mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-23 20:43:09 +00:00
541 lines
13 KiB
C++
541 lines
13 KiB
C++
|
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 1999 - 2005, Id Software, Inc.
|
||
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
||
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
||
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
||
|
|
||
|
This file is part of the OpenJK source code.
|
||
|
|
||
|
OpenJK is free software; you can redistribute it and/or modify it
|
||
|
under the terms of the GNU General Public License version 2 as
|
||
|
published by the Free Software Foundation.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
// cl_parse.c -- parse a message received from the server
|
||
|
|
||
|
#include "../server/exe_headers.h"
|
||
|
|
||
|
#include "client.h"
|
||
|
#include "client_ui.h"
|
||
|
|
||
|
const char *svc_strings[256] = {
|
||
|
"svc_bad",
|
||
|
|
||
|
"svc_nop",
|
||
|
"svc_gamestate",
|
||
|
"svc_configstring",
|
||
|
"svc_baseline",
|
||
|
"svc_serverCommand",
|
||
|
"svc_download",
|
||
|
"svc_snapshot"
|
||
|
};
|
||
|
|
||
|
void SHOWNET( msg_t *msg, const char *s) {
|
||
|
if ( cl_shownet->integer >= 2) {
|
||
|
Com_Printf ("%3i:%s\n", msg->readcount-1, s);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=========================================================================
|
||
|
|
||
|
MESSAGE PARSING
|
||
|
|
||
|
=========================================================================
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
CL_DeltaEntity
|
||
|
|
||
|
Parses deltas from the given base and adds the resulting entity
|
||
|
to the current frame
|
||
|
==================
|
||
|
*/
|
||
|
void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame)
|
||
|
{
|
||
|
entityState_t *state;
|
||
|
|
||
|
// save the parsed entity state into the big circular buffer so
|
||
|
// it can be used as the source for a later delta
|
||
|
state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)];
|
||
|
|
||
|
MSG_ReadEntity( msg, state);
|
||
|
|
||
|
if ( state->number == (MAX_GENTITIES-1) ) {
|
||
|
return; // entity was delta removed
|
||
|
}
|
||
|
cl.parseEntitiesNum++;
|
||
|
frame->numEntities++;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
CL_ParsePacketEntities
|
||
|
|
||
|
==================
|
||
|
*/
|
||
|
void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe) {
|
||
|
int newnum;
|
||
|
entityState_t *oldstate;
|
||
|
int oldindex, oldnum;
|
||
|
|
||
|
newframe->parseEntitiesNum = cl.parseEntitiesNum;
|
||
|
newframe->numEntities = 0;
|
||
|
|
||
|
// delta from the entities present in oldframe
|
||
|
oldindex = 0;
|
||
|
oldstate = NULL;
|
||
|
if (!oldframe) {
|
||
|
oldnum = 99999;
|
||
|
} else {
|
||
|
if ( oldindex >= oldframe->numEntities ) {
|
||
|
oldnum = 99999;
|
||
|
} else {
|
||
|
oldstate = &cl.parseEntities[
|
||
|
(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
|
||
|
oldnum = oldstate->number;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
while ( 1 ) {
|
||
|
// read the entity index number
|
||
|
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
|
||
|
|
||
|
if ( newnum == (MAX_GENTITIES-1) ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( msg->readcount > msg->cursize ) {
|
||
|
Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message");
|
||
|
}
|
||
|
|
||
|
while ( oldnum < newnum ) {
|
||
|
// one or more entities from the old packet are unchanged
|
||
|
if ( cl_shownet->integer == 3 ) {
|
||
|
Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
|
||
|
}
|
||
|
CL_DeltaEntity( msg, newframe );
|
||
|
|
||
|
oldindex++;
|
||
|
|
||
|
