mirror of
https://github.com/DrBeef/ioq3quest.git
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2790 lines
129 KiB
C
2790 lines
129 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_opengles.h
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*
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* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
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*/
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#ifndef _MSC_VER
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#else
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#else /* _MSC_VER */
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/* OpenGL ES2 headers for Visual Studio */
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#ifndef __khrplatform_h_
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#define __khrplatform_h_
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/*
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** Copyright (c) 2008-2009 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* Khronos platform-specific types and definitions.
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*
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* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
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*
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* Adopters may modify this file to suit their platform. Adopters are
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* encouraged to submit platform specific modifications to the Khronos
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* group so that they can be included in future versions of this file.
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* Please submit changes by sending them to the public Khronos Bugzilla
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* (http://khronos.org/bugzilla) by filing a bug against product
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* "Khronos (general)" component "Registry".
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*
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* A predefined template which fills in some of the bug fields can be
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* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
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* must create a Bugzilla login first.
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*
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*
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* See the Implementer's Guidelines for information about where this file
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* should be located on your system and for more details of its use:
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* http://www.khronos.org/registry/implementers_guide.pdf
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*
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* This file should be included as
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* #include <KHR/khrplatform.h>
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* by Khronos client API header files that use its types and defines.
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*
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* The types in khrplatform.h should only be used to define API-specific types.
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*
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* Types defined in khrplatform.h:
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* khronos_int8_t signed 8 bit
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* khronos_uint8_t unsigned 8 bit
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* khronos_int16_t signed 16 bit
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* khronos_uint16_t unsigned 16 bit
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* khronos_int32_t signed 32 bit
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* khronos_uint32_t unsigned 32 bit
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* khronos_int64_t signed 64 bit
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* khronos_uint64_t unsigned 64 bit
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* khronos_intptr_t signed same number of bits as a pointer
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* khronos_uintptr_t unsigned same number of bits as a pointer
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* khronos_ssize_t signed size
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* khronos_usize_t unsigned size
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* khronos_float_t signed 32 bit floating point
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* khronos_time_ns_t unsigned 64 bit time in nanoseconds
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* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
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* nanoseconds
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* khronos_stime_nanoseconds_t signed time interval in nanoseconds
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* khronos_boolean_enum_t enumerated boolean type. This should
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* only be used as a base type when a client API's boolean type is
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* an enum. Client APIs which use an integer or other type for
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* booleans cannot use this as the base type for their boolean.
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*
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* Tokens defined in khrplatform.h:
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*
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* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
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*
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* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
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* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
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*
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* Calling convention macros defined in this file:
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* KHRONOS_APICALL
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* KHRONOS_APIENTRY
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* KHRONOS_APIATTRIBUTES
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*
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* These may be used in function prototypes as:
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*
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* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
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* int arg1,
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* int arg2) KHRONOS_APIATTRIBUTES;
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*/
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APICALL
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*-------------------------------------------------------------------------
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* This precedes the return type of the function in the function prototype.
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*/
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#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
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# define KHRONOS_APICALL __declspec(dllimport)
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#elif defined (__SYMBIAN32__)
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# define KHRONOS_APICALL IMPORT_C
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#else
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# define KHRONOS_APICALL
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIENTRY
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*-------------------------------------------------------------------------
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* This follows the return type of the function and precedes the function
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* name in the function prototype.
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*/
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#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
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/* Win32 but not WinCE */
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# define KHRONOS_APIENTRY __stdcall
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#else
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# define KHRONOS_APIENTRY
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIATTRIBUTES
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*-------------------------------------------------------------------------
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* This follows the closing parenthesis of the function prototype arguments.
