jkxr/z_vr_assets_jka/ui/character.menu

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//----------------------------------------------------------------------------------------------
// CHARACTER CREATION MENU
//
//
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "characterMenu"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript "getcharcvars"
uiScript "character"
hide heads
show torso
hide lower
}
onESC
{
play "sound/interface/esc.wav"
close characterMenu
open newgameMenu
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
// background "gfx/menus/main_background"
background "gfx/menus/charmenu"
forecolor 1 1 1 1
visible 1
decoration
}
// The starwars logo on the top
/*itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}*/
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 -60 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 -60 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// CHARACTER MENU specific stuff
//----------------------------------------------------------------------------------------------
// CREATION title
itemDef
{
name creation_title
group title
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_CHARACTER_CREATION
rect 100 54 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
itemDef
{
name character
group models
type ITEM_TYPE_MODEL
// rect 52 84 900 1000
rect 355 84 300 340
model_g2anim "BOTH_WALK1"
asset_model "ui_char_model"
model_angle 180
model_g2mins -10 -15 -10
model_g2maxs 20 15 30
model_rotation 50
model_fovx 50
model_fovy 50
isCharacter 1
visible 1
decoration
}
itemDef
{
name background2
group none
style WINDOW_STYLE_SHADER
rect 320 360 320 120
background "gfx/menus/charmenu_bottom"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// SPECIES BUTTON
//----------------------------------------------------------------------------------------------
itemDef
{
name species
group none
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 30 88 140 24
forecolor .549 .854 1 1
text @MENUS_SPECIES
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -1
font 3
textscale 1
visible 1
decoration
}
itemDef
{
name speciesbut_glow
group none
style WINDOW_STYLE_SHADER
rect 176 92 150 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name speciesbut
group none
text " "
descText @MENUS_CHOOSE_SPECIES
type ITEM_TYPE_MULTI
style WINDOW_STYLE_EMPTY
rect 176 92 150 16
font 2
textscale .9
textaligny -5
textalign ITEM_ALIGN_LEFT
textstyle 1
textalignx 0
backcolor 0 0 0 0
forecolor .615 .615 .956 1
feeder 16 //FEEDER_PLAYER_SPECIES
cvar "ui_char_model"
cvarStrList feeder
visible 1
mouseEnter
{
show speciesbut_glow
}
mouseExit
{
hide speciesbut_glow
}
action
{
play "sound/interface/button1.wav"
uiScript "characterchanged"
uiScript "resetcharacterlistboxes"
}
}
//----------------------------------------------------------------------------------------------
// COLOR TINT AREA
//----------------------------------------------------------------------------------------------
itemDef
{
name color
group none
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 30 144 160 24
forecolor .549 .854 1 1
text @MENUS_COLOR
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -1
font 3
textscale 1
visible 1
decoration
}
itemDef
{
name colorbox
group tints
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
desctext @MENUS_CHANGE_PLAYER_TINT
elementwidth 32
elementheight 32
elementtype 1 //LISTBOX_IMAGE
feeder 20 //FEEDER_COLORCHOICES
horizontalscroll
border 1
bordersize 1
backcolor .66 .66 1 .25
bordercolor .66 .66 1 1
rect 30 168 292 48
visible 1
action
{
play "sound/interface/choose_color.wav"
}
}
//----------------------------------------------------------------------------------------------
// APPEARANCE TABS
//----------------------------------------------------------------------------------------------
itemDef
{
name appear
group none
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 30 252 180 24
forecolor .549 .854 1 1
text @MENUS_APPEARANCE
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -1
font 3
textscale 1
visible 1
decoration
}
// HEAD BUTTON
itemDef
{
name headbut_glow
group none
style WINDOW_STYLE_SHADER
rect 30 280 90 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name headbut
group none
text @MENUS_HEAD
descText @MENUS_SELECT_HEAD
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 30 280 90 16
font 2
textscale .9
textaligny -5
textalign ITEM_ALIGN_LEFT
textstyle 1
textalignx 0
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show headbut_glow
}
mouseExit
{
hide headbut_glow
}
action
{
play "sound/interface/button1.wav"
show heads
hide torso
hide lower
transition2 character 52 84 900 1000 20 25
setitemcolor legsbut forecolor 1 .682 0 1
setitemcolor torsobut forecolor 1 .682 0 1
setitemcolor headbut forecolor 1 1 1 1
}
}
// TORSO BUTTON
itemDef
{
name torsobut_glow
group none
style WINDOW_STYLE_SHADER
rect 126 280 90 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name torsobut
group none
text @MENUS_TORSO
descText @MENUS_SELECT_TORSO
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 126 280 90 16
