jkxr/z_vr_assets_jka/ui/datapadcheats.menu

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//----------------------------------------------------------------------------------------------
// Data Pad : Cheat Menu
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "datapadCheatsMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 444
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onESC
{
play "sound/interface/esc.wav"
uiScript closedatapad // Close menu
}
onOpen
{
exec "helpUsObi 1"
setfocus none
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
rect 0 0 640 480
style WINDOW_STYLE_SHADER
background "gfx/menus/datapad"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// CHEAT MENU ITEMS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name screen_title
type ITEM_TYPE_TEXT
rect 170 3 300 26
text @MENUS_VR_CHEATS_TITLE
font 3
forecolor .549 .854 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 150
visible 1
decoration
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 100 50 200 20
text @MENUS_VR_CHEATS_GIVE_HEALTH_ITEM
descText @MENUS_VR_CHEATS_GIVE_HEALTH_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "give health;"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 100 75 200 20
text @MENUS_VR_CHEATS_GIVE_ARMOR_ITEM
descText @MENUS_VR_CHEATS_GIVE_ARMOR_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "give armor;"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 100 100 200 20
text @MENUS_VR_CHEATS_GIVE_AMMO_ITEM
descText @MENUS_VR_CHEATS_GIVE_AMMO_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "give ammo;"
}
}
// itemDef
// {
// name none
// group none
// style WINDOW_STYLE_EMPTY
// type ITEM_TYPE_BUTTON
// rect 100 135 200 20
// text @MENUS_VR_CHEATS_GIVE_BATTERIES_ITEM
// descText @MENUS_VR_CHEATS_GIVE_BATTERIES_DESC
// font 2
// textscale 1
// textalignx 100
// textalign ITEM_ALIGN_CENTER
// forecolor .509 .609 .847 1
// appearance_slot 1
// visible 1
//
// action
// {
// play "sound/interface/button1.wav" ;
// exec "give batteries;"
// }
// }
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 50 200 20
text @MENUS_VR_CHEATS_UNLOCK_SABER_SKILLS_ITEM
descText @MENUS_VR_CHEATS_UNLOCK_SABER_SKILLS_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "setSaberThrow 2; setSaberDefense 3; setSaberOffense 3;"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 75 200 20
text @MENUS_VR_CHEATS_GIVE_WEAPONS_ITEM
descText @MENUS_VR_CHEATS_GIVE_WEAPONS_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "give weapons;"
}
}
// itemDef
// {
// name none
// group none
// style WINDOW_STYLE_EMPTY
// type ITEM_TYPE_BUTTON
// rect 340 110 200 20
// text @MENUS_VR_CHEATS_GIVE_ITEMS_ITEM
// descText @MENUS_VR_CHEATS_GIVE_ITEMS_DESC
// font 2
// textscale 1
// textalignx 100
// textalign ITEM_ALIGN_CENTER
// forecolor .509 .609 .847 1
// appearance_slot 1
// visible 1
//
// action
// {
// play "sound/interface/button1.wav" ;
// exec "give inventory;"
// }
// }
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 100 200 20
text @MENUS_VR_CHEATS_GIVE_POWERS_ITEM
descText @MENUS_VR_CHEATS_GIVE_POWERS_DESC
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "setforceall 3"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
rect 220 135 200 20
text @MENUS_VR_CHEATS_SABER_STYLE_TITLE
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
decoration
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 230 155 50 20
text @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_ITEM
descText @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "saber single; vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 288 155 50 20
text @MENUS_VR_CHEATS_SABER_STYLE_DUAL_ITEM
descText @MENUS_VR_CHEATS_SABER_STYLE_DUAL_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "saber single single; vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 350 155 50 20
text @MENUS_VR_CHEATS_SABER_STYLE_STAFF_ITEM
descText @MENUS_VR_CHEATS_SABER_STYLE_STAFF_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
exec "saber dual_1; vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
rect 220 185 200 20
text @MENUS_VR_CHEATS_SABER_COLOR_TITLE
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
decoration
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 190 205 50 20
text @MENUS_VR_CHEATS_SABER_COLOR_BLUE_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_BLUE_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
setcvar "set_saber_color" "saberColor 1 blue blue; saberColor 2 blue blue;"
exec "vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 240 205 48 20
text @MENUS_VR_CHEATS_SABER_COLOR_GREEN_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_GREEN_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
setcvar "set_saber_color" "saberColor 1 green green; saberColor 2 green green;"
exec "vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 288 205 50 20
text @MENUS_VR_CHEATS_SABER_COLOR_RED_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_RED_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
setcvar "set_saber_color" "saberColor 1 red red; saberColor 2 red red;"
exec "vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 340 205 50 20
text @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
setcvar "set_saber_color" "saberColor 1 orange orange; saberColor 2 orange orange;"
exec "vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 400 205 50 20
text @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_ITEM
descText @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_DESC
font 2
textscale 1
textalignx 25
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
action
{
play "sound/interface/button1.wav" ;
setcvar "set_saber_color" "saberColor 1 purple purple; saberColor 2 purple purple;"
exec "vstr set_saber_color"
}
}
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
rect 220 240 200 20
text @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_TITLE
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
decoration
}
itemDef
{
name none
group none
type ITEM_TYPE_SLIDER
text " "
cvarfloat "cg_saberBurnMarkCoolDownTime" 0.1 0.0 1.0
rect 220 265 200 20
textalign ITEM_ALIGN_CENTER
textalignx 20
font 2
textscale 0.8
forecolor 1 1 1 1
visible 1
descText @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_DESC
}
//----------------------------------------------------------------------------------------------
// LOWER BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name mission
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 20 420 120 25
text @MENUS_DP_MISSION
descText @MENUS_AN_OVERVIEW_OF_MISSION
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 10 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMissionMenu
}
}
itemDef
{
name weapons
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 140 420 120 25
text @MENUS_WEAPONS
descText @MENUS_VIEW_CURRENTLY_OWNED
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 130 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadWeaponsMenu
}
}
itemDef
{
name force
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 260 420 120 25
text @MENUS_DP_FORCE
descText @MENUS_VIEW_CURRENT_FORCE_POWERS
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 250 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadForcePowersMenu
}
}
itemDef
{
name moves
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 380 420 120 25
text @MENUS_MOVES
descText @MENUS_MOVES_DESC
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 370 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMovesMenu
}
}
itemDef
{
name exit
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 500 420 120 25
text @MENUS_RESUME
descText @MENUS_RETURN_TO_GAME
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 490 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closedatapad // Close menu
}
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}