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*/
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#if defined (__ARMCC_2__)
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#define KHRONOS_APIATTRIBUTES __softfp
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#else
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#define KHRONOS_APIATTRIBUTES
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#endif
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/*-------------------------------------------------------------------------
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* basic type definitions
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*-----------------------------------------------------------------------*/
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#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
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/*
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* Using <stdint.h>
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(__VMS ) || defined(__sgi)
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/*
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* Using <inttypes.h>
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*/
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#include <inttypes.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
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/*
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* Win32
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*/
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typedef __int32 khronos_int32_t;
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typedef unsigned __int32 khronos_uint32_t;
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typedef __int64 khronos_int64_t;
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typedef unsigned __int64 khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(__sun__) || defined(__digital__)
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/*
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* Sun or Digital
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#if defined(__arch64__) || defined(_LP64)
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typedef long int khronos_int64_t;
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typedef unsigned long int khronos_uint64_t;
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#else
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typedef long long int khronos_int64_t;
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typedef unsigned long long int khronos_uint64_t;
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#endif /* __arch64__ */
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif 0
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/*
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* Hypothetical platform with no float or int64 support
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#define KHRONOS_SUPPORT_INT64 0
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#define KHRONOS_SUPPORT_FLOAT 0
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#else
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/*
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* Generic fallback
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#endif
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/*
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* Types that are (so far) the same on all platforms
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*/
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typedef signed char khronos_int8_t;
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typedef unsigned char khronos_uint8_t;
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typedef signed short int khronos_int16_t;
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typedef unsigned short int khronos_uint16_t;
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/*
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* Types that differ between LLP64 and LP64 architectures - in LLP64,
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* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
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* to be the only LLP64 architecture in current use.
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*/
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#ifdef _WIN64
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typedef signed long long int khronos_intptr_t;
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typedef unsigned long long int khronos_uintptr_t;
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typedef signed long long int khronos_ssize_t;
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typedef unsigned long long int khronos_usize_t;
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#else
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typedef signed long int khronos_intptr_t;
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typedef unsigned long int khronos_uintptr_t;
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typedef signed long int khronos_ssize_t;
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typedef unsigned long int khronos_usize_t;
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#endif
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#if KHRONOS_SUPPORT_FLOAT
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/*
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* Float type
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*/
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typedef float khronos_float_t;
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#endif
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#if KHRONOS_SUPPORT_INT64
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/* Time types
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*
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* These types can be used to represent a time interval in nanoseconds or
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* an absolute Unadjusted System Time. Unadjusted System Time is the number
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* of nanoseconds since some arbitrary system event (e.g. since the last
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* time the system booted). The Unadjusted System Time is an unsigned
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* 64 bit value that wraps back to 0 every 584 years. Time intervals
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* may be either signed or unsigned.
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*/
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typedef khronos_uint64_t khronos_utime_nanoseconds_t;
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typedef khronos_int64_t khronos_stime_nanoseconds_t;
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#endif
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/*
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* Dummy value used to pad enum types to 32 bits.
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*/
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#ifndef KHRONOS_MAX_ENUM
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#define KHRONOS_MAX_ENUM 0x7FFFFFFF
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#endif
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|
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/*
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* Enumerated boolean type
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*
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* Values other than zero should be considered to be true. Therefore
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* comparisons should not be made against KHRONOS_TRUE.
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*/
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typedef enum {
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KHRONOS_FALSE = 0,
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KHRONOS_TRUE = 1,
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KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
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} khronos_boolean_enum_t;
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#endif /* __khrplatform_h_ */
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#ifndef __gl2platform_h_
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#define __gl2platform_h_
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/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
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*
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* Adopters may modify khrplatform.h and this file to suit their platform.
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|
* You are encouraged to submit all modifications to the Khronos group so that
|
|
* they can be included in future versions of this file. Please submit changes
|
|
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
|
* by filing a bug against product "OpenGL-ES" component "Registry".