font 2
textscale .9
textaligny -5
textalign ITEM_ALIGN_LEFT
textstyle 1
textalignx 0
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
mouseEnter
{
show torsobut_glow
}
mouseExit
{
hide torsobut_glow
}
action
{
play "sound/interface/button1.wav"
show torso
hide heads
hide lower
transition2 character 355 84 300 340 20 25
setitemcolor legsbut forecolor 1 .682 0 1
setitemcolor torsobut forecolor 1 1 1 1
setitemcolor headbut forecolor 1 .682 0 1
}
}
// LEGS BUTTON
itemDef
{
name legsbut_glow
group none
style WINDOW_STYLE_SHADER
rect 224 280 90 16
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name legsbut
group none
text @MENUS_LEGS
descText @MENUS_SELECT_LEGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 224 280 90 16
font 2
textscale .9
textaligny -5
textalign ITEM_ALIGN_LEFT
textstyle 1
textalignx 0
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show legsbut_glow
}
mouseExit
{
hide legsbut_glow
}
action
{
play "sound/interface/button1.wav"
show lower
hide heads
hide torso
transition2 character 355 84 300 340 20 25
setitemcolor legsbut forecolor 1 1 1 1
setitemcolor torsobut forecolor 1 .682 0 1
setitemcolor headbut forecolor 1 .682 0 1
}
}
//----------------------------------------------------------------------------------------------
// APPEARANCE LISTBOXES
//----------------------------------------------------------------------------------------------
itemDef
{
name headlistbox
group heads
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
descText @MENUS_SELECT_HEAD
elementwidth 72
elementheight 72
elementtype 1 //LISTBOX_IMAGE
feeder 17 //FEEDER_PLAYER_SKIN_HEAD
horizontalscroll
border 1
bordersize 1
backcolor .66 .66 1 .25
bordercolor .66 .66 1 1
forecolor -1 //use playercolor
rect 30 306 292 93
visible 0
action
{
play "sound/interface/choose_head.wav"
uiScript "char_skin"
}
}
itemDef
{
name torsolistbox
group torso
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
descText @MENUS_SELECT_TORSO
elementwidth 72
elementheight 72
elementtype 1 //LISTBOX_IMAGE
feeder 18 //FEEDER_PLAYER_SKIN_TORSO
horizontalscroll
border 1
bordersize 1
backcolor .66 .66 1 .25
bordercolor .66 .66 1 1
forecolor -1 //use playercolor
rect 30 306 292 93
visible 1
action
{
play "sound/interface/choose_torso.wav"
uiScript "char_skin"
}
}
itemDef
{
name lowerlistbox
group lower
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
descText @MENUS_SELECT_LEGS
elementwidth 72
elementheight 72
elementtype 1 //LISTBOX_IMAGE
feeder 19 //FEEDER_PLAYER_SKIN_LEGS
horizontalscroll
border 1
bordersize 1
backcolor .66 .66 1 .25
bordercolor .66 .66 1 1
forecolor -1 //use playercolor
rect 30 306 292 93
visible 0
action
{
play "sound/interface/choose_head.wav"
uiScript "char_skin"
}
}
//----------------------------------------------------------------------------------------------
// TOP MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 7 16 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group nbut
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 16 130 24
text @MENUS_NEW
descText @MENUS_START_A_NEW_GAME
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 1 1 1
visible 1
mouseEnter
{
show newbutton_glow
}
mouseExit
{
hide newbutton_glow
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 170 16 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 16 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav"
close all
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 340 16 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 16 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav"
close all
open controlsMenu
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group none
style WINDOW_STYLE_SHADER
rect 502 16 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 16 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav"
close all
open setupMenu
}
}
//----------------------------------------------------------------------------------------------
// LOWER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// BACK button in lower left corner
itemDef
{
name backbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 59 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name backbutton
group exit
text @MENUS_BACK
descText @MENUS_BACKUP_ONE_MENU
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show backbutton_glow
}
mouseExit
{
hide backbutton_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open newgameMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3"
close all
open quitMenu
}
}
itemDef
{
name next_glow
group mods
style WINDOW_STYLE_SHADER
rect 455 444 130 24
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name next
group none
text @MENUS_NEXT
descText @MENUS_NEXT_DESC
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 455 444 130 24
font 3
textscale 1
textalignx 65
textaligny -1
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav"
close all
uiScript "updatecharcvars"
setcvar saber_menu 0
setcvar ui_saber_type single
open ngSaberMenu
}
mouseEnter
{
show next_glow
}
mouseExit
{
hide next_glow
}
}
}
}