jkxr/z_vr_assets_jka/ui/ingamesetup.menu

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//----------------------------------------------------------------------------------------------
// INGAME SETUP MENU
//
// Allow user to setup video and stuff
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "ingameSetupMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
setfocus graphics ;
uiScript getvideosetup ; // Get video settings
hide applyChanges ;
hide video2 ;
hide vidrestart ;
hide sound ;
hide options ;
hide difficulty ;
hide defaults
show setup_background ;
show video ;
setitemcolor video1menubutton forecolor 1 1 1 1 ;
setitemcolor video2menubutton forecolor 1 .682 0 1 ;
setitemcolor soundmenubutton forecolor 1 .682 0 1;
setitemcolor gameoptionmenubutton forecolor 1 .682 0 1;
setitemcolor difficultymenubutton forecolor 1 .682 0 1;
setitemcolor modsmenubutton forecolor 1 .682 0 1;
setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1;
}
onESC
{
play "sound/interface/esc.wav"
defer VideoSetup ingamevideowarningMenu
hide highlights
close all
open ingameMainMenu
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name button_glow
group highlights
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// GLOW ON SIDE BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name sidebutton_glow
group highlights
style WINDOW_STYLE_SHADER
rect 60 185 200 24
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Big button "SAVE"
itemDef
{
name savegamebutton
group nbut
text @MENUS_SAVE
descText @MENUS_SAVE_CURRENT_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 7 126 130 26
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamesaveMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 170 126 130 26
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingameloadMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 340 126 130 26
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open ingamecontrolsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 502 126 130 26
}
mouseExit
{
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
// OTHER MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// BACK button in lower left corner
itemDef
{
name backbutton
group exit
text @MENUS_BACK
descText @MENUS_BACKTOMAIN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 59 444 130 24
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open ingamemainMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 255 444 130 24
}
mouseExit
{
hide button_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open ingamequitMenu
}
}
// RESUME button in the lower right corner
itemDef
{
name resume
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 455 444 130 24
text @MENUS_RESUME
descText @MENUS_RESUME_CURRENT_GAME
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 455 444 130 24
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closeingame // Close menu
}
}
//----------------------------------------------------------------------------------------------
// SECOND ROW MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Setup Options title
itemDef
{
name setup_title
group title
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_SETUP_OPTIONS
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
// video1 button
itemDef
{
name video1menubutton
group none
text @MENUS_VIDEO
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 185 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textstyle 1
textalign ITEM_ALIGN_RIGHT
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_VIDEO_SETTINGS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 185 180 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select ;
defer VideoSetup ingamevideowarningMenu ;
uiScript getvideosetup ; // Get video settings
show setup_background ;
show video ;
hide applyChanges ;
hide video2 ;
hide vidrestart ;
hide sound ;
hide options ;
hide difficulty ;
hide mods ;
hide defaults ;
setfocus graphics ;
setitemcolor video1menubutton forecolor 1 1 1 1 ;
setitemcolor video2menubutton forecolor 1 .682 0 1
setitemcolor soundmenubutton forecolor 1 .682 0 1
setitemcolor gameoptionmenubutton forecolor 1 .682 0 1
setitemcolor difficultymenubutton forecolor 1 .682 0 1;
setitemcolor modsmenubutton forecolor 1 .682 0 1
setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1
}
}
// video2 button
itemDef
{
name video2menubutton
group none
text @MENUS_MORE_VIDEO
