mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-27 06:13:01 +00:00
672cfbf16f
* Bump Q3_VERSION to 1.35
817 lines
17 KiB
C
817 lines
17 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
// cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc
|
|
#include "cg_local.h"
|
|
|
|
/*
|
|
================
|
|
CG_AdjustFrom640
|
|
|
|
Adjusted for resolution and screen aspect ratio
|
|
================
|
|
*/
|
|
void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
|
|
#if 0
|
|
// adjust for wide screens
|
|
if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
|
|
*x += 0.5 * ( cgs.glconfig.vidWidth - ( cgs.glconfig.vidHeight * 640 / 480 ) );
|
|
}
|
|
#endif
|
|
// scale for screen sizes
|
|
*x *= cgs.screenXScale;
|
|
*y *= cgs.screenYScale;
|
|
*w *= cgs.screenXScale;
|
|
*h *= cgs.screenYScale;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_FillRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void CG_FillRect( float x, float y, float width, float height, const float *color ) {
|
|
trap_R_SetColor( color );
|
|
|
|
CG_AdjustFrom640( &x, &y, &width, &height );
|
|
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_DrawSides
|
|
|
|
Coords are virtual 640x480
|
|
================
|
|
*/
|
|
void CG_DrawSides(float x, float y, float w, float h, float size) {
|
|
CG_AdjustFrom640( &x, &y, &w, &h );
|
|
size *= cgs.screenXScale;
|
|
trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
}
|
|
|
|
void CG_DrawTopBottom(float x, float y, float w, float h, float size) {
|
|
CG_AdjustFrom640( &x, &y, &w, &h );
|
|
size *= cgs.screenYScale;
|
|
trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
}
|
|
/*
|
|
================
|
|
UI_DrawRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void CG_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
|
|
trap_R_SetColor( color );
|
|
|
|
CG_DrawTopBottom(x, y, width, height, size);
|
|
CG_DrawSides(x, y, width, height, size);
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
CG_DrawPic
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) {
|
|
CG_AdjustFrom640( &x, &y, &width, &height );
|
|
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
CG_DrawChar
|
|
|
|
Coordinates and size in 640*480 virtual screen size
|
|
===============
|
|
*/
|
|
void CG_DrawChar( int x, int y, int width, int height, int ch ) {
|
|
int row, col;
|
|
float frow, fcol;
|
|
float size;
|
|
float ax, ay, aw, ah;
|
|
|
|
ch &= 255;
|
|
|
|
if ( ch == ' ' ) {
|
|
return;
|
|
}
|
|
|
|
ax = x;
|
|
ay = y;
|
|
aw = width;
|
|
ah = height;
|
|
CG_AdjustFrom640( &ax, &ay, &aw, &ah );
|
|
|
|
row = ch>>4;
|
|
col = ch&15;
|
|
|
|
frow = row*0.0625;
|
|
fcol = col*0.0625;
|
|
size = 0.0625;
|
|
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah,
|
|
fcol, frow,
|
|
fcol + size, frow + size,
|
|
cgs.media.charsetShader );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CG_DrawStringExt
|
|
|
|
Draws a multi-colored string with a drop shadow, optionally forcing
|
|
to a fixed color.
|
|
|
|
Coordinates are at 640 by 480 virtual resolution
|
|
==================
|
|
*/
|
|
void CG_DrawStringExt( int x, int y, const char *string, const float *setColor,
|
|
qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars ) {
|
|
vec4_t color;
|
|
const char *s;
|
|
int xx;
|
|
int cnt;
|
|
|
|
if (maxChars <= 0)
|
|
maxChars = 32767; // do them all!
