..
bokeh_fp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
bokeh_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
calclevels4x_fp.glsl
OpenGL2: Remove sRGB support, replace with gamma cvars.
2014-04-16 05:26:03 -07:00
calclevels4x_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
depthblur_fp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
depthblur_vp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
dlight_fp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
dlight_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
down4x_fp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
down4x_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
fogpass_fp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
fogpass_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
generic_fp.glsl
OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
2014-02-13 18:04:23 -08:00
generic_vp.glsl
Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
2014-08-29 02:50:02 -05:00
lightall_fp.glsl
OpenGL2: Remove sRGB support, replace with gamma cvars.
2014-04-16 05:26:03 -07:00
lightall_vp.glsl
OpenGL2: Remove sRGB support, replace with gamma cvars.
2014-04-16 05:26:03 -07:00
pshadow_fp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
pshadow_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
shadowfill_fp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
shadowfill_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
shadowmask_fp.glsl
OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.
2014-08-02 00:02:46 -07:00
shadowmask_vp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
ssao_fp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
ssao_vp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
texturecolor_fp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
texturecolor_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
tonemap_fp.glsl
OpenGL2: Remove sRGB support, replace with gamma cvars.
2014-04-16 05:26:03 -07:00
tonemap_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00