
|
glUseShaderProgramEXT: [void, GLenum type, GLuint program]
|
||
|
EXT_shader_image_load_store:
|
||
|
glBindImageTextureEXT: [void, GLuint index, GLuint texture, GLint level, GLboolean
|
||
|
layered, GLint layer, GLenum access, GLint format]
|
||
|
glMemoryBarrierEXT: [void, GLbitfield barriers]
|
||
|
EXT_stencil_clear_tag:
|
||
|
glStencilClearTagEXT: [void, GLsizei stencilTagBits, GLuint stencilClearTag]
|
||
|
EXT_stencil_two_side:
|
||
|
glActiveStencilFaceEXT: [void, GLenum face]
|
||
|
EXT_subtexture:
|
||
|
glTexSubImage1DEXT: [void, GLenum target, GLint level, GLint xoffset, GLsizei width,
|
||
|
GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glTexSubImage2DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||
|
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
EXT_texture3D:
|
||
|
glTexImage3DEXT: [void, GLenum target, GLint level, GLenum internalformat, GLsizei
|
||
|
width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
|
||
|
const GLvoid *pixels]
|
||
|
glTexSubImage3DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum
|
||
|
type, const GLvoid *pixels]
|
||
|
EXT_texture_buffer_object:
|
||
|
glTexBufferEXT: [void, GLenum target, GLenum internalformat, GLuint buffer]
|
||
|
EXT_texture_integer:
|
||
|
glClearColorIiEXT: [void, GLint red, GLint green, GLint blue, GLint alpha]
|
||
|
glClearColorIuiEXT: [void, GLuint red, GLuint green, GLuint blue, GLuint alpha]
|
||
|
glGetTexParameterIivEXT: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetTexParameterIuivEXT: [void, GLenum target, GLenum pname, GLuint *params]
|
||
|
glTexParameterIivEXT: [void, GLenum target, GLenum pname, const GLint *params]
|
||
|
glTexParameterIuivEXT: [void, GLenum target, GLenum pname, const GLuint *params]
|
||
|
EXT_texture_object:
|
||
|
glAreTexturesResidentEXT: [GLboolean, GLsizei n, const GLuint *textures, GLboolean
|
||
|
*residences]
|
||
|
glBindTextureEXT: [void, GLenum target, GLuint texture]
|
||
|
glDeleteTexturesEXT: [void, GLsizei n, const GLuint *textures]
|
||
|
glGenTexturesEXT: [void, GLsizei n, GLuint *textures]
|
||
|
glIsTextureEXT: [GLboolean, GLuint texture]
|
||
|
glPrioritizeTexturesEXT: [void, GLsizei n, const GLuint *textures, const GLclampf
|
||
|
*priorities]
|
||
|
EXT_texture_perturb_normal:
|
||
|
glTextureNormalEXT: [void, GLenum mode]
|
||
|
EXT_timer_query:
|
||
|
glGetQueryObjecti64vEXT: [void, GLuint id, GLenum pname, GLint64EXT *params]
|
||
|
glGetQueryObjectui64vEXT: [void, GLuint id, GLenum pname, GLuint64EXT *params]
|
||
|
EXT_transform_feedback:
|
||
|
glBeginTransformFeedbackEXT: [void, GLenum primitiveMode]
|
||
|
glBindBufferBaseEXT: [void, GLenum target, GLuint index, GLuint buffer]
|
||
|
glBindBufferOffsetEXT: [void, GLenum target, GLuint index, GLuint buffer, GLintptr
|
||
|
offset]
|
||
|
glBindBufferRangeEXT: [void, GLenum target, GLuint index, GLuint buffer, GLintptr
|
||
|
offset, GLsizeiptr size]
|
||
|
glEndTransformFeedbackEXT: [void]
|
||
|
glGetTransformFeedbackVaryingEXT: [void, GLuint program, GLuint index, GLsizei bufSize,
|
||
|
GLsizei *length, GLsizei *size, GLenum *type, GLchar *name]
|
||
|
glTransformFeedbackVaryingsEXT: [void, GLuint program, GLsizei count, const GLchar
|
||
|
*varyings, GLenum bufferMode]
|
||
|
EXT_vertex_array:
|
||
|
glArrayElementEXT: [void, GLint i]
|
||
|
glColorPointerEXT: [void, GLint size, GLenum type, GLsizei stride, GLsizei count,
|
||
|
const GLvoid *pointer]
|
||
|
glDrawArraysEXT: [void, GLenum mode, GLint first, GLsizei count]
|
||
|
glEdgeFlagPointerEXT: [void, GLsizei stride, GLsizei count, const GLboolean *pointer]
|
||
|
glGetPointervEXT: [void, GLenum pname, GLvoid *params]
|
||
|
glIndexPointerEXT: [void, GLenum type, GLsizei stride, GLsizei count, const GLvoid
|
||
|
*pointer]
|
||
|
glNormalPointerEXT: [void, GLenum type, GLsizei stride, GLsizei count, const GLvoid
|
||
|
*pointer]
|
||
|
glTexCoordPointerEXT: [void, GLint size, GLenum type, GLsizei stride, GLsizei count,
|
||
|
const GLvoid *pointer]
|
||
|
glVertexPointerEXT: [void, GLint size, GLenum type, GLsizei stride, GLsizei count,
|
||
|
const GLvoid *pointer]
|
||
|
EXT_vertex_attrib_64bit:
|
||
|
glGetVertexAttribLdvEXT: [void, GLuint index, GLenum pname, GLdouble *params]
|
||
|
glVertexArrayVertexAttribLOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLuint
|
||
|
index, GLint size, GLenum type, GLsizei stride, GLintptr offset]
|
||
|
glVertexAttribL1dEXT: [void, GLuint index, GLdouble x]
|
||
|
glVertexAttribL1dvEXT: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttribL2dEXT: [void, GLuint index, GLdouble x, GLdouble y]
|
||
|
glVertexAttribL2dvEXT: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttribL3dEXT: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glVertexAttribL3dvEXT: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttribL4dEXT: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
|
||
|
w]
|
||
|
glVertexAttribL4dvEXT: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttribLPointerEXT: [void, GLuint index, GLint size, GLenum type, GLsizei
|
||
|
stride, const GLvoid *pointer]
|
||
|
EXT_vertex_shader:
|
||
|
glBeginVertexShaderEXT: [void]
|
||
|
glBindLightParameterEXT: [GLuint, GLenum light, GLenum value]
|
||
|
glBindMaterialParameterEXT: [GLuint, GLenum face, GLenum value]
|
||
|
glBindParameterEXT: [GLuint, GLenum value]
|
||
|
glBindTexGenParameterEXT: [GLuint, GLenum unit, GLenum coord, GLenum value]
|
||
|
glBindTextureUnitParameterEXT: [GLuint, GLenum unit, GLenum value]
|
||
|
glBindVertexShaderEXT: [void, GLuint id]
|
||
|
glDeleteVertexShaderEXT: [void, GLuint id]
|
||
|
glDisableVariantClientStateEXT: [void, GLuint id]
|
||
|
glEnableVariantClientStateEXT: [void, GLuint id]
|
||
|
glEndVertexShaderEXT: [void]
|
||
|
glExtractComponentEXT: [void, GLuint res, GLuint src, GLuint num]
|
||
|
glGenSymbolsEXT: [GLuint, GLenum datatype, GLenum storagetype, GLenum range, GLuint
|
||
|
components]
|
||
|
glGenVertexShadersEXT: [GLuint, GLuint range]
|
||
|
glGetInvariantBooleanvEXT: [void, GLuint id, GLenum value, GLboolean *data]
|
||
|
glGetInvariantFloatvEXT: [void, GLuint id, GLenum value, GLfloat *data]
|
||
|
glGetInvariantIntegervEXT: [void, GLuint id, GLenum value, GLint *data]
|
||
|
glGetLocalConstantBooleanvEXT: [void, GLuint id, GLenum value, GLboolean *data]
|
||
|
glGetLocalConstantFloatvEXT: [void, GLuint id, GLenum value, GLfloat *data]
|
||
|
glGetLocalConstantIntegervEXT: [void, GLuint id, GLenum value, GLint *data]
|
||
|
glGetVariantBooleanvEXT: [void, GLuint id, GLenum value, GLboolean *data]
|
||
|
glGetVariantFloatvEXT: [void, GLuint id, GLenum value, GLfloat *data]
|
||
|
glGetVariantIntegervEXT: [void, GLuint id, GLenum value, GLint *data]
|
||
|
glGetVariantPointervEXT: [void, GLuint id, GLenum value, GLvoid *data]
|
||
|
glInsertComponentEXT: [void, GLuint res, GLuint src, GLuint num]
|
||
|
glIsVariantEnabledEXT: [GLboolean, GLuint id, GLenum cap]
|
||
|
glSetInvariantEXT: [void, GLuint id, GLenum type, const GLvoid *addr]
|
||
|
glSetLocalConstantEXT: [void, GLuint id, GLenum type, const GLvoid *addr]
|
||
|
glShaderOp1EXT: [void, GLenum op, GLuint res, GLuint arg1]
|
||
|
glShaderOp2EXT: [void, GLenum op, GLuint res, GLuint arg1, GLuint arg2]
|
||
|
glShaderOp3EXT: [void, GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3]
|
||
|
glSwizzleEXT: [void, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ,
|
||
|
GLenum outW]
|
||
|
glVariantPointerEXT: [void, GLuint id, GLenum type, GLuint stride, const GLvoid
|
||
|
*addr]
|
||
|
glVariantbvEXT: [void, GLuint id, const GLbyte *addr]
|
||
|
glVariantdvEXT: [void, GLuint id, const GLdouble *addr]
|
||
|
glVariantfvEXT: [void, GLuint id, const GLfloat *addr]
|
||
|
glVariantivEXT: [void, GLuint id, const GLint *addr]
|
||
|
glVariantsvEXT: [void, GLuint id, const GLshort *addr]
|
||
|
glVariantubvEXT: [void, GLuint id, const GLubyte *addr]
|
||
|
glVariantuivEXT: [void, GLuint id, const GLuint *addr]
|
||
|
glVariantusvEXT: [void, GLuint id, const GLushort *addr]
|
||
|
glWriteMaskEXT: [void, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ,
|
||
|
GLenum outW]
|
||
|
EXT_vertex_weighting:
|
||
|
glVertexWeightPointerEXT: [void, GLint size, GLenum type, GLsizei stride, const
|
||
|
GLvoid *pointer]
|
||
|
glVertexWeightfEXT: [void, GLfloat weight]
|
||
|
glVertexWeightfvEXT: [void, const GLfloat *weight]
|
||
|
EXT_x11_sync_object:
|
||
|
glImportSyncEXT: [GLsync, GLenum external_sync_type, GLintptr external_sync, GLbitfield
|
||
|
flags]
|
||
|
GREMEDY_frame_terminator:
|
||
|
glFrameTerminatorGREMEDY: [void]
|
||
|
GREMEDY_string_marker:
|
||
|
glStringMarkerGREMEDY: [void, GLsizei len, const GLvoid *string]
|
||
|
HP_image_transform:
|
||
|
glGetImageTransformParameterfvHP: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetImageTransformParameterivHP: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glImageTransformParameterfHP: [void, GLenum target, GLenum pname, GLfloat param]
|
||
|
glImageTransformParameterfvHP: [void, GLenum target, GLenum pname, const GLfloat
|
||
|
*params]
|
||
|
glImageTransformParameteriHP: [void, GLenum target, GLenum pname, GLint param]
|
||
|
glImageTransformParameterivHP: [void, GLenum target, GLenum pname, const GLint *params]
|
||
|
IBM_multimode_draw_arrays:
|
||
|
glMultiModeDrawArraysIBM: [void, const GLenum *mode, const GLint *first, const GLsizei
|
||
|
*count, GLsizei primcount, GLint modestride]
|
||
|
glMultiModeDrawElementsIBM: [void, const GLenum *mode, const GLsizei *count, GLenum
|
||
|
type, GLvoid*const *indices, GLsizei primcount, GLint modestride]
|
||
|
IBM_static_data:
|
||
|
glFlushStaticDataIBM: [void, GLenum target]
|
||
|
IBM_vertex_array_lists:
|
||
|
glColorPointerListIBM: [void, GLint size, GLenum type, GLint stride, const GLvoid
|
||
|
*pointer, GLint ptrstride]
|
||
|
glEdgeFlagPointerListIBM: [void, GLint stride, const GLboolean *pointer, GLint ptrstride]
|
||
|
glFogCoordPointerListIBM: [void, GLenum type, GLint stride, const GLvoid *pointer,
|
||
|
GLint ptrstride]
|
||
|
glIndexPointerListIBM: [void, GLenum type, GLint stride, const GLvoid *pointer,
|
||
|
GLint ptrstride]
|
||
|
glNormalPointerListIBM: [void, GLenum type, GLint stride, const GLvoid *pointer,
|
||
|
GLint ptrstride]
|
||
|
glSecondaryColorPointerListIBM: [void, GLint size, GLenum type, GLint stride, const
|
||
|
GLvoid *pointer, GLint ptrstride]
|
||
|
glTexCoordPointerListIBM: [void, GLint size, GLenum type, GLint stride, const GLvoid
|
||
|
*pointer, GLint ptrstride]
|
||
|
glVertexPointerListIBM: [void, GLint size, GLenum type, GLint stride, const GLvoid
|
||
|
*pointer, GLint ptrstride]
|
||
|
INGR_blend_func_separate:
|
||
|
glBlendFuncSeparateINGR: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha,
|
||
|
GLenum dfactorAlpha]
|
||
|
INTEL_map_texture:
|
||
|
glMapTexture2DINTEL: [GLvoid *, GLuint texture, GLint level, GLbitfield access,
|
||
|
const GLint *stride, const GLenum *layout]
|
||
|
glSyncTextureINTEL: [void, GLuint texture]
|
||
|
glUnmapTexture2DINTEL: [void, GLuint texture, GLint level]
|
||
|
INTEL_parallel_arrays:
|
||
|
glColorPointervINTEL: [void, GLint size, GLenum type, const GLvoid *pointer]
|
||
|
glNormalPointervINTEL: [void, GLenum type, const GLvoid *pointer]
|
||
|
glTexCoordPointervINTEL: [void, GLint size, GLenum type, const GLvoid *pointer]
|
||
|
glVertexPointervINTEL: [void, GLint size, GLenum type, const GLvoid *pointer]
|
||
|
KHR_debug:
|
||
|
glDebugMessageCallback: [void, GLDEBUGPROC callback, const void *userParam]
|
||
|
glDebugMessageControl: [void, GLenum source, GLenum type, GLenum severity, GLsizei
|
||
|
count, const GLuint *ids, GLboolean enabled]
|
||
|
glDebugMessageInsert: [void, GLenum source, GLenum type, GLuint id, GLenum severity,
|
||
|
GLsizei length, const GLchar *buf]
|
||
|
glGetDebugMessageLog: [GLuint, GLuint count, GLsizei bufsize, GLenum *sources, GLenum
|
||
|
*types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog]
|
||
|
glGetObjectLabel: [void, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei
|
||
|
*length, GLchar *label]
|
||
|
glGetObjectPtrLabel: [void, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar
|
||
|
*label]
|
||
|
glObjectLabel: [void, GLenum identifier, GLuint name, GLsizei length, const GLchar
|
||
|
*label]
|
||
|
glObjectPtrLabel: [void, const void *ptr, GLsizei length, const GLchar *label]
|
||
|
glPopDebugGroup: [void]
|
||
|
glPushDebugGroup: [void, GLenum source, GLuint id, GLsizei length, const GLchar
|
||
|
*message]
|
||
|
MESA_resize_buffers:
|
||
|
glResizeBuffersMESA: [void]
|
||
|
MESA_window_pos:
|
||
|
glWindowPos2dMESA: [void, GLdouble x, GLdouble y]
|
||
|
glWindowPos2dvMESA: [void, const GLdouble *v]
|
||
|
glWindowPos2fMESA: [void, GLfloat x, GLfloat y]
|
||
|
glWindowPos2fvMESA: [void, const GLfloat *v]
|
||
|
glWindowPos2iMESA: [void, GLint x, GLint y]
|
||
|
glWindowPos2ivMESA: [void, const GLint *v]
|
||
|
glWindowPos2sMESA: [void, GLshort x, GLshort y]
|
||
|
glWindowPos2svMESA: [void, const GLshort *v]
|
||
|
glWindowPos3dMESA: [void, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glWindowPos3dvMESA: [void, const GLdouble *v]
|
||
|
glWindowPos3fMESA: [void, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glWindowPos3fvMESA: [void, const GLfloat *v]
|
||
|
glWindowPos3iMESA: [void, GLint x, GLint y, GLint z]
|
||
|
glWindowPos3ivMESA: [void, const GLint *v]
|
||
|
glWindowPos3sMESA: [void, GLshort x, GLshort y, GLshort z]
|
||
|
glWindowPos3svMESA: [void, const GLshort *v]
|
||
|
glWindowPos4dMESA: [void, GLdouble x, GLdouble y, GLdouble z, GLdouble w]
|
||
|
glWindowPos4dvMESA: [void, const GLdouble *v]
|
||
|
glWindowPos4fMESA: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat w]
|
||
|
glWindowPos4fvMESA: [void, const GLfloat *v]
|
||
|
glWindowPos4iMESA: [void, GLint x, GLint y, GLint z, GLint w]
|
||
|
glWindowPos4ivMESA: [void, const GLint *v]
|
||
|
glWindowPos4sMESA: [void, GLshort x, GLshort y, GLshort z, GLshort w]
|
||
|
glWindowPos4svMESA: [void, const GLshort *v]
|
||
|
NVX_conditional_render:
|
||
|
glBeginConditionalRenderNVX: [void, GLuint id]
|
||
|
glEndConditionalRenderNVX: [void]
|
||
|
NV_bindless_texture:
|
||
|
glGetImageHandleNV: [GLuint64, GLuint texture, GLint level, GLboolean layered, GLint
|
||
|
layer, GLenum format]
|
||
|
glGetTextureHandleNV: [GLuint64, GLuint texture]
|
||
|
glGetTextureSamplerHandleNV: [GLuint64, GLuint texture, GLuint sampler]
|
||
|
glIsImageHandleResidentNV: [GLboolean, GLuint64 handle]
|
||
|
glIsTextureHandleResidentNV: [GLboolean, GLuint64 handle]
|
||
|
glMakeImageHandleNonResidentNV: [void, GLuint64 handle]
|
||
|
glMakeImageHandleResidentNV: [void, GLuint64 handle, GLenum access]
|
||
|
glMakeTextureHandleNonResidentNV: [void, GLuint64 handle]
|
||
|
glMakeTextureHandleResidentNV: [void, GLuint64 handle]
|
||
|