|
|
|
|
// draw the drop shadow
|
|
if (shadow) {
|
|
color[0] = color[1] = color[2] = 0;
|
|
color[3] = setColor[3];
|
|
trap_R_SetColor( color );
|
|
s = string;
|
|
xx = x;
|
|
cnt = 0;
|
|
while ( *s && cnt < maxChars) {
|
|
if ( Q_IsColorString( s ) ) {
|
|
s += 2;
|
|
continue;
|
|
}
|
|
CG_DrawChar( xx + 2, y + 2, charWidth, charHeight, *s );
|
|
cnt++;
|
|
xx += charWidth;
|
|
s++;
|
|
}
|
|
}
|
|
|
|
// draw the colored text
|
|
s = string;
|
|
xx = x;
|
|
cnt = 0;
|
|
trap_R_SetColor( setColor );
|
|
while ( *s && cnt < maxChars) {
|
|
if ( Q_IsColorString( s ) ) {
|
|
if ( !forceColor ) {
|
|
memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
|
|
color[3] = setColor[3];
|
|
trap_R_SetColor( color );
|
|
}
|
|
s += 2;
|
|
continue;
|
|
}
|
|
CG_DrawChar( xx, y, charWidth, charHeight, *s );
|
|
xx += charWidth;
|
|
cnt++;
|
|
s++;
|
|
}
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
void CG_DrawBigString( int x, int y, const char *s, float alpha ) {
|
|
float color[4];
|
|
|
|
color[0] = color[1] = color[2] = 1.0;
|
|
color[3] = alpha;
|
|
CG_DrawStringExt( x, y, s, color, qfalse, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0 );
|
|
}
|
|
|
|
void CG_DrawBigStringColor( int x, int y, const char *s, vec4_t color ) {
|
|
CG_DrawStringExt( x, y, s, color, qtrue, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0 );
|
|
}
|
|
|
|
void CG_DrawSmallString( int x, int y, const char *s, float alpha ) {
|
|
float color[4];
|
|
|
|
color[0] = color[1] = color[2] = 1.0;
|
|
color[3] = alpha;
|
|
CG_DrawStringExt( x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
|
|
}
|
|
|
|
void CG_DrawSmallStringColor( int x, int y, const char *s, vec4_t color ) {
|
|
CG_DrawStringExt( x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_DrawStrlen
|
|
|
|
Returns character count, skiping color escape codes
|
|
=================
|
|
*/
|
|
int CG_DrawStrlen( const char *str ) {
|
|
const char *s = str;
|
|
int count = 0;
|
|
|
|
while ( *s ) {
|
|
if ( Q_IsColorString( s ) ) {
|
|
s += 2;
|
|
} else {
|
|
count++;
|
|
s++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CG_TileClearBox
|
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
|
refresh window.
|
|
=============
|
|
*/
|
|
static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) {
|
|
float s1, t1, s2, t2;
|
|
|
|
s1 = x/64.0;
|
|
t1 = y/64.0;
|
|
s2 = (x+w)/64.0;
|
|
t2 = (y+h)/64.0;
|
|
trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
CG_TileClear
|
|
|
|
Clear around a sized down screen
|
|
==============
|
|
*/
|
|
void CG_TileClear( void ) {
|
|
int top, bottom, left, right;
|
|
int w, h;
|
|
|
|
w = cgs.glconfig.vidWidth;
|
|
h = cgs.glconfig.vidHeight;
|
|
|
|
if ( cg.refdef.x == 0 && cg.refdef.y == 0 &&
|
|
cg.refdef.width == w && cg.refdef.height == h ) {
|
|
return; // full screen rendering
|
|
}
|
|
|
|
top = cg.refdef.y;
|
|
bottom = top + cg.refdef.height-1;
|
|
left = cg.refdef.x;
|
|
right = left + cg.refdef.width-1;
|
|
|
|
// clear above view screen
|
|
CG_TileClearBox( 0, 0, w, top, cgs.media.backTileShader );
