mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-02 17:12:47 +00:00
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
|
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
||
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
||
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
||
|
|
||
|
This file is part of the OpenJK source code.
|
||
|
|
||
|
OpenJK is free software; you can redistribute it and/or modify it
|
||
|
under the terms of the GNU General Public License version 2 as
|
||
|
published by the Free Software Foundation.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#include "g_local.h"
|
||
|
#include "b_local.h"
|
||
|
#include "g_functions.h"
|
||
|
#include "wp_saber.h"
|
||
|
#include "w_local.h"
|
||
|
|
||
|
void WP_Melee( gentity_t *ent )
|
||
|
//---------------------------------------------------------
|
||
|
{
|
||
|
gentity_t *tr_ent;
|
||
|
trace_t tr;
|
||
|
vec3_t mins, maxs, end;
|
||
|
int damage = ent->s.number ? (g_spskill->integer*2)+1 : 3;
|
||
|
float range = ent->s.number ? 64 : 32;
|
||
|
|
||
|
VectorMA( muzzle, range, forwardVec, end );
|
||
|
|
||
|
VectorSet( maxs, 6, 6, 6 );
|
||
|
VectorScale( maxs, -1, mins );
|
||
|
|
||
|
gi.trace ( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT, (EG2_Collision)0, 0 );
|
||
|
|
||
|
if ( tr.entityNum >= ENTITYNUM_WORLD )
|
||
|
{
|
||
|
if ( tr.entityNum == ENTITYNUM_WORLD )
|
||
|
{
|
||
|
G_PlayEffect( G_EffectIndex( "melee/punch_impact" ), tr.endpos, forwardVec );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
tr_ent = &g_entities[tr.entityNum];
|
||
|
|
||
|
if ( ent->client && !PM_DroidMelee( ent->client->NPC_class ) )
|
||
|
{
|
||
|
if ( ent->s.number || ent->alt_fire )
|
||
|
{
|
||
|
damage *= Q_irand( 2, 3 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
damage *= Q_irand( 1, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( tr_ent && tr_ent->takedamage )
|
||
|
{
|
||
|
int dflags = DAMAGE_NO_KNOCKBACK;
|
||
|
G_PlayEffect( G_EffectIndex( "melee/punch_impact" ), tr.endpos, forwardVec );
|
||
|
//G_Sound( tr_ent, G_SoundIndex( va("sound/weapons/melee/punch%d", Q_irand(1, 4)) ) );
|
||
|
if ( ent->NPC && (ent->NPC->aiFlags&NPCAI_HEAVY_MELEE) )
|
||
|
{ //4x damage for heavy melee class
|
||
|
damage *= 4;
|
||
|
dflags &= ~DAMAGE_NO_KNOCKBACK;
|
||
|
dflags |= DAMAGE_DISMEMBER;
|
||
|
}
|
||
|
|
||
|
G_Damage( tr_ent, ent, ent, forwardVec, tr.endpos, damage, dflags, MOD_MELEE );
|
||
|
}
|
||
|
}
|