glProgramUniformHandleui64NV: [void, GLuint program, GLint location, GLuint64 value]
|
||
|
glProgramUniformHandleui64vNV: [void, GLuint program, GLint location, GLsizei count,
|
||
|
const GLuint64 *values]
|
||
|
glUniformHandleui64NV: [void, GLint location, GLuint64 value]
|
||
|
glUniformHandleui64vNV: [void, GLint location, GLsizei count, const GLuint64 *value]
|
||
|
NV_conditional_render:
|
||
|
glBeginConditionalRenderNV: [void, GLuint id, GLenum mode]
|
||
|
glEndConditionalRenderNV: [void]
|
||
|
NV_copy_image:
|
||
|
glCopyImageSubDataNV: [void, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint
|
||
|
srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel,
|
||
|
GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth]
|
||
|
NV_depth_buffer_float:
|
||
|
glClearDepthdNV: [void, GLdouble depth]
|
||
|
glDepthBoundsdNV: [void, GLdouble zmin, GLdouble zmax]
|
||
|
glDepthRangedNV: [void, GLdouble zNear, GLdouble zFar]
|
||
|
NV_draw_texture:
|
||
|
glDrawTextureNV: [void, GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0,
|
||
|
GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat
|
||
|
t1]
|
||
|
NV_evaluators:
|
||
|
glEvalMapsNV: [void, GLenum target, GLenum mode]
|
||
|
glGetMapAttribParameterfvNV: [void, GLenum target, GLuint index, GLenum pname, GLfloat
|
||
|
*params]
|
||
|
glGetMapAttribParameterivNV: [void, GLenum target, GLuint index, GLenum pname, GLint
|
||
|
*params]
|
||
|
glGetMapControlPointsNV: [void, GLenum target, GLuint index, GLenum type, GLsizei
|
||
|
ustride, GLsizei vstride, GLboolean packed, GLvoid *points]
|
||
|
glGetMapParameterfvNV: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetMapParameterivNV: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glMapControlPointsNV: [void, GLenum target, GLuint index, GLenum type, GLsizei ustride,
|
||
|
GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points]
|
||
|
glMapParameterfvNV: [void, GLenum target, GLenum pname, const GLfloat *params]
|
||
|
glMapParameterivNV: [void, GLenum target, GLenum pname, const GLint *params]
|
||
|
NV_explicit_multisample:
|
||
|
glGetMultisamplefvNV: [void, GLenum pname, GLuint index, GLfloat *val]
|
||
|
glSampleMaskIndexedNV: [void, GLuint index, GLbitfield mask]
|
||
|
glTexRenderbufferNV: [void, GLenum target, GLuint renderbuffer]
|
||
|
NV_fence:
|
||
|
glDeleteFencesNV: [void, GLsizei n, const GLuint *fences]
|
||
|
glFinishFenceNV: [void, GLuint fence]
|
||
|
glGenFencesNV: [void, GLsizei n, GLuint *fences]
|
||
|
glGetFenceivNV: [void, GLuint fence, GLenum pname, GLint *params]
|
||
|
glIsFenceNV: [GLboolean, GLuint fence]
|
||
|
glSetFenceNV: [void, GLuint fence, GLenum condition]
|
||
|
glTestFenceNV: [GLboolean, GLuint fence]
|
||
|
NV_fragment_program:
|
||
|
glGetProgramNamedParameterdvNV: [void, GLuint id, GLsizei len, const GLubyte *name,
|
||
|
GLdouble *params]
|
||
|
glGetProgramNamedParameterfvNV: [void, GLuint id, GLsizei len, const GLubyte *name,
|
||
|
GLfloat *params]
|
||
|
glProgramNamedParameter4dNV: [void, GLuint id, GLsizei len, const GLubyte *name,
|
||
|
GLdouble x, GLdouble y, GLdouble z, GLdouble w]
|
||
|
glProgramNamedParameter4dvNV: [void, GLuint id, GLsizei len, const GLubyte *name,
|
||
|
const GLdouble *v]
|
||
|
glProgramNamedParameter4fNV: [void, GLuint id, GLsizei len, const GLubyte *name,
|
||
|
GLfloat x, GLfloat y, GLfloat z, GLfloat w]
|
||
|
glProgramNamedParameter4fvNV: [void, GLuint id, GLsizei len, const GLubyte *name,
|
||
|
const GLfloat *v]
|
||
|
NV_framebuffer_multisample_coverage:
|
||
|
glRenderbufferStorageMultisampleCoverageNV: [void, GLenum target, GLsizei coverageSamples,
|
||
|
GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height]
|
||
|
NV_geometry_program4:
|
||
|
glFramebufferTextureEXT: [void, GLenum target, GLenum attachment, GLuint texture,
|
||
|
GLint level]
|
||
|
glFramebufferTextureFaceEXT: [void, GLenum target, GLenum attachment, GLuint texture,
|
||
|
GLint level, GLenum face]
|
||
|
glFramebufferTextureLayerEXT: [void, GLenum target, GLenum attachment, GLuint texture,
|
||
|
GLint level, GLint layer]
|
||
|
glProgramVertexLimitNV: [void, GLenum target, GLint limit]
|
||
|
NV_gpu_program4:
|
||
|
glGetProgramEnvParameterIivNV: [void, GLenum target, GLuint index, GLint *params]
|
||
|
glGetProgramEnvParameterIuivNV: [void, GLenum target, GLuint index, GLuint *params]
|
||
|
glGetProgramLocalParameterIivNV: [void, GLenum target, GLuint index, GLint *params]
|
||
|
glGetProgramLocalParameterIuivNV: [void, GLenum target, GLuint index, GLuint *params]
|
||
|
glProgramEnvParameterI4iNV: [void, GLenum target, GLuint index, GLint x, GLint y,
|
||
|
GLint z, GLint w]
|
||
|
glProgramEnvParameterI4ivNV: [void, GLenum target, GLuint index, const GLint *params]
|
||
|
glProgramEnvParameterI4uiNV: [void, GLenum target, GLuint index, GLuint x, GLuint
|
||
|
y, GLuint z, GLuint w]
|
||
|
glProgramEnvParameterI4uivNV: [void, GLenum target, GLuint index, const GLuint *params]
|
||
|
glProgramEnvParametersI4ivNV: [void, GLenum target, GLuint index, GLsizei count,
|
||
|
const GLint *params]
|
||
|
glProgramEnvParametersI4uivNV: [void, GLenum target, GLuint index, GLsizei count,
|
||
|
const GLuint *params]
|
||
|
glProgramLocalParameterI4iNV: [void, GLenum target, GLuint index, GLint x, GLint
|
||
|
y, GLint z, GLint w]
|
||
|
glProgramLocalParameterI4ivNV: [void, GLenum target, GLuint index, const GLint *params]
|
||
|
glProgramLocalParameterI4uiNV: [void, GLenum target, GLuint index, GLuint x, GLuint
|
||
|
y, GLuint z, GLuint w]
|
||
|
glProgramLocalParameterI4uivNV: [void, GLenum target, GLuint index, const GLuint
|
||
|
*params]
|
||
|
glProgramLocalParametersI4ivNV: [void, GLenum target, GLuint index, GLsizei count,
|
||
|
const GLint *params]
|
||
|
glProgramLocalParametersI4uivNV: [void, GLenum target, GLuint index, GLsizei count,
|
||
|
const GLuint *params]
|
||
|
NV_gpu_program5:
|
||
|
glGetProgramSubroutineParameteruivNV: [void, GLenum target, GLuint index, GLuint
|
||
|
*param]
|
||
|
glProgramSubroutineParametersuivNV: [void, GLenum target, GLsizei count, const GLuint
|
||
|
*params]
|
||
|
NV_gpu_shader5:
|
||
|
glGetUniformi64vNV: [void, GLuint program, GLint location, GLint64EXT *params]
|
||
|
glProgramUniform1i64NV: [void, GLuint program, GLint location, GLint64EXT x]
|
||
|
glProgramUniform1i64vNV: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint64EXT *value]
|
||
|
glProgramUniform1ui64NV: [void, GLuint program, GLint location, GLuint64EXT x]
|
||
|
glProgramUniform1ui64vNV: [void, GLuint program, GLint location, GLsizei count,
|
||
|
const GLuint64EXT *value]
|
||
|
glProgramUniform2i64NV: [void, GLuint program, GLint location, GLint64EXT x, GLint64EXT
|
||
|
y]
|
||
|
glProgramUniform2i64vNV: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint64EXT *value]
|
||
|
glProgramUniform2ui64NV: [void, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT
|
||
|
y]
|
||
|
glProgramUniform2ui64vNV: [void, GLuint program, GLint location, GLsizei count,
|
||
|
const GLuint64EXT *value]
|
||
|
glProgramUniform3i64NV: [void, GLuint program, GLint location, GLint64EXT x, GLint64EXT
|
||
|
y, GLint64EXT z]
|
||
|
glProgramUniform3i64vNV: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint64EXT *value]
|
||
|
glProgramUniform3ui64NV: [void, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT
|
||
|
y, GLuint64EXT z]
|
||
|
glProgramUniform3ui64vNV: [void, GLuint program, GLint location, GLsizei count,
|
||
|
const GLuint64EXT *value]
|
||
|
glProgramUniform4i64NV: [void, GLuint program, GLint location, GLint64EXT x, GLint64EXT
|
||
|
y, GLint64EXT z, GLint64EXT w]
|
||
|
glProgramUniform4i64vNV: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLint64EXT *value]
|
||
|
glProgramUniform4ui64NV: [void, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT
|
||
|
y, GLuint64EXT z, GLuint64EXT w]
|
||
|
glProgramUniform4ui64vNV: [void, GLuint program, GLint location, GLsizei count,
|
||
|
const GLuint64EXT *value]
|
||
|
glUniform1i64NV: [void, GLint location, GLint64EXT x]
|
||
|
glUniform1i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value]
|
||
|
glUniform1ui64NV: [void, GLint location, GLuint64EXT x]
|
||
|
glUniform1ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value]
|
||
|
glUniform2i64NV: [void, GLint location, GLint64EXT x, GLint64EXT y]
|
||
|
glUniform2i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value]
|
||
|
glUniform2ui64NV: [void, GLint location, GLuint64EXT x, GLuint64EXT y]
|
||
|
glUniform2ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value]
|
||
|
glUniform3i64NV: [void, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z]
|
||
|
glUniform3i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value]
|
||
|
glUniform3ui64NV: [void, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT
|
||
|
z]
|
||
|
glUniform3ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value]
|
||
|
glUniform4i64NV: [void, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z,
|
||
|
GLint64EXT w]
|
||
|
glUniform4i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value]
|
||
|
glUniform4ui64NV: [void, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT
|
||
|
z, GLuint64EXT w]
|
||
|
glUniform4ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value]
|
||
|
NV_half_float:
|
||
|
glColor3hNV: [void, GLhalfNV red, GLhalfNV green, GLhalfNV blue]
|
||
|
glColor3hvNV: [void, const GLhalfNV *v]
|
||
|
glColor4hNV: [void, GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha]
|
||
|
glColor4hvNV: [void, const GLhalfNV *v]
|
||
|
glFogCoordhNV: [void, GLhalfNV fog]
|
||
|
glFogCoordhvNV: [void, const GLhalfNV *fog]
|
||
|
glMultiTexCoord1hNV: [void, GLenum target, GLhalfNV s]
|
||
|
glMultiTexCoord1hvNV: [void, GLenum target, const GLhalfNV *v]
|
||
|
glMultiTexCoord2hNV: [void, GLenum target, GLhalfNV s, GLhalfNV t]
|
||
|
glMultiTexCoord2hvNV: [void, GLenum target, const GLhalfNV *v]
|
||
|
glMultiTexCoord3hNV: [void, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r]
|
||
|
glMultiTexCoord3hvNV: [void, GLenum target, const GLhalfNV *v]
|
||
|
glMultiTexCoord4hNV: [void, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV
|
||
|
q]
|
||
|
glMultiTexCoord4hvNV: [void, GLenum target, const GLhalfNV *v]
|
||
|
glNormal3hNV: [void, GLhalfNV nx, GLhalfNV ny, GLhalfNV nz]
|
||
|
glNormal3hvNV: [void, const GLhalfNV *v]
|
||
|
glSecondaryColor3hNV: [void, GLhalfNV red, GLhalfNV green, GLhalfNV blue]
|
||
|
glSecondaryColor3hvNV: [void, const GLhalfNV *v]
|
||
|
glTexCoord1hNV: [void, GLhalfNV s]
|
||
|
glTexCoord1hvNV: [void, const GLhalfNV *v]
|
||
|
glTexCoord2hNV: [void, GLhalfNV s, GLhalfNV t]
|
||
|
glTexCoord2hvNV: [void, const GLhalfNV *v]
|
||
|
glTexCoord3hNV: [void, GLhalfNV s, GLhalfNV t, GLhalfNV r]
|
||
|
glTexCoord3hvNV: [void, const GLhalfNV *v]
|
||
|
glTexCoord4hNV: [void, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q]
|
||
|
glTexCoord4hvNV: [void, const GLhalfNV *v]
|
||
|
glVertex2hNV: [void, GLhalfNV x, GLhalfNV y]
|
||
|
glVertex2hvNV: [void, const GLhalfNV *v]
|
||
|
glVertex3hNV: [void, GLhalfNV x, GLhalfNV y, GLhalfNV z]
|
||
|
glVertex3hvNV: [void, const GLhalfNV *v]
|
||
|
glVertex4hNV: [void, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w]
|
||
|
glVertex4hvNV: [void, const GLhalfNV *v]
|
||
|
glVertexAttrib1hNV: [void, GLuint index, GLhalfNV x]
|
||
|
glVertexAttrib1hvNV: [void, GLuint index, const GLhalfNV *v]
|
||
|
glVertexAttrib2hNV: [void, GLuint index, GLhalfNV x, GLhalfNV y]
|
||
|
glVertexAttrib2hvNV: [void, GLuint index, const GLhalfNV *v]
|
||
|
glVertexAttrib3hNV: [void, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z]
|
||
|
glVertexAttrib3hvNV: [void, GLuint index, const GLhalfNV *v]
|
||
|
glVertexAttrib4hNV: [void, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV
|
||
|
w]
|
||
|
glVertexAttrib4hvNV: [void, GLuint index, const GLhalfNV *v]
|
||
|
glVertexAttribs1hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v]
|
||
|
glVertexAttribs2hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v]
|
||
|
glVertexAttribs3hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v]
|
||
|
glVertexAttribs4hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v]
|
||
|
glVertexWeighthNV: [void, GLhalfNV weight]
|
||
|
glVertexWeighthvNV: [void, const GLhalfNV *weight]
|
||
|
NV_occlusion_query:
|
||
|
glBeginOcclusionQueryNV: [void, GLuint id]
|
||
|
glDeleteOcclusionQueriesNV: [void, GLsizei n, const GLuint *ids]
|
||
|
glEndOcclusionQueryNV: [void]
|
||
|
glGenOcclusionQueriesNV: [void, GLsizei n, GLuint *ids]
|
||
|
glGetOcclusionQueryivNV: [void, GLuint id, GLenum pname, GLint *params]
|
||
|
glGetOcclusionQueryuivNV: [void, GLuint id, GLenum pname, GLuint *params]
|
||
|
glIsOcclusionQueryNV: [GLboolean, GLuint id]
|
||
|
NV_parameter_buffer_object:
|
||
|
glProgramBufferParametersIivNV: [void, GLenum target, GLuint bindingIndex, GLuint
|
||
|
wordIndex, GLsizei count, const GLint *params]
|
||
|
glProgramBufferParametersIuivNV: [void, GLenum target, GLuint bindingIndex, GLuint
|
||
|
wordIndex, GLsizei count, const GLuint *params]
|
||
|
glProgramBufferParametersfvNV: [void, GLenum target, GLuint bindingIndex, GLuint
|
||
|
wordIndex, GLsizei count, const GLfloat *params]
|
||
|
NV_path_rendering:
|
||
|
glCopyPathNV: [void, GLuint resultPath, GLuint srcPath]
|
||
|
glCoverFillPathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const
|
||
|
GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const
|
||
|
GLfloat *transformValues]
|
||
|
glCoverFillPathNV: [void, GLuint path, GLenum coverMode]
|
||
|
glCoverStrokePathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const
|
||
|
GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const
|
||
|
GLfloat *transformValues]
|
||
|
glCoverStrokePathNV: [void, GLuint path, GLenum coverMode]
|
||
|
glDeletePathsNV: [void, GLuint path, GLsizei range]
|
||
|
glGenPathsNV: [GLuint, GLsizei range]
|
||
|
glGetPathColorGenfvNV: [void, GLenum color, GLenum pname, GLfloat *value]
|
||
|
glGetPathColorGenivNV: [void, GLenum color, GLenum pname, GLint *value]
|
||
|
glGetPathCommandsNV: [void, GLuint path, GLubyte *commands]
|
||
|
glGetPathCoordsNV: [void, GLuint path, GLfloat *coords]
|
||
|
glGetPathDashArrayNV: [void, GLuint path, GLfloat *dashArray]
|
||
|
glGetPathLengthNV: [GLfloat, GLuint path, GLsizei startSegment, GLsizei numSegments]
|
||
|
glGetPathMetricRangeNV: [void, GLbitfield metricQueryMask, GLuint firstPathName,
|
||
|
GLsizei numPaths, GLsizei stride, GLfloat *metrics]
|
||
|
glGetPathMetricsNV: [void, GLbitfield metricQueryMask, GLsizei numPaths, GLenum
|
||
|
pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat
|
||
|
*metrics]
|
||
|
glGetPathParameterfvNV: [void, GLuint path, GLenum pname, GLfloat *value]
|
||
|
glGetPathParameterivNV: [void, GLuint path, GLenum pname, GLint *value]
|
||
|
glGetPathSpacingNV: [void, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType,