|
|
|
|
// clear below view screen
|
|
CG_TileClearBox( 0, bottom, w, h - bottom, cgs.media.backTileShader );
|
|
|
|
// clear left of view screen
|
|
CG_TileClearBox( 0, top, left, bottom - top + 1, cgs.media.backTileShader );
|
|
|
|
// clear right of view screen
|
|
CG_TileClearBox( right, top, w - right, bottom - top + 1, cgs.media.backTileShader );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
CG_FadeColor
|
|
================
|
|
*/
|
|
float *CG_FadeColor( int startMsec, int totalMsec ) {
|
|
static vec4_t color;
|
|
int t;
|
|
|
|
if ( startMsec == 0 ) {
|
|
return NULL;
|
|
}
|
|
|
|
t = cg.time - startMsec;
|
|
|
|
if ( t >= totalMsec ) {
|
|
return NULL;
|
|
}
|
|
|
|
// fade out
|
|
if ( totalMsec - t < FADE_TIME ) {
|
|
color[3] = ( totalMsec - t ) * 1.0/FADE_TIME;
|
|
} else {
|
|
color[3] = 1.0;
|
|
}
|
|
color[0] = color[1] = color[2] = 1;
|
|
|
|
return color;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CG_TeamColor
|
|
================
|
|
*/
|
|
float *CG_TeamColor( int team ) {
|
|
static vec4_t red = {1, 0.2f, 0.2f, 1};
|
|
static vec4_t blue = {0.2f, 0.2f, 1, 1};
|
|
static vec4_t other = {1, 1, 1, 1};
|
|
static vec4_t spectator = {0.7f, 0.7f, 0.7f, 1};
|
|
|
|
switch ( team ) {
|
|
case TEAM_RED:
|
|
return red;
|
|
case TEAM_BLUE:
|
|
return blue;
|
|
case TEAM_SPECTATOR:
|
|
return spectator;
|
|
default:
|
|
return other;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
CG_GetColorForHealth
|
|
=================
|
|
*/
|
|
void CG_GetColorForHealth( int health, int armor, vec4_t hcolor ) {
|
|
int count;
|
|
int max;
|
|
|
|
// calculate the total points of damage that can
|
|
// be sustained at the current health / armor level
|
|
if ( health <= 0 ) {
|
|
VectorClear( hcolor ); // black
|
|
hcolor[3] = 1;
|
|
return;
|
|
}
|
|
count = armor;
|
|
max = health * ARMOR_PROTECTION / ( 1.0 - ARMOR_PROTECTION );
|
|
if ( max < count ) {
|
|
count = max;
|
|
}
|
|
health += count;
|
|
|
|
// set the color based on health
|
|
hcolor[0] = 1.0;
|
|
hcolor[3] = 1.0;
|
|
if ( health >= 100 ) {
|
|
hcolor[2] = 1.0;
|
|
} else if ( health < 66 ) {
|
|
hcolor[2] = 0;
|
|
} else {
|
|
hcolor[2] = ( health - 66 ) / 33.0;
|
|
}
|
|
|
|
if ( health > 60 ) {
|
|
hcolor[1] = 1.0;
|
|
} else if ( health < 30 ) {
|
|
hcolor[1] = 0;
|
|
} else {
|
|
hcolor[1] = ( health - 30 ) / 30.0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_ColorForHealth
|
|
=================
|
|
*/
|
|
void CG_ColorForHealth( vec4_t hcolor ) {
|
|
|
|
CG_GetColorForHealth( cg.snap->ps.stats[STAT_HEALTH],
|
|
cg.snap->ps.stats[STAT_ARMOR], hcolor );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_DrawProportionalString2
|
|
=================
|
|
*/
|
|
static int propMap[128][3] = {
|
|
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
|
|
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
|
|
|
|
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
|
|
{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
|
|
|
|
{0, 0, PROP_SPACE_WIDTH}, // SPACE
|
|
{11, 122, 7}, // !
