2022-09-18 15:37:21 +00:00
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#if !defined(vrinput_h)
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#define vrinput_h
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#include "VrCommon.h"
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2022-11-09 21:28:18 +00:00
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#define STABILISATION_DISTANCE 0.28
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2022-09-18 15:37:21 +00:00
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2022-09-20 22:15:52 +00:00
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extern ovrInputStateTrackedRemote leftTrackedRemoteState_old;
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extern ovrInputStateTrackedRemote leftTrackedRemoteState_new;
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extern ovrTracking leftRemoteTracking_new;
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extern ovrInputStateTrackedRemote rightTrackedRemoteState_old;
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extern ovrInputStateTrackedRemote rightTrackedRemoteState_new;
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extern ovrTracking rightRemoteTracking_new;
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extern ovrInputStateGamepad footTrackedRemoteState_old;
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extern ovrInputStateGamepad footTrackedRemoteState_new;
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extern ovrDeviceID controllerIDs[2];
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extern float remote_movementSideways;
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extern float remote_movementForward;
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extern float remote_movementUp;
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extern float positional_movementSideways;
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extern float positional_movementForward;
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2022-09-18 15:37:21 +00:00
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void sendButtonAction(const char* action, long buttonDown);
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void sendButtonActionSimple(const char* action);
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2022-09-20 22:15:52 +00:00
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void acquireTrackedRemotesData(ovrMobile *Ovr, double displayTime);
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2022-09-18 15:37:21 +00:00
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void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateGamepad *pFootTrackingOld,
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ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
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ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
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int domButton1, int domButton2, int offButton1, int offButton2 );
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void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
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ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
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int domButton1, int domButton2, int offButton1, int offButton2 );
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void CalculateShoulderPosition();
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#endif //vrinput_h
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