|
||
|
const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale,
|
||
|
GLenum transformType, GLfloat *returnedSpacing]
|
||
|
glGetPathTexGenfvNV: [void, GLenum texCoordSet, GLenum pname, GLfloat *value]
|
||
|
glGetPathTexGenivNV: [void, GLenum texCoordSet, GLenum pname, GLint *value]
|
||
|
glInterpolatePathsNV: [void, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat
|
||
|
weight]
|
||
|
glIsPathNV: [GLboolean, GLuint path]
|
||
|
glIsPointInFillPathNV: [GLboolean, GLuint path, GLuint mask, GLfloat x, GLfloat
|
||
|
y]
|
||
|
glIsPointInStrokePathNV: [GLboolean, GLuint path, GLfloat x, GLfloat y]
|
||
|
glPathColorGenNV: [void, GLenum color, GLenum genMode, GLenum colorFormat, const
|
||
|
GLfloat *coeffs]
|
||
|
glPathCommandsNV: [void, GLuint path, GLsizei numCommands, const GLubyte *commands,
|
||
|
GLsizei numCoords, GLenum coordType, const GLvoid *coords]
|
||
|
glPathCoordsNV: [void, GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid
|
||
|
*coords]
|
||
|
glPathCoverDepthFuncNV: [void, GLenum func]
|
||
|
glPathDashArrayNV: [void, GLuint path, GLsizei dashCount, const GLfloat *dashArray]
|
||
|
glPathFogGenNV: [void, GLenum genMode]
|
||
|
glPathGlyphRangeNV: [void, GLuint firstPathName, GLenum fontTarget, const GLvoid
|
||
|
*fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum
|
||
|
handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale]
|
||
|
glPathGlyphsNV: [void, GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName,
|
||
|
GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes,
|
||
|
GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale]
|
||
|
glPathParameterfNV: [void, GLuint path, GLenum pname, GLfloat value]
|
||
|
glPathParameterfvNV: [void, GLuint path, GLenum pname, const GLfloat *value]
|
||
|
glPathParameteriNV: [void, GLuint path, GLenum pname, GLint value]
|
||
|
glPathParameterivNV: [void, GLuint path, GLenum pname, const GLint *value]
|
||
|
glPathStencilDepthOffsetNV: [void, GLfloat factor, GLfloat units]
|
||
|
glPathStencilFuncNV: [void, GLenum func, GLint ref, GLuint mask]
|
||
|
glPathStringNV: [void, GLuint path, GLenum format, GLsizei length, const GLvoid
|
||
|
*pathString]
|
||
|
glPathSubCommandsNV: [void, GLuint path, GLsizei commandStart, GLsizei commandsToDelete,
|
||
|
GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType,
|
||
|
const GLvoid *coords]
|
||
|
glPathSubCoordsNV: [void, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum
|
||
|
coordType, const GLvoid *coords]
|
||
|
glPathTexGenNV: [void, GLenum texCoordSet, GLenum genMode, GLint components, const
|
||
|
GLfloat *coeffs]
|
||
|
glPointAlongPathNV: [GLboolean, GLuint path, GLsizei startSegment, GLsizei numSegments,
|
||
|
GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY]
|
||
|
glStencilFillPathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const
|
||
|
GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType,
|
||
|
const GLfloat *transformValues]
|
||
|
glStencilFillPathNV: [void, GLuint path, GLenum fillMode, GLuint mask]
|
||
|
glStencilStrokePathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const
|
||
|
GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType,
|
||
|
const GLfloat *transformValues]
|
||
|
glStencilStrokePathNV: [void, GLuint path, GLint reference, GLuint mask]
|
||
|
glTransformPathNV: [void, GLuint resultPath, GLuint srcPath, GLenum transformType,
|
||
|
const GLfloat *transformValues]
|
||
|
glWeightPathsNV: [void, GLuint resultPath, GLsizei numPaths, const GLuint *paths,
|
||
|
const GLfloat *weights]
|
||
|
NV_pixel_data_range:
|
||
|
glFlushPixelDataRangeNV: [void, GLenum target]
|
||
|
glPixelDataRangeNV: [void, GLenum target, GLsizei length, const GLvoid *pointer]
|
||
|
NV_point_sprite:
|
||
|
glPointParameteriNV: [void, GLenum pname, GLint param]
|
||
|
glPointParameterivNV: [void, GLenum pname, const GLint *params]
|
||
|
NV_present_video:
|
||
|
glGetVideoi64vNV: [void, GLuint video_slot, GLenum pname, GLint64EXT *params]
|
||
|
glGetVideoivNV: [void, GLuint video_slot, GLenum pname, GLint *params]
|
||
|
glGetVideoui64vNV: [void, GLuint video_slot, GLenum pname, GLuint64EXT *params]
|
||
|
glGetVideouivNV: [void, GLuint video_slot, GLenum pname, GLuint *params]
|
||
|
glPresentFrameDualFillNV: [void, GLuint video_slot, GLuint64EXT minPresentTime,
|
||
|
GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0,
|
||
|
GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum
|
||
|
target3, GLuint fill3]
|
||
|
glPresentFrameKeyedNV: [void, GLuint video_slot, GLuint64EXT minPresentTime, GLuint
|
||
|
beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint
|
||
|
fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1]
|
||
|
NV_primitive_restart:
|
||
|
glPrimitiveRestartIndexNV: [void, GLuint index]
|
||
|
glPrimitiveRestartNV: [void]
|
||
|
NV_register_combiners:
|
||
|
glCombinerInputNV: [void, GLenum stage, GLenum portion, GLenum variable, GLenum
|
||
|
input, GLenum mapping, GLenum componentUsage]
|
||
|
glCombinerOutputNV: [void, GLenum stage, GLenum portion, GLenum abOutput, GLenum
|
||
|
cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct,
|
||
|
GLboolean cdDotProduct, GLboolean muxSum]
|
||
|
glCombinerParameterfNV: [void, GLenum pname, GLfloat param]
|
||
|
glCombinerParameterfvNV: [void, GLenum pname, const GLfloat *params]
|
||
|
glCombinerParameteriNV: [void, GLenum pname, GLint param]
|
||
|
glCombinerParameterivNV: [void, GLenum pname, const GLint *params]
|
||
|
glFinalCombinerInputNV: [void, GLenum variable, GLenum input, GLenum mapping, GLenum
|
||
|
componentUsage]
|
||
|
glGetCombinerInputParameterfvNV: [void, GLenum stage, GLenum portion, GLenum variable,
|
||
|
GLenum pname, GLfloat *params]
|
||
|
glGetCombinerInputParameterivNV: [void, GLenum stage, GLenum portion, GLenum variable,
|
||
|
GLenum pname, GLint *params]
|
||
|
glGetCombinerOutputParameterfvNV: [void, GLenum stage, GLenum portion, GLenum pname,
|
||
|
GLfloat *params]
|
||
|
glGetCombinerOutputParameterivNV: [void, GLenum stage, GLenum portion, GLenum pname,
|
||
|
GLint *params]
|
||
|
glGetFinalCombinerInputParameterfvNV: [void, GLenum variable, GLenum pname, GLfloat
|
||
|
*params]
|
||
|
glGetFinalCombinerInputParameterivNV: [void, GLenum variable, GLenum pname, GLint
|
||
|
*params]
|
||
|
NV_register_combiners2:
|
||
|
glCombinerStageParameterfvNV: [void, GLenum stage, GLenum pname, const GLfloat *params]
|
||
|
glGetCombinerStageParameterfvNV: [void, GLenum stage, GLenum pname, GLfloat *params]
|
||
|
NV_shader_buffer_load:
|
||
|
glGetBufferParameterui64vNV: [void, GLenum target, GLenum pname, GLuint64EXT *params]
|
||
|
glGetIntegerui64vNV: [void, GLenum value, GLuint64EXT *result]
|
||
|
glGetNamedBufferParameterui64vNV: [void, GLuint buffer, GLenum pname, GLuint64EXT
|
||
|
*params]
|
||
|
glGetUniformui64vNV: [void, GLuint program, GLint location, GLuint64EXT *params]
|
||
|
glIsBufferResidentNV: [GLboolean, GLenum target]
|
||
|
glIsNamedBufferResidentNV: [GLboolean, GLuint buffer]
|
||
|
glMakeBufferNonResidentNV: [void, GLenum target]
|
||
|
glMakeBufferResidentNV: [void, GLenum target, GLenum access]
|
||
|
glMakeNamedBufferNonResidentNV: [void, GLuint buffer]
|
||
|
glMakeNamedBufferResidentNV: [void, GLuint buffer, GLenum access]
|
||
|
glProgramUniformui64NV: [void, GLuint program, GLint location, GLuint64EXT value]
|
||
|
glProgramUniformui64vNV: [void, GLuint program, GLint location, GLsizei count, const
|
||
|
GLuint64EXT *value]
|
||
|
glUniformui64NV: [void, GLint location, GLuint64EXT value]
|
||
|
glUniformui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value]
|
||
|
NV_texture_barrier:
|
||
|
glTextureBarrierNV: [void]
|
||
|
NV_texture_multisample:
|
||
|
glTexImage2DMultisampleCoverageNV: [void, GLenum target, GLsizei coverageSamples,
|
||
|
GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean
|
||
|
fixedSampleLocations]
|
||
|
glTexImage3DMultisampleCoverageNV: [void, GLenum target, GLsizei coverageSamples,
|
||
|
GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei
|
||
|
depth, GLboolean fixedSampleLocations]
|
||
|
glTextureImage2DMultisampleCoverageNV: [void, GLuint texture, GLenum target, GLsizei
|
||
|
coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width,
|
||
|
GLsizei height, GLboolean fixedSampleLocations]
|
||
|
glTextureImage2DMultisampleNV: [void, GLuint texture, GLenum target, GLsizei samples,
|
||
|
GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations]
|
||
|
glTextureImage3DMultisampleCoverageNV: [void, GLuint texture, GLenum target, GLsizei
|
||
|
coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width,
|
||
|
GLsizei height, GLsizei depth, GLboolean fixedSampleLocations]
|
||
|
glTextureImage3DMultisampleNV: [void, GLuint texture, GLenum target, GLsizei samples,
|
||
|
GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean
|
||
|
fixedSampleLocations]
|
||
|
NV_transform_feedback:
|
||
|
glActiveVaryingNV: [void, GLuint program, const GLchar *name]
|
||
|
glBeginTransformFeedbackNV: [void, GLenum primitiveMode]
|
||
|
glBindBufferBaseNV: [void, GLenum target, GLuint index, GLuint buffer]
|
||
|
glBindBufferOffsetNV: [void, GLenum target, GLuint index, GLuint buffer, GLintptr
|
||
|
offset]
|
||
|
glBindBufferRangeNV: [void, GLenum target, GLuint index, GLuint buffer, GLintptr
|
||
|
offset, GLsizeiptr size]
|
||
|
glEndTransformFeedbackNV: [void]
|
||
|
glGetActiveVaryingNV: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei
|
||
|
*length, GLsizei *size, GLenum *type, GLchar *name]
|
||
|
glGetTransformFeedbackVaryingNV: [void, GLuint program, GLuint index, GLint *location]
|
||
|
glGetVaryingLocationNV: [GLint, GLuint program, const GLchar *name]
|
||
|
glTransformFeedbackAttribsNV: [void, GLsizei count, const GLint *attribs, GLenum
|
||
|
bufferMode]
|
||
|
glTransformFeedbackStreamAttribsNV: [void, GLsizei count, const GLint *attribs,
|
||
|
GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode]
|
||
|
glTransformFeedbackVaryingsNV: [void, GLuint program, GLsizei count, const GLint
|
||
|
*locations, GLenum bufferMode]
|
||
|
NV_transform_feedback2:
|
||
|
glBindTransformFeedbackNV: [void, GLenum target, GLuint id]
|
||
|
glDeleteTransformFeedbacksNV: [void, GLsizei n, const GLuint *ids]
|
||
|
glDrawTransformFeedbackNV: [void, GLenum mode, GLuint id]
|
||
|
glGenTransformFeedbacksNV: [void, GLsizei n, GLuint *ids]
|
||
|
glIsTransformFeedbackNV: [GLboolean, GLuint id]
|
||
|
glPauseTransformFeedbackNV: [void]
|
||
|
glResumeTransformFeedbackNV: [void]
|
||
|
NV_vdpau_interop:
|
||
|
glVDPAUFiniNV: [void]
|
||
|
glVDPAUGetSurfaceivNV: [void, GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize,
|
||
|
GLsizei *length, GLint *values]
|
||
|
glVDPAUInitNV: [void, const GLvoid *vdpDevice, const GLvoid *getProcAddress]
|
||
|
glVDPAUIsSurfaceNV: [void, GLvdpauSurfaceNV surface]
|
||
|
glVDPAUMapSurfacesNV: [void, GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces]
|
||
|
glVDPAURegisterOutputSurfaceNV: [GLvdpauSurfaceNV, GLvoid *vdpSurface, GLenum target,
|
||
|
GLsizei numTextureNames, const GLuint *textureNames]
|
||
|
glVDPAURegisterVideoSurfaceNV: [GLvdpauSurfaceNV, const GLvoid *vdpSurface, GLenum
|
||
|
target, GLsizei numTextureNames, const GLuint *textureNames]
|
||
|
glVDPAUSurfaceAccessNV: [void, GLvdpauSurfaceNV surface, GLenum access]
|
||
|
glVDPAUUnmapSurfacesNV: [void, GLsizei numSurface, const GLvdpauSurfaceNV *surfaces]
|
||
|
glVDPAUUnregisterSurfaceNV: [void, GLvdpauSurfaceNV surface]
|
||
|
NV_vertex_array_range:
|
||
|
glFlushVertexArrayRangeNV: [void]
|
||
|
glVertexArrayRangeNV: [void, GLsizei length, const GLvoid *pointer]
|
||
|
NV_vertex_attrib_integer_64bit:
|
||
|
glGetVertexAttribLi64vNV: [void, GLuint index, GLenum pname, GLint64EXT *params]
|
||
|
glGetVertexAttribLui64vNV: [void, GLuint index, GLenum pname, GLuint64EXT *params]
|
||
|
glVertexAttribL1i64NV: [void, GLuint index, GLint64EXT x]
|
||
|
glVertexAttribL1i64vNV: [void, GLuint index, const GLint64EXT *v]
|
||
|
glVertexAttribL1ui64NV: [void, GLuint index, GLuint64EXT x]
|
||
|
glVertexAttribL1ui64vNV: [void, GLuint index, const GLuint64EXT *v]
|
||
|
glVertexAttribL2i64NV: [void, GLuint index, GLint64EXT x, GLint64EXT y]
|
||
|
glVertexAttribL2i64vNV: [void, GLuint index, const GLint64EXT *v]
|
||
|
glVertexAttribL2ui64NV: [void, GLuint index, GLuint64EXT x, GLuint64EXT y]
|
||
|
glVertexAttribL2ui64vNV: [void, GLuint index, const GLuint64EXT *v]
|
||
|
glVertexAttribL3i64NV: [void, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT
|
||
|
z]
|
||
|
glVertexAttribL3i64vNV: [void, GLuint index, const GLint64EXT *v]
|
||
|
glVertexAttribL3ui64NV: [void, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT
|
||
|
z]
|
||
|
glVertexAttribL3ui64vNV: [void, GLuint index, const GLuint64EXT *v]
|
||
|
glVertexAttribL4i64NV: [void, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT
|
||
|
z, GLint64EXT w]
|
||
|
glVertexAttribL4i64vNV: [void, GLuint index, const GLint64EXT *v]
|
||
|
glVertexAttribL4ui64NV: [void, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT
|
||
|
z, GLuint64EXT w]
|
||
|
glVertexAttribL4ui64vNV: [void, GLuint index, const GLuint64EXT *v]
|
||
|
glVertexAttribLFormatNV: [void, GLuint index, GLint size, GLenum type, GLsizei stride]
|
||
|
NV_vertex_buffer_unified_memory:
|
||
|
glBufferAddressRangeNV: [void, GLenum pname, GLuint index, GLuint64EXT address,
|
||
|
GLsizeiptr length]
|
||
|
glColorFormatNV: [void, GLint size, GLenum type, GLsizei stride]
|
||
|
glEdgeFlagFormatNV: [void, GLsizei stride]
|
||
|
glFogCoordFormatNV: [void, GLenum type, GLsizei stride]
|
||
|
glGetIntegerui64i_vNV: [void, GLenum value, GLuint index, GLuint64EXT *result]
|
||
|
glIndexFormatNV: [void, GLenum type, GLsizei stride]
|
||
|
glNormalFormatNV: [void, GLenum type, GLsizei stride]
|
||
|
glSecondaryColorFormatNV: [void, GLint size, GLenum type, GLsizei stride]
|
||
|
glTexCoordFormatNV: [void, GLint size, GLenum type, GLsizei stride]
|
||
|
glVertexAttribFormatNV: [void, GLuint index, GLint size, GLenum type, GLboolean
|
||
|
normalized, GLsizei stride]
|
||
|
glVertexAttribIFormatNV: [void, GLuint index, GLint size, GLenum type, GLsizei stride]
|
||
|
glVertexFormatNV: [void, GLint size, GLenum type, GLsizei stride]
|
||
|
NV_vertex_program:
|
||
|
glAreProgramsResidentNV: [GLboolean, GLsizei n, const GLuint *programs, GLboolean
|
||
|
*residences]
|
||
|
glBindProgramNV: [void, GLenum target, GLuint id]
|
||
|
glDeleteProgramsNV: [void, GLsizei n, const GLuint *programs]
|
||
|
glExecuteProgramNV: [void, GLenum target, GLuint id, const GLfloat *params]
|
||
|
glGenProgramsNV: [void, GLsizei n, GLuint *programs]
|
||
|
glGetProgramParameterdvNV: [void, GLenum target, GLuint index, GLenum pname, GLdouble
|
||
|
*params]
|
||
|