|
|
{154, 181, 14}, // "
|
|
{55, 122, 17}, // #
|
|
{79, 122, 18}, // $
|
|
{101, 122, 23}, // %
|
|
{153, 122, 18}, // &
|
|
{9, 93, 7}, // '
|
|
{207, 122, 8}, // (
|
|
{230, 122, 9}, // )
|
|
{177, 122, 18}, // *
|
|
{30, 152, 18}, // +
|
|
{85, 181, 7}, // ,
|
|
{34, 93, 11}, // -
|
|
{110, 181, 6}, // .
|
|
{130, 152, 14}, // /
|
|
|
|
{22, 64, 17}, // 0
|
|
{41, 64, 12}, // 1
|
|
{58, 64, 17}, // 2
|
|
{78, 64, 18}, // 3
|
|
{98, 64, 19}, // 4
|
|
{120, 64, 18}, // 5
|
|
{141, 64, 18}, // 6
|
|
{204, 64, 16}, // 7
|
|
{162, 64, 17}, // 8
|
|
{182, 64, 18}, // 9
|
|
{59, 181, 7}, // :
|
|
{35,181, 7}, // ;
|
|
{203, 152, 14}, // <
|
|
{56, 93, 14}, // =
|
|
{228, 152, 14}, // >
|
|
{177, 181, 18}, // ?
|
|
|
|
{28, 122, 22}, // @
|
|
{5, 4, 18}, // A
|
|
{27, 4, 18}, // B
|
|
{48, 4, 18}, // C
|
|
{69, 4, 17}, // D
|
|
{90, 4, 13}, // E
|
|
{106, 4, 13}, // F
|
|
{121, 4, 18}, // G
|
|
{143, 4, 17}, // H
|
|
{164, 4, 8}, // I
|
|
{175, 4, 16}, // J
|
|
{195, 4, 18}, // K
|
|
{216, 4, 12}, // L
|
|
{230, 4, 23}, // M
|
|
{6, 34, 18}, // N
|
|
{27, 34, 18}, // O
|
|
|
|
{48, 34, 18}, // P
|
|
{68, 34, 18}, // Q
|
|
{90, 34, 17}, // R
|
|
{110, 34, 18}, // S
|
|
{130, 34, 14}, // T
|
|
{146, 34, 18}, // U
|
|
{166, 34, 19}, // V
|
|
{185, 34, 29}, // W
|
|
{215, 34, 18}, // X
|
|
{234, 34, 18}, // Y
|
|
{5, 64, 14}, // Z
|
|
{60, 152, 7}, // [
|
|
{106, 151, 13}, // '\'
|
|
{83, 152, 7}, // ]
|
|
{128, 122, 17}, // ^
|
|
{4, 152, 21}, // _
|
|
|
|
{134, 181, 5}, // '
|
|
{5, 4, 18}, // A
|
|
{27, 4, 18}, // B
|
|
{48, 4, 18}, // C
|
|
{69, 4, 17}, // D
|
|
{90, 4, 13}, // E
|
|
{106, 4, 13}, // F
|
|
{121, 4, 18}, // G
|
|
{143, 4, 17}, // H
|
|
{164, 4, 8}, // I
|
|
{175, 4, 16}, // J
|
|
{195, 4, 18}, // K
|
|
{216, 4, 12}, // L
|
|
{230, 4, 23}, // M
|
|
{6, 34, 18}, // N
|
|
{27, 34, 18}, // O
|
|
|
|
{48, 34, 18}, // P
|
|
{68, 34, 18}, // Q
|
|
{90, 34, 17}, // R
|
|
{110, 34, 18}, // S
|
|
{130, 34, 14}, // T
|
|
{146, 34, 18}, // U
|
|
{166, 34, 19}, // V
|
|
{185, 34, 29}, // W
|
|
{215, 34, 18}, // X
|
|
{234, 34, 18}, // Y
|
|
{5, 64, 14}, // Z
|
|
{153, 152, 13}, // {
|
|
{11, 181, 5}, // |
|
|
{180, 152, 13}, // }
|
|
{79, 93, 17}, // ~
|
|
{0, 0, -1} // DEL
|
|
};
|
|
|
|
static int propMapB[26][3] = {
|
|
{11, 12, 33},
|
|
{49, 12, 31},
|
|
{85, 12, 31},
|
|
{120, 12, 30},
|
|
{156, 12, 21},
|
|
{183, 12, 21},
|
|
{207, 12, 32},
|
|
|
|
{13, 55, 30},
|
|
{49, 55, 13},
|
|
{66, 55, 29},
|
|
{101, 55, 31},
|
|
{135, 55, 21},
|
|
{158, 55, 40},
|
|
{204, 55, 32},
|
|
|
|
{12, 97, 31},
|
|
{48, 97, 31},
|
|
{82, 97, 30},
|
|
{118, 97, 30},
|
|
{153, 97, 30},
|
|
{185, 97, 25},
|
|
{213, 97, 30},
|
|
|
|
{11, 139, 32},
|
|
{42, 139, 51},
|
|