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 209 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGUE_MORE_VIDEO_SETTINGS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 209 180 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select ;
defer VideoSetup ingamevideowarningMenu ;
show setup_background ;
hide video ;
hide applyChanges ;
show video2 ;
hide vidrestart ;
hide sound ;
hide options ;
hide difficulty ;
hide mods ;
hide defaults ;
setitemcolor video1menubutton forecolor 1 .682 0 1
setitemcolor video2menubutton forecolor 1 1 1 1 ;
setitemcolor soundmenubutton forecolor 1 .682 0 1
setitemcolor gameoptionmenubutton forecolor 1 .682 0 1
setitemcolor difficultymenubutton forecolor 1 .682 0 1;
setitemcolor modsmenubutton forecolor 1 .682 0 1
setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1
}
}
// sound button
itemDef
{
name soundmenubutton
group none
text @MENUS_SOUND
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 233 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_SOUND_SETTINGS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 233 180 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select ;
defer VideoSetup ingamevideowarningMenu ;
show setup_background ;
hide video ;
hide applyChanges ;
hide video2 ;
hide vidrestart ;
show sound ;
hide options ;
hide difficulty ;
hide mods ;
hide defaults ;
setitemcolor video1menubutton forecolor 1 .682 0 1
setitemcolor video2menubutton forecolor 1 .682 0 1
setitemcolor soundmenubutton forecolor 1 1 1 1 ;
setitemcolor gameoptionmenubutton forecolor 1 .682 0 1
setitemcolor difficultymenubutton forecolor 1 .682 0 1;
setitemcolor modsmenubutton forecolor 1 .682 0 1
setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1
}
}
// gameoptions button
itemDef
{
name gameoptionmenubutton
group none
text @MENUS_GAME_OPTIONS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 257 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_GAME_OPTIONS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 257 180 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
defer VideoSetup ingamevideowarningMenu
play sound/interface/sub_select
show setup_background
hide video
hide applyChanges
hide video2
hide vidrestart
hide sound
show options
hide langapply
hide difficulty
hide mods
hide defaults
setitemcolor video1menubutton forecolor 1 .682 0 1
setitemcolor video2menubutton forecolor 1 .682 0 1
setitemcolor soundmenubutton forecolor 1 .682 0 1
setitemcolor gameoptionmenubutton forecolor 1 1 1 1
setitemcolor difficultymenubutton forecolor 1 .682 0 1;
setitemcolor modsmenubutton forecolor 1 .682 0 1
setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1
}
}
// difficulty button
itemDef
{
name difficultymenubutton
group none
text @MENUS_VR_DIFFICULTY_SETUP_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 281 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_VR_DIFFICULTY_SETUP_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 280 180 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
defer VideoSetup ingamevideowarningMenu
play sound/interface/sub_select
show setup_background
hide video
hide applyChanges
hide video2
hide vidrestart
hide sound
hide options
show difficulty
hide mods
hide defaults
setitemcolor video1menubutton forecolor 1 .682 0 1
setitemcolor video2menubutton forecolor 1 .682 0 1
setitemcolor soundmenubutton forecolor 1 .682 0 1
setitemcolor gameoptionmenubutton forecolor 1 .682 0 1
setitemcolor difficultymenubutton forecolor 1 1 1 1 ;
setitemcolor modsmenubutton forecolor 1 .682 0 1
setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1
}
}
// mods button
itemDef
{
name modsmenubutton
group none
text @MENUS_MODS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 305 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_GAME_OPTIONS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 304 180 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select ;
defer VideoSetup ingamevideowarningMenu ;
uiScript loadMods ;
show setup_background ;
hide video ;
hide applyChanges ;
hide video2 ;
hide vidrestart ;
hide sound ;
hide options ;
hide difficulty ;
show mods ;
hide defaults ;
setitemcolor video1menubutton forecolor 1 .682 0 1
setitemcolor video2menubutton forecolor 1 .682 0 1
setitemcolor soundmenubutton forecolor 1 .682 0 1
setitemcolor gameoptionmenubutton forecolor 1 .682 0 1
setitemcolor difficultymenubutton forecolor 1 .682 0 1;
setitemcolor modsmenubutton forecolor 1 1 1 1 ;
setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1
}
}
// gamedefaults button
itemDef
{
name gamedefaultsmenubutton
group none