if ( oldindex >= oldframe->numEntities ) {
|
||
|
oldnum = 99999;
|
||
|
} else {
|
||
|
oldstate = &cl.parseEntities[
|
||
|
(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
|
||
|
oldnum = oldstate->number;
|
||
|
}
|
||
|
}
|
||
|
if (oldnum == newnum) {
|
||
|
// delta from previous state
|
||
|
if ( cl_shownet->integer == 3 ) {
|
||
|
Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum);
|
||
|
}
|
||
|
CL_DeltaEntity( msg, newframe );
|
||
|
|
||
|
oldindex++;
|
||
|
|
||
|
if ( oldindex >= oldframe->numEntities ) {
|
||
|
oldnum = 99999;
|
||
|
} else {
|
||
|
oldstate = &cl.parseEntities[
|
||
|
(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
|
||
|
oldnum = oldstate->number;
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( oldnum > newnum ) {
|
||
|
// delta from baseline
|
||
|
if ( cl_shownet->integer == 3 ) {
|
||
|
Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum);
|
||
|
}
|
||
|
CL_DeltaEntity( msg, newframe );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// any remaining entities in the old frame are copied over
|
||
|
while ( oldnum != 99999 ) {
|
||
|
// one or more entities from the old packet are unchanged
|
||
|
if ( cl_shownet->integer == 3 ) {
|
||
|
Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
|
||
|
}
|
||
|
CL_DeltaEntity( msg, newframe );
|
||
|
|
||
|
oldindex++;
|
||
|
|
||
|
if ( oldindex >= oldframe->numEntities ) {
|
||
|
oldnum = 99999;
|
||
|
} else {
|
||
|
oldstate = &cl.parseEntities[
|
||
|
(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
|
||
|
oldnum = oldstate->number;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
CL_ParseSnapshot
|
||
|
|
||
|
If the snapshot is parsed properly, it will be copied to
|
||
|
cl.frame and saved in cl.frames[]. If the snapshot is invalid
|
||
|
for any reason, no changes to the state will be made at all.
|
||
|
================
|
||
|
*/
|
||
|
void CL_ParseSnapshot( msg_t *msg ) {
|
||
|
int len;
|
||
|
clSnapshot_t *old;
|
||
|
clSnapshot_t newSnap;
|
||
|
int deltaNum;
|
||
|
int oldMessageNum;
|
||
|
int i, packetNum;
|
||
|
|
||
|
// get the reliable sequence acknowledge number
|
||
|
clc.reliableAcknowledge = MSG_ReadLong( msg );
|
||
|
|
||
|
// read in the new snapshot to a temporary buffer
|
||
|
// we will only copy to cl.frame if it is valid
|
||
|
memset (&newSnap, 0, sizeof(newSnap));
|
||
|
|
||
|
newSnap.serverCommandNum = clc.serverCommandSequence;
|
||
|
|
||
|
newSnap.serverTime = MSG_ReadLong( msg );
|
||
|
|
||
|
// if we were just unpaused, we can only *now* really let the
|
||
|
// change come into effect or the client hangs.
|
||
|
cl_paused->modified = qfalse;
|
||
|
|
||
|
newSnap.messageNum = MSG_ReadLong( msg );
|
||
|
deltaNum = MSG_ReadByte( msg );
|
||
|
if ( !deltaNum ) {
|
||
|
newSnap.deltaNum = -1;
|
||
|
} else {
|
||
|
newSnap.deltaNum = newSnap.messageNum - deltaNum;
|
||
|
}
|
||
|
newSnap.cmdNum = MSG_ReadLong( msg );
|
||
|
newSnap.snapFlags = MSG_ReadByte( msg );
|
||
|
|
||
|
// If the frame is delta compressed from data that we
|
||
|
// no longer have available, we must suck up the rest of
|
||
|
// the frame, but not use it, then ask for a non-compressed
|
||
|
// message
|
||
|
if ( newSnap.deltaNum <= 0 ) {
|
||
|
newSnap.valid = qtrue; // uncompressed frame
|
||
|
old = NULL;
|
||
|
} else {
|
||
|
old = &cl.frames[newSnap.deltaNum & PACKET_MASK];
|
||
|
if ( !old->valid ) {
|
||
|
// should never happen
|
||
|
Com_Printf ("Delta from invalid frame (not supposed to happen!).\n");
|
||
|
} else if ( old->messageNum != newSnap.deltaNum ) {
|
||
|
// The frame that the server did the delta from
|
||
|
// is too old, so we can't reconstruct it properly.
