mirror of
https://github.com/DrBeef/JKXR.git
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117 lines
2.4 KiB
C++
117 lines
2.4 KiB
C++
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/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include "g_headers.h"
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//g_objectives.cpp
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//reads in ext_data\objectives.dat to objectives[]
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#include "g_local.h"
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#include "g_items.h"
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#define G_OBJECTIVES_CPP
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#include "objectives.h"
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#include "../code/qcommon/ojk_saved_game_helper.h"
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qboolean missionInfo_Updated;
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/*
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============
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OBJ_SetPendingObjectives
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============
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*/
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void OBJ_SetPendingObjectives(gentity_t *ent)
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{
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int i;
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for (i=0;i<MAX_OBJECTIVES;++i)
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{
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if ((ent->client->sess.mission_objectives[i].status == OBJECTIVE_STAT_PENDING) &&
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(ent->client->sess.mission_objectives[i].display))
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{
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ent->client->sess.mission_objectives[i].status = OBJECTIVE_STAT_FAILED;
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}
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}
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}
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/*
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============
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OBJ_SaveMissionObjectives
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============
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*/
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void OBJ_SaveMissionObjectives( gclient_t *client )
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{
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ojk::SavedGameHelper saved_game(
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::gi.saved_game);
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saved_game.write_chunk(
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INT_ID('O', 'B', 'J', 'T'),
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client->sess.mission_objectives);
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}
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/*
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============
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OBJ_SaveObjectiveData
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============
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*/
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void OBJ_SaveObjectiveData(void)
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{
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gclient_t *client;
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client = &level.clients[0];
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OBJ_SaveMissionObjectives( client );
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}
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/*
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============
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OBJ_LoadMissionObjectives
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============
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*/
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void OBJ_LoadMissionObjectives( gclient_t *client )
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{
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ojk::SavedGameHelper saved_game(
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::gi.saved_game);
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saved_game.read_chunk(
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INT_ID('O', 'B', 'J', 'T'),
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client->sess.mission_objectives);
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}
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/*
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============
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OBJ_LoadObjectiveData
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============
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*/
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void OBJ_LoadObjectiveData(void)
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{
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gclient_t *client;
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client = &level.clients[0];
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OBJ_LoadMissionObjectives( client );
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}
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