glGetProgramParameterfvNV: [void, GLenum target, GLuint index, GLenum pname, GLfloat
|
||
|
*params]
|
||
|
glGetProgramStringNV: [void, GLuint id, GLenum pname, GLubyte *program]
|
||
|
glGetProgramivNV: [void, GLuint id, GLenum pname, GLint *params]
|
||
|
glGetTrackMatrixivNV: [void, GLenum target, GLuint address, GLenum pname, GLint
|
||
|
*params]
|
||
|
glGetVertexAttribPointervNV: [void, GLuint index, GLenum pname, GLvoid *pointer]
|
||
|
glGetVertexAttribdvNV: [void, GLuint index, GLenum pname, GLdouble *params]
|
||
|
glGetVertexAttribfvNV: [void, GLuint index, GLenum pname, GLfloat *params]
|
||
|
glGetVertexAttribivNV: [void, GLuint index, GLenum pname, GLint *params]
|
||
|
glIsProgramNV: [GLboolean, GLuint id]
|
||
|
glLoadProgramNV: [void, GLenum target, GLuint id, GLsizei len, const GLubyte *program]
|
||
|
glProgramParameter4dNV: [void, GLenum target, GLuint index, GLdouble x, GLdouble
|
||
|
y, GLdouble z, GLdouble w]
|
||
|
glProgramParameter4dvNV: [void, GLenum target, GLuint index, const GLdouble *v]
|
||
|
glProgramParameter4fNV: [void, GLenum target, GLuint index, GLfloat x, GLfloat y,
|
||
|
GLfloat z, GLfloat w]
|
||
|
glProgramParameter4fvNV: [void, GLenum target, GLuint index, const GLfloat *v]
|
||
|
glProgramParameters4dvNV: [void, GLenum target, GLuint index, GLsizei count, const
|
||
|
GLdouble *v]
|
||
|
glProgramParameters4fvNV: [void, GLenum target, GLuint index, GLsizei count, const
|
||
|
GLfloat *v]
|
||
|
glRequestResidentProgramsNV: [void, GLsizei n, const GLuint *programs]
|
||
|
glTrackMatrixNV: [void, GLenum target, GLuint address, GLenum matrix, GLenum transform]
|
||
|
glVertexAttrib1dNV: [void, GLuint index, GLdouble x]
|
||
|
glVertexAttrib1dvNV: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib1fNV: [void, GLuint index, GLfloat x]
|
||
|
glVertexAttrib1fvNV: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib1sNV: [void, GLuint index, GLshort x]
|
||
|
glVertexAttrib1svNV: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib2dNV: [void, GLuint index, GLdouble x, GLdouble y]
|
||
|
glVertexAttrib2dvNV: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib2fNV: [void, GLuint index, GLfloat x, GLfloat y]
|
||
|
glVertexAttrib2fvNV: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib2sNV: [void, GLuint index, GLshort x, GLshort y]
|
||
|
glVertexAttrib2svNV: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib3dNV: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glVertexAttrib3dvNV: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib3fNV: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glVertexAttrib3fvNV: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib3sNV: [void, GLuint index, GLshort x, GLshort y, GLshort z]
|
||
|
glVertexAttrib3svNV: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib4dNV: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
|
||
|
w]
|
||
|
glVertexAttrib4dvNV: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib4fNV: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat
|
||
|
w]
|
||
|
glVertexAttrib4fvNV: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib4sNV: [void, GLuint index, GLshort x, GLshort y, GLshort z, GLshort
|
||
|
w]
|
||
|
glVertexAttrib4svNV: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib4ubNV: [void, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte
|
||
|
w]
|
||
|
glVertexAttrib4ubvNV: [void, GLuint index, const GLubyte *v]
|
||
|
glVertexAttribPointerNV: [void, GLuint index, GLint fsize, GLenum type, GLsizei
|
||
|
stride, const GLvoid *pointer]
|
||
|
glVertexAttribs1dvNV: [void, GLuint index, GLsizei count, const GLdouble *v]
|
||
|
glVertexAttribs1fvNV: [void, GLuint index, GLsizei count, const GLfloat *v]
|
||
|
glVertexAttribs1svNV: [void, GLuint index, GLsizei count, const GLshort *v]
|
||
|
glVertexAttribs2dvNV: [void, GLuint index, GLsizei count, const GLdouble *v]
|
||
|
glVertexAttribs2fvNV: [void, GLuint index, GLsizei count, const GLfloat *v]
|
||
|
glVertexAttribs2svNV: [void, GLuint index, GLsizei count, const GLshort *v]
|
||
|
glVertexAttribs3dvNV: [void, GLuint index, GLsizei count, const GLdouble *v]
|
||
|
glVertexAttribs3fvNV: [void, GLuint index, GLsizei count, const GLfloat *v]
|
||
|
glVertexAttribs3svNV: [void, GLuint index, GLsizei count, const GLshort *v]
|
||
|
glVertexAttribs4dvNV: [void, GLuint index, GLsizei count, const GLdouble *v]
|
||
|
glVertexAttribs4fvNV: [void, GLuint index, GLsizei count, const GLfloat *v]
|
||
|
glVertexAttribs4svNV: [void, GLuint index, GLsizei count, const GLshort *v]
|
||
|
glVertexAttribs4ubvNV: [void, GLuint index, GLsizei count, const GLubyte *v]
|
||
|
NV_vertex_program4:
|
||
|
glGetVertexAttribIivEXT: [void, GLuint index, GLenum pname, GLint *params]
|
||
|
glGetVertexAttribIuivEXT: [void, GLuint index, GLenum pname, GLuint *params]
|
||
|
glVertexAttribI1iEXT: [void, GLuint index, GLint x]
|
||
|
glVertexAttribI1ivEXT: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttribI1uiEXT: [void, GLuint index, GLuint x]
|
||
|
glVertexAttribI1uivEXT: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttribI2iEXT: [void, GLuint index, GLint x, GLint y]
|
||
|
glVertexAttribI2ivEXT: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttribI2uiEXT: [void, GLuint index, GLuint x, GLuint y]
|
||
|
glVertexAttribI2uivEXT: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttribI3iEXT: [void, GLuint index, GLint x, GLint y, GLint z]
|
||
|
glVertexAttribI3ivEXT: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttribI3uiEXT: [void, GLuint index, GLuint x, GLuint y, GLuint z]
|
||
|
glVertexAttribI3uivEXT: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttribI4bvEXT: [void, GLuint index, const GLbyte *v]
|
||
|
glVertexAttribI4iEXT: [void, GLuint index, GLint x, GLint y, GLint z, GLint w]
|
||
|
glVertexAttribI4ivEXT: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttribI4svEXT: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttribI4ubvEXT: [void, GLuint index, const GLubyte *v]
|
||
|
glVertexAttribI4uiEXT: [void, GLuint index, GLuint x, GLuint y, GLuint z, GLuint
|
||
|
w]
|
||
|
glVertexAttribI4uivEXT: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttribI4usvEXT: [void, GLuint index, const GLushort *v]
|
||
|
glVertexAttribIPointerEXT: [void, GLuint index, GLint size, GLenum type, GLsizei
|
||
|
stride, const GLvoid *pointer]
|
||
|
NV_video_capture:
|
||
|
glBeginVideoCaptureNV: [void, GLuint video_capture_slot]
|
||
|
glBindVideoCaptureStreamBufferNV: [void, GLuint video_capture_slot, GLuint stream,
|
||
|
GLenum frame_region, GLintptrARB offset]
|
||
|
glBindVideoCaptureStreamTextureNV: [void, GLuint video_capture_slot, GLuint stream,
|
||
|
GLenum frame_region, GLenum target, GLuint texture]
|
||
|
glEndVideoCaptureNV: [void, GLuint video_capture_slot]
|
||
|
glGetVideoCaptureStreamdvNV: [void, GLuint video_capture_slot, GLuint stream, GLenum
|
||
|
pname, GLdouble *params]
|
||
|
glGetVideoCaptureStreamfvNV: [void, GLuint video_capture_slot, GLuint stream, GLenum
|
||
|
pname, GLfloat *params]
|
||
|
glGetVideoCaptureStreamivNV: [void, GLuint video_capture_slot, GLuint stream, GLenum
|
||
|
pname, GLint *params]
|
||
|
glGetVideoCaptureivNV: [void, GLuint video_capture_slot, GLenum pname, GLint *params]
|
||
|
glVideoCaptureNV: [GLenum, GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT
|
||
|
*capture_time]
|
||
|
glVideoCaptureStreamParameterdvNV: [void, GLuint video_capture_slot, GLuint stream,
|
||
|
GLenum pname, const GLdouble *params]
|
||
|
glVideoCaptureStreamParameterfvNV: [void, GLuint video_capture_slot, GLuint stream,
|
||
|
GLenum pname, const GLfloat *params]
|
||
|
glVideoCaptureStreamParameterivNV: [void, GLuint video_capture_slot, GLuint stream,
|
||
|
GLenum pname, const GLint *params]
|
||
|
OES_byte_coordinates:
|
||
|
glMultiTexCoord1bOES: [void, GLenum texture, GLbyte s]
|
||
|
glMultiTexCoord1bvOES: [void, GLenum texture, const GLbyte *coords]
|
||
|
glMultiTexCoord2bOES: [void, GLenum texture, GLbyte s, GLbyte t]
|
||
|
glMultiTexCoord2bvOES: [void, GLenum texture, const GLbyte *coords]
|
||
|
glMultiTexCoord3bOES: [void, GLenum texture, GLbyte s, GLbyte t, GLbyte r]
|
||
|
glMultiTexCoord3bvOES: [void, GLenum texture, const GLbyte *coords]
|
||
|
glMultiTexCoord4bOES: [void, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte
|
||
|
q]
|
||
|
glMultiTexCoord4bvOES: [void, GLenum texture, const GLbyte *coords]
|
||
|
glTexCoord1bOES: [void, GLbyte s]
|
||
|
glTexCoord1bvOES: [void, const GLbyte *coords]
|
||
|
glTexCoord2bOES: [void, GLbyte s, GLbyte t]
|
||
|
glTexCoord2bvOES: [void, const GLbyte *coords]
|
||
|
glTexCoord3bOES: [void, GLbyte s, GLbyte t, GLbyte r]
|
||
|
glTexCoord3bvOES: [void, const GLbyte *coords]
|
||
|
glTexCoord4bOES: [void, GLbyte s, GLbyte t, GLbyte r, GLbyte q]
|
||
|
glTexCoord4bvOES: [void, const GLbyte *coords]
|
||
|
glVertex2bOES: [void, GLbyte x]
|
||
|
glVertex2bvOES: [void, const GLbyte *coords]
|
||
|
glVertex3bOES: [void, GLbyte x, GLbyte y]
|
||
|
glVertex3bvOES: [void, const GLbyte *coords]
|
||
|
glVertex4bOES: [void, GLbyte x, GLbyte y, GLbyte z]
|
||
|
glVertex4bvOES: [void, const GLbyte *coords]
|
||
|
OES_fixed_point:
|
||
|
glAccumxOES: [void, GLenum op, GLfixed value]
|
||
|
glAlphaFuncxOES: [void, GLenum func, GLfixed ref]
|
||
|
glBitmapxOES: [void, GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig,
|
||
|
GLfixed xmove, GLfixed ymove, const GLubyte *bitmap]
|
||
|
glBlendColorxOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha]
|
||
|
glClearAccumxOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha]
|
||
|
glClearColorxOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha]
|
||
|
glClearDepthxOES: [void, GLfixed depth]
|
||
|
glClipPlanexOES: [void, GLenum plane, const GLfixed *equation]
|
||
|
glColor3xOES: [void, GLfixed red, GLfixed green, GLfixed blue]
|
||
|
glColor3xvOES: [void, const GLfixed *components]
|
||
|
glColor4xOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha]
|
||
|
glColor4xvOES: [void, const GLfixed *components]
|
||
|
glConvolutionParameterxOES: [void, GLenum target, GLenum pname, GLfixed param]
|
||
|
glConvolutionParameterxvOES: [void, GLenum target, GLenum pname, const GLfixed *params]
|
||
|
glDepthRangexOES: [void, GLfixed n, GLfixed f]
|
||
|
glEvalCoord1xOES: [void, GLfixed u]
|
||
|
glEvalCoord1xvOES: [void, const GLfixed *coords]
|
||
|
glEvalCoord2xOES: [void, GLfixed u, GLfixed v]
|
||
|
glEvalCoord2xvOES: [void, const GLfixed *coords]
|
||
|
glFeedbackBufferxOES: [void, GLsizei n, GLenum type, const GLfixed *buffer]
|
||
|
glFogxOES: [void, GLenum pname, GLfixed param]
|
||
|
glFogxvOES: [void, GLenum pname, const GLfixed *param]
|
||
|
glFrustumxOES: [void, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed
|
||
|
f]
|
||
|
glGetClipPlanexOES: [void, GLenum plane, GLfixed *equation]
|
||
|
glGetConvolutionParameterxvOES: [void, GLenum target, GLenum pname, GLfixed *params]
|
||
|
glGetFixedvOES: [void, GLenum pname, GLfixed *params]
|
||
|
glGetHistogramParameterxvOES: [void, GLenum target, GLenum pname, GLfixed *params]
|
||
|
glGetLightxOES: [void, GLenum light, GLenum pname, GLfixed *params]
|
||
|
glGetMapxvOES: [void, GLenum target, GLenum query, GLfixed *v]
|
||
|
glGetMaterialxOES: [void, GLenum face, GLenum pname, GLfixed param]
|
||
|
glGetPixelMapxv: [void, GLenum map, GLint size, GLfixed *values]
|
||
|
glGetTexEnvxvOES: [void, GLenum target, GLenum pname, GLfixed *params]
|
||
|
glGetTexGenxvOES: [void, GLenum coord, GLenum pname, GLfixed *params]
|
||
|
glGetTexLevelParameterxvOES: [void, GLenum target, GLint level, GLenum pname, GLfixed
|
||
|
*params]
|
||
|
glGetTexParameterxvOES: [void, GLenum target, GLenum pname, GLfixed *params]
|
||
|
glIndexxOES: [void, GLfixed component]
|
||
|
glIndexxvOES: [void, const GLfixed *component]
|
||
|
glLightModelxOES: [void, GLenum pname, GLfixed param]
|
||
|
glLightModelxvOES: [void, GLenum pname, const GLfixed *param]
|
||
|
glLightxOES: [void, GLenum light, GLenum pname, GLfixed param]
|
||
|
glLightxvOES: [void, GLenum light, GLenum pname, const GLfixed *params]
|
||
|
glLineWidthxOES: [void, GLfixed width]
|
||
|
glLoadMatrixxOES: [void, const GLfixed *m]
|
||
|
glLoadTransposeMatrixxOES: [void, const GLfixed *m]
|
||
|
glMap1xOES: [void, GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order,
|
||
|
GLfixed points]
|
||
|
glMap2xOES: [void, GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder,
|
||
|
GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points]
|
||
|
glMapGrid1xOES: [void, GLint n, GLfixed u1, GLfixed u2]
|
||
|
glMapGrid2xOES: [void, GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2]
|
||
|
glMaterialxOES: [void, GLenum face, GLenum pname, GLfixed param]
|
||
|
glMaterialxvOES: [void, GLenum face, GLenum pname, const GLfixed *param]
|
||
|
glMultMatrixxOES: [void, const GLfixed *m]
|
||
|
glMultTransposeMatrixxOES: [void, const GLfixed *m]
|
||
|
glMultiTexCoord1xOES: [void, GLenum texture, GLfixed s]
|
||
|
glMultiTexCoord1xvOES: [void, GLenum texture, const GLfixed *coords]
|
||
|
glMultiTexCoord2xOES: [void, GLenum texture, GLfixed s, GLfixed t]
|
||
|
glMultiTexCoord2xvOES: [void, GLenum texture, const GLfixed *coords]
|
||
|
glMultiTexCoord3xOES: [void, GLenum texture, GLfixed s, GLfixed t, GLfixed r]
|
||
|
glMultiTexCoord3xvOES: [void, GLenum texture, const GLfixed *coords]
|
||
|
glMultiTexCoord4xOES: [void, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed
|
||
|
q]
|
||
|
glMultiTexCoord4xvOES: [void, GLenum texture, const GLfixed *coords]
|
||
|
glNormal3xOES: [void, GLfixed nx, GLfixed ny, GLfixed nz]
|
||
|
glNormal3xvOES: [void, const GLfixed *coords]
|
||
|
glOrthoxOES: [void, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed
|
||
|
f]
|
||
|
glPassThroughxOES: [void, GLfixed token]
|
||
|
glPixelMapx: [void, GLenum map, GLint size, const GLfixed *values]
|
||
|
glPixelStorex: [void, GLenum pname, GLfixed param]
|
||
|
glPixelTransferxOES: [void, GLenum pname, GLfixed param]
|
||
|
glPixelZoomxOES: [void, GLfixed xfactor, GLfixed yfactor]
|
||
|
glPointParameterxvOES: [void, GLenum pname, const GLfixed *params]
|
||
|
glPointSizexOES: [void, GLfixed size]
|
||
|
glPolygonOffsetxOES: [void, GLfixed factor, GLfixed units]
|
||
|
glPrioritizeTexturesxOES: [void, GLsizei n, const GLuint *textures, const GLfixed
|
||
|
*priorities]
|
||
|
glRasterPos2xOES: [void, GLfixed x, GLfixed y]
|
||
|
glRasterPos2xvOES: [void, const GLfixed *coords]
|
||
|
glRasterPos3xOES: [void, GLfixed x, GLfixed y, GLfixed z]
|
||
|
glRasterPos3xvOES: [void, const GLfixed *coords]
|
||
|
glRasterPos4xOES: [void, GLfixed x, GLfixed y, GLfixed z, GLfixed w]
|
||
|
glRasterPos4xvOES: [void, const GLfixed *coords]
|
||
|
glRectxOES: [void, GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2]
|
||
|
glRectxvOES: [void, const GLfixed *v1, const GLfixed *v2]
|
||
|
