jkxr/Projects/Android/jni/OpenJK/code/android/in_android.cpp

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#include "in_android.h"
#include <signal.h>
#include <stdlib.h>
#include <limits.h>
#include <sys/types.h>
#include <stdarg.h>
#include <stdio.h>
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>
#include <pthread.h>
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#include "qcommon/qcommon.h"
#include <android/log.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO,"JNI", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "JNI", __VA_ARGS__))
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR,"JNI", __VA_ARGS__))
// FIFO STUFF ////////////////////
// Copied from FTEQW, I don't know if this is thread safe, but it's safe enough for a game :)
#define EVENTQUEUELENGTH 128
struct eventlist_s
{
int scancode, unicode,state;
} eventlist[EVENTQUEUELENGTH];
volatile int events_avail; /*volatile to make sure the cc doesn't try leaving these cached in a register*/
volatile int events_used;
static struct eventlist_s *in_newevent(void)
{
if (events_avail >= events_used + EVENTQUEUELENGTH)
return 0;
return &eventlist[events_avail & (EVENTQUEUELENGTH-1)];
}
static void in_finishevent(void)
{
events_avail++;
}
///////////////////////
int PortableKeyEvent(int state, int code, int unicode){
LOGI("PortableKeyEvent state = %d, code = %d, unicode = %d",state,code,unicode);
struct eventlist_s *ev = in_newevent();
if (!ev)
return 0;
ev->scancode = code;
ev->unicode = unicode;
ev->state = state;
in_finishevent();
return 0;
}
//extern void KeyDownPort( kbutton_t *b );
//extern void KeyUpPort( kbutton_t *b );
//extern kbutton_t kb[NUM_BUTTONS];
void KeyUpPort (int b)
{
// kb[b].active = qfalse;
}
void KeyDownPort (int b)
{
// kb[b].active = qtrue;
// kb[b].wasPressed = qtrue;
}
void KeyTogglePort (int b)
{
// kb[b].active = !kb[b].active;
}
/*
char* postedCommand = 0;
void postCommand(const char * cmd)
{
postedCommand = cmd;
}
/*
extern kbutton_t in_left, in_right, in_forward, in_back;
extern kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
extern kbutton_t in_strafe, in_speed;
extern kbutton_t in_up, in_down;
extern kbutton_t in_buttons[16];
*/
/*
void PortableAction(int state, int action)
{
LOGI("PortableAction %d %d",state,action);
int key = -1;
switch (action)
{
case PORT_ACT_LEFT:
key = KB_LEFT;
break;
case PORT_ACT_RIGHT:
key = KB_RIGHT;
break;
case PORT_ACT_FWD:
key = KB_FORWARD;
break;
case PORT_ACT_BACK:
key = KB_BACK;
break;
case PORT_ACT_LOOK_UP:
key = KB_LOOKUP;
break;
case PORT_ACT_LOOK_DOWN:
key = KB_LOOKDOWN;
break;
case PORT_ACT_MOVE_LEFT:
key = KB_MOVELEFT;
break;
case PORT_ACT_MOVE_RIGHT:
key = KB_MOVERIGHT;
break;
case PORT_ACT_STRAFE:
key = KB_STRAFE;
break;
case PORT_ACT_SPEED:
key = KB_SPEED;
break;
case PORT_ACT_USE:
key = KB_BUTTONS6;
break;
case PORT_ACT_ATTACK:
key = KB_BUTTONS0;
break;
case PORT_ACT_JUMP:
//Jump is same as up
case PORT_ACT_UP:
key = KB_UP;
break;
case PORT_ACT_DOWN:
if (state) //TOGGLE
KeyTogglePort(KB_DOWN);
break;
case PORT_ACT_KICK:
key = KB_KICK;
break;
//TODO make fifo, possibly not thread safe!!
case PORT_ACT_NEXT_WEP:
if (state)
postCommand("weapnext\n");
break;
case PORT_ACT_PREV_WEP:
if (state)
postCommand("weapprev\n");
break;
case PORT_ACT_ZOOM_IN:
key = KB_WBUTTONS1;
break;
case PORT_ACT_ALT_FIRE:
if (state)
postCommand("weapalt\n");
break;
case PORT_ACT_HELPCOMP:
if (state)
postCommand("notebook\n");
break;
case PORT_ACT_INVUSE:
key = KB_BUTTONS2;
break;
case PORT_ACT_INVPREV:
if (state)
postCommand("itemprev\n");
break;
case PORT_ACT_INVNEXT:
if (state)
postCommand("itemnext\n");
break;
case PORT_ACT_RELOAD:
key = KB_WBUTTONS3;
break;
case PORT_ACT_QUICKSAVE:
if (state)
postCommand("savegame quicksave\n");
break;
case PORT_ACT_QUICKLOAD:
if (state)
postCommand("loadgame quicksave\n");
break;
case PORT_ACT_LEAN_LEFT:
key = KB_WBUTTONS4;
break;
case PORT_ACT_LEAN_RIGHT:
key = KB_WBUTTONS5;
break;
}
if (key != -1)
(state)?KeyDownPort(key):KeyUpPort(key);
}*/
int mdx=0,mdy=0;
void PortableMouse(float dx,float dy)
{
//LOGI("dx = %f, dy = %f",dx,dy);
dx *= 1500;
dy *= 1200;
mdx += dx;
mdy += dy;
//Sys_QueEvent( t, SE_MOUSE, mx, my, 0, NULL );
}
int absx=0,absy=0;
void VR_GetScreenRes(int *width, int *height);