text @MENUS_DEFAULTS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 329 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_RESTORE_DEFAULT_SETTINGS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 80 328 180 24
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select ;
defer VideoSetup ingamevideowarningMenu ;
show setup_background ;
hide video ;
hide applyChanges ;
hide video2 ;
hide vidrestart ;
hide sound ;
hide options ;
hide difficulty ;
hide mods ;
show defaults ;
setitemcolor video1menubutton forecolor 1 .682 0 1
setitemcolor video2menubutton forecolor 1 .682 0 1
setitemcolor soundmenubutton forecolor 1 .682 0 1
setitemcolor gameoptionmenubutton forecolor 1 .682 0 1
setitemcolor difficultymenubutton forecolor 1 .682 0 1;
setitemcolor modsmenubutton forecolor 1 .682 0 1
setitemcolor gamedefaultsmenubutton forecolor 1 1 1 1 ;
}
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_FILLED
rect 260 185 340 225
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// HIGHLIGHT BARS
//----------------------------------------------------------------------------------------------
itemDef
{
name highlight1
group highlights
style WINDOW_STYLE_SHADER
rect 260 190 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight2
group highlights
style WINDOW_STYLE_SHADER
rect 260 204 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight3
group highlights
style WINDOW_STYLE_SHADER
rect 260 218 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight4
group highlights
style WINDOW_STYLE_SHADER
rect 260 232 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight5
group highlights
style WINDOW_STYLE_SHADER
rect 260 246 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight6
group highlights
style WINDOW_STYLE_SHADER
rect 260 260 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight7
group highlights
style WINDOW_STYLE_SHADER
rect 260 274 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight8
group highlights
style WINDOW_STYLE_SHADER
rect 260 288 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight9
group highlights
style WINDOW_STYLE_SHADER
rect 260 302 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight10
group highlights
style WINDOW_STYLE_SHADER
rect 260 316 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight11
group highlights
style WINDOW_STYLE_SHADER
rect 260 330 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight12
group highlights
style WINDOW_STYLE_SHADER
rect 260 344 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight13
group highlights
style WINDOW_STYLE_SHADER
rect 260 358 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight14
group highlights
style WINDOW_STYLE_SHADER
rect 260 372 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight15
group highlights
style WINDOW_STYLE_SHADER
rect 260 386 340 14
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// VIDEO 1 MENU BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name geometric_detail
group video
type ITEM_TYPE_MULTI
text @MENUS_GEOMETRIC_DETAIL
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
cvarFloatList { @MENUS_LOW 2 @MENUS_MEDIUM 1 @MENUS_HIGH 0 }
descText @MENUS_ADJUST_THE_NUMBER_OF
cvar "ui_r_lodbias"
visible 0
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
action
{
play "sound/interface/button1.wav" ;
uiScript glCustom ;
uiScript update "ui_r_lodbias" ;
setcvar ui_r_modified 1 ;
show applyChanges
}
}
itemDef
{
name texture_detail
group video
type ITEM_TYPE_MULTI
text @MENUS_TEXTURE_DETAIL
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
cvarFloatList { @MENUS_LOW 3 @MENUS_MEDIUM 2 @MENUS_HIGH 1 @MENUS_VERY_HIGH 0 }
descText @MENUS_SELECT_THE_RESOLUTION
cvar "ui_r_picmip"
visible 0
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
action
{
play "sound/interface/button1.wav" ;
uiScript glCustom ;
setcvar ui_r_modified 1 ;
show applyChanges
}
}
itemDef
{
name texture_filter
group video
type ITEM_TYPE_MULTI
text @MENUS_TEXTURE_FILTER
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
cvarStrList { @MENUS_BILINEAR , "GL_LINEAR_MIPMAP_NEAREST" , @MENUS_TRILINEAR , "GL_LINEAR_MIPMAP_LINEAR" }
descText @MENUS_ADJUST_HOW_WELL_THE_TEXTURES
cvar "ui_r_texturemode"
visible 0
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
action
{
play "sound/interface/button1.wav" ;
uiScript glCustom ;
setcvar ui_r_modified 1 ;
show applyChanges
}
}
itemDef
{
name simple_shaders
group video
type ITEM_TYPE_MULTI
text @MENUS_DETAILED_SHADERS
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 }
descText @MENUS_HIDE_OR_UNHIDE_TEXTURES
cvar "ui_r_detailtextures"
visible 0
