mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-14 08:31:00 +00:00
fdbc101841
- draw selection beam on weapon selector - Change direction weapons, weakest start at the bottom (with gauntlet) and then increase clockwise - small change to menu footer text - Increased size of Quake III Arena logo on main screen - Build batch file will create vr_version.h to include in the menu
118 lines
2.7 KiB
Batchfile
118 lines
2.7 KiB
Batchfile
@echo off
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setlocal
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set BUILD_TYPE=release
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set KEYSTORE=
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set KEYSTORE_PASS=
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set VERSION=0.21.1
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set ANDROID_SDK_ROOT=%AppData%\..\Local\Android\Sdk
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set adb="%ANDROID_SDK_ROOT%\platform-tools\adb.exe"
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set make="%ANDROID_SDK_ROOT%\ndk\21.1.6352462\prebuilt\windows-x86_64\bin\make.exe"
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set apksigner="%ANDROID_SDK_ROOT%\build-tools\29.0.2\apksigner.bat"
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set JAVA_HOME=C:\Program Files\Android\Android Studio\jre\jre
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if "%1"=="clean" (
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rm -rf .\build
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rm -rf .\android\build
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rm -rf .\android\app\src\main\jniLibs\arm64-v8a
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)
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if %BUILD_TYPE%==release (
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set GRADLE_BUILD_TYPE=:app:assembleRelease
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)
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if %BUILD_TYPE%==debug (
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set GRADLE_BUILD_TYPE=:app:assembleDebug
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)
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echo #define Q3QVERSION "%VERSION%" > .\android\app\src\main\cpp\code\vr\vr_version.h
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pushd %~dp0\..
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%make% -j %NUMBER_OF_PROCESSORS% %BUILD_TYPE%
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if %ERRORLEVEL% NEQ 0 (
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popd
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echo "Failed to build ioq3"
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exit /b 1
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)
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pushd android
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set GRADLE_EXIT_CONSOLE=1
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call gradlew.bat %GRADLE_BUILD_TYPE%
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if %ERRORLEVEL% NEQ 0 (
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popd
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popd
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echo "Failed to build android project"
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exit /b 1
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)
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set PACKAGE_NAME=com.drbeef.ioq3quest
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set ANDROID_STORAGE_LOCATION=/sdcard/ioquake3quest/
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set APK_LOCATION=.\app\build\outputs\apk\%BUILD_TYPE%\ioq3quest-%BUILD_TYPE%-%VERSION%.apk
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if %BUILD_TYPE%==release (
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echo "Signing Release APK"
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call %apksigner% sign --ks ../%KEYSTORE% --out %APK_LOCATION% --v2-signing-enabled true --ks-pass pass:%KEYSTORE_PASS% .\app\build\outputs\apk\%BUILD_TYPE%\app-%BUILD_TYPE%-unsigned.apk
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)
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if %BUILD_TYPE%==debug (
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echo "Copying Debug APK"
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copy .\app\build\outputs\apk\%BUILD_TYPE%\app-%BUILD_TYPE%.apk %APK_LOCATION%
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)
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if "%1"=="nodeploy" (
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goto :END
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)
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%adb% install -r %APK_LOCATION%
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if %ERRORLEVEL% NEQ 0 (
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%adb% uninstall %PACKAGE_NAME%
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%adb% install %APK_LOCATION%
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if %ERRORLEVEL% NEQ 0 (
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popd
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popd
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echo "Failed to install apk."
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exit /b 1
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)
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)
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@REM %adb% shell mkdir -p %ANDROID_STORAGE_LOCATION%
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@REM %adb% push --sync "D:\Program Files (x86)\Steam\steamapps\common\Quake 3 Arena\baseq3" %ANDROID_STORAGE_LOCATION%
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@REM if %ERRORLEVEL% NEQ 0 (
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@REM popd
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@REM popd
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@REM echo "Failed to transfer files."
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@REM exit /b 1
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@REM )
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@REM %adb% push --sync ..\code\renderergl2\glsl %ANDROID_STORAGE_LOCATION%/baseq3/
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@REM if %ERRORLEVEL% NEQ 0 (
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@REM popd
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@REM popd
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@REM echo "Failed to transfer shaders."
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@REM exit /b 1
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@REM )
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@REM %adb% push --sync autoexec.cfg %ANDROID_STORAGE_LOCATION%/baseq3/
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@REM if %ERRORLEVEL% NEQ 0 (
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@REM popd
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@REM popd
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@REM echo "Failed to transfer autoexec."
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@REM exit /b 1
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@REM )
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%adb% logcat -c
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%adb% shell am start -n %PACKAGE_NAME%/.MainActivity
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if %ERRORLEVEL% NEQ 0 (
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popd
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popd
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echo "Failed to start application."
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exit 1
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)
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%adb% logcat *:S Quake3:V SDL:V DEBUG:V
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:END
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endlocal
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