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|
*/
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/*#include <KHR/khrplatform.h>*/
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#ifndef GL_APICALL
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#define GL_APICALL KHRONOS_APICALL
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#endif
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#ifndef GL_APIENTRY
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#define GL_APIENTRY KHRONOS_APIENTRY
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#endif
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#endif /* __gl2platform_h_ */
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#ifndef __gl2_h_
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#define __gl2_h_
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/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
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/*#include <GLES2/gl2platform.h>*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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|
* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/*-------------------------------------------------------------------------
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* Data type definitions
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*-----------------------------------------------------------------------*/
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typedef void GLvoid;
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typedef char GLchar;
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef khronos_int8_t GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef khronos_uint8_t GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef khronos_float_t GLfloat;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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/* GL types for handling large vertex buffer objects */
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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/* OpenGL ES core versions */
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#define GL_ES_VERSION_2_0 1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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/* Boolean */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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/* AlphaFunction (not supported in ES20) */
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|
/* GL_NEVER */
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/* GL_LESS */
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|
/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* BlendingFactorDest */
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|
#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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|
#define GL_FUNC_ADD 0x8006
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|
#define GL_BLEND_EQUATION 0x8009
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|
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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/* BlendSubtract */
|
|
#define GL_FUNC_SUBTRACT 0x800A
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|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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|
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/* Separate Blend Functions */
|
|
#define GL_BLEND_DST_RGB 0x80C8
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|
#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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/* Buffer Objects */
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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/* CullFaceMode */
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|
#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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|
/* GL_EQUAL */
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/* GL_LEQUAL */
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|
/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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|
|
/* EnableCap */
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_CULL_FACE 0x0B44
|
|
#define GL_BLEND 0x0BE2
|
|
#define GL_DITHER 0x0BD0
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
|
|
/* ErrorCode */
|
|
#define GL_NO_ERROR 0
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
|
|
/* FrontFaceDirection */
|
|
#define GL_CW 0x0900
|
|
#define GL_CCW 0x0901
|
|
|
|
/* GetPName */
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
/* GL_SCISSOR_TEST */
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
/* GL_POLYGON_OFFSET_FILL */
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
|
|
/* GetTextureParameter */
|
|
/* GL_TEXTURE_MAG_FILTER */
|
|
/* GL_TEXTURE_MIN_FILTER */
|
|
/* GL_TEXTURE_WRAP_S */
|
|
/* GL_TEXTURE_WRAP_T */
|
|
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
|
|
/* HintMode */
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
|
|
/* HintTarget */
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
|
|
/* DataType */
|
|
#define GL_BYTE 0x1400
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_SHORT 0x1402
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_INT 0x1404
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FIXED 0x140C
|
|
|
|
/* PixelFormat */
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGBA 0x1908
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
|
|
/* PixelType */
|
|
/* GL_UNSIGNED_BYTE */
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
|
|
/* Shaders */
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
|
|
/* StencilFunction */
|
|
#define GL_NEVER 0x0200
|
|
#define GL_LESS 0x0201
|
|
#define GL_EQUAL 0x0202
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_GREATER 0x0204
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_ALWAYS 0x0207
|
|
|
|
/* StencilOp */
|
|
/* GL_ZERO */
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_INCR 0x1E02
|
|
#define GL_DECR 0x1E03
|
|
#define GL_INVERT 0x150A
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_DECR_WRAP 0x8508
|
|
|
|
/* StringName */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* TextureMagFilter */
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_LINEAR 0x2601
|
|
|
|
/* TextureMinFilter */
|
|
/* GL_NEAREST */
|
|
/* GL_LINEAR */
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
|
|
/* TextureParameterName */
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
|
|
/* TextureTarget */
|
|
/* GL_TEXTURE_2D */
|
|
#define GL_TEXTURE 0x1702
|
|
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
|
|
/* TextureUnit */
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
|
|
/* TextureWrapMode */
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
|
|
/* Uniform Types */
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
|
|
/* Vertex Arrays */
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
|
|
/* Read Format */
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
|
|
/* Shader Source */
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
|
|
/* Shader Binary */
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
|
|
/* Shader Precision-Specified Types */
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_HIGH_INT 0x8DF5
|
|
|
|
/* Framebuffer Object. */
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
|
|
#define GL_NONE 0
|
|
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* GL core functions.