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
action
{
play "sound/interface/button1.wav" ;
uiScript glCustom ;
setcvar ui_r_modified 1 ;
show applyChanges
}
}
itemDef
{
name compress_textures
group video_obsolete
type ITEM_TYPE_MULTI
text @MENUS_COMPRESSED_TEXTURES
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 }
descText @MENUS_TAKE_ADVANTAGE_OF_3D
cvar "ui_r_ext_compress_textures"
visible 0
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
action
{
play "sound/interface/button1.wav"
uiScript glCustom
setcvar ui_r_modified 1
show applyChanges
}
}
// APPLY CHANGES BUTTON
itemDef
{
name applybutton_glow
group none
style WINDOW_STYLE_SHADER
rect 260 384 340 14
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 0.5 0.5 1
visible 0
decoration
}
itemDef
{
name applyChanges
group none
text @MENUS_APPLY_CHANGES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 260 384 340 14
textaligny 0
font 4
textscale 1
textalignx 170
textalign ITEM_ALIGN_CENTER
forecolor 1 0 0 1
backcolor 0 0 1 0
visible 0
mouseEnter
{
show applybutton_glow
}
mouseExit
{
hide applybutton_glow
}
action
{
play "sound/interface/button1.wav" ;
show setup_background ;
show vidrestart ;
setfocus vidrestart_no ;
hide video ;
hide video2 ;
hide applybutton_glow ;
hide applyChanges ;
}
}
//----------------------------------------------------------------------------------------------
// VIDEO RESTART
//----------------------------------------------------------------------------------------------
// Faint red box
itemDef
{
name vidrestart_background
group vidrestart
style WINDOW_STYLE_FILLED
rect 260 185 340 225
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 0
decoration
}
itemDef
{
name vidrestart_text1
group vidrestart
text @MENUS_THIS_WILL_APPLY_VIDEO
text2 @MENUS_AND_RETURNTO_GAME
rect 305 230 290 20
textalign ITEM_ALIGN_CENTER
text2aligny 18
textalignx 145
font 2
textscale 1
forecolor 1 1 0 1
visible 0
decoration
}
itemDef
{
name vidrestart_text2
group vidrestart
text @MENUS_VID_RESTART3
rect 305 300 290 20
textalign ITEM_ALIGN_CENTER
textalignx 145
font 2
textscale 1
forecolor 1 1 0 1
visible 0
}
itemDef
{
name vidrestart_yes_button
group none
style WINDOW_STYLE_SHADER
rect 467 386 120 32
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
}
// YES button
itemDef
{
name vidrestart_yes
group vidrestart
text @MENUS_YES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 467 386 120 32
font 2
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 60
textaligny 0
descText @MENUS_APPLY_CHANGES_AND_RETURN
forecolor 1 .682 0 1
visible -1
action
{
play "sound/interface/button1.wav" ;
close all ;
uiScript updatevideosetup ;
}
mouseEnter
{
show vidrestart_yes_button
}
mouseExit
{
hide vidrestart_yes_button
}
}
itemDef
{
name vidrestart_no_button
group vidrestart
style WINDOW_STYLE_SHADER
rect 305 386 120 32
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
decoration
visible 0
}
// CANCEL button
itemDef
{
name vidrestart_no
group vidrestart
text @MENUS_NO
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 305 386 120 32
font 2
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 60
textaligny -1
descText @MENUS_DO_NOT_APPLY_CHANGES
forecolor 1 .682 0 1
visible 0
action
{
play "sound/interface/esc.wav"
setfocus video1menubutton ;
show setup_background ;
hide vidrestart ;
show video ;
hide video2 ;
show applyChanges ;
hide vidrestart_yes_button ;
hide vidrestart_no_button ;
}
mouseEnter
{
show vidrestart_no_button
}
mouseExit
{
hide vidrestart_no_button
}
}
//----------------------------------------------------------------------------------------------
// VIDEO 2
//----------------------------------------------------------------------------------------------
itemDef
{
name gamma_text
group video2
style WINDOW_STYLE_SHADER
rect 290 198 280 36
background "gfx/menus/greyscale" // greyscale
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name bright_text
group video2
text @MENUS_ADJUST_BRIGHTNESS_SLIDER
text2 @MENUS_THE_NUMBER_6_CAN_BARELY
text2aligny 14
textalignx 170
textaligny 0
font 4
textscale 1
rect 260 234 340 20
textalign ITEM_ALIGN_CENTER
forecolor .549 .854 1 1
visible 0
decoration
}
itemDef
{
name brightness
group video2
type ITEM_TYPE_SLIDER
text @MENUS_VIDEO_BRIGHTNESS
cvarfloat "r_gamma" 1 .5 3
rect 260 267 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_ADJUST_THE_BRIGHTNESS
action
{
play "sound/interface/button1.wav" ;
setcvar ui_r_modified 1
show applyChanges
}
mouseenter
{
show button_glow
setitemrect button_glow 260 265 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name shadows