glRotatexOES: [void, GLfixed angle, GLfixed x, GLfixed y, GLfixed z]
|
||
|
glSampleCoverageOES: [void, GLfixed value, GLboolean invert]
|
||
|
glScalexOES: [void, GLfixed x, GLfixed y, GLfixed z]
|
||
|
glTexCoord1xOES: [void, GLfixed s]
|
||
|
glTexCoord1xvOES: [void, const GLfixed *coords]
|
||
|
glTexCoord2xOES: [void, GLfixed s, GLfixed t]
|
||
|
glTexCoord2xvOES: [void, const GLfixed *coords]
|
||
|
glTexCoord3xOES: [void, GLfixed s, GLfixed t, GLfixed r]
|
||
|
glTexCoord3xvOES: [void, const GLfixed *coords]
|
||
|
glTexCoord4xOES: [void, GLfixed s, GLfixed t, GLfixed r, GLfixed q]
|
||
|
glTexCoord4xvOES: [void, const GLfixed *coords]
|
||
|
glTexEnvxOES: [void, GLenum target, GLenum pname, GLfixed param]
|
||
|
glTexEnvxvOES: [void, GLenum target, GLenum pname, const GLfixed *params]
|
||
|
glTexGenxOES: [void, GLenum coord, GLenum pname, GLfixed param]
|
||
|
glTexGenxvOES: [void, GLenum coord, GLenum pname, const GLfixed *params]
|
||
|
glTexParameterxOES: [void, GLenum target, GLenum pname, GLfixed param]
|
||
|
glTexParameterxvOES: [void, GLenum target, GLenum pname, const GLfixed *params]
|
||
|
glTranslatexOES: [void, GLfixed x, GLfixed y, GLfixed z]
|
||
|
glVertex2xOES: [void, GLfixed x]
|
||
|
glVertex2xvOES: [void, const GLfixed *coords]
|
||
|
glVertex3xOES: [void, GLfixed x, GLfixed y]
|
||
|
glVertex3xvOES: [void, const GLfixed *coords]
|
||
|
glVertex4xOES: [void, GLfixed x, GLfixed y, GLfixed z]
|
||
|
glVertex4xvOES: [void, const GLfixed *coords]
|
||
|
OES_query_matrix:
|
||
|
glQueryMatrixxOES: [GLbitfield, GLfixed *mantissa, GLint *exponent]
|
||
|
OES_single_precision:
|
||
|
glClearDepthfOES: [void, GLclampf depth]
|
||
|
glClipPlanefOES: [void, GLenum plane, const GLfloat *equation]
|
||
|
glDepthRangefOES: [void, GLclampf n, GLclampf f]
|
||
|
glFrustumfOES: [void, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat
|
||
|
f]
|
||
|
glGetClipPlanefOES: [void, GLenum plane, GLfloat *equation]
|
||
|
glOrthofOES: [void, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat
|
||
|
f]
|
||
|
PGI_misc_hints:
|
||
|
glHintPGI: [void, GLenum target, GLint mode]
|
||
|
SGIS_detail_texture:
|
||
|
glDetailTexFuncSGIS: [void, GLenum target, GLsizei n, const GLfloat *points]
|
||
|
glGetDetailTexFuncSGIS: [void, GLenum target, GLfloat *points]
|
||
|
SGIS_fog_function:
|
||
|
glFogFuncSGIS: [void, GLsizei n, const GLfloat *points]
|
||
|
glGetFogFuncSGIS: [void, GLfloat *points]
|
||
|
SGIS_multisample:
|
||
|
glSampleMaskSGIS: [void, GLclampf value, GLboolean invert]
|
||
|
glSamplePatternSGIS: [void, GLenum pattern]
|
||
|
SGIS_pixel_texture:
|
||
|
glGetPixelTexGenParameterfvSGIS: [void, GLenum pname, GLfloat *params]
|
||
|
glGetPixelTexGenParameterivSGIS: [void, GLenum pname, GLint *params]
|
||
|
glPixelTexGenParameterfSGIS: [void, GLenum pname, GLfloat param]
|
||
|
glPixelTexGenParameterfvSGIS: [void, GLenum pname, const GLfloat *params]
|
||
|
glPixelTexGenParameteriSGIS: [void, GLenum pname, GLint param]
|
||
|
glPixelTexGenParameterivSGIS: [void, GLenum pname, const GLint *params]
|
||
|
SGIS_point_parameters:
|
||
|
glPointParameterfSGIS: [void, GLenum pname, GLfloat param]
|
||
|
glPointParameterfvSGIS: [void, GLenum pname, const GLfloat *params]
|
||
|
SGIS_sharpen_texture:
|
||
|
glGetSharpenTexFuncSGIS: [void, GLenum target, GLfloat *points]
|
||
|
glSharpenTexFuncSGIS: [void, GLenum target, GLsizei n, const GLfloat *points]
|
||
|
SGIS_texture4D:
|
||
|
glTexImage4DSGIS: [void, GLenum target, GLint level, GLenum internalformat, GLsizei
|
||
|
width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format,
|
||
|
GLenum type, const GLvoid *pixels]
|
||
|
glTexSubImage4DSGIS: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||
|
GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei
|
||
|
size4d, GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
SGIS_texture_color_mask:
|
||
|
glTextureColorMaskSGIS: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean
|
||
|
alpha]
|
||
|
SGIS_texture_filter4:
|
||
|
glGetTexFilterFuncSGIS: [void, GLenum target, GLenum filter, GLfloat *weights]
|
||
|
glTexFilterFuncSGIS: [void, GLenum target, GLenum filter, GLsizei n, const GLfloat
|
||
|
*weights]
|
||
|
SGIX_async:
|
||
|
glAsyncMarkerSGIX: [void, GLuint marker]
|
||
|
glDeleteAsyncMarkersSGIX: [void, GLuint marker, GLsizei range]
|
||
|
glFinishAsyncSGIX: [GLint, GLuint *markerp]
|
||
|
glGenAsyncMarkersSGIX: [GLuint, GLsizei range]
|
||
|
glIsAsyncMarkerSGIX: [GLboolean, GLuint marker]
|
||
|
glPollAsyncSGIX: [GLint, GLuint *markerp]
|
||
|
SGIX_flush_raster:
|
||
|
glFlushRasterSGIX: [void]
|
||
|
SGIX_fragment_lighting:
|
||
|
glFragmentColorMaterialSGIX: [void, GLenum face, GLenum mode]
|
||
|
glFragmentLightModelfSGIX: [void, GLenum pname, GLfloat param]
|
||
|
glFragmentLightModelfvSGIX: [void, GLenum pname, const GLfloat *params]
|
||
|
glFragmentLightModeliSGIX: [void, GLenum pname, GLint param]
|
||
|
glFragmentLightModelivSGIX: [void, GLenum pname, const GLint *params]
|
||
|
glFragmentLightfSGIX: [void, GLenum light, GLenum pname, GLfloat param]
|
||
|
glFragmentLightfvSGIX: [void, GLenum light, GLenum pname, const GLfloat *params]
|
||
|
glFragmentLightiSGIX: [void, GLenum light, GLenum pname, GLint param]
|
||
|
glFragmentLightivSGIX: [void, GLenum light, GLenum pname, const GLint *params]
|
||
|
glFragmentMaterialfSGIX: [void, GLenum face, GLenum pname, GLfloat param]
|
||
|
glFragmentMaterialfvSGIX: [void, GLenum face, GLenum pname, const GLfloat *params]
|
||
|
glFragmentMaterialiSGIX: [void, GLenum face, GLenum pname, GLint param]
|
||
|
glFragmentMaterialivSGIX: [void, GLenum face, GLenum pname, const GLint *params]
|
||
|
glGetFragmentLightfvSGIX: [void, GLenum light, GLenum pname, GLfloat *params]
|
||
|
glGetFragmentLightivSGIX: [void, GLenum light, GLenum pname, GLint *params]
|
||
|
glGetFragmentMaterialfvSGIX: [void, GLenum face, GLenum pname, GLfloat *params]
|
||
|
glGetFragmentMaterialivSGIX: [void, GLenum face, GLenum pname, GLint *params]
|
||
|
glLightEnviSGIX: [void, GLenum pname, GLint param]
|
||
|
SGIX_framezoom:
|
||
|
glFrameZoomSGIX: [void, GLint factor]
|
||
|
SGIX_igloo_interface:
|
||
|
glIglooInterfaceSGIX: [void, GLenum pname, const GLvoid *params]
|
||
|
SGIX_instruments:
|
||
|
glGetInstrumentsSGIX: [GLint]
|
||
|
glInstrumentsBufferSGIX: [void, GLsizei size, GLint *buffer]
|
||
|
glPollInstrumentsSGIX: [GLint, GLint *marker_p]
|
||
|
glReadInstrumentsSGIX: [void, GLint marker]
|
||
|
glStartInstrumentsSGIX: [void]
|
||
|
glStopInstrumentsSGIX: [void, GLint marker]
|
||
|
SGIX_list_priority:
|
||
|
glGetListParameterfvSGIX: [void, GLuint list, GLenum pname, GLfloat *params]
|
||
|
glGetListParameterivSGIX: [void, GLuint list, GLenum pname, GLint *params]
|
||
|
glListParameterfSGIX: [void, GLuint list, GLenum pname, GLfloat param]
|
||
|
glListParameterfvSGIX: [void, GLuint list, GLenum pname, const GLfloat *params]
|
||
|
glListParameteriSGIX: [void, GLuint list, GLenum pname, GLint param]
|
||
|
glListParameterivSGIX: [void, GLuint list, GLenum pname, const GLint *params]
|
||
|
SGIX_pixel_texture:
|
||
|
glPixelTexGenSGIX: [void, GLenum mode]
|
||
|
SGIX_polynomial_ffd:
|
||
|
glDeformSGIX: [void, GLbitfield mask]
|
||
|
glDeformationMap3dSGIX: [void, GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
|
||
|
GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble
|
||
|
w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points]
|
||
|
glDeformationMap3fSGIX: [void, GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
|
||
|
GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1,
|
||
|
GLfloat w2, GLint wstride, GLint worder, const GLfloat *points]
|
||
|
glLoadIdentityDeformationMapSGIX: [void, GLbitfield mask]
|
||
|
SGIX_reference_plane:
|
||
|
glReferencePlaneSGIX: [void, const GLdouble *equation]
|
||
|
SGIX_sprite:
|
||
|
glSpriteParameterfSGIX: [void, GLenum pname, GLfloat param]
|
||
|
glSpriteParameterfvSGIX: [void, GLenum pname, const GLfloat *params]
|
||
|
glSpriteParameteriSGIX: [void, GLenum pname, GLint param]
|
||
|
glSpriteParameterivSGIX: [void, GLenum pname, const GLint *params]
|
||
|
SGIX_tag_sample_buffer:
|
||
|
glTagSampleBufferSGIX: [void]
|
||
|
SGI_color_table:
|
||
|
glColorTableParameterfvSGI: [void, GLenum target, GLenum pname, const GLfloat *params]
|
||
|
glColorTableParameterivSGI: [void, GLenum target, GLenum pname, const GLint *params]
|
||
|
glColorTableSGI: [void, GLenum target, GLenum internalformat, GLsizei width, GLenum
|
||
|
format, GLenum type, const GLvoid *table]
|
||
|
glCopyColorTableSGI: [void, GLenum target, GLenum internalformat, GLint x, GLint
|
||
|
y, GLsizei width]
|
||
|
glGetColorTableParameterfvSGI: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetColorTableParameterivSGI: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetColorTableSGI: [void, GLenum target, GLenum format, GLenum type, GLvoid *table]
|
||
|
SUNX_constant_data:
|
||
|
glFinishTextureSUNX: [void]
|
||
|
SUN_global_alpha:
|
||
|
glGlobalAlphaFactorbSUN: [void, GLbyte factor]
|
||
|
glGlobalAlphaFactordSUN: [void, GLdouble factor]
|
||
|
glGlobalAlphaFactorfSUN: [void, GLfloat factor]
|
||
|
glGlobalAlphaFactoriSUN: [void, GLint factor]
|
||
|
glGlobalAlphaFactorsSUN: [void, GLshort factor]
|
||
|
glGlobalAlphaFactorubSUN: [void, GLubyte factor]
|
||
|
glGlobalAlphaFactoruiSUN: [void, GLuint factor]
|
||
|
glGlobalAlphaFactorusSUN: [void, GLushort factor]
|
||
|
SUN_mesh_array:
|
||
|
glDrawMeshArraysSUN: [void, GLenum mode, GLint first, GLsizei count, GLsizei width]
|
||
|
SUN_triangle_list:
|
||
|
glReplacementCodePointerSUN: [void, GLenum type, GLsizei stride, const GLvoid *pointer]
|
||
|
glReplacementCodeubSUN: [void, GLubyte code]
|
||
|
glReplacementCodeubvSUN: [void, const GLubyte *code]
|
||
|
glReplacementCodeuiSUN: [void, GLuint code]
|
||
|
glReplacementCodeuivSUN: [void, const GLuint *code]
|
||
|
glReplacementCodeusSUN: [void, GLushort code]
|
||
|
glReplacementCodeusvSUN: [void, const GLushort *code]
|
||
|
SUN_vertex:
|
||
|
glColor3fVertex3fSUN: [void, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat
|
||
|
y, GLfloat z]
|
||
|
glColor3fVertex3fvSUN: [void, const GLfloat *c, const GLfloat *v]
|
||
|
glColor4fNormal3fVertex3fSUN: [void, GLfloat r, GLfloat g, GLfloat b, GLfloat a,
|
||
|
GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glColor4fNormal3fVertex3fvSUN: [void, const GLfloat *c, const GLfloat *n, const
|
||
|
GLfloat *v]
|
||
|
glColor4ubVertex2fSUN: [void, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat
|
||
|
x, GLfloat y]
|
||
|
glColor4ubVertex2fvSUN: [void, const GLubyte *c, const GLfloat *v]
|
||
|
glColor4ubVertex3fSUN: [void, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat
|
||
|
x, GLfloat y, GLfloat z]
|
||
|
glColor4ubVertex3fvSUN: [void, const GLubyte *c, const GLfloat *v]
|
||
|
glNormal3fVertex3fSUN: [void, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat
|
||
|
y, GLfloat z]
|
||
|
glNormal3fVertex3fvSUN: [void, const GLfloat *n, const GLfloat *v]
|
||
|
glReplacementCodeuiColor3fVertex3fSUN: [void, GLuint rc, GLfloat r, GLfloat g, GLfloat
|
||
|
b, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glReplacementCodeuiColor3fVertex3fvSUN: [void, const GLuint *rc, const GLfloat *c,
|
||
|
const GLfloat *v]
|
||
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN: [void, GLuint rc, GLfloat r, GLfloat
|
||
|
g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat
|
||
|
y, GLfloat z]
|
||
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN: [void, const GLuint *rc, const GLfloat
|
||
|
*c, const GLfloat *n, const GLfloat *v]
|
||
|
glReplacementCodeuiColor4ubVertex3fSUN: [void, GLuint rc, GLubyte r, GLubyte g,
|
||
|
GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glReplacementCodeuiColor4ubVertex3fvSUN: [void, const GLuint *rc, const GLubyte
|
||
|
*c, const GLfloat *v]
|
||
|
glReplacementCodeuiNormal3fVertex3fSUN: [void, GLuint rc, GLfloat nx, GLfloat ny,
|
||
|
GLfloat nz, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glReplacementCodeuiNormal3fVertex3fvSUN: [void, const GLuint *rc, const GLfloat
|
||
|
*n, const GLfloat *v]
|
||
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: [void, GLuint rc, GLfloat
|
||
|
s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat
|
||
|
ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: [void, const GLuint *rc,
|
||
|
const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v]
|
||
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: [void, GLuint rc, GLfloat s, GLfloat
|
||
|
t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: [void, const GLuint *rc, const
|
||
|
GLfloat *tc, const GLfloat *n, const GLfloat *v]
|
||
|
glReplacementCodeuiTexCoord2fVertex3fSUN: [void, GLuint rc, GLfloat s, GLfloat t,
|
||
|
GLfloat x, GLfloat y, GLfloat z]
|
||
|
glReplacementCodeuiTexCoord2fVertex3fvSUN: [void, const GLuint *rc, const GLfloat
|
||
|
*tc, const GLfloat *v]
|
||
|
glReplacementCodeuiVertex3fSUN: [void, GLuint rc, GLfloat x, GLfloat y, GLfloat
|
||
|
z]
|
||
|
glReplacementCodeuiVertex3fvSUN: [void, const GLuint *rc, const GLfloat *v]
|
||
|
glTexCoord2fColor3fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat r, GLfloat
|
||
|
g, GLfloat b, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glTexCoord2fColor3fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat *c, const
|
||
|
GLfloat *v]
|
||
|
glTexCoord2fColor4fNormal3fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat r,
|
||
|
GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x,
|
||
|
GLfloat y, GLfloat z]
|
||
|
glTexCoord2fColor4fNormal3fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat
|
||
|
*c, const GLfloat *n, const GLfloat *v]
|
||
|
glTexCoord2fColor4ubVertex3fSUN: [void, GLfloat s, GLfloat t, GLubyte r, GLubyte
|
||
|
g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glTexCoord2fColor4ubVertex3fvSUN: [void, const GLfloat *tc, const GLubyte *c, const
|
||
|
GLfloat *v]
|
||
|
glTexCoord2fNormal3fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat nx, GLfloat
|
||
|
ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glTexCoord2fNormal3fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat *n, const
|
||
|
GLfloat *v]
|
||
|
glTexCoord2fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat
|
||
|
z]
|
||
|
glTexCoord2fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat *v]
|
||
|
glTexCoord4fColor4fNormal3fVertex4fSUN: [void, GLfloat s, GLfloat t, GLfloat p,
|
||
|
GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny,
|
||
|
GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w]
|
||
|
glTexCoord4fColor4fNormal3fVertex4fvSUN: [void, const GLfloat *tc, const GLfloat
|
||
|
*c, const GLfloat *n, const GLfloat *v]
|
||
|
glTexCoord4fVertex4fSUN: [void, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat
|
||
|
x, GLfloat y, GLfloat z, GLfloat w]