|
|
*-----------------------------------------------------------------------*/
|
|
|
|
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
|
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
|
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
|
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
|
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
|
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
|
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
|
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
|
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
|
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
|
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
|
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
|
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
|
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
|
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
|
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
|
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
|
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
|
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
|
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
|
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
|
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
|
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
|
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
|
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
|
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
|
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
|
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
|
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
|
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
|
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
|
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
|
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
|
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
|
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
|
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
|
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
|
GL_APICALL void GL_APIENTRY glFinish (void);
|
|
GL_APICALL void GL_APIENTRY glFlush (void);
|
|
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
|
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
|
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
|
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
|
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
|
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
|
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
|
GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
|
|
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
|
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
|
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
|
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
|
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
|
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
|
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
|
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
|
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
|
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
|
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
|
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
|
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
|
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
|
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
|
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
|
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
|
GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
|
|
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
|
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
|
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
|
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
|
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
|
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
|
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
|
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
|
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
|
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
|
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
|
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
|
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
|
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
|
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
|
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
|
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
|
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
|
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
|
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
|
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
|
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
|
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
|
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
|
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
|
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
|
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
|
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
|
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
|
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
|
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
|
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
|
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
|
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
|
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
|
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
|
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
|
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
|
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
|
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
|
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
|
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
|
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
|
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
|
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
|
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
|
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
|
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
|
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __gl2_h_ */
|
|
|
|
|
|
#ifndef __gl2ext_h_
|
|
#define __gl2ext_h_
|
|
|
|
/* $Revision: 19436 $ on $Date:: 2012-10-10 10:37:04 -0700 #$ */
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/*
|
|
* This document is licensed under the SGI Free Software B License Version
|
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
|
*/
|
|
|
|
#ifndef GL_APIENTRYP
|
|
# define GL_APIENTRYP GL_APIENTRY*
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* OES extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_OES_compressed_ETC1_RGB8_texture */
|
|
#ifndef GL_OES_compressed_ETC1_RGB8_texture
|
|
#define GL_ETC1_RGB8_OES 0x8D64
|
|
#endif
|
|
|
|
/* GL_OES_compressed_paletted_texture */
|
|
#ifndef GL_OES_compressed_paletted_texture
|
|
#define GL_PALETTE4_RGB8_OES 0x8B90
|
|
#define GL_PALETTE4_RGBA8_OES 0x8B91
|
|
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
|
|
#define GL_PALETTE4_RGBA4_OES 0x8B93
|
|
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
|
|
#define GL_PALETTE8_RGB8_OES 0x8B95
|
|
#define GL_PALETTE8_RGBA8_OES 0x8B96
|
|
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
|
|
#define GL_PALETTE8_RGBA4_OES 0x8B98
|
|
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
|
|
#endif
|
|
|
|
/* GL_OES_depth24 */
|
|
#ifndef GL_OES_depth24
|
|
#define GL_DEPTH_COMPONENT24_OES 0x81A6
|
|
#endif
|
|
|
|
/* GL_OES_depth32 */
|
|
#ifndef GL_OES_depth32
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
|
#endif
|
|
|
|
/* GL_OES_depth_texture */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_OES_EGL_image */
|
|
#ifndef GL_OES_EGL_image
|
|
typedef void* GLeglImageOES;
|
|
#endif
|
|
|
|
/* GL_OES_EGL_image_external */
|
|
#ifndef GL_OES_EGL_image_external
|
|
/* GLeglImageOES defined in GL_OES_EGL_image already. */
|
|
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
|
|
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
|
|
#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
|
|
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
|
|
#endif
|
|
|
|
/* GL_OES_element_index_uint */
|
|
#ifndef GL_OES_element_index_uint
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#endif
|
|
|
|
/* GL_OES_get_program_binary */
|
|
#ifndef GL_OES_get_program_binary
|
|
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
|
|
#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
|
|
#endif
|
|
|
|
/* GL_OES_mapbuffer */
|
|
#ifndef GL_OES_mapbuffer
|
|
#define GL_WRITE_ONLY_OES 0x88B9
|
|
#define GL_BUFFER_ACCESS_OES 0x88BB
|
|
#define GL_BUFFER_MAPPED_OES 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
|
|
#endif
|
|
|
|
/* GL_OES_packed_depth_stencil */
|
|
#ifndef GL_OES_packed_depth_stencil
|
|
#define GL_DEPTH_STENCIL_OES 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
|
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
|
|
#endif
|
|
|
|
/* GL_OES_required_internalformat */
|
|
#ifndef GL_OES_required_internalformat
|
|
#define GL_ALPHA8_OES 0x803C
|
|
#define GL_DEPTH_COMPONENT16_OES 0x81A5
|
|
/* reuse GL_DEPTH_COMPONENT24_OES */
|
|
/* reuse GL_DEPTH24_STENCIL8_OES */
|
|
/* reuse GL_DEPTH_COMPONENT32_OES */
|
|
#define GL_LUMINANCE4_ALPHA4_OES 0x8043
|
|
#define GL_LUMINANCE8_ALPHA8_OES 0x8045
|
|
#define GL_LUMINANCE8_OES 0x8040
|
|
#define GL_RGBA4_OES 0x8056
|
|
#define GL_RGB5_A1_OES 0x8057
|
|
#define GL_RGB565_OES 0x8D62
|
|
/* reuse GL_RGB8_OES */
|
|
/* reuse GL_RGBA8_OES */
|
|
/* reuse GL_RGB10_EXT */
|
|
/* reuse GL_RGB10_A2_EXT */
|
|
#endif
|
|
|
|
/* GL_OES_rgb8_rgba8 */
|
|
#ifndef GL_OES_rgb8_rgba8
|
|
#define GL_RGB8_OES 0x8051
|
|
#define GL_RGBA8_OES 0x8058
|
|
#endif
|
|
|
|
/* GL_OES_standard_derivatives */
|
|
#ifndef GL_OES_standard_derivatives
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
|
|
#endif
|
|
|
|
/* GL_OES_stencil1 */
|
|
#ifndef GL_OES_stencil1
|
|
#define GL_STENCIL_INDEX1_OES 0x8D46
|
|
#endif
|
|
|
|
/* GL_OES_stencil4 */
|
|
#ifndef GL_OES_stencil4
|
|
#define GL_STENCIL_INDEX4_OES 0x8D47
|
|
#endif
|
|
|
|
#ifndef GL_OES_surfaceless_context
|
|
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
|
|
#endif
|
|
|
|