group video2
type ITEM_TYPE_MULTI
text @MENUS_SHADOWS
descText @MENUS_SHADOWS_DESC
cvar "cg_shadows"
cvarFloatList
{
@MENUS_NONE 0
@MENUS_SHADOWS_SIMPLE 1
@MENUS_SHADOWS_VOLUMETRIC 2
// "Projected" 3
}
rect 260 287 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show button_glow
setitemrect button_glow 260 285 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name dynamic_light
group video2
type ITEM_TYPE_MULTI
text @MENUS_DYNAMIC_LIGHTS
cvar "r_dynamiclight"
cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 }
rect 260 301 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_TOGGLE_TO_TURN_ON_MOVING
mouseenter
{
show button_glow
setitemrect button_glow 260 301 340 20
}
mouseexit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
}
}
itemDef
{
name dynamic_glow
group video2
type ITEM_TYPE_MULTI
text @MENUS_DYNAMIC_GLOW
cvar "r_dynamicglow"
cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 }
rect 260 315 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_DYNAMIC_GLOW_DESC
mouseenter
{
show button_glow
setitemrect button_glow 260 315 340 20
}
mouseexit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
}
}
itemDef
{
name light_flares
group video2
type ITEM_TYPE_MULTI
text @MENUS_LIGHT_FLARES
cvar "r_flares"
cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 }
rect 260 329 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_TOGGLE_TO_SHOW_HALOS
mouseenter
{
show button_glow
setitemrect button_glow 260 329 340 20
}
mouseexit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav"
}
}
itemDef
{
name wall_marks
group video2
type ITEM_TYPE_MULTI
text @MENUS_WALL_MARKS
cvar "cg_marks"
cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 }
rect 260 343 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_TOGGLE_TO_DISPLAY_SCORCH
mouseenter
{
show button_glow
setitemrect button_glow 260 343 340 20
}
mouseexit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav"
}
}
itemDef
{
name video_mode
group video2
type ITEM_TYPE_SLIDER
text @MENUS_ANISOTROPIC_FILTERING
cvarTest r_ext_texture_filter_anisotropic_avail
hideCvar { 0 }
cvarfloat "r_ext_texture_filter_anisotropic" 2 0 16
rect 260 359 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_TOGGLE_ADVANCED_TEXTURE
mouseenter
{
show button_glow
setitemrect button_glow 260 359 340 20
}
mouseexit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav"
}
}
//----------------------------------------------------------------------------------------------
// SOUND FIELDS
//----------------------------------------------------------------------------------------------
itemDef
{
name effects_volume
group sound
type ITEM_TYPE_SLIDER
text @MENUS_EFFECTS_VOLUME
cvarfloat "s_volume" 0 0 1
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_ADJUST_VOLUME_FOR_SOUND
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name music_volume
group sound
type ITEM_TYPE_SLIDER
text @MENUS_MUSIC_VOLUME
cvarfloat "s_musicvolume" 0 0 1
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_ADJUST_VOLUME_FOR_MUSIC
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name voice_volume
group sound
type ITEM_TYPE_SLIDER
text @MENUS_VOICE_VOLUME
cvarfloat "s_volumevoice" 0 0 1
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_ADJUST_VOLUME_FOR_SPEECH
action
{
play "sound/interface/button1.wav" ;
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
itemDef
{
name sound_quality
group sound
type ITEM_TYPE_MULTI
text @MENUS_SOUND_QUALITY
cvar "s_khz"
cvarFloatList { @MENUS_LOW 11 @MENUS_HIGH 22 }
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_TRADE_CLARITY_OF_SOUND
cvarTest "s_UseOpenAL"
hideCvar { 1 }
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
action
{
play "sound/interface/button1.wav"
uiScript update s_khz
}
}
//--------------------------------------------------------------------------------------------
// OPTION FIELDS
//----------------------------------------------------------------------------------------------
itemDef
{
name crosshair_back
group options
style WINDOW_STYLE_SHADER
rect 435 192 32 24
background "gfx/2d/iris_mono"
forecolor 1 1 1 0.8
visible 1
decoration
cvarTest cg_drawcrosshair
hideCvar { 0 }
}
itemDef
{
name draw_crosshair
group options
type ITEM_TYPE_MULTI
text @MENUS_VR_WEAPON_CROSSHAIR_ITEM
cvar "cg_drawcrosshair"
cvarFloatList {
@MENUS_OFF 0
" " 1
" " 2
" " 3
" " 4
" " 5
" " 6
" " 7
" " 8
" " 9
}
rect 260 195 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_VR_WEAPON_CROSSHAIR_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight1
