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39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
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/*
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This file is part of Jedi Academy.
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Jedi Academy is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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Jedi Academy is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Jedi Academy. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Copyright 2001-2013 Raven Software
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/* Triangle/triangle intersection test routine,
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* by Tomas Moller, 1997.
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* See article "A Fast Triangle-Triangle Intersection Test",
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* Journal of Graphics Tools, 2(2), 1997
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*
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* int tri_tri_intersect(float V0[3],float V1[3],float V2[3],
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* float U0[3],float U1[3],float U2[3])
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*
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* parameters: vertices of triangle 1: V0,V1,V2
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* vertices of triangle 2: U0,U1,U2
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* result : returns 1 if the triangles intersect, otherwise 0
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*
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*/
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#ifndef _TRI_COLL_TEST_H
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#define _TRI_COLL_TEST_H
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#include "../game/g_local.h"
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#include "q_shared.h"
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float ShortestLineSegBewteen2LineSegs( vec3_t start1, vec3_t end1, vec3_t start2, vec3_t end2, vec3_t close_pnt1, vec3_t close_pnt2 );
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#endif
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