|
||
|
glTexCoord4fVertex4fvSUN: [void, const GLfloat *tc, const GLfloat *v]
|
||
|
VERSION_1_0:
|
||
|
glAccum: [void, GLenum op, GLfloat value]
|
||
|
glAlphaFunc: [void, GLenum func, GLfloat ref]
|
||
|
glBegin: [void, GLenum mode]
|
||
|
glBitmap: [void, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat
|
||
|
xmove, GLfloat ymove, const GLubyte *bitmap]
|
||
|
glBlendFunc: [void, GLenum sfactor, GLenum dfactor]
|
||
|
glCallList: [void, GLuint list]
|
||
|
glCallLists: [void, GLsizei n, GLenum type, const GLvoid *lists]
|
||
|
glClear: [void, GLbitfield mask]
|
||
|
glClearAccum: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha]
|
||
|
glClearColor: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha]
|
||
|
glClearDepth: [void, GLdouble depth]
|
||
|
glClearIndex: [void, GLfloat c]
|
||
|
glClearStencil: [void, GLint s]
|
||
|
glClipPlane: [void, GLenum plane, const GLdouble *equation]
|
||
|
glColor3b: [void, GLbyte red, GLbyte green, GLbyte blue]
|
||
|
glColor3bv: [void, const GLbyte *v]
|
||
|
glColor3d: [void, GLdouble red, GLdouble green, GLdouble blue]
|
||
|
glColor3dv: [void, const GLdouble *v]
|
||
|
glColor3f: [void, GLfloat red, GLfloat green, GLfloat blue]
|
||
|
glColor3fv: [void, const GLfloat *v]
|
||
|
glColor3i: [void, GLint red, GLint green, GLint blue]
|
||
|
glColor3iv: [void, const GLint *v]
|
||
|
glColor3s: [void, GLshort red, GLshort green, GLshort blue]
|
||
|
glColor3sv: [void, const GLshort *v]
|
||
|
glColor3ub: [void, GLubyte red, GLubyte green, GLubyte blue]
|
||
|
glColor3ubv: [void, const GLubyte *v]
|
||
|
glColor3ui: [void, GLuint red, GLuint green, GLuint blue]
|
||
|
glColor3uiv: [void, const GLuint *v]
|
||
|
glColor3us: [void, GLushort red, GLushort green, GLushort blue]
|
||
|
glColor3usv: [void, const GLushort *v]
|
||
|
glColor4b: [void, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha]
|
||
|
glColor4bv: [void, const GLbyte *v]
|
||
|
glColor4d: [void, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha]
|
||
|
glColor4dv: [void, const GLdouble *v]
|
||
|
glColor4f: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha]
|
||
|
glColor4fv: [void, const GLfloat *v]
|
||
|
glColor4i: [void, GLint red, GLint green, GLint blue, GLint alpha]
|
||
|
glColor4iv: [void, const GLint *v]
|
||
|
glColor4s: [void, GLshort red, GLshort green, GLshort blue, GLshort alpha]
|
||
|
glColor4sv: [void, const GLshort *v]
|
||
|
glColor4ub: [void, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha]
|
||
|
glColor4ubv: [void, const GLubyte *v]
|
||
|
glColor4ui: [void, GLuint red, GLuint green, GLuint blue, GLuint alpha]
|
||
|
glColor4uiv: [void, const GLuint *v]
|
||
|
glColor4us: [void, GLushort red, GLushort green, GLushort blue, GLushort alpha]
|
||
|
glColor4usv: [void, const GLushort *v]
|
||
|
glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha]
|
||
|
glColorMaterial: [void, GLenum face, GLenum mode]
|
||
|
glCopyPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type]
|
||
|
glCullFace: [void, GLenum mode]
|
||
|
glDeleteLists: [void, GLuint list, GLsizei range]
|
||
|
glDepthFunc: [void, GLenum func]
|
||
|
glDepthMask: [void, GLboolean flag]
|
||
|
glDepthRange: [void, GLdouble near, GLdouble far]
|
||
|
glDisable: [void, GLenum cap]
|
||
|
glDrawBuffer: [void, GLenum mode]
|
||
|
glDrawPixels: [void, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||
|
const GLvoid *pixels]
|
||
|
glEdgeFlag: [void, GLboolean flag]
|
||
|
glEdgeFlagv: [void, const GLboolean *flag]
|
||
|
glEnable: [void, GLenum cap]
|
||
|
glEnd: [void]
|
||
|
glEndList: [void]
|
||
|
glEvalCoord1d: [void, GLdouble u]
|
||
|
glEvalCoord1dv: [void, const GLdouble *u]
|
||
|
glEvalCoord1f: [void, GLfloat u]
|
||
|
glEvalCoord1fv: [void, const GLfloat *u]
|
||
|
glEvalCoord2d: [void, GLdouble u, GLdouble v]
|
||
|
glEvalCoord2dv: [void, const GLdouble *u]
|
||
|
glEvalCoord2f: [void, GLfloat u, GLfloat v]
|
||
|
glEvalCoord2fv: [void, const GLfloat *u]
|
||
|
glEvalMesh1: [void, GLenum mode, GLint i1, GLint i2]
|
||
|
glEvalMesh2: [void, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2]
|
||
|
glEvalPoint1: [void, GLint i]
|
||
|
glEvalPoint2: [void, GLint i, GLint j]
|
||
|
glFeedbackBuffer: [void, GLsizei size, GLenum type, GLfloat *buffer]
|
||
|
glFinish: [void]
|
||
|
glFlush: [void]
|
||
|
glFogf: [void, GLenum pname, GLfloat param]
|
||
|
glFogfv: [void, GLenum pname, const GLfloat *params]
|
||
|
glFogi: [void, GLenum pname, GLint param]
|
||
|
glFogiv: [void, GLenum pname, const GLint *params]
|
||
|
glFrontFace: [void, GLenum mode]
|
||
|
glFrustum: [void, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
|
||
|
GLdouble zNear, GLdouble zFar]
|
||
|
glGenLists: [GLuint, GLsizei range]
|
||
|
glGetBooleanv: [void, GLenum pname, GLboolean *params]
|
||
|
glGetClipPlane: [void, GLenum plane, GLdouble *equation]
|
||
|
glGetDoublev: [void, GLenum pname, GLdouble *params]
|
||
|
glGetError: [GLenum]
|
||
|
glGetFloatv: [void, GLenum pname, GLfloat *params]
|
||
|
glGetIntegerv: [void, GLenum pname, GLint *params]
|
||
|
glGetLightfv: [void, GLenum light, GLenum pname, GLfloat *params]
|
||
|
glGetLightiv: [void, GLenum light, GLenum pname, GLint *params]
|
||
|
glGetMapdv: [void, GLenum target, GLenum query, GLdouble *v]
|
||
|
glGetMapfv: [void, GLenum target, GLenum query, GLfloat *v]
|
||
|
glGetMapiv: [void, GLenum target, GLenum query, GLint *v]
|
||
|
glGetMaterialfv: [void, GLenum face, GLenum pname, GLfloat *params]
|
||
|
glGetMaterialiv: [void, GLenum face, GLenum pname, GLint *params]
|
||
|
glGetPixelMapfv: [void, GLenum map, GLfloat *values]
|
||
|
glGetPixelMapuiv: [void, GLenum map, GLuint *values]
|
||
|
glGetPixelMapusv: [void, GLenum map, GLushort *values]
|
||
|
glGetPolygonStipple: [void, GLubyte *mask]
|
||
|
glGetString: [const GLubyte *, GLenum name]
|
||
|
glGetTexEnvfv: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetTexEnviv: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetTexGendv: [void, GLenum coord, GLenum pname, GLdouble *params]
|
||
|
glGetTexGenfv: [void, GLenum coord, GLenum pname, GLfloat *params]
|
||
|
glGetTexGeniv: [void, GLenum coord, GLenum pname, GLint *params]
|
||
|
glGetTexImage: [void, GLenum target, GLint level, GLenum format, GLenum type, GLvoid
|
||
|
*pixels]
|
||
|
glGetTexLevelParameterfv: [void, GLenum target, GLint level, GLenum pname, GLfloat
|
||
|
*params]
|
||
|
glGetTexLevelParameteriv: [void, GLenum target, GLint level, GLenum pname, GLint
|
||
|
*params]
|
||
|
glGetTexParameterfv: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetTexParameteriv: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glHint: [void, GLenum target, GLenum mode]
|
||
|
glIndexMask: [void, GLuint mask]
|
||
|
glIndexd: [void, GLdouble c]
|
||
|
glIndexdv: [void, const GLdouble *c]
|
||
|
glIndexf: [void, GLfloat c]
|
||
|
glIndexfv: [void, const GLfloat *c]
|
||
|
glIndexi: [void, GLint c]
|
||
|
glIndexiv: [void, const GLint *c]
|
||
|
glIndexs: [void, GLshort c]
|
||
|
glIndexsv: [void, const GLshort *c]
|
||
|
glInitNames: [void]
|
||
|
glIsEnabled: [GLboolean, GLenum cap]
|
||
|
glIsList: [GLboolean, GLuint list]
|
||
|
glLightModelf: [void, GLenum pname, GLfloat param]
|
||
|
glLightModelfv: [void, GLenum pname, const GLfloat *params]
|
||
|
glLightModeli: [void, GLenum pname, GLint param]
|
||
|
glLightModeliv: [void, GLenum pname, const GLint *params]
|
||
|
glLightf: [void, GLenum light, GLenum pname, GLfloat param]
|
||
|
glLightfv: [void, GLenum light, GLenum pname, const GLfloat *params]
|
||
|
glLighti: [void, GLenum light, GLenum pname, GLint param]
|
||
|
glLightiv: [void, GLenum light, GLenum pname, const GLint *params]
|
||
|
glLineStipple: [void, GLint factor, GLushort pattern]
|
||
|
glLineWidth: [void, GLfloat width]
|
||
|
glListBase: [void, GLuint base]
|
||
|
glLoadIdentity: [void]
|
||
|
glLoadMatrixd: [void, const GLdouble *m]
|
||
|
glLoadMatrixf: [void, const GLfloat *m]
|
||
|
glLoadName: [void, GLuint name]
|
||
|
glLogicOp: [void, GLenum opcode]
|
||
|
glMap1d: [void, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
|
||
|
const GLdouble *points]
|
||
|
glMap1f: [void, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
|
||
|
const GLfloat *points]
|
||
|
glMap2d: [void, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
|
||
|
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points]
|
||
|
glMap2f: [void, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
|
||
|
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points]
|
||
|
glMapGrid1d: [void, GLint un, GLdouble u1, GLdouble u2]
|
||
|
glMapGrid1f: [void, GLint un, GLfloat u1, GLfloat u2]
|
||
|
glMapGrid2d: [void, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble
|
||
|
v2]
|
||
|
glMapGrid2f: [void, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat
|
||
|
v2]
|
||
|
glMaterialf: [void, GLenum face, GLenum pname, GLfloat param]
|
||
|
glMaterialfv: [void, GLenum face, GLenum pname, const GLfloat *params]
|
||
|
glMateriali: [void, GLenum face, GLenum pname, GLint param]
|
||
|
glMaterialiv: [void, GLenum face, GLenum pname, const GLint *params]
|
||
|
glMatrixMode: [void, GLenum mode]
|
||
|
glMultMatrixd: [void, const GLdouble *m]
|
||
|
glMultMatrixf: [void, const GLfloat *m]
|
||
|
glNewList: [void, GLuint list, GLenum mode]
|
||
|
glNormal3b: [void, GLbyte nx, GLbyte ny, GLbyte nz]
|
||
|
glNormal3bv: [void, const GLbyte *v]
|
||
|
glNormal3d: [void, GLdouble nx, GLdouble ny, GLdouble nz]
|
||
|
glNormal3dv: [void, const GLdouble *v]
|
||
|
glNormal3f: [void, GLfloat nx, GLfloat ny, GLfloat nz]
|
||
|
glNormal3fv: [void, const GLfloat *v]
|
||
|
glNormal3i: [void, GLint nx, GLint ny, GLint nz]
|
||
|
glNormal3iv: [void, const GLint *v]
|
||
|
glNormal3s: [void, GLshort nx, GLshort ny, GLshort nz]
|
||
|
glNormal3sv: [void, const GLshort *v]
|
||
|
glOrtho: [void, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble
|
||
|
zNear, GLdouble zFar]
|
||
|
glPassThrough: [void, GLfloat token]
|
||
|
glPixelMapfv: [void, GLenum map, GLsizei mapsize, const GLfloat *values]
|
||
|
glPixelMapuiv: [void, GLenum map, GLsizei mapsize, const GLuint *values]
|
||
|
glPixelMapusv: [void, GLenum map, GLsizei mapsize, const GLushort *values]
|
||
|
glPixelStoref: [void, GLenum pname, GLfloat param]
|
||
|
glPixelStorei: [void, GLenum pname, GLint param]
|
||
|
glPixelTransferf: [void, GLenum pname, GLfloat param]
|
||
|
glPixelTransferi: [void, GLenum pname, GLint param]
|
||
|
glPixelZoom: [void, GLfloat xfactor, GLfloat yfactor]
|
||
|
glPointSize: [void, GLfloat size]
|
||
|
glPolygonMode: [void, GLenum face, GLenum mode]
|
||
|
glPolygonStipple: [void, const GLubyte *mask]
|
||
|
glPopAttrib: [void]
|
||
|
glPopMatrix: [void]
|
||
|
glPopName: [void]
|
||
|
glPushAttrib: [void, GLbitfield mask]
|
||
|
glPushMatrix: [void]
|
||
|
glPushName: [void, GLuint name]
|
||
|
glRasterPos2d: [void, GLdouble x, GLdouble y]
|
||
|
glRasterPos2dv: [void, const GLdouble *v]
|
||
|
glRasterPos2f: [void, GLfloat x, GLfloat y]
|
||
|
glRasterPos2fv: [void, const GLfloat *v]
|
||
|
glRasterPos2i: [void, GLint x, GLint y]
|
||
|
glRasterPos2iv: [void, const GLint *v]
|
||
|
glRasterPos2s: [void, GLshort x, GLshort y]
|
||
|
glRasterPos2sv: [void, const GLshort *v]
|
||
|
glRasterPos3d: [void, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glRasterPos3dv: [void, const GLdouble *v]
|
||
|
glRasterPos3f: [void, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glRasterPos3fv: [void, const GLfloat *v]
|
||
|
glRasterPos3i: [void, GLint x, GLint y, GLint z]
|
||
|
glRasterPos3iv: [void, const GLint *v]
|
||
|
glRasterPos3s: [void, GLshort x, GLshort y, GLshort z]
|
||
|
glRasterPos3sv: [void, const GLshort *v]
|
||
|
glRasterPos4d: [void, GLdouble x, GLdouble y, GLdouble z, GLdouble w]
|
||
|
glRasterPos4dv: [void, const GLdouble *v]
|
||
|
glRasterPos4f: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat w]
|
||
|
glRasterPos4fv: [void, const GLfloat *v]
|
||
|
glRasterPos4i: [void, GLint x, GLint y, GLint z, GLint w]
|
||
|
glRasterPos4iv: [void, const GLint *v]
|
||
|
glRasterPos4s: [void, GLshort x, GLshort y, GLshort z, GLshort w]
|
||
|
glRasterPos4sv: [void, const GLshort *v]
|
||
|
glReadBuffer: [void, GLenum mode]
|
||
|
glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
|
||
|
GLenum type, GLvoid *pixels]
|
||
|
glRectd: [void, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2]
|
||
|
glRectdv: [void, const GLdouble *v1, const GLdouble *v2]
|
||
|
glRectf: [void, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2]
|
||
|
glRectfv: [void, const GLfloat *v1, const GLfloat *v2]
|
||
|
glRecti: [void, GLint x1, GLint y1, GLint x2, GLint y2]
|
||
|
glRectiv: [void, const GLint *v1, const GLint *v2]
|
||
|
glRects: [void, GLshort x1, GLshort y1, GLshort x2, GLshort y2]
|
||
|
glRectsv: [void, const GLshort *v1, const GLshort *v2]
|
||
|
glRenderMode: [GLint, GLenum mode]
|
||
|
glRotated: [void, GLdouble angle, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glRotatef: [void, GLfloat angle, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glScaled: [void, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glScalef: [void, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height]
|
||
|
glSelectBuffer: [void, GLsizei size, GLuint *buffer]
|
||
|
glShadeModel: [void, GLenum mode]
|
||
|
glStencilFunc: [void, GLenum func, GLint ref, GLuint mask]
|
||
|
glStencilMask: [void, GLuint mask]
|
||
|
glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass]
|
||
|
glTexCoord1d: [void, GLdouble s]
|
||
|
glTexCoord1dv: [void, const GLdouble *v]
|
||
|
glTexCoord1f: [void, GLfloat s]
|
||
|
glTexCoord1fv: [void, const GLfloat *v]
|
||
|
glTexCoord1i: [void, GLint s]
|
||
|
glTexCoord1iv: [void, const GLint *v]
|
||
|
glTexCoord1s: [void, GLshort s]
|
||
|
glTexCoord1sv: [void, const GLshort *v]
|
||
|
glTexCoord2d: [void, GLdouble s, GLdouble t]
|
||
|
glTexCoord2dv: [void, const GLdouble *v]
|
||
|
glTexCoord2f: [void, GLfloat s, GLfloat t]
|
||
|
glTexCoord2fv: [void, const GLfloat *v]
|
||
|
glTexCoord2i: [void, GLint s, GLint t]
|
||
|
glTexCoord2iv: [void, const GLint *v]
|
||
|
glTexCoord2s: [void, GLshort s, GLshort t]
|
||
|
glTexCoord2sv: [void, const GLshort *v]
|
||
|
glTexCoord3d: [void, GLdouble s, GLdouble t, GLdouble r]
|
||
|
glTexCoord3dv: [void, const GLdouble *v]
|
||
|
glTexCoord3f: [void, GLfloat s, GLfloat t, GLfloat r]
|
||
|
glTexCoord3fv: [void, const GLfloat *v]
|
||
|
glTexCoord3i: [void, GLint s, GLint t, GLint r]
|
||
|
glTexCoord3iv: [void, const GLint *v]
|
||
|
glTexCoord3s: [void, GLshort s, GLshort t, GLshort r]
|
||
|
glTexCoord3sv: [void, const GLshort *v]
|
||
|
glTexCoord4d: [void, GLdouble s, GLdouble t, GLdouble r, GLdouble q]
|
||
|
glTexCoord4dv: [void, const GLdouble *v]
|
||
|
glTexCoord4f: [void, GLfloat s, GLfloat t, GLfloat r, GLfloat q]