setitemrect highlight1 260 197 340 14
}
mouseexit
{
setitemrect highlight1 260 190 340 14
hide highlight1
}
}
itemDef
{
name crosshair1
group options
style WINDOW_STYLE_SHADER
rect 439 195 24 18
background "gfx/2d/crosshairb"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 1 }
}
itemDef
{
name crosshair2
group options
style WINDOW_STYLE_SHADER
rect 439 195 24 18
background "gfx/2d/crosshairc"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 2 }
}
itemDef
{
name crosshair3
group options
style WINDOW_STYLE_SHADER
rect 439 195 24 18
background "gfx/2d/crosshaird"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 3 }
}
itemDef
{
name crosshair4
group options
style WINDOW_STYLE_SHADER
rect 439 195 24 18
background "gfx/2d/crosshaire"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 4 }
}
itemDef
{
name crosshair5
group options
style WINDOW_STYLE_SHADER
rect 439 195 24 18
background "gfx/2d/crosshairf"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 5 }
}
itemDef
{
name crosshair6
group options
style WINDOW_STYLE_SHADER
rect 439 195 24 18
background "gfx/2d/crosshairg"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 6 }
}
itemDef
{
name crosshair7
group options
style WINDOW_STYLE_SHADER
rect 439 195 24 18
background "gfx/2d/crosshairh"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 7 }
}
itemDef
{
name crosshair8
group options
style WINDOW_STYLE_SHADER
rect 439 195 24 18
background "gfx/2d/crosshairi"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 8 }
}
itemDef
{
name crosshair9
group options
style WINDOW_STYLE_SHADER
rect 439 195 24 18
background "gfx/2d/crosshaira"
forecolor 1 1 1 1
visible 0
decoration
cvarTest cg_drawcrosshair
showCvar { 9 }
}
itemDef
{
name force_crosshair_back
group options
style WINDOW_STYLE_SHADER
rect 435 212 32 24
background "gfx/2d/iris_mono"
forecolor 1 1 1 0.8
visible 1
decoration
cvarTest cg_drawCrosshairForce
hideCvar { 0 }
}
itemDef
{
name draw_force_crosshair
group options
type ITEM_TYPE_MULTI
text @MENUS_VR_FORCE_CROSSHAIR_ITEM
cvar "cg_drawCrosshairForce"
cvarFloatList {
@MENUS_OFF 0
" " 1
" " 2
" " 3
" " 4
" " 5
" " 6
" " 7
" " 8
" " 9
}
rect 260 215 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_VR_FORCE_CROSSHAIR_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight2
setitemrect highlight2 260 217 340 14
}
mouseexit
{
setitemrect highlight2 260 204 340 14
hide highlight2
}
}
itemDef
{
name force_crosshair1
group options
style WINDOW_STYLE_SHADER
rect 439 215 24 18
background "gfx/2d/crosshairb"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 1 }
}
itemDef
{
name force_crosshair2
group options
style WINDOW_STYLE_SHADER
rect 439 215 24 18
background "gfx/2d/crosshairc"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 2 }
}
itemDef
{
name force_crosshair3
group options
style WINDOW_STYLE_SHADER
rect 439 215 24 18
background "gfx/2d/crosshaird"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 3 }
}
itemDef
{
name force_crosshair4
group options
style WINDOW_STYLE_SHADER
rect 439 215 24 18
background "gfx/2d/crosshaire"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 4 }
}
itemDef
{
name force_crosshair5
group options
style WINDOW_STYLE_SHADER
rect 439 215 24 18
background "gfx/2d/crosshairf"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 5 }
}
itemDef
{
name force_crosshair6
group options
style WINDOW_STYLE_SHADER
rect 439 215 24 18
background "gfx/2d/crosshairg"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 6 }
}
itemDef
{
name force_crosshair7
group options
style WINDOW_STYLE_SHADER
rect 439 215 24 18
background "gfx/2d/crosshairh"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 7 }
}
itemDef
{
name force_crosshair8
group options
style WINDOW_STYLE_SHADER
rect 439 215 24 18
background "gfx/2d/crosshairi"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 8 }
}
itemDef
{
name force_crosshair9
group options
style WINDOW_STYLE_SHADER
rect 439 215 24 18
background "gfx/2d/crosshaira"
forecolor 0.6 0.6 1 1
visible 0
decoration
cvarTest cg_drawCrosshairForce
showCvar { 9 }
}
itemDef
{
name identifytarget
group options
type ITEM_TYPE_MULTI
text @MENUS_IDENTIFY_TARGET
cvar "cg_crosshairIdentifyTarget"
cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 }
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_TOGGLE_TO_HAVE_THE_CROSSHAIR
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
2023-03-05 08:50:51 +00:00
itemDef
{
name usablehint
group options
type ITEM_TYPE_YESNO
text @MENUS_VR_USABLE_OBJECT_HINT_ITEM
