jkxr/z_vr_assets_jko/ui/main.menu

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// MAIN MENU
{
assetGlobalDef
{
smallFont "ocr_a" 18 // font
mediumFont "ergoec" 18 // font
bigFont "anewhope" 20 // font
cursor "cursor" // cursor
itemFocusSound "sound/interface/menuroam.wav" // sound for item getting focus (via keyboard or mouse )
itemFocusForce "fffx/interface/menuroam"
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowColor 0.1 0.1 0.1 0.25 // shadow color
focuscolor 0 0 1 1
}
menuDef
{
name "mainMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 375
descY 425
descScale .8
descColor .235 .882 .847 1 // Focus color for text and items
descAlignment ITEM_ALIGN_CENTER
onOpen
{
setcvar ui_isCensored 0
exec "music music/cairn_bay/impbasee_explore" ;
setfocus none
}
onESC
{
play "sound/interface/menuroam.wav" ;
close all ;
open quitMenu ;
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/menu1" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/expanded_menu_background"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// The saber glow on the left
itemDef
{
name saberglow
group none
style WINDOW_STYLE_SHADER
rect 30 0 90 480
background "gfx/menus/menu3" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The starwars logo on the top
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 143 12 470 93
background "gfx/menus/menu4" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left
itemDef
{
name saberhalo
group none
style WINDOW_STYLE_SHADER
rect -425 -185 1000 1000
background "gfx/menus/menu2" // Frame
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
itemDef
{
name logomodel
group none
type ITEM_TYPE_MODEL
rect -123 48 400 400
model_angle 90
model_rotation 3.5
asset_model "models/map_objects/bespin/jk2logo.md3"
// model_fovx 37
// model_fovy 34
// model_origin 100 100 100
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// The saber halo on the left, over the model
itemDef
{
name saberhalo2
group none
style WINDOW_STYLE_SHADER
rect -225 15 600 600
background "gfx/menus/menu2b" // Frame
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
// Expanded menu shaders
// Sun red
itemDef
{
name sun
group none
rect -40 145 300 300
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2r"
forecolor 0.7 0.7 0.7 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Sun halo
itemDef
{
name sun_halo
group none
rect -95 100 400 400
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Long sunflare
itemDef
{
name sunflares
group none
rect -235 -60 700 700
style WINDOW_STYLE_SHADER
background "gfx/menus/menu2br"
forecolor 0.3 0.3 0.3 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
// Expanded Menu Background Video
itemDef
{
name background_video
group none
rect 0 -100 640 680
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_video_3"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_video
showCvar { 1 }
}
// Expanded Menu Starwars Logo
itemDef
{
name star_wars
group none
rect 272 10 365 95
style WINDOW_STYLE_SHADER
background "gfx/menus/expanded_menu_logo"
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
showCvar { 1 }
}
itemDef
{
name patreon_credits
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_OWNERDRAW
rect 0 0 640 480
forecolor 1 1 1 1
visible 1
decoration
ownerdraw 300
}
//----------------------------------------------------------------------------------------------
//
// TOP MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton_glow_expanded
group mods
style WINDOW_STYLE_SHADER
rect 355 175 200 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 115 115 130 24
text @MENUS1_NEW
descText @MENUS1_START_A_NEW_GAME
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show newgamebutton_glow
}
mouseExit
{
hide newgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open newgameMenu
}
}
itemDef
{
name newgamebutton_expanded
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 355 175 200 30
text @MENUS1_NEW
descText @MENUS1_START_A_NEW_GAME
font 3
textscale 1.12
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 102
forecolor 1 1 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
mouseEnter
{
show newgamebutton_glow_expanded
}
mouseExit
{
hide newgamebutton_glow_expanded
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open newgameMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 245 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton_glow_expanded
group mods
style WINDOW_STYLE_SHADER
rect 355 225 200 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group toprow
text @MENUS1_LOAD
descText @MENUS1_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 245 115 130 24
textaligny 0
font 3
textscale 0.9
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open loadgameMenu
}
}
itemDef
{
name loadgamebutton_expanded
group toprow
text @MENUS1_LOAD
descText @MENUS1_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 355 225 200 30
textaligny 0
font 3
textscale 1.12
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 102
forecolor 1 1 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
mouseEnter
{
show loadgamebutton_glow_expanded
}
mouseExit
{
hide loadgamebutton_glow_expanded
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 375 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name controlsbutton_glow_expanded
group mods
style WINDOW_STYLE_SHADER
rect 355 275 200 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS0_CONTROLS2
descText @MENUS0_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 375 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
itemDef {
name controlsbutton_expanded
group toprow
text @MENUS0_CONTROLS2
descText @MENUS0_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 355 275 200 30
font 3
textscale 1.12
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 102
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
mouseEnter
{
show controlsbutton_glow_expanded
}
mouseExit
{
hide controlsbutton_glow_expanded
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 505 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name setupbutton_glow_expanded
group mods
style WINDOW_STYLE_SHADER
rect 355 325 200 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS0_SETUP
descText @MENUS0_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 505 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setupMenu ;
}
}
itemDef {
name setupbutton_expanded
group toprow
text @MENUS0_SETUP
descText @MENUS0_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 355 325 200 30
font 3
textscale 1.12
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 102
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
mouseEnter
{
show setupbutton_glow_expanded
}
mouseExit
{
hide setupbutton_glow_expanded
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setupMenu ;
}
}
itemDef
{
name header_line
group toprow
style WINDOW_STYLE_SHADER
rect 125 136 500 4
background "gfx/menus/menu_line" // Frame
forecolor 1 1 1 1
visible 1
decoration
cvarTest expanded_menu_enabled
hideCvar { 1 }
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Credits hidden button
itemDef
{
name creditsbutton
group othermain
// text @CREDITS
descText @MENUS0_SHOW_GAME_CREDITS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 51 284 52 60
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 46
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 0
mouseEnter
{
setitemcolor saberhalo2 forecolor 0.7 0.7 0.7 1
}
mouseExit
{
setitemcolor saberhalo2 forecolor 0.3 0.3 0.3 1
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open creditsMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton_glow_expanded
group mods
style WINDOW_STYLE_SHADER
rect 355 375 200 30
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS0_EXIT
descText @MENUS1_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 115 444 130 24
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
cvarTest expanded_menu_enabled
hideCvar { 1 }
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
itemDef
{
name exitgamebutton_expanded
group othermain
text @MENUS0_EXIT
descText @MENUS1_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 355 375 200 30
font 3
textscale 1.12
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 102
textaligny 0
forecolor 1 1 1 1
visible 1
cvarTest expanded_menu_enabled
showCvar { 1 }
mouseEnter
{
show exitgamebutton_glow_expanded
}
mouseExit
{
hide exitgamebutton_glow_expanded
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
itemDef
{
name about
rect 105 461 500 24
type 0
cvar "version"
textalign ITEM_ALIGN_LEFT
textalignx 150
textaligny 2
textalign 1
font 2
textscale .5
forecolor 1 1 1 1
visible 1
decoration
}
}
}