|
||
|
glTexCoord4fv: [void, const GLfloat *v]
|
||
|
glTexCoord4i: [void, GLint s, GLint t, GLint r, GLint q]
|
||
|
glTexCoord4iv: [void, const GLint *v]
|
||
|
glTexCoord4s: [void, GLshort s, GLshort t, GLshort r, GLshort q]
|
||
|
glTexCoord4sv: [void, const GLshort *v]
|
||
|
glTexEnvf: [void, GLenum target, GLenum pname, GLfloat param]
|
||
|
glTexEnvfv: [void, GLenum target, GLenum pname, const GLfloat *params]
|
||
|
glTexEnvi: [void, GLenum target, GLenum pname, GLint param]
|
||
|
glTexEnviv: [void, GLenum target, GLenum pname, const GLint *params]
|
||
|
glTexGend: [void, GLenum coord, GLenum pname, GLdouble param]
|
||
|
glTexGendv: [void, GLenum coord, GLenum pname, const GLdouble *params]
|
||
|
glTexGenf: [void, GLenum coord, GLenum pname, GLfloat param]
|
||
|
glTexGenfv: [void, GLenum coord, GLenum pname, const GLfloat *params]
|
||
|
glTexGeni: [void, GLenum coord, GLenum pname, GLint param]
|
||
|
glTexGeniv: [void, GLenum coord, GLenum pname, const GLint *params]
|
||
|
glTexImage1D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||
|
GLint border, GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||
|
GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param]
|
||
|
glTexParameterfv: [void, GLenum target, GLenum pname, const GLfloat *params]
|
||
|
glTexParameteri: [void, GLenum target, GLenum pname, GLint param]
|
||
|
glTexParameteriv: [void, GLenum target, GLenum pname, const GLint *params]
|
||
|
glTranslated: [void, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glTranslatef: [void, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glVertex2d: [void, GLdouble x, GLdouble y]
|
||
|
glVertex2dv: [void, const GLdouble *v]
|
||
|
glVertex2f: [void, GLfloat x, GLfloat y]
|
||
|
glVertex2fv: [void, const GLfloat *v]
|
||
|
glVertex2i: [void, GLint x, GLint y]
|
||
|
glVertex2iv: [void, const GLint *v]
|
||
|
glVertex2s: [void, GLshort x, GLshort y]
|
||
|
glVertex2sv: [void, const GLshort *v]
|
||
|
glVertex3d: [void, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glVertex3dv: [void, const GLdouble *v]
|
||
|
glVertex3f: [void, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glVertex3fv: [void, const GLfloat *v]
|
||
|
glVertex3i: [void, GLint x, GLint y, GLint z]
|
||
|
glVertex3iv: [void, const GLint *v]
|
||
|
glVertex3s: [void, GLshort x, GLshort y, GLshort z]
|
||
|
glVertex3sv: [void, const GLshort *v]
|
||
|
glVertex4d: [void, GLdouble x, GLdouble y, GLdouble z, GLdouble w]
|
||
|
glVertex4dv: [void, const GLdouble *v]
|
||
|
glVertex4f: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat w]
|
||
|
glVertex4fv: [void, const GLfloat *v]
|
||
|
glVertex4i: [void, GLint x, GLint y, GLint z, GLint w]
|
||
|
glVertex4iv: [void, const GLint *v]
|
||
|
glVertex4s: [void, GLshort x, GLshort y, GLshort z, GLshort w]
|
||
|
glVertex4sv: [void, const GLshort *v]
|
||
|
glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height]
|
||
|
VERSION_1_1:
|
||
|
glAreTexturesResident: [GLboolean, GLsizei n, const GLuint *textures, GLboolean
|
||
|
*residences]
|
||
|
glArrayElement: [void, GLint i]
|
||
|
glBindTexture: [void, GLenum target, GLuint texture]
|
||
|
glColorPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer]
|
||
|
glCopyTexImage1D: [void, GLenum target, GLint level, GLenum internalformat, GLint
|
||
|
x, GLint y, GLsizei width, GLint border]
|
||
|
glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint
|
||
|
x, GLint y, GLsizei width, GLsizei height, GLint border]
|
||
|
glCopyTexSubImage1D: [void, GLenum target, GLint level, GLint xoffset, GLint x,
|
||
|
GLint y, GLsizei width]
|
||
|
glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||
|
GLint x, GLint y, GLsizei width, GLsizei height]
|
||
|
glDeleteTextures: [void, GLsizei n, const GLuint *textures]
|
||
|
glDisableClientState: [void, GLenum array]
|
||
|
glDrawArrays: [void, GLenum mode, GLint first, GLsizei count]
|
||
|
glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices]
|
||
|
glEdgeFlagPointer: [void, GLsizei stride, const GLvoid *pointer]
|
||
|
glEnableClientState: [void, GLenum array]
|
||
|
glGenTextures: [void, GLsizei n, GLuint *textures]
|
||
|
glGetPointerv: [void, GLenum pname, GLvoid **params]
|
||
|
glIndexPointer: [void, GLenum type, GLsizei stride, const GLvoid *pointer]
|
||
|
glIndexub: [void, GLubyte c]
|
||
|
glIndexubv: [void, const GLubyte *c]
|
||
|
glInterleavedArrays: [void, GLenum format, GLsizei stride, const GLvoid *pointer]
|
||
|
glIsTexture: [GLboolean, GLuint texture]
|
||
|
glNormalPointer: [void, GLenum type, GLsizei stride, const GLvoid *pointer]
|
||
|
glPolygonOffset: [void, GLfloat factor, GLfloat units]
|
||
|
glPopClientAttrib: [void]
|
||
|
glPrioritizeTextures: [void, GLsizei n, const GLuint *textures, const GLfloat *priorities]
|
||
|
glPushClientAttrib: [void, GLbitfield mask]
|
||
|
glTexCoordPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid
|
||
|
*pointer]
|
||
|
glTexSubImage1D: [void, GLenum target, GLint level, GLint xoffset, GLsizei width,
|
||
|
GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||
|
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels]
|
||
|
glVertexPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer]
|
||
|
VERSION_1_2:
|
||
|
glBlendColor: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha]
|
||
|
glBlendEquation: [void, GLenum mode]
|
||
|
glColorSubTable: [void, GLenum target, GLsizei start, GLsizei count, GLenum format,
|
||
|
GLenum type, const GLvoid *data]
|
||
|
glColorTable: [void, GLenum target, GLenum internalformat, GLsizei width, GLenum
|
||
|
format, GLenum type, const GLvoid *table]
|
||
|
glColorTableParameterfv: [void, GLenum target, GLenum pname, const GLfloat *params]
|
||
|
glColorTableParameteriv: [void, GLenum target, GLenum pname, const GLint *params]
|
||
|
glConvolutionFilter1D: [void, GLenum target, GLenum internalformat, GLsizei width,
|
||
|
GLenum format, GLenum type, const GLvoid *image]
|
||
|
glConvolutionFilter2D: [void, GLenum target, GLenum internalformat, GLsizei width,
|
||
|
GLsizei height, GLenum format, GLenum type, const GLvoid *image]
|
||
|
glConvolutionParameterf: [void, GLenum target, GLenum pname, GLfloat params]
|
||
|
glConvolutionParameterfv: [void, GLenum target, GLenum pname, const GLfloat *params]
|
||
|
glConvolutionParameteri: [void, GLenum target, GLenum pname, GLint params]
|
||
|
glConvolutionParameteriv: [void, GLenum target, GLenum pname, const GLint *params]
|
||
|
glCopyColorSubTable: [void, GLenum target, GLsizei start, GLint x, GLint y, GLsizei
|
||
|
width]
|
||
|
glCopyColorTable: [void, GLenum target, GLenum internalformat, GLint x, GLint y,
|
||
|
GLsizei width]
|
||
|
glCopyConvolutionFilter1D: [void, GLenum target, GLenum internalformat, GLint x,
|
||
|
GLint y, GLsizei width]
|
||
|
glCopyConvolutionFilter2D: [void, GLenum target, GLenum internalformat, GLint x,
|
||
|
GLint y, GLsizei width, GLsizei height]
|
||
|
glCopyTexSubImage3D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||
|
GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height]
|
||
|
glDrawRangeElements: [void, GLenum mode, GLuint start, GLuint end, GLsizei count,
|
||
|
GLenum type, const GLvoid *indices]
|
||
|
glGetColorTable: [void, GLenum target, GLenum format, GLenum type, GLvoid *table]
|
||
|
glGetColorTableParameterfv: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetColorTableParameteriv: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetConvolutionFilter: [void, GLenum target, GLenum format, GLenum type, GLvoid
|
||
|
*image]
|
||
|
glGetConvolutionParameterfv: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetConvolutionParameteriv: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetHistogram: [void, GLenum target, GLboolean reset, GLenum format, GLenum type,
|
||
|
GLvoid *values]
|
||
|
glGetHistogramParameterfv: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetHistogramParameteriv: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetMinmax: [void, GLenum target, GLboolean reset, GLenum format, GLenum type,
|
||
|
GLvoid *values]
|
||
|
glGetMinmaxParameterfv: [void, GLenum target, GLenum pname, GLfloat *params]
|
||
|
glGetMinmaxParameteriv: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetSeparableFilter: [void, GLenum target, GLenum format, GLenum type, GLvoid *row,
|
||
|
GLvoid *column, GLvoid *span]
|
||
|
glHistogram: [void, GLenum target, GLsizei width, GLenum internalformat, GLboolean
|
||
|
sink]
|
||
|
glMinmax: [void, GLenum target, GLenum internalformat, GLboolean sink]
|
||
|
glResetHistogram: [void, GLenum target]
|
||
|
glResetMinmax: [void, GLenum target]
|
||
|
glSeparableFilter2D: [void, GLenum target, GLenum internalformat, GLsizei width,
|
||
|
GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column]
|
||
|
glTexImage3D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||
|
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const
|
||
|
GLvoid *pixels]
|
||
|
glTexSubImage3D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum
|
||
|
type, const GLvoid *pixels]
|
||
|
VERSION_1_3:
|
||
|
glActiveTexture: [void, GLenum texture]
|
||
|
glClientActiveTexture: [void, GLenum texture]
|
||
|
glCompressedTexImage1D: [void, GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data]
|
||
|
glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data]
|
||
|
glCompressedTexImage3D: [void, GLenum target, GLint level, GLenum internalformat,
|
||
|
GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
|
||
|
const GLvoid *data]
|
||
|
glCompressedTexSubImage1D: [void, GLenum target, GLint level, GLint xoffset, GLsizei
|
||
|
width, GLenum format, GLsizei imageSize, const GLvoid *data]
|
||
|
glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint
|
||
|
yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const
|
||
|
GLvoid *data]
|
||
|
glCompressedTexSubImage3D: [void, GLenum target, GLint level, GLint xoffset, GLint
|
||
|
yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum
|
||
|
format, GLsizei imageSize, const GLvoid *data]
|
||
|
glGetCompressedTexImage: [void, GLenum target, GLint level, GLvoid *img]
|
||
|
glLoadTransposeMatrixd: [void, const GLdouble *m]
|
||
|
glLoadTransposeMatrixf: [void, const GLfloat *m]
|
||
|
glMultTransposeMatrixd: [void, const GLdouble *m]
|
||
|
glMultTransposeMatrixf: [void, const GLfloat *m]
|
||
|
glMultiTexCoord1d: [void, GLenum target, GLdouble s]
|
||
|
glMultiTexCoord1dv: [void, GLenum target, const GLdouble *v]
|
||
|
glMultiTexCoord1f: [void, GLenum target, GLfloat s]
|
||
|
glMultiTexCoord1fv: [void, GLenum target, const GLfloat *v]
|
||
|
glMultiTexCoord1i: [void, GLenum target, GLint s]
|
||
|
glMultiTexCoord1iv: [void, GLenum target, const GLint *v]
|
||
|
glMultiTexCoord1s: [void, GLenum target, GLshort s]
|
||
|
glMultiTexCoord1sv: [void, GLenum target, const GLshort *v]
|
||
|
glMultiTexCoord2d: [void, GLenum target, GLdouble s, GLdouble t]
|
||
|
glMultiTexCoord2dv: [void, GLenum target, const GLdouble *v]
|
||
|
glMultiTexCoord2f: [void, GLenum target, GLfloat s, GLfloat t]
|
||
|
glMultiTexCoord2fv: [void, GLenum target, const GLfloat *v]
|
||
|
glMultiTexCoord2i: [void, GLenum target, GLint s, GLint t]
|
||
|
glMultiTexCoord2iv: [void, GLenum target, const GLint *v]
|
||
|
glMultiTexCoord2s: [void, GLenum target, GLshort s, GLshort t]
|
||
|
glMultiTexCoord2sv: [void, GLenum target, const GLshort *v]
|
||
|
glMultiTexCoord3d: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r]
|
||
|
glMultiTexCoord3dv: [void, GLenum target, const GLdouble *v]
|
||
|
glMultiTexCoord3f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r]
|
||
|
glMultiTexCoord3fv: [void, GLenum target, const GLfloat *v]
|
||
|
glMultiTexCoord3i: [void, GLenum target, GLint s, GLint t, GLint r]
|
||
|
glMultiTexCoord3iv: [void, GLenum target, const GLint *v]
|
||
|
glMultiTexCoord3s: [void, GLenum target, GLshort s, GLshort t, GLshort r]
|
||
|
glMultiTexCoord3sv: [void, GLenum target, const GLshort *v]
|
||
|
glMultiTexCoord4d: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble
|
||
|
q]
|
||
|
glMultiTexCoord4dv: [void, GLenum target, const GLdouble *v]
|
||
|
glMultiTexCoord4f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat
|
||
|
q]
|
||
|
glMultiTexCoord4fv: [void, GLenum target, const GLfloat *v]
|
||
|
glMultiTexCoord4i: [void, GLenum target, GLint s, GLint t, GLint r, GLint q]
|
||
|
glMultiTexCoord4iv: [void, GLenum target, const GLint *v]
|
||
|
glMultiTexCoord4s: [void, GLenum target, GLshort s, GLshort t, GLshort r, GLshort
|
||
|
q]
|
||
|
glMultiTexCoord4sv: [void, GLenum target, const GLshort *v]
|
||
|
glSampleCoverage: [void, GLfloat value, GLboolean invert]
|
||
|
VERSION_1_4:
|
||
|
glBlendFuncSeparate: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha,
|
||
|
GLenum dfactorAlpha]
|
||
|
glFogCoordPointer: [void, GLenum type, GLsizei stride, const GLvoid *pointer]
|
||
|
glFogCoordd: [void, GLdouble coord]
|
||
|
glFogCoorddv: [void, const GLdouble *coord]
|
||
|
glFogCoordf: [void, GLfloat coord]
|
||
|
glFogCoordfv: [void, const GLfloat *coord]
|
||
|
glMultiDrawArrays: [void, GLenum mode, const GLint *first, const GLsizei *count,
|
||
|
GLsizei drawcount]
|
||
|
glMultiDrawElements: [void, GLenum mode, const GLsizei *count, GLenum type, GLvoid*const
|
||
|
*indices, GLsizei drawcount]
|
||
|
glPointParameterf: [void, GLenum pname, GLfloat param]
|
||
|
glPointParameterfv: [void, GLenum pname, const GLfloat *params]
|
||
|
glPointParameteri: [void, GLenum pname, GLint param]
|
||
|
glPointParameteriv: [void, GLenum pname, const GLint *params]
|
||
|
glSecondaryColor3b: [void, GLbyte red, GLbyte green, GLbyte blue]
|
||
|
glSecondaryColor3bv: [void, const GLbyte *v]
|
||
|
glSecondaryColor3d: [void, GLdouble red, GLdouble green, GLdouble blue]
|
||
|
glSecondaryColor3dv: [void, const GLdouble *v]
|
||
|
glSecondaryColor3f: [void, GLfloat red, GLfloat green, GLfloat blue]
|
||
|
glSecondaryColor3fv: [void, const GLfloat *v]
|
||
|
glSecondaryColor3i: [void, GLint red, GLint green, GLint blue]
|
||
|
glSecondaryColor3iv: [void, const GLint *v]
|
||
|
glSecondaryColor3s: [void, GLshort red, GLshort green, GLshort blue]
|
||
|
glSecondaryColor3sv: [void, const GLshort *v]
|
||
|
glSecondaryColor3ub: [void, GLubyte red, GLubyte green, GLubyte blue]
|
||
|
glSecondaryColor3ubv: [void, const GLubyte *v]
|
||
|
glSecondaryColor3ui: [void, GLuint red, GLuint green, GLuint blue]
|
||
|
glSecondaryColor3uiv: [void, const GLuint *v]
|
||
|
glSecondaryColor3us: [void, GLushort red, GLushort green, GLushort blue]
|
||
|
glSecondaryColor3usv: [void, const GLushort *v]
|
||
|
glSecondaryColorPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid
|
||
|
*pointer]
|
||
|
glWindowPos2d: [void, GLdouble x, GLdouble y]
|
||
|
glWindowPos2dv: [void, const GLdouble *v]
|
||
|
glWindowPos2f: [void, GLfloat x, GLfloat y]