cvar "cg_usableObjectsHint"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_VR_USABLE_OBJECT_HINT_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
itemDef
{
name slowmo
group options
type ITEM_TYPE_MULTI
text @MENUS_SLOW_MOTION_DEATH
cvar "d_slowmodeath"
cvarFloatList
{
@MENUS_NEVER 0
@MENUS_ON_DEATH 1
@MENUS_RARELY 2
@MENUS_SLOW_MO_NORMAL 3
@MENUS_OFTEN 4
@MENUS_FREQUENTLY 5
@MENUS_EXCESSIVELY 6
}
2023-03-05 08:50:51 +00:00
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_SELECT_THE_FREQUENCY
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
2023-03-05 08:50:51 +00:00
show highlight6
}
mouseexit
{
2023-03-05 08:50:51 +00:00
hide highlight6
}
}
itemDef
{
name footsteps
group options
type ITEM_TYPE_MULTI
text @MENUS_FOOTSTEPS
desctext @MENUS_FOOTSTEPS_DESC
cvar "cg_footsteps"
cvarFloatList
{
@MENUS_OFF 0
@MENUS_SOUNDS 1
@MENUS_SOUNDS_AND_EFFECTS 2
@MENUS_SOUNDS_EFFECTS_GRAPHICS 3
}
2023-03-05 08:50:51 +00:00
rect 260 272 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
2023-03-05 08:50:51 +00:00
show highlight7
}
mouseexit
{
2023-03-05 08:50:51 +00:00
hide highlight7
}
}
itemDef
{
name dismemberment
group options
type ITEM_TYPE_MULTI
text @MENUS_DISMEMBERMENT
cvar "g_dismemberment"
cvarFloatList
{
@MENUS_VR_MODEL_DISMEMBERMENT_DISABLED 0
@MENUS_VR_MODEL_DISMEMBERMENT_MILD 1
@MENUS_VR_MODEL_DISMEMBERMENT_BEARABLE 2
@MENUS_VR_MODEL_DISMEMBERMENT_UNSETTLING 3
}
cvarTest ui_iscensored
hideCvar { 1 }
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_SELECT_WHAT_LIGHTSABER
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
}
itemDef
{
name dismemberment_probability
group options
type ITEM_TYPE_MULTI
text @MENUS_DISMEMBER_PROBABILITY
cvar "g_dismemberprobabilities"
cvarFloatList
{
@MENUS_RARE 30
@MENUS_VR_DISMEMBERMENT_PROBABILITY_OFTEN 50
@MENUS_VR_DISMEMBERMENT_PROBABILITY_ALWAYS 100
}
cvarTest ui_iscensored
hideCvar { 1 }
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_SELECT_FREQUENCY_OF_DISMEMBERMENT
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight9
}
mouseexit
{
hide highlight9
}
}
itemDef
{
name use_ragdolls
group options
type ITEM_TYPE_MULTI
text @MENUS_VR_USE_RAGDOLLS_ITEM
cvar "broadsword"
cvarFloatList
{
@MENUS_VR_USE_RAGDOLLS_NEVER 0
@MENUS_VR_USE_RAGDOLLS_DELAYED 1
@MENUS_VR_USE_RAGDOLLS_INSTANT 2
}
cvarTest ui_iscensored
hideCvar { 1 }
rect 260 314 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_VR_USE_RAGDOLLS_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight10
}
mouseexit
{
hide highlight10
}
}
itemDef
{
name text
group options
type ITEM_TYPE_MULTI
text @MENUS_TEXT
cvar "se_language"
feeder 23 //FEEDER_PLAYER_SPECIES
cvarStrList feeder
rect 260 342 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_CHOOSE_THE_LANGUAGE_FOR
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight12
}
mouseexit
{
hide highlight12
}
}
itemDef
{
name voice
group options
type ITEM_TYPE_MULTI
text @MENUS_VOICE
cvarTest com_demo
hideCvar { 1 }
cvar "s_language"
cvarStrList
{
"English" "english"
@MENUS_LANG_FRENCH "francais"
"Deutsch" "deutsch"
"Espa<70>ol" "espanol"
}
rect 260 356 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_CHOOSE_THE_LANGUAGE_TO
action
{
play "sound/interface/button1.wav"
show langapply
}
mouseenter
{
show highlight13
}
mouseexit
{
hide highlight13
}
}
itemDef
{
name voice
group options
type ITEM_TYPE_MULTI
text @MENUS_SUBTITLES
cvar "g_subtitles"
cvarFloatList
{
@MENUS_NONE 0
@MENUS_IN_CINEMATICS 2
// @MENUS_ALL_VOICEOVERS 1
}
rect 260 370 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_TOGGLE_WHETHER_SUBTITLES
action
{
play "sound/interface/button1"
}
mouseenter
{
show highlight14
}
mouseexit
{
hide highlight14
}
}
// APPLY CHANGES button
itemDef
{
name langapply
group options
text @MENUS_SET_LANGUAGE
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 260 384 340 14
textalign ITEM_ALIGN_CENTER
textalignx 174
textaligny -5
font 2
textscale 1
forecolor 1 .682 0 1
descText @MENUS_SET_LANGUAGE_INFO
visible 0
action
{
play "sound/interface/button1"
exec "snd_restart"
hide langapply
hide highlight15
}
mouseEnter
{
show highlight15
}
mouseExit
{
hide highlight15
}
}
//----------------------------------------------------------------------------------------------
// DIFFICULTY FIELDS
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group difficulty
type ITEM_TYPE_YESNO
text @MENUS_VR_DIRECTORS_CUT_ITEM
cvar "g_TeamBeefDirectorsCut"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_VR_DIRECTORS_CUT_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_YESNO