{93, 139, 32},
|
|
{126, 139, 31},
|
|
{158, 139, 25},
|
|
};
|
|
|
|
#define PROPB_GAP_WIDTH 4
|
|
#define PROPB_SPACE_WIDTH 12
|
|
#define PROPB_HEIGHT 36
|
|
|
|
/*
|
|
=================
|
|
UI_DrawBannerString
|
|
=================
|
|
*/
|
|
static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
|
|
{
|
|
const char* s;
|
|
unsigned char ch;
|
|
float ax;
|
|
float ay;
|
|
float aw;
|
|
float ah;
|
|
float frow;
|
|
float fcol;
|
|
float fwidth;
|
|
float fheight;
|
|
|
|
// draw the colored text
|
|
trap_R_SetColor( color );
|
|
|
|
ax = x * cgs.screenXScale + cgs.screenXBias;
|
|
ay = y * cgs.screenXScale;
|
|
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
ch = *s & 127;
|
|
if ( ch == ' ' ) {
|
|
ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* cgs.screenXScale;
|
|
}
|
|
else if ( ch >= 'A' && ch <= 'Z' ) {
|
|
ch -= 'A';
|
|
fcol = (float)propMapB[ch][0] / 256.0f;
|
|
frow = (float)propMapB[ch][1] / 256.0f;
|
|
fwidth = (float)propMapB[ch][2] / 256.0f;
|
|
fheight = (float)PROPB_HEIGHT / 256.0f;
|
|
aw = (float)propMapB[ch][2] * cgs.screenXScale;
|
|
ah = (float)PROPB_HEIGHT * cgs.screenXScale;
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, cgs.media.charsetPropB );
|
|
ax += (aw + (float)PROPB_GAP_WIDTH * cgs.screenXScale);
|
|
}
|
|
s++;
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
|
|
const char * s;
|
|
int ch;
|
|
int width;
|
|
vec4_t drawcolor;
|
|
|
|
// find the width of the drawn text
|
|
s = str;
|
|
width = 0;
|
|
while ( *s ) {
|
|
ch = *s;
|
|
if ( ch == ' ' ) {
|
|
width += PROPB_SPACE_WIDTH;
|
|
}
|
|
else if ( ch >= 'A' && ch <= 'Z' ) {
|
|
width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
|
|
}
|
|
s++;
|
|
}
|
|
width -= PROPB_GAP_WIDTH;
|
|
|
|
switch( style & UI_FORMATMASK ) {
|
|
case UI_CENTER:
|
|
x -= width / 2;
|
|
break;
|
|
|
|
case UI_RIGHT:
|
|
x -= width;
|
|
break;
|
|
|
|
case UI_LEFT:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if ( style & UI_DROPSHADOW ) {
|
|
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawBannerString2( x+2, y+2, str, drawcolor );
|
|
}
|
|
|
|
UI_DrawBannerString2( x, y, str, color );
|
|
}
|
|
|
|
|
|
int UI_ProportionalStringWidth( const char* str ) {
|
|
const char * s;
|
|
int ch;
|
|
int charWidth;
|
|
int width;
|
|
|
|
s = str;
|
|
width = 0;
|
|
while ( *s ) {
|
|
ch = *s & 127;
|
|
charWidth = propMap[ch][2];
|
|
if ( charWidth != -1 ) {
|
|
width += charWidth;
|
|
width += PROP_GAP_WIDTH;
|
|
}
|
|
s++;
|
|
}
|
|
|
|
width -= PROP_GAP_WIDTH;
|
|
return width;
|
|
}
|
|
|
|
static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset )
|
|
{
|
|
const char* s;
|
|
unsigned char ch;
|
|
float ax;
|
|
float ay;
|
|
float aw;