|
||
|
Com_Printf ("Delta frame too old.\n");
|
||
|
} else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES ) {
|
||
|
Com_Printf ("Delta parseEntitiesNum too old.\n");
|
||
|
} else {
|
||
|
newSnap.valid = qtrue; // valid delta parse
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// read areamask
|
||
|
len = MSG_ReadByte( msg );
|
||
|
MSG_ReadData( msg, &newSnap.areamask, len);
|
||
|
|
||
|
// read playerinfo
|
||
|
SHOWNET( msg, "playerstate" );
|
||
|
if ( old ) {
|
||
|
MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
|
||
|
} else {
|
||
|
MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
|
||
|
}
|
||
|
|
||
|
// read packet entities
|
||
|
SHOWNET( msg, "packet entities" );
|
||
|
CL_ParsePacketEntities( msg, old, &newSnap );
|
||
|
|
||
|
// if not valid, dump the entire thing now that it has
|
||
|
// been properly read
|
||
|
if ( !newSnap.valid ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// clear the valid flags of any snapshots between the last
|
||
|
// received and this one
|
||
|
oldMessageNum = cl.frame.messageNum + 1;
|
||
|
|
||
|
if ( cl.frame.messageNum - oldMessageNum >= PACKET_BACKUP ) {
|
||
|
oldMessageNum = cl.frame.messageNum - ( PACKET_BACKUP - 1 );
|
||
|
}
|
||
|
for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) {
|
||
|
cl.frames[oldMessageNum & PACKET_MASK].valid = qfalse;
|
||
|
}
|
||
|
|
||
|
// copy to the current good spot
|
||
|
cl.frame = newSnap;
|
||
|
|
||
|
// calculate ping time
|
||
|
for ( i = 0 ; i < PACKET_BACKUP ; i++ ) {
|
||
|
packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK;
|
||
|
if ( cl.frame.cmdNum == cl.packetCmdNumber[ packetNum ] ) {
|
||
|
cl.frame.ping = cls.realtime - cl.packetTime[ packetNum ];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
// save the frame off in the backup array for later delta comparisons
|
||
|
cl.frames[cl.frame.messageNum & PACKET_MASK] = cl.frame;
|
||
|
|
||
|
if (cl_shownet->integer == 3) {
|
||
|
Com_Printf (" frame:%i delta:%i\n", cl.frame.messageNum,
|
||
|
cl.frame.deltaNum);
|
||
|
}
|
||
|
|
||
|
// actions for valid frames
|
||
|
cl.newSnapshots = qtrue;
|
||
|
}
|
||
|
|
||
|
|
||
|
//=====================================================================
|
||
|
|
||
|
int cl_connectedToCheatServer;
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
CL_SystemInfoChanged
|
||
|
|
||
|
The systeminfo configstring has been changed, so parse
|
||
|
new information out of it. This will happen at every
|
||
|
gamestate, and possibly during gameplay.
|
||
|
==================
|
||
|
*/
|
||
|
void CL_SystemInfoChanged( void ) {
|
||
|
char *systemInfo;
|
||
|
const char *s;
|
||
|
char key[MAX_INFO_KEY];
|
||
|
char value[MAX_INFO_VALUE];
|
||
|
|
||
|
systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];
|
||
|
cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
|
||
|
|
||
|
s = Info_ValueForKey( systemInfo, "helpUsObi" );
|
||
|
cl_connectedToCheatServer = atoi( s );
|
||
|
if ( !cl_connectedToCheatServer )
|
||
|
{
|
||
|
Cvar_SetCheatState();
|
||
|
}
|
||
|
|
||
|
// scan through all the variables in the systeminfo and locally set cvars to match
|
||
|
s = systemInfo;
|
||
|
while ( s ) {
|
||
|
Info_NextPair( &s, key, value );
|
||
|
if ( !key[0] ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Cvar_Set( key, value );
|
||
|
}
|
||
|
//if ( Cvar_VariableIntegerValue("ui_iscensored") == 1 )
|
||
|
//{
|
||
|
// Cvar_Set( "g_dismemberment", "0");
|
||
|
//}
|
||
|
}
|
||
|
|
||
|
void UI_UpdateConnectionString( const char *string );
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
CL_ParseGamestate
|
||
|
==================
|
||
|
*/
|
||
|
void CL_ParseGamestate( msg_t *msg ) {
|
||
|
int i;
|
||
|
int cmd;
|
||
|
char *s;
|
||
|
|
||
|
Con_Close();
|
||
|
|
||
|
UI_UpdateConnectionString( "" );
|
||
|
|
||
|
// wipe local client state
|
||
|
CL_ClearState();
|
||
|
|
||
|
// a gamestate always marks a server command sequence
|
||
|
clc.serverCommandSequence = MSG_ReadLong( msg );
|
||
|
|
||
|
// parse all the configstrings and baselines
|
||
|
cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
|
||
|
while ( 1 ) {
|
||
|
cmd = MSG_ReadByte( msg );
|
||
|
|
||
|
if ( cmd <= 0 ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( cmd == svc_configstring ) {
|
||
|
int len;
|
||
|
|
||
|
i = MSG_ReadShort( msg );
|
||
|
if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
|
||
|
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
|
||
|
}
|
||
|
s = MSG_ReadString( msg );
|
||
|
len = strlen( s );
|
||
|
|
||
|
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
|
||
|
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
|
||
|
}
|
||
|
|
||
|
// append it to the gameState string buffer
|
||
|
cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
|
||
|
memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
|
||
|
cl.gameState.dataCount += len + 1;
|
||
|
if ( cl_shownet->integer == 3 ) {
|
||
|
Com_Printf ("%3i: CS# %d %s (%d)\n",msg->readcount, i,s,len);
|
||
|
}
|
||
|
} else if ( cmd == svc_baseline ) {
|
||
|
assert(0);
|
||
|
} else {
|
||
|
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// parse serverId and other cvars
|
||
|
CL_SystemInfoChanged();
|
||
|
|
||
|
// reinitialize the filesystem if the game directory has changed
|
||
|
#if 0
|
||
|
if ( fs_game->modified ) {
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// let the client game init and load data
|
||
|
cls.state = CA_LOADING;
|
||
|
|
||
|
CL_StartHunkUsers();
|
||
|
|
||
|
// make sure the game starts
|
||
|
Cvar_Set( "cl_paused", "0" );
|
||
|
}
|
||
|
|
||
|
|
||
|
//=====================================================================
|
||
|
|
||
|
void CL_FreeServerCommands(void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for(i=0; i<MAX_RELIABLE_COMMANDS; i++) {
|
||
|
if ( clc.serverCommands[ i ] ) {
|
||
|
Z_Free( clc.serverCommands[ i ] );
|
||
|
clc.serverCommands[ i ] = NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
CL_ParseCommandString
|
||
|
|
||
|
Command strings are just saved off until cgame asks for them
|
||
|
when it transitions a snapshot
|
||
|
=====================
|
||
|
*/
|
||
|
void CL_ParseCommandString( msg_t *msg ) {
|
||
|
char *s;
|
||
|
int seq;
|
||
|
int index;
|
||
|
|
||
|
seq = MSG_ReadLong( msg );
|
||
|
s = MSG_ReadString( msg );
|
||
|
|
||
|
// see if we have already executed stored it off
|
||
|
if ( clc.serverCommandSequence >= seq ) {
|
||
|
return;
|
||
|
}
|
||
|
clc.serverCommandSequence = seq;
|
||
|
|
||
|
index = seq & (MAX_RELIABLE_COMMANDS-1);
|
||
|
if ( clc.serverCommands[ index ] ) {
|
||
|
Z_Free( clc.serverCommands[ index ] );
|
||
|
}
|
||
|
clc.serverCommands[ index ] = CopyString( s );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
CL_ParseServerMessage
|
||
|
=====================
|
||
|
*/
|
||
|
void CL_ParseServerMessage( msg_t *msg ) {
|
||
|
int cmd;
|
||
|
|
||
|
if ( cl_shownet->integer == 1 ) {
|
||
|
Com_Printf ("%i ",msg->cursize);
|
||
|
} else if ( cl_shownet->integer >= 2 ) {
|
||
|
Com_Printf ("------------------\n");
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// parse the message
|
||
|
//
|
||
|
while ( 1 ) {
|
||
|
if ( msg->readcount > msg->cursize ) {
|
||
|
Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message");
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
cmd = MSG_ReadByte( msg );
|
||
|
|
||
|
if ( cmd == -1 ) {
|
||
|
SHOWNET( msg, "END OF MESSAGE" );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( cl_shownet->integer >= 2 ) {
|
||
|
if ( !svc_strings[cmd] ) {
|
||
|
Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd );
|
||
|
} else {
|
||
|
SHOWNET( msg, svc_strings[cmd] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// other commands
|
||
|
switch ( cmd ) {
|
||
|
default:
|
||
|
Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n");
|
||
|
break;
|
||
|
case svc_nop:
|
||
|
break;
|
||
|
case svc_serverCommand:
|
||
|
CL_ParseCommandString( msg );
|
||
|
break;
|
||
|
case svc_gamestate:
|
||
|
CL_ParseGamestate( msg );
|
||
|
break;
|
||
|
case svc_snapshot:
|
||
|
CL_ParseSnapshot( msg );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|