ioq3quest/code/client
Tim Angus ef4dad1875 * Entity sounds on the player entity are now AL_SOURCE_RELATIVE
* Thus no need to s_alSpatEntOrigin anymore
2006-02-28 21:52:25 +00:00
..
cl_avi.c * Oops. Rename cl_avidemo to cl_aviFrameRate 2006-01-06 22:28:07 +00:00
cl_cgame.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
cl_cin.c use memcpy for copying stuff around to fix alignment problems 2005-12-06 23:11:25 +00:00
cl_console.c * Persistent console history 2006-01-24 04:35:19 +00:00
cl_input.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_keys.c * Reimplement console history recall "bug" behaviour without the bug 2006-02-04 00:28:57 +00:00
cl_main.c * Don't try to auto record a demo while playing a demo 2006-01-16 04:00:30 +00:00
cl_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_parse.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_scrn.c * Fix to bug #2599 (fullscreen cinematics) 2006-02-21 21:29:26 +00:00
cl_ui.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
client.h * Persistent console history 2006-01-24 04:35:19 +00:00
keycodes.h * Added STATUS 2005-10-29 01:53:09 +00:00
keys.h * Added STATUS 2005-10-29 01:53:09 +00:00
qal.c * Solaris patch from Vincent S. Cojot 2005-12-06 19:03:39 +00:00
qal.h * Updated AL headers 2005-12-01 20:53:28 +00:00
snd_adpcm.c First diff from Andreas Schneider: 2005-08-31 18:00:00 +00:00
snd_codec.c * Fix to ability to diabled Ogg Vorbis 2006-01-21 15:09:35 +00:00
snd_codec.h * Ogg codec support from Joerg Dietrich <dietrich_joerg@gmx.de> (disabled by 2006-01-06 17:36:03 +00:00
snd_codec_ogg.c * Sound related bug fixes from Thilo Schulz 2006-02-26 18:47:39 +00:00
snd_codec_wav.c * Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits per 2006-02-21 22:29:29 +00:00
snd_dma.c * Oops. Rename cl_avidemo to cl_aviFrameRate 2006-01-06 22:28:07 +00:00
snd_local.h * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com> 2005-11-13 18:58:14 +00:00
snd_main.c * AVI video output 2006-01-04 03:12:12 +00:00
snd_mem.c Don't byteswap when resampling audio...we byteswapped it previously in the 2005-11-20 15:35:45 +00:00
snd_mix.c * AVI video output 2006-01-04 03:12:12 +00:00
snd_openal.c * Entity sounds on the player entity are now AL_SOURCE_RELATIVE 2006-02-28 21:52:25 +00:00
snd_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
snd_wavelet.c * Added STATUS 2005-10-29 01:53:09 +00:00