|
|
float ah;
|
|
float frow;
|
|
float fcol;
|
|
float fwidth;
|
|
float fheight;
|
|
|
|
// draw the colored text
|
|
trap_R_SetColor( color );
|
|
|
|
ax = x * cgs.screenXScale + cgs.screenXBias;
|
|
ay = y * cgs.screenXScale;
|
|
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
ch = *s & 127;
|
|
if ( ch == ' ' ) {
|
|
aw = (float)PROP_SPACE_WIDTH * cgs.screenXScale * sizeScale;
|
|
} else if ( propMap[ch][2] != -1 ) {
|
|
fcol = (float)propMap[ch][0] / 256.0f;
|
|
frow = (float)propMap[ch][1] / 256.0f;
|
|
fwidth = (float)propMap[ch][2] / 256.0f;
|
|
fheight = (float)PROP_HEIGHT / 256.0f;
|
|
aw = (float)propMap[ch][2] * cgs.screenXScale * sizeScale;
|
|
ah = (float)PROP_HEIGHT * cgs.screenXScale * sizeScale;
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
|
|
} else {
|
|
aw = 0;
|
|
}
|
|
|
|
ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale);
|
|
s++;
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_ProportionalSizeScale
|
|
=================
|
|
*/
|
|
float UI_ProportionalSizeScale( int style ) {
|
|
if( style & UI_SMALLFONT ) {
|
|
return 0.75;
|
|
}
|
|
|
|
return 1.00;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_DrawProportionalString
|
|
=================
|
|
*/
|
|
void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
|
|
vec4_t drawcolor;
|
|
int width;
|
|
float sizeScale;
|
|
|
|
sizeScale = UI_ProportionalSizeScale( style );
|
|
|
|
switch( style & UI_FORMATMASK ) {
|
|
case UI_CENTER:
|
|
width = UI_ProportionalStringWidth( str ) * sizeScale;
|
|
x -= width / 2;
|
|
break;
|
|
|
|
case UI_RIGHT:
|
|
width = UI_ProportionalStringWidth( str ) * sizeScale;
|
|
x -= width;
|
|
break;
|
|
|
|
case UI_LEFT:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if ( style & UI_DROPSHADOW ) {
|
|
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, cgs.media.charsetProp );
|
|
}
|
|
|
|
if ( style & UI_INVERSE ) {
|
|
drawcolor[0] = color[0] * 0.8;
|
|
drawcolor[1] = color[1] * 0.8;
|
|
drawcolor[2] = color[2] * 0.8;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, cgs.media.charsetProp );
|
|
return;
|
|
}
|
|
|
|
if ( style & UI_PULSE ) {
|
|
drawcolor[0] = color[0] * 0.8;
|
|
drawcolor[1] = color[1] * 0.8;
|
|
drawcolor[2] = color[2] * 0.8;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x, y, str, color, sizeScale, cgs.media.charsetProp );
|
|
|
|
drawcolor[0] = color[0];
|
|
drawcolor[1] = color[1];
|
|
drawcolor[2] = color[2];
|
|
drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR );
|
|
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, cgs.media.charsetPropGlow );
|
|
return;
|
|
}
|
|
|
|
UI_DrawProportionalString2( x, y, str, color, sizeScale, cgs.media.charsetProp );
|
|
}
|