text @MENUS_VR_LASER_AUTODEFLECTING_ITEM
cvar "g_saberAutoDeflect1stPerson"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_VR_LASER_AUTODEFLECTING_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_MULTI
text @MENUS_VR_SABER_REALISM_ITEM
cvar "g_saberMoreRealistic"
cvarFloatList
{
@MENUS_VR_SABER_REALISM_DEFAULT 0
@MENUS_VR_SABER_REALISM_INCREASED 1
@MENUS_VR_SABER_REALISM_CRITICAL 2
@MENUS_VR_SABER_REALISM_INSTANT 3
}
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_VR_LASER_AUTODEFLECTING_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_MULTI
text @MENUS_VR_FENCING_SPEED_ITEM
cvar "g_saberAnimSpeed"
cvarFloatList
{
@MENUS_VR_FENCING_SPEED_SLOWER 1.0
@MENUS_VR_FENCING_SPEED_DEFAULT 1.2
@MENUS_VR_FENCING_SPEED_FASTER 1.3
}
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_VR_FENCING_SPEED_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
itemDef
{
name none
group difficulty
type ITEM_TYPE_MULTI
text @MENUS_VR_GAME_DIFFICULTY_ITEM
cvar "g_spskill"
cvarFloatList
{
@MENUS_APPRENTICE 0
@MENUS_JEDI 1
@MENUS_JEDI_KNIGHT 2
@MENUS_JEDI_MASTER 3
}
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 1
visible 0
descText @MENUS_VR_GAME_DIFFICULTY_DESC
action
{
play "sound/interface/button1.wav"
}
mouseenter
{
show highlight8
}
mouseexit
{
hide highlight8
}
}
//----------------------------------------------------------------------------------------------
// MOD GAME MENU specific stuff
//----------------------------------------------------------------------------------------------
itemDef
{
name serverinfo
group mods
rect 270 196 320 176
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 16
font 2
textscale 1
border 1
bordersize 1
bordercolor .5 .5 .5 .5
forecolor 1 .682 0 1
backcolor 0 0 .5 .25
outlinecolor .5 .5 .5 .5
elementtype LISTBOX_TEXT
feeder 9
notselectable
visible 0
columns 1 2 40 280
}
itemDef
{
name loadmod_button
group none
style WINDOW_STYLE_SHADER
rect 260 384 340 14
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadmod
group mods
text @MENUS_LOAD_MOD
descText @MENUS_LOAD_CHOSEN_MOD
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 260 384 340 14
textalign ITEM_ALIGN_CENTER
textalignx 170
textaligny 0
font 4
textscale 1
forecolor 1 .682 0 1
visible 0
action
{
play "sound/interface/button1.wav"
uiScript RunMod ;
}
mouseEnter
{
show loadmod_button
}
mouseExit
{
hide loadmod_button
}
}
//----------------------------------------------------------------------------------------------
// RESET DEFAULTS
//----------------------------------------------------------------------------------------------
// Faint red box
itemDef
{
name vidrestart_background
group defaults
style WINDOW_STYLE_FILLED
rect 260 185 340 225
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 0
decoration
}
itemDef
{
name button_glow2
group highlights
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name options
group defaults
text @MENUS_WARNING
rect 260 202 340 20
textalign ITEM_ALIGN_CENTER
textalignx 170
font 2
textscale 1
forecolor 1 0 0 1
visible 0
decoration
}
itemDef
{
name options
group defaults
text @MENUS_THIS_WILL_SET_ALL_GAME
text2 @MENUS_TO_THEIR_FACTORY_SETTINGS
rect 260 230 340 20
textalign ITEM_ALIGN_CENTER
textalignx 174
text2aligny 20
font 2
textscale 1
forecolor 1 0 0 1
visible 0
decoration
}
itemDef
{
name options
group defaults
text @MENUS_VID_RESTART3
rect 260 286 340 20
textalign ITEM_ALIGN_CENTER
textalignx 174
font 2
textscale 1
forecolor 1 0 0 1
visible 0
decoration
}
// NO button - return to Main Menu
itemDef
{
name default_no_button
group defaults
text @MENUS_NO
descText @MENUS_DO_NOT_RESET_DEFAULT
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 276 356 120 32
textalign ITEM_ALIGN_CENTER
textalignx 60
textaligny 0
font 2
textscale 1
forecolor 1 .682 0 1
visible 0
action
{
play "sound/interface/esc.wav"
hide highlights ;
uiscript clearmouseover default_no_button ;
close all ;
open ingamemainMenu ;
}
mouseEnter
{
show button_glow2
setitemrect button_glow2 276 356 120 32
}
mouseExit
{
hide button_glow2
}
}
// YES button - lose reset defaults
itemDef
{
name default_yes
group defaults
text @MENUS_YES
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 466 356 120 32
font 2
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 60
textaligny 0
descText @MENUS_USE_DEFAULT_SETTINGS
forecolor 1 .682 0 1
visible 0
action
{
play "sound/interface/button1.wav" ;
hide highlights ;
close all ;
uiscript resetdefaults
}
mouseEnter
{
show button_glow2
setitemrect button_glow2 466 356 120 32
}
mouseExit
{
hide button_glow2
}
}
}
}