/* GL_OES_texture_3D */
|
|
#ifndef GL_OES_texture_3D
|
|
#define GL_TEXTURE_WRAP_R_OES 0x8072
|
|
#define GL_TEXTURE_3D_OES 0x806F
|
|
#define GL_TEXTURE_BINDING_3D_OES 0x806A
|
|
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
|
|
#define GL_SAMPLER_3D_OES 0x8B5F
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
|
|
#endif
|
|
|
|
/* GL_OES_texture_float */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_OES_texture_float_linear */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_OES_texture_half_float */
|
|
#ifndef GL_OES_texture_half_float
|
|
#define GL_HALF_FLOAT_OES 0x8D61
|
|
#endif
|
|
|
|
/* GL_OES_texture_half_float_linear */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_OES_texture_npot */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_OES_vertex_array_object */
|
|
#ifndef GL_OES_vertex_array_object
|
|
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
|
|
#endif
|
|
|
|
/* GL_OES_vertex_half_float */
|
|
/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
|
|
|
|
/* GL_OES_vertex_type_10_10_10_2 */
|
|
#ifndef GL_OES_vertex_type_10_10_10_2
|
|
#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
|
|
#define GL_INT_10_10_10_2_OES 0x8DF7
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* KHR extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
#ifndef GL_KHR_debug
|
|
typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
#define GL_BUFFER 0x82E0
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_QUERY 0x82E3
|
|
/* PROGRAM_PIPELINE only in GL */
|
|
#define GL_SAMPLER 0x82E6
|
|
/* DISPLAY_LIST only in GL */
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#endif
|
|
|
|
#ifndef GL_KHR_texture_compression_astc_ldr
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* AMD extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_AMD_compressed_3DC_texture */
|
|
#ifndef GL_AMD_compressed_3DC_texture
|
|
#define GL_3DC_X_AMD 0x87F9
|
|
#define GL_3DC_XY_AMD 0x87FA
|
|
#endif
|
|
|
|
/* GL_AMD_compressed_ATC_texture */
|
|
#ifndef GL_AMD_compressed_ATC_texture
|
|
#define GL_ATC_RGB_AMD 0x8C92
|
|
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
|
|
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
|
|
#endif
|
|
|
|
/* GL_AMD_performance_monitor */
|
|
#ifndef GL_AMD_performance_monitor
|
|
#define GL_COUNTER_TYPE_AMD 0x8BC0
|
|
#define GL_COUNTER_RANGE_AMD 0x8BC1
|
|
#define GL_UNSIGNED_INT64_AMD 0x8BC2
|
|
#define GL_PERCENTAGE_AMD 0x8BC3
|
|
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
|
|
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
|
|
#define GL_PERFMON_RESULT_AMD 0x8BC6
|
|
#endif
|
|
|
|
/* GL_AMD_program_binary_Z400 */
|
|
#ifndef GL_AMD_program_binary_Z400
|
|
#define GL_Z400_BINARY_AMD 0x8740
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* ANGLE extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_ANGLE_framebuffer_blit */
|
|
#ifndef GL_ANGLE_framebuffer_blit
|
|
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
|
|
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
|
|
#endif
|
|
|
|
/* GL_ANGLE_framebuffer_multisample */
|
|
#ifndef GL_ANGLE_framebuffer_multisample
|
|
#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
|
|
#define GL_MAX_SAMPLES_ANGLE 0x8D57
|
|
#endif
|
|
|
|
/* GL_ANGLE_instanced_arrays */
|
|
#ifndef GL_ANGLE_instanced_arrays
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
|
|
#endif
|
|
|
|
/* GL_ANGLE_pack_reverse_row_order */
|
|
#ifndef GL_ANGLE_pack_reverse_row_order
|
|
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
|
|
#endif
|
|
|
|
/* GL_ANGLE_texture_compression_dxt3 */
|
|
#ifndef GL_ANGLE_texture_compression_dxt3
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
|
|
#endif
|
|
|
|
/* GL_ANGLE_texture_compression_dxt5 */
|
|
#ifndef GL_ANGLE_texture_compression_dxt5
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
|
|
#endif
|
|
|
|
/* GL_ANGLE_texture_usage */
|
|
#ifndef GL_ANGLE_texture_usage
|
|
#define GL_TEXTURE_USAGE_ANGLE 0x93A2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
|
|
#endif
|
|
|
|
/* GL_ANGLE_translated_shader_source */
|
|
#ifndef GL_ANGLE_translated_shader_source
|
|
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* APPLE extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_APPLE_copy_texture_levels */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_APPLE_framebuffer_multisample */
|
|
#ifndef GL_APPLE_framebuffer_multisample
|
|
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
|
|
#define GL_MAX_SAMPLES_APPLE 0x8D57
|
|
#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
|
|
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
|
|
#endif
|
|
|
|
/* GL_APPLE_rgb_422 */
|
|
#ifndef GL_APPLE_rgb_422
|
|
#define GL_RGB_422_APPLE 0x8A1F
|
|
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
|
|
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
|
|
#endif
|
|
|
|
/* GL_APPLE_sync */
|
|
#ifndef GL_APPLE_sync
|
|
|
|
#ifndef __gl3_h_
|
|
/* These types are defined with reference to <inttypes.h>
|
|
* in the Apple extension spec, but here we use the Khronos
|
|
* portable types in khrplatform.h, and assume those types
|
|
* are always defined.
|
|
* If any other extensions using these types are defined,
|
|
* the typedefs must move out of this block and be shared.
