ioq3quest/code/qcommon/vm_local.h

183 lines
3.4 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "qcommon.h"
typedef enum {
OP_UNDEF,
OP_IGNORE,
OP_BREAK,
OP_ENTER,
OP_LEAVE,
OP_CALL,
OP_PUSH,
OP_POP,
OP_CONST,
OP_LOCAL,
OP_JUMP,
//-------------------
OP_EQ,
OP_NE,
OP_LTI,
OP_LEI,
OP_GTI,
OP_GEI,
OP_LTU,
OP_LEU,
OP_GTU,
OP_GEU,
OP_EQF,
OP_NEF,
OP_LTF,
OP_LEF,
OP_GTF,
OP_GEF,
//-------------------
OP_LOAD1,
OP_LOAD2,
OP_LOAD4,
OP_STORE1,
OP_STORE2,
OP_STORE4, // *(stack[top-1]) = stack[top]
OP_ARG,
OP_BLOCK_COPY,
//-------------------
OP_SEX8,
OP_SEX16,
OP_NEGI,
OP_ADD,
OP_SUB,
OP_DIVI,
OP_DIVU,
OP_MODI,
OP_MODU,
OP_MULI,
OP_MULU,
OP_BAND,
OP_BOR,
OP_BXOR,
OP_BCOM,
OP_LSH,
OP_RSHI,
OP_RSHU,
OP_NEGF,
OP_ADDF,
OP_SUBF,
OP_DIVF,
OP_MULF,
OP_CVIF,
OP_CVFI
} opcode_t;
typedef int vmptr_t;
typedef struct vmSymbol_s {
struct vmSymbol_s *next;
int symValue;
int profileCount;
char symName[1]; // variable sized
} vmSymbol_t;
#define VM_OFFSET_PROGRAM_STACK 0
#define VM_OFFSET_SYSTEM_CALL 4
struct vm_s {
// DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE VM_OFFSET_* DEFINES
// USED BY THE ASM CODE
int programStack; // the vm may be recursively entered
long (*systemCall)( long *parms );
//------------------------------------
char name[MAX_QPATH];
// for dynamic linked modules
void *dllHandle;
long (QDECL *entryPoint)( long callNum, ... );
// for interpreted modules
qboolean currentlyInterpreting;
qboolean compiled;
byte *codeBase;
int codeLength;
int *instructionPointers;
int instructionPointersLength;
byte *dataBase;
int dataMask;
int stackBottom; // if programStack < stackBottom, error
int numSymbols;
struct vmSymbol_s *symbols;
int callLevel; // for debug indenting
int breakFunction; // increment breakCount on function entry to this
int breakCount;
// fqpath member added 7/20/02 by T.Ray
char fqpath[MAX_QPATH+1] ;
byte *jumpTableTargets;
int numJumpTableTargets;
};
extern vm_t *currentVM;
extern int vm_debugLevel;
void VM_Compile( vm_t *vm, vmHeader_t *header );
int VM_CallCompiled( vm_t *vm, int *args );
void VM_PrepareInterpreter( vm_t *vm, vmHeader_t *header );
int VM_CallInterpreted( vm_t *vm, int *args );
vmSymbol_t *VM_ValueToFunctionSymbol( vm_t *vm, int value );
int VM_SymbolToValue( vm_t *vm, const char *symbol );
const char *VM_ValueToSymbol( vm_t *vm, int value );
void VM_LogSyscalls( int *args );