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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
316 lines
11 KiB
C
316 lines
11 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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SOUND OPTIONS MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define ART_FRAMEL "menu/art/frame2_l"
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#define ART_FRAMER "menu/art/frame1_r"
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#define ART_BACK0 "menu/art/back_0"
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#define ART_BACK1 "menu/art/back_1"
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#define ID_GRAPHICS 10
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#define ID_DISPLAY 11
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#define ID_SOUND 12
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#define ID_NETWORK 13
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#define ID_EFFECTSVOLUME 14
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#define ID_MUSICVOLUME 15
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#define ID_QUALITY 16
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//#define ID_A3D 17
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#define ID_BACK 18
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static const char *quality_items[] = {
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"Low", "High", NULL
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};
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typedef struct {
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menuframework_s menu;
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menutext_s banner;
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menubitmap_s framel;
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menubitmap_s framer;
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menutext_s graphics;
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menutext_s display;
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menutext_s sound;
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menutext_s network;
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menuslider_s sfxvolume;
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menuslider_s musicvolume;
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menulist_s quality;
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// menuradiobutton_s a3d;
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menubitmap_s back;
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} soundOptionsInfo_t;
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static soundOptionsInfo_t soundOptionsInfo;
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/*
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=================
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UI_SoundOptionsMenu_Event
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=================
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*/
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static void UI_SoundOptionsMenu_Event( void* ptr, int event ) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_GRAPHICS:
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UI_PopMenu();
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UI_GraphicsOptionsMenu();
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break;
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case ID_DISPLAY:
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UI_PopMenu();
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UI_DisplayOptionsMenu();
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break;
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case ID_SOUND:
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break;
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case ID_NETWORK:
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UI_PopMenu();
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UI_NetworkOptionsMenu();
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break;
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case ID_EFFECTSVOLUME:
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trap_Cvar_SetValue( "s_volume", soundOptionsInfo.sfxvolume.curvalue / 10 );
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break;
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case ID_MUSICVOLUME:
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trap_Cvar_SetValue( "s_musicvolume", soundOptionsInfo.musicvolume.curvalue / 10 );
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break;
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case ID_QUALITY:
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if( soundOptionsInfo.quality.curvalue ) {
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trap_Cvar_SetValue( "s_khz", 22 );
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trap_Cvar_SetValue( "s_compression", 0 );
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}
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else {
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trap_Cvar_SetValue( "s_khz", 11 );
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trap_Cvar_SetValue( "s_compression", 1 );
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}
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UI_ForceMenuOff();
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trap_Cmd_ExecuteText( EXEC_APPEND, "snd_restart\n" );
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break;
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/*
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case ID_A3D:
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if( soundOptionsInfo.a3d.curvalue ) {
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trap_Cmd_ExecuteText( EXEC_NOW, "s_enable_a3d\n" );
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}
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else {
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trap_Cmd_ExecuteText( EXEC_NOW, "s_disable_a3d\n" );
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}
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soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" );
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break;
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*/
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case ID_BACK:
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UI_PopMenu();
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break;
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}
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}
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/*
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===============
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UI_SoundOptionsMenu_Init
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===============
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*/
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static void UI_SoundOptionsMenu_Init( void ) {
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int y;
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memset( &soundOptionsInfo, 0, sizeof(soundOptionsInfo) );
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UI_SoundOptionsMenu_Cache();
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soundOptionsInfo.menu.wrapAround = qtrue;
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soundOptionsInfo.menu.fullscreen = qtrue;
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soundOptionsInfo.banner.generic.type = MTYPE_BTEXT;
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soundOptionsInfo.banner.generic.flags = QMF_CENTER_JUSTIFY;
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soundOptionsInfo.banner.generic.x = 320;
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soundOptionsInfo.banner.generic.y = 16;
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soundOptionsInfo.banner.string = "SYSTEM SETUP";
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soundOptionsInfo.banner.color = color_white;
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soundOptionsInfo.banner.style = UI_CENTER;
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soundOptionsInfo.framel.generic.type = MTYPE_BITMAP;
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soundOptionsInfo.framel.generic.name = ART_FRAMEL;
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soundOptionsInfo.framel.generic.flags = QMF_INACTIVE;
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soundOptionsInfo.framel.generic.x = 0;
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soundOptionsInfo.framel.generic.y = 78;
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soundOptionsInfo.framel.width = 256;
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soundOptionsInfo.framel.height = 329;
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soundOptionsInfo.framer.generic.type = MTYPE_BITMAP;
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soundOptionsInfo.framer.generic.name = ART_FRAMER;
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soundOptionsInfo.framer.generic.flags = QMF_INACTIVE;
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soundOptionsInfo.framer.generic.x = 376;
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soundOptionsInfo.framer.generic.y = 76;
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soundOptionsInfo.framer.width = 256;
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soundOptionsInfo.framer.height = 334;
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soundOptionsInfo.graphics.generic.type = MTYPE_PTEXT;
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soundOptionsInfo.graphics.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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soundOptionsInfo.graphics.generic.id = ID_GRAPHICS;
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soundOptionsInfo.graphics.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.graphics.generic.x = 216;
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soundOptionsInfo.graphics.generic.y = 240 - 2 * PROP_HEIGHT;
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soundOptionsInfo.graphics.string = "GRAPHICS";
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soundOptionsInfo.graphics.style = UI_RIGHT;