|
||
|
glWindowPos2fv: [void, const GLfloat *v]
|
||
|
glWindowPos2i: [void, GLint x, GLint y]
|
||
|
glWindowPos2iv: [void, const GLint *v]
|
||
|
glWindowPos2s: [void, GLshort x, GLshort y]
|
||
|
glWindowPos2sv: [void, const GLshort *v]
|
||
|
glWindowPos3d: [void, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glWindowPos3dv: [void, const GLdouble *v]
|
||
|
glWindowPos3f: [void, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glWindowPos3fv: [void, const GLfloat *v]
|
||
|
glWindowPos3i: [void, GLint x, GLint y, GLint z]
|
||
|
glWindowPos3iv: [void, const GLint *v]
|
||
|
glWindowPos3s: [void, GLshort x, GLshort y, GLshort z]
|
||
|
glWindowPos3sv: [void, const GLshort *v]
|
||
|
VERSION_1_5:
|
||
|
glBeginQuery: [void, GLenum target, GLuint id]
|
||
|
glBindBuffer: [void, GLenum target, GLuint buffer]
|
||
|
glBufferData: [void, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum
|
||
|
usage]
|
||
|
glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid
|
||
|
*data]
|
||
|
glDeleteBuffers: [void, GLsizei n, const GLuint *buffers]
|
||
|
glDeleteQueries: [void, GLsizei n, const GLuint *ids]
|
||
|
glEndQuery: [void, GLenum target]
|
||
|
glGenBuffers: [void, GLsizei n, GLuint *buffers]
|
||
|
glGenQueries: [void, GLsizei n, GLuint *ids]
|
||
|
glGetBufferParameteriv: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetBufferPointerv: [void, GLenum target, GLenum pname, GLvoid *params]
|
||
|
glGetBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid
|
||
|
*data]
|
||
|
glGetQueryObjectiv: [void, GLuint id, GLenum pname, GLint *params]
|
||
|
glGetQueryObjectuiv: [void, GLuint id, GLenum pname, GLuint *params]
|
||
|
glGetQueryiv: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glIsBuffer: [GLboolean, GLuint buffer]
|
||
|
glIsQuery: [GLboolean, GLuint id]
|
||
|
glMapBuffer: [GLvoid *, GLenum target, GLenum access]
|
||
|
glUnmapBuffer: [GLboolean, GLenum target]
|
||
|
VERSION_2_0:
|
||
|
glAttachShader: [void, GLuint program, GLuint shader]
|
||
|
glBindAttribLocation: [void, GLuint program, GLuint index, const GLchar *name]
|
||
|
glBlendEquationSeparate: [void, GLenum modeRGB, GLenum modeAlpha]
|
||
|
glCompileShader: [void, GLuint shader]
|
||
|
glCreateProgram: [GLuint]
|
||
|
glCreateShader: [GLuint, GLenum type]
|
||
|
glDeleteProgram: [void, GLuint program]
|
||
|
glDeleteShader: [void, GLuint shader]
|
||
|
glDetachShader: [void, GLuint program, GLuint shader]
|
||
|
glDisableVertexAttribArray: [void, GLuint index]
|
||
|
glDrawBuffers: [void, GLsizei n, const GLenum *bufs]
|
||
|
glEnableVertexAttribArray: [void, GLuint index]
|
||
|
glGetActiveAttrib: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei
|
||
|
*length, GLint *size, GLenum *type, GLchar *name]
|
||
|
glGetActiveUniform: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei
|
||
|
*length, GLint *size, GLenum *type, GLchar *name]
|
||
|
glGetAttachedShaders: [void, GLuint program, GLsizei maxCount, GLsizei *count, GLuint
|
||
|
*obj]
|
||
|
glGetAttribLocation: [GLint, GLuint program, const GLchar *name]
|
||
|
glGetProgramInfoLog: [void, GLuint program, GLsizei bufSize, GLsizei *length, GLchar
|
||
|
*infoLog]
|
||
|
glGetProgramiv: [void, GLuint program, GLenum pname, GLint *params]
|
||
|
glGetShaderInfoLog: [void, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar
|
||
|
*infoLog]
|
||
|
glGetShaderSource: [void, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar
|
||
|
*source]
|
||
|
glGetShaderiv: [void, GLuint shader, GLenum pname, GLint *params]
|
||
|
glGetUniformLocation: [GLint, GLuint program, const GLchar *name]
|
||
|
glGetUniformfv: [void, GLuint program, GLint location, GLfloat *params]
|
||
|
glGetUniformiv: [void, GLuint program, GLint location, GLint *params]
|
||
|
glGetVertexAttribPointerv: [void, GLuint index, GLenum pname, GLvoid *pointer]
|
||
|
glGetVertexAttribdv: [void, GLuint index, GLenum pname, GLdouble *params]
|
||
|
glGetVertexAttribfv: [void, GLuint index, GLenum pname, GLfloat *params]
|
||
|
glGetVertexAttribiv: [void, GLuint index, GLenum pname, GLint *params]
|
||
|
glIsProgram: [GLboolean, GLuint program]
|
||
|
glIsShader: [GLboolean, GLuint shader]
|
||
|
glLinkProgram: [void, GLuint program]
|
||
|
glShaderSource: [void, GLuint shader, GLsizei count, GLchar*const *string, const
|
||
|
GLint *length]
|
||
|
glStencilFuncSeparate: [void, GLenum face, GLenum func, GLint ref, GLuint mask]
|
||
|
glStencilMaskSeparate: [void, GLenum face, GLuint mask]
|
||
|
glStencilOpSeparate: [void, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass]
|
||
|
glUniform1f: [void, GLint location, GLfloat v0]
|
||
|
glUniform1fv: [void, GLint location, GLsizei count, const GLfloat *value]
|
||
|
glUniform1i: [void, GLint location, GLint v0]
|
||
|
glUniform1iv: [void, GLint location, GLsizei count, const GLint *value]
|
||
|
glUniform2f: [void, GLint location, GLfloat v0, GLfloat v1]
|
||
|
glUniform2fv: [void, GLint location, GLsizei count, const GLfloat *value]
|
||
|
glUniform2i: [void, GLint location, GLint v0, GLint v1]
|
||
|
glUniform2iv: [void, GLint location, GLsizei count, const GLint *value]
|
||
|
glUniform3f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2]
|
||
|
glUniform3fv: [void, GLint location, GLsizei count, const GLfloat *value]
|
||
|
glUniform3i: [void, GLint location, GLint v0, GLint v1, GLint v2]
|
||
|
glUniform3iv: [void, GLint location, GLsizei count, const GLint *value]
|
||
|
glUniform4f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat
|
||
|
v3]
|
||
|
glUniform4fv: [void, GLint location, GLsizei count, const GLfloat *value]
|
||
|
glUniform4i: [void, GLint location, GLint v0, GLint v1, GLint v2, GLint v3]
|
||
|
glUniform4iv: [void, GLint location, GLsizei count, const GLint *value]
|
||
|
glUniformMatrix2fv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||
|
GLfloat *value]
|
||
|
glUniformMatrix3fv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||
|
GLfloat *value]
|
||
|
glUniformMatrix4fv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||
|
GLfloat *value]
|
||
|
glUseProgram: [void, GLuint program]
|
||
|
glValidateProgram: [void, GLuint program]
|
||
|
glVertexAttrib1d: [void, GLuint index, GLdouble x]
|
||
|
glVertexAttrib1dv: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib1f: [void, GLuint index, GLfloat x]
|
||
|
glVertexAttrib1fv: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib1s: [void, GLuint index, GLshort x]
|
||
|
glVertexAttrib1sv: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib2d: [void, GLuint index, GLdouble x, GLdouble y]
|
||
|
glVertexAttrib2dv: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib2f: [void, GLuint index, GLfloat x, GLfloat y]
|
||
|
glVertexAttrib2fv: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib2s: [void, GLuint index, GLshort x, GLshort y]
|
||
|
glVertexAttrib2sv: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib3d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z]
|
||
|
glVertexAttrib3dv: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib3f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z]
|
||
|
glVertexAttrib3fv: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib3s: [void, GLuint index, GLshort x, GLshort y, GLshort z]
|
||
|
glVertexAttrib3sv: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib4Nbv: [void, GLuint index, const GLbyte *v]
|
||
|
glVertexAttrib4Niv: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttrib4Nsv: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib4Nub: [void, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte
|
||
|
w]
|
||
|
glVertexAttrib4Nubv: [void, GLuint index, const GLubyte *v]
|
||
|
glVertexAttrib4Nuiv: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttrib4Nusv: [void, GLuint index, const GLushort *v]
|
||
|
glVertexAttrib4bv: [void, GLuint index, const GLbyte *v]
|
||
|
glVertexAttrib4d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
|
||
|
w]
|
||
|
glVertexAttrib4dv: [void, GLuint index, const GLdouble *v]
|
||
|
glVertexAttrib4f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat
|
||
|
w]
|
||
|
glVertexAttrib4fv: [void, GLuint index, const GLfloat *v]
|
||
|
glVertexAttrib4iv: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttrib4s: [void, GLuint index, GLshort x, GLshort y, GLshort z, GLshort
|
||
|
w]
|
||
|
glVertexAttrib4sv: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttrib4ubv: [void, GLuint index, const GLubyte *v]
|
||
|
glVertexAttrib4uiv: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttrib4usv: [void, GLuint index, const GLushort *v]
|
||
|
glVertexAttribPointer: [void, GLuint index, GLint size, GLenum type, GLboolean normalized,
|
||
|
GLsizei stride, const GLvoid *pointer]
|
||
|
VERSION_2_1:
|
||
|
glUniformMatrix2x3fv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLfloat *value]
|
||
|
glUniformMatrix2x4fv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLfloat *value]
|
||
|
glUniformMatrix3x2fv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLfloat *value]
|
||
|
glUniformMatrix3x4fv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLfloat *value]
|
||
|
glUniformMatrix4x2fv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLfloat *value]
|
||
|
glUniformMatrix4x3fv: [void, GLint location, GLsizei count, GLboolean transpose,
|
||
|
const GLfloat *value]
|
||
|
VERSION_3_0:
|
||
|
glBeginConditionalRender: [void, GLuint id, GLenum mode]
|
||
|
glBeginTransformFeedback: [void, GLenum primitiveMode]
|
||
|
glBindBufferBase: [void, GLenum target, GLuint index, GLuint buffer]
|
||
|
glBindBufferRange: [void, GLenum target, GLuint index, GLuint buffer, GLintptr offset,
|
||
|
GLsizeiptr size]
|
||
|
glBindFragDataLocation: [void, GLuint program, GLuint color, const GLchar *name]
|
||
|
glClampColor: [void, GLenum target, GLenum clamp]
|
||
|
glClearBufferfi: [void, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil]
|
||
|
glClearBufferfv: [void, GLenum buffer, GLint drawbuffer, const GLfloat *value]
|
||
|
glClearBufferiv: [void, GLenum buffer, GLint drawbuffer, const GLint *value]
|
||
|
glClearBufferuiv: [void, GLenum buffer, GLint drawbuffer, const GLuint *value]
|
||
|
glColorMaski: [void, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean
|
||
|
a]
|
||
|
glDisablei: [void, GLenum target, GLuint index]
|
||
|
glEnablei: [void, GLenum target, GLuint index]
|
||
|
glEndConditionalRender: [void]
|
||
|
glEndTransformFeedback: [void]
|
||
|
glGetBooleani_v: [void, GLenum target, GLuint index, GLboolean *data]
|
||
|
glGetFragDataLocation: [GLint, GLuint program, const GLchar *name]
|
||
|
glGetIntegeri_v: [void, GLenum target, GLuint index, GLint *data]
|
||
|
glGetStringi: [const GLubyte *, GLenum name, GLuint index]
|
||
|
glGetTexParameterIiv: [void, GLenum target, GLenum pname, GLint *params]
|
||
|
glGetTexParameterIuiv: [void, GLenum target, GLenum pname, GLuint *params]
|
||
|
glGetTransformFeedbackVarying: [void, GLuint program, GLuint index, GLsizei bufSize,
|
||
|
GLsizei *length, GLsizei *size, GLenum *type, GLchar *name]
|
||
|
glGetUniformuiv: [void, GLuint program, GLint location, GLuint *params]
|
||
|
glGetVertexAttribIiv: [void, GLuint index, GLenum pname, GLint *params]
|
||
|
glGetVertexAttribIuiv: [void, GLuint index, GLenum pname, GLuint *params]
|
||
|
glIsEnabledi: [GLboolean, GLenum target, GLuint index]
|
||
|
glTexParameterIiv: [void, GLenum target, GLenum pname, const GLint *params]
|
||
|
glTexParameterIuiv: [void, GLenum target, GLenum pname, const GLuint *params]
|
||
|
glTransformFeedbackVaryings: [void, GLuint program, GLsizei count, GLchar*const
|
||
|
*varyings, GLenum bufferMode]
|
||
|
glUniform1ui: [void, GLint location, GLuint v0]
|
||
|
glUniform1uiv: [void, GLint location, GLsizei count, const GLuint *value]
|
||
|
glUniform2ui: [void, GLint location, GLuint v0, GLuint v1]
|
||
|
glUniform2uiv: [void, GLint location, GLsizei count, const GLuint *value]
|
||
|
glUniform3ui: [void, GLint location, GLuint v0, GLuint v1, GLuint v2]
|
||
|
glUniform3uiv: [void, GLint location, GLsizei count, const GLuint *value]
|
||
|
glUniform4ui: [void, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3]
|
||
|
glUniform4uiv: [void, GLint location, GLsizei count, const GLuint *value]
|
||
|
glVertexAttribI1i: [void, GLuint index, GLint x]
|
||
|
glVertexAttribI1iv: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttribI1ui: [void, GLuint index, GLuint x]
|
||
|
glVertexAttribI1uiv: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttribI2i: [void, GLuint index, GLint x, GLint y]
|
||
|
glVertexAttribI2iv: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttribI2ui: [void, GLuint index, GLuint x, GLuint y]
|
||
|
glVertexAttribI2uiv: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttribI3i: [void, GLuint index, GLint x, GLint y, GLint z]
|
||
|
glVertexAttribI3iv: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttribI3ui: [void, GLuint index, GLuint x, GLuint y, GLuint z]
|
||
|
glVertexAttribI3uiv: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttribI4bv: [void, GLuint index, const GLbyte *v]
|
||
|
glVertexAttribI4i: [void, GLuint index, GLint x, GLint y, GLint z, GLint w]
|
||
|
glVertexAttribI4iv: [void, GLuint index, const GLint *v]
|
||
|
glVertexAttribI4sv: [void, GLuint index, const GLshort *v]
|
||
|
glVertexAttribI4ubv: [void, GLuint index, const GLubyte *v]
|
||
|
glVertexAttribI4ui: [void, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w]
|
||
|
glVertexAttribI4uiv: [void, GLuint index, const GLuint *v]
|
||
|
glVertexAttribI4usv: [void, GLuint index, const GLushort *v]
|
||
|
glVertexAttribIPointer: [void, GLuint index, GLint size, GLenum type, GLsizei stride,
|
||
|
const GLvoid *pointer]
|
||
|
VERSION_3_1:
|
||
|
glDrawArraysInstanced: [void, GLenum mode, GLint first, GLsizei count, GLsizei instancecount]
|
||
|
glDrawElementsInstanced: [void, GLenum mode, GLsizei count, GLenum type, const GLvoid
|
||
|
*indices, GLsizei instancecount]
|
||
|
glPrimitiveRestartIndex: [void, GLuint index]
|
||
|
glTexBuffer: [void, GLenum target, GLenum internalformat, GLuint buffer]
|
||
|
VERSION_3_2:
|
||
|
glFramebufferTexture: [void, GLenum target, GLenum attachment, GLuint texture, GLint
|
||
|
level]
|
||
|
glGetBufferParameteri64v: [void, GLenum target, GLenum pname, GLint64 *params]
|
||
|
glGetInteger64i_v: [void, GLenum target, GLuint index, GLint64 *data]
|
||
|
VERSION_3_3:
|
||
|
glVertexAttribDivisor: [void, GLuint index, GLuint divisor]
|
||
|
VERSION_4_0:
|
||
|
glBlendEquationSeparatei: [void, GLuint buf, GLenum modeRGB, GLenum modeAlpha]
|
||
|
glBlendEquationi: [void, GLuint buf, GLenum mode]
|
||
|
glBlendFuncSeparatei: [void, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
|
||
|
GLenum dstAlpha]
|
||
|
glBlendFunci: [void, GLuint buf, GLenum src, GLenum dst]
|
||
|
glMinSampleShading: [void, GLfloat value]
|