jkxr/Projects/Android/jni/OpenJK/codemp/game/g_session.c

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/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "g_local.h"
/*
=======================================================================
SESSION DATA
Session data is the only data that stays persistant across level loads
and tournament restarts.
=======================================================================
*/
//TODO: Replace with reading/writing to file(s)
/*
================
G_WriteClientSessionData
Called on game shutdown
================
*/
void G_WriteClientSessionData( gclient_t *client )
{
char s[MAX_CVAR_VALUE_STRING] = {0},
siegeClass[64] = {0}, IP[NET_ADDRSTRMAXLEN] = {0};
const char *var;
int i = 0;
// for the strings, replace ' ' with 1
Q_strncpyz( siegeClass, client->sess.siegeClass, sizeof( siegeClass ) );
for ( i=0; siegeClass[i]; i++ ) {
if (siegeClass[i] == ' ')
siegeClass[i] = 1;
}
if ( !siegeClass[0] )
Q_strncpyz( siegeClass, "none", sizeof( siegeClass ) );
Q_strncpyz( IP, client->sess.IP, sizeof( IP ) );
for ( i=0; IP[i]; i++ ) {
if (IP[i] == ' ')
IP[i] = 1;
}
// Make sure there is no space on the last entry
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.sessionTeam ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.spectatorNum ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.spectatorState ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.spectatorClient ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.wins ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.losses ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.teamLeader ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.setForce ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.saberLevel ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.selectedFP ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.duelTeam ) );
Q_strcat( s, sizeof( s ), va( "%i ", client->sess.siegeDesiredTeam ) );
Q_strcat( s, sizeof( s ), va( "%s ", siegeClass ) );
Q_strcat( s, sizeof( s ), va( "%s", IP ) );
var = va( "session%i", client - level.clients );
trap->Cvar_Set( var, s );
}
/*
================
G_ReadSessionData
Called on a reconnect
================
*/
void G_ReadSessionData( gclient_t *client )
{
char s[MAX_CVAR_VALUE_STRING] = {0};
const char *var;
int i=0, tempSessionTeam=0, tempSpectatorState, tempTeamLeader;
var = va( "session%i", client - level.clients );
trap->Cvar_VariableStringBuffer( var, s, sizeof(s) );
sscanf( s, "%i %i %i %i %i %i %i %i %i %i %i %i %s %s",
&tempSessionTeam, //&client->sess.sessionTeam,
&client->sess.spectatorNum,
&tempSpectatorState, //&client->sess.spectatorState,
&client->sess.spectatorClient,
&client->sess.wins,
&client->sess.losses,
&tempTeamLeader, //&client->sess.teamLeader,
&client->sess.setForce,
&client->sess.saberLevel,
&client->sess.selectedFP,
&client->sess.duelTeam,
&client->sess.siegeDesiredTeam,
client->sess.siegeClass,
client->sess.IP
);
client->sess.sessionTeam = (team_t)tempSessionTeam;
client->sess.spectatorState = (spectatorState_t)tempSpectatorState;
client->sess.teamLeader = (qboolean)tempTeamLeader;
// convert back to spaces from unused chars, as session data is written that way.
for ( i=0; client->sess.siegeClass[i]; i++ )
{
if (client->sess.siegeClass[i] == 1)
client->sess.siegeClass[i] = ' ';
}
for ( i=0; client->sess.IP[i]; i++ )
{
if (client->sess.IP[i] == 1)
client->sess.IP[i] = ' ';
}
client->ps.fd.saberAnimLevel = client->sess.saberLevel;
client->ps.fd.saberDrawAnimLevel = client->sess.saberLevel;
client->ps.fd.forcePowerSelected = client->sess.selectedFP;
}
/*
================
G_InitSessionData
Called on a first-time connect
================
*/
void G_InitSessionData( gclient_t *client, char *userinfo, qboolean isBot ) {
clientSession_t *sess;
const char *value;
sess = &client->sess;
client->sess.siegeDesiredTeam = TEAM_FREE;
// initial team determination
if ( level.gametype >= GT_TEAM ) {
if ( g_teamAutoJoin.integer && !(g_entities[client-level.clients].r.svFlags & SVF_BOT) ) {
sess->sessionTeam = PickTeam( -1 );
client->ps.fd.forceDoInit = 1; //every time we change teams make sure our force powers are set right
} else {
// always spawn as spectator in team games
if (!isBot)
{
sess->sessionTeam = TEAM_SPECTATOR;
}
else
{ //Bots choose their team on creation
value = Info_ValueForKey( userinfo, "team" );
if (value[0] == 'r' || value[0] == 'R')
{
sess->sessionTeam = TEAM_RED;
}
else if (value[0] == 'b' || value[0] == 'B')
{
sess->sessionTeam = TEAM_BLUE;
}
else
{
sess->sessionTeam = PickTeam( -1 );
}
client->ps.fd.forceDoInit = 1; //every time we change teams make sure our force powers are set right
}
}
} else {
value = Info_ValueForKey( userinfo, "team" );
if ( value[0] == 's' ) {
// a willing spectator, not a waiting-in-line
sess->sessionTeam = TEAM_SPECTATOR;
} else {
switch ( level.gametype ) {
default:
case GT_FFA:
case GT_HOLOCRON:
case GT_JEDIMASTER:
case GT_SINGLE_PLAYER:
if ( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer ) {
sess->sessionTeam = TEAM_SPECTATOR;
} else {
sess->sessionTeam = TEAM_FREE;
}
break;
case GT_DUEL:
// if the game is full, go into a waiting mode
if ( level.numNonSpectatorClients >= 2 ) {
sess->sessionTeam = TEAM_SPECTATOR;
} else {
sess->sessionTeam = TEAM_FREE;
}
break;
case GT_POWERDUEL:
//sess->duelTeam = DUELTEAM_LONE; //default
{
int loners = 0;
int doubles = 0;
G_PowerDuelCount(&loners, &doubles, qtrue);
if (!doubles || loners > (doubles/2))
{
sess->duelTeam = DUELTEAM_DOUBLE;
}
else
{
sess->duelTeam = DUELTEAM_LONE;
}
}
sess->sessionTeam = TEAM_SPECTATOR;
break;
}
}
}
sess->spectatorState = SPECTATOR_FREE;
AddTournamentQueue(client);
sess->siegeClass[0] = 0;
G_WriteClientSessionData( client );
}
/*
==================
G_InitWorldSession
==================
*/
void G_InitWorldSession( void ) {
char s[MAX_STRING_CHARS];
int gt;
trap->Cvar_VariableStringBuffer( "session", s, sizeof(s) );
gt = atoi( s );
// if the gametype changed since the last session, don't use any
// client sessions
if ( level.gametype != gt ) {
level.newSession = qtrue;
trap->Print( "Gametype changed, clearing session data.\n" );
}
}
/*
==================
G_WriteSessionData
==================
*/
void G_WriteSessionData( void ) {
int i;
trap->Cvar_Set( "session", va("%i", level.gametype) );
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected == CON_CONNECTED ) {
G_WriteClientSessionData( &level.clients[i] );
}
}
}