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soundOptionsInfo.graphics.color = color_red;
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soundOptionsInfo.display.generic.type = MTYPE_PTEXT;
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soundOptionsInfo.display.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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soundOptionsInfo.display.generic.id = ID_DISPLAY;
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soundOptionsInfo.display.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.display.generic.x = 216;
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soundOptionsInfo.display.generic.y = 240 - PROP_HEIGHT;
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soundOptionsInfo.display.string = "DISPLAY";
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soundOptionsInfo.display.style = UI_RIGHT;
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soundOptionsInfo.display.color = color_red;
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soundOptionsInfo.sound.generic.type = MTYPE_PTEXT;
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soundOptionsInfo.sound.generic.flags = QMF_RIGHT_JUSTIFY;
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soundOptionsInfo.sound.generic.id = ID_SOUND;
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soundOptionsInfo.sound.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.sound.generic.x = 216;
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soundOptionsInfo.sound.generic.y = 240;
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soundOptionsInfo.sound.string = "SOUND";
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soundOptionsInfo.sound.style = UI_RIGHT;
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soundOptionsInfo.sound.color = color_red;
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soundOptionsInfo.network.generic.type = MTYPE_PTEXT;
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soundOptionsInfo.network.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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soundOptionsInfo.network.generic.id = ID_NETWORK;
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soundOptionsInfo.network.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.network.generic.x = 216;
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soundOptionsInfo.network.generic.y = 240 + PROP_HEIGHT;
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soundOptionsInfo.network.string = "NETWORK";
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soundOptionsInfo.network.style = UI_RIGHT;
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soundOptionsInfo.network.color = color_red;
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y = 240 - 1.5 * (BIGCHAR_HEIGHT + 2);
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soundOptionsInfo.sfxvolume.generic.type = MTYPE_SLIDER;
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soundOptionsInfo.sfxvolume.generic.name = "Effects Volume:";
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soundOptionsInfo.sfxvolume.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.sfxvolume.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.sfxvolume.generic.id = ID_EFFECTSVOLUME;
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soundOptionsInfo.sfxvolume.generic.x = 400;
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soundOptionsInfo.sfxvolume.generic.y = y;
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soundOptionsInfo.sfxvolume.minvalue = 0;
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soundOptionsInfo.sfxvolume.maxvalue = 10;
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y += BIGCHAR_HEIGHT+2;
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soundOptionsInfo.musicvolume.generic.type = MTYPE_SLIDER;
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soundOptionsInfo.musicvolume.generic.name = "Music Volume:";
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soundOptionsInfo.musicvolume.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.musicvolume.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.musicvolume.generic.id = ID_MUSICVOLUME;
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soundOptionsInfo.musicvolume.generic.x = 400;
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soundOptionsInfo.musicvolume.generic.y = y;
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soundOptionsInfo.musicvolume.minvalue = 0;
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soundOptionsInfo.musicvolume.maxvalue = 10;
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y += BIGCHAR_HEIGHT+2;
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soundOptionsInfo.quality.generic.type = MTYPE_SPINCONTROL;
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soundOptionsInfo.quality.generic.name = "Sound Quality:";
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soundOptionsInfo.quality.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.quality.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.quality.generic.id = ID_QUALITY;
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soundOptionsInfo.quality.generic.x = 400;
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soundOptionsInfo.quality.generic.y = y;
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soundOptionsInfo.quality.itemnames = quality_items;
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/*
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y += BIGCHAR_HEIGHT+2;
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soundOptionsInfo.a3d.generic.type = MTYPE_RADIOBUTTON;
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soundOptionsInfo.a3d.generic.name = "A3D:";
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soundOptionsInfo.a3d.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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soundOptionsInfo.a3d.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.a3d.generic.id = ID_A3D;
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soundOptionsInfo.a3d.generic.x = 400;
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soundOptionsInfo.a3d.generic.y = y;
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*/
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soundOptionsInfo.back.generic.type = MTYPE_BITMAP;
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soundOptionsInfo.back.generic.name = ART_BACK0;
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soundOptionsInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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soundOptionsInfo.back.generic.callback = UI_SoundOptionsMenu_Event;
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soundOptionsInfo.back.generic.id = ID_BACK;
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soundOptionsInfo.back.generic.x = 0;
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soundOptionsInfo.back.generic.y = 480-64;
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soundOptionsInfo.back.width = 128;
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soundOptionsInfo.back.height = 64;
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soundOptionsInfo.back.focuspic = ART_BACK1;
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.banner );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framel );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framer );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.graphics );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.display );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.sound );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.network );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.sfxvolume );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.musicvolume );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.quality );
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// Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.a3d );
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Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.back );
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soundOptionsInfo.sfxvolume.curvalue = trap_Cvar_VariableValue( "s_volume" ) * 10;
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soundOptionsInfo.musicvolume.curvalue = trap_Cvar_VariableValue( "s_musicvolume" ) * 10;
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soundOptionsInfo.quality.curvalue = !trap_Cvar_VariableValue( "s_compression" );
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// soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" );
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}
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/*
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===============
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UI_SoundOptionsMenu_Cache
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===============
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*/
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void UI_SoundOptionsMenu_Cache( void ) {
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trap_R_RegisterShaderNoMip( ART_FRAMEL );
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trap_R_RegisterShaderNoMip( ART_FRAMER );
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trap_R_RegisterShaderNoMip( ART_BACK0 );
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trap_R_RegisterShaderNoMip( ART_BACK1 );
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}
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/*
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===============
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UI_SoundOptionsMenu
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===============
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*/
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void UI_SoundOptionsMenu( void ) {
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UI_SoundOptionsMenu_Init();
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UI_PushMenu( &soundOptionsInfo.menu );
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Menu_SetCursorToItem( &soundOptionsInfo.menu, &soundOptionsInfo.sound );
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}
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