void PortableMouseAbs(float x,float y)
{
int width;
int height;
VR_GetScreenRes(&width, &height);
absx = x * width;
absy = y * height;
}
// =================== FORWARD and SIDE MOVMENT ==============
float forwardmove, sidemove; //Joystick mode
void PortableMoveFwd(float fwd)
{
if (fwd > 1)
fwd = 1;
else if (fwd < -1)
fwd = -1;
forwardmove = fwd;
}
void PortableMoveSide(float strafe)
{
if (strafe > 1)
strafe = 1;
else if (strafe < -1)
strafe = -1;
sidemove = strafe;
}
void PortableMove(float fwd, float strafe)
{
PortableMoveFwd(fwd);
PortableMoveSide(strafe);
}
//======================================================================
//Look up and down
int look_pitch_mode;
float look_pitch_mouse,look_pitch_abs,look_pitch_joy;
/*
void PortableLookPitch(int mode, float pitch)
{
look_pitch_mode = mode;
switch(mode)
{
case LOOK_MODE_MOUSE:
look_pitch_mouse += pitch;
break;
case LOOK_MODE_ABSOLUTE:
look_pitch_abs = pitch;
break;
case LOOK_MODE_JOYSTICK:
look_pitch_joy = pitch;
break;
}
}
*/
//left right
int look_yaw_mode;
float look_yaw_mouse,look_yaw_joy;
/*
void PortableLookYaw(int mode, float yaw)
{
look_yaw_mode = mode;
switch(mode)
{
case LOOK_MODE_MOUSE:
look_yaw_mouse += yaw;
break;
case LOOK_MODE_JOYSTICK:
look_yaw_joy = yaw;
break;
}
}
void PortableCommand(const char * cmd){
postCommand(cmd);
}
*/
void PortableInit(int argc,const char ** argv){
//Copied form sys_main.c
int len, i;
char *cmdline;
void Sys_SetDefaultCDPath( const char *path );
// go back to real user for config loads
//Sys_ParseArgs( argc, argv ); // bk010104 - added this for support
// TTimo: no CD path
Sys_SetDefaultCDPath( "" );
// merge the command line, this is kinda silly
for ( len = 1, i = 1; i < argc; i++ )
len += strlen( argv[i] ) + 1;
cmdline = (char*)malloc( len );
*cmdline = 0;
for ( i = 1; i < argc; i++ )
{
if ( i > 1 ) {
strcat( cmdline, " " );
}
strcat( cmdline, argv[i] );
}
// bk000306 - clear queues
//memset( &eventQue[0], 0, MAX_QUED_EVENTS * sizeof( sysEvent_t ) );
//memset( &sys_packetReceived[0], 0, MAX_MSGLEN * sizeof( byte ) );
Com_Init( cmdline );
NET_Init();
//Sys_ConsoleInputInit();
}
/*
void pumpEvents(void)
{
struct eventlist_s *ev;
if (events_used != events_avail)
{
ev = &eventlist[events_used & (EVENTQUEUELENGTH-1)];
LOGI("Queue event");
Sys_QueEvent( 0, SE_KEY, ev->scancode, ev->state?qtrue:qfalse, 0, NULL );
if( ev->unicode && ev->state)
Sys_QueEvent( 0, SE_CHAR,ev->unicode, 0, 0, NULL );
events_used++;
}
//Ok so can not issue commands more than 60 times/sec, who cares!
if (postedCommand)
{
Cmd_ExecuteString(postedCommand);
postedCommand = 0;
}
if (mdx || mdy)
Sys_QueEvent( 0, SE_MOUSE, -mdx, -mdy, 0, NULL );
mdx=mdy=0;
if ( Key_GetCatcher( ) & KEYCATCH_UI ) {
if (absx || absy)
VM_Call( uivm, UI_MOUSE_EVENT_ABS, absx, absy );
absx = 0;
absy = 0;
}
}
/*
void CL_AndroidMove( usercmd_t *cmd )
{
//cmd->forwardmove += forwardmove * cl_forwardspeed->value * 2; //Always run! (x2)
//cmd->rightmove += sidemove * cl_sidespeed->value * 2;
cmd->forwardmove = ClampChar(cmd->forwardmove + forwardmove * 127 );
cmd->rightmove = ClampChar(cmd->rightmove + sidemove * 127 );
switch(look_pitch_mode)
{
case LOOK_MODE_MOUSE:
cl.viewangles[PITCH] += look_pitch_mouse * 300;
look_pitch_mouse = 0;
break;
case LOOK_MODE_ABSOLUTE:
cl.viewangles[PITCH] = look_pitch_abs * 80;
break;
case LOOK_MODE_JOYSTICK:
cl.viewangles[PITCH] += look_pitch_joy * 6;
break;
}
switch(look_yaw_mode)
{
case LOOK_MODE_MOUSE:
cl.viewangles[YAW] += look_yaw_mouse * 300;
look_yaw_mouse = 0;
break;
case LOOK_MODE_JOYSTICK:
cl.viewangles[YAW] += look_yaw_joy * 6;
break;
}
}
*/
void IN_Frame( void ) {
//pumpEvents();
}
pthread_t thread1;
int thread_has_run = 0;
extern void launchSSetup();
void PortableFrame(void){
// qglBindTexture (GL_TEXTURE_2D, glState.currenttextures[glState.currenttmu]);
//LOGI("PortableFrame");
//pumpEvents();
//IN_Frame( );
Com_Frame( );
}
int PortableInMenu(void){
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// if ((Key_GetCatcher( ) & KEYCATCH_UI))// ||
//(Key_GetCatcher( ) & KEYCATCH_GAME) )
return 1;
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// else
// return 0;
}
int PortableInAutomap(void)
{
return 0;
}
int PortableShowKeyboard(void){
return 0;
}