jkxr/Projects/Android/jni/JKVR/VrInput.h

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#if !defined(vrinput_h)
#define vrinput_h
#include "VrCommon.h"
#define STABILISATION_DISTANCE 0.28
extern ovrInputStateTrackedRemote leftTrackedRemoteState_old;
extern ovrInputStateTrackedRemote leftTrackedRemoteState_new;
extern ovrTracking leftRemoteTracking_new;
extern ovrInputStateTrackedRemote rightTrackedRemoteState_old;
extern ovrInputStateTrackedRemote rightTrackedRemoteState_new;
extern ovrTracking rightRemoteTracking_new;
extern ovrInputStateGamepad footTrackedRemoteState_old;
extern ovrInputStateGamepad footTrackedRemoteState_new;
extern ovrDeviceID controllerIDs[2];
extern float remote_movementSideways;
extern float remote_movementForward;
extern float remote_movementUp;
extern float positional_movementSideways;
extern float positional_movementForward;
void sendButtonAction(const char* action, long buttonDown);
void sendButtonActionSimple(const char* action);
void acquireTrackedRemotesData(ovrMobile *Ovr, double displayTime);
void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateGamepad *pFootTrackingOld,
ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
int domButton1, int domButton2, int offButton1, int offButton2 );
void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
int domButton1, int domButton2, int offButton1, int offButton2 );
void CalculateShoulderPosition();
#endif //vrinput_h