|
|
*/
|
|
typedef khronos_int64_t GLint64;
|
|
typedef khronos_uint64_t GLuint64;
|
|
typedef struct __GLsync *GLsync;
|
|
#endif
|
|
|
|
#define GL_SYNC_OBJECT_APPLE 0x8A53
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
|
|
#define GL_OBJECT_TYPE_APPLE 0x9112
|
|
#define GL_SYNC_CONDITION_APPLE 0x9113
|
|
#define GL_SYNC_STATUS_APPLE 0x9114
|
|
#define GL_SYNC_FLAGS_APPLE 0x9115
|
|
#define GL_SYNC_FENCE_APPLE 0x9116
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
|
|
#define GL_UNSIGNALED_APPLE 0x9118
|
|
#define GL_SIGNALED_APPLE 0x9119
|
|
#define GL_ALREADY_SIGNALED_APPLE 0x911A
|
|
#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
|
|
#define GL_CONDITION_SATISFIED_APPLE 0x911C
|
|
#define GL_WAIT_FAILED_APPLE 0x911D
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
|
|
#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
|
|
#endif
|
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
|
#ifndef GL_APPLE_texture_format_BGRA8888
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#endif
|
|
|
|
/* GL_APPLE_texture_max_level */
|
|
#ifndef GL_APPLE_texture_max_level
|
|
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* ARM extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_ARM_mali_program_binary */
|
|
#ifndef GL_ARM_mali_program_binary
|
|
#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
|
|
#endif
|
|
|
|
/* GL_ARM_mali_shader_binary */
|
|
#ifndef GL_ARM_mali_shader_binary
|
|
#define GL_MALI_SHADER_BINARY_ARM 0x8F60
|
|
#endif
|
|
|
|
/* GL_ARM_rgba8 */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* EXT extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_EXT_blend_minmax */
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_MIN_EXT 0x8007
|
|
#define GL_MAX_EXT 0x8008
|
|
#endif
|
|
|
|
/* GL_EXT_color_buffer_half_float */
|
|
#ifndef GL_EXT_color_buffer_half_float
|
|
#define GL_RGBA16F_EXT 0x881A
|
|
#define GL_RGB16F_EXT 0x881B
|
|
#define GL_RG16F_EXT 0x822F
|
|
#define GL_R16F_EXT 0x822D
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
|
|
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
|
|
#endif
|
|
|
|
/* GL_EXT_debug_label */
|
|
#ifndef GL_EXT_debug_label
|
|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
|
|
#define GL_PROGRAM_OBJECT_EXT 0x8B40
|
|
#define GL_SHADER_OBJECT_EXT 0x8B48
|
|
#define GL_BUFFER_OBJECT_EXT 0x9151
|
|
#define GL_QUERY_OBJECT_EXT 0x9153
|
|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
|
|
#endif
|
|
|
|
/* GL_EXT_debug_marker */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_EXT_discard_framebuffer */
|
|
#ifndef GL_EXT_discard_framebuffer
|
|
#define GL_COLOR_EXT 0x1800
|
|
#define GL_DEPTH_EXT 0x1801
|
|
#define GL_STENCIL_EXT 0x1802
|
|
#endif
|
|
|
|
/* GL_EXT_map_buffer_range */
|
|
#ifndef GL_EXT_map_buffer_range
|
|
#define GL_MAP_READ_BIT_EXT 0x0001
|
|
#define GL_MAP_WRITE_BIT_EXT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
|
|
#endif
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
#ifndef GL_EXT_multisampled_render_to_texture
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
|
|
/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#endif
|
|
|
|
/* GL_EXT_multiview_draw_buffers */
|
|
#ifndef GL_EXT_multiview_draw_buffers
|
|
#define GL_COLOR_ATTACHMENT_EXT 0x90F0
|
|
#define GL_MULTIVIEW_EXT 0x90F1
|
|
#define GL_DRAW_BUFFER_EXT 0x0C01
|
|
#define GL_READ_BUFFER_EXT 0x0C02
|
|
#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
|
|
#endif
|
|
|
|
/* GL_EXT_multi_draw_arrays */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_EXT_occlusion_query_boolean */
|
|
#ifndef GL_EXT_occlusion_query_boolean
|
|
#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
|
|
#define GL_CURRENT_QUERY_EXT 0x8865
|
|
#define GL_QUERY_RESULT_EXT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
|
|
#endif
|
|
|
|
/* GL_EXT_read_format_bgra */
|
|
#ifndef GL_EXT_read_format_bgra
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
|
|
#endif
|
|
|
|
/* GL_EXT_robustness */
|
|
#ifndef GL_EXT_robustness
|
|
/* reuse GL_NO_ERROR */
|
|
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
|
|
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
|
|
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
|
|
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
|
|
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
|
|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
|
|
#endif
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
#ifndef GL_EXT_separate_shader_objects
|
|
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
|
|
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
|
|
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
|
|
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259
|
|
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
|
|
#endif
|
|
|
|
/* GL_EXT_shader_framebuffer_fetch */
|
|
#ifndef GL_EXT_shader_framebuffer_fetch
|
|
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
|
|
#endif
|
|
|
|
/* GL_EXT_shader_texture_lod */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_EXT_shadow_samplers */
|
|
#ifndef GL_EXT_shadow_samplers
|
|
#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
|
|
#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
|
|
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
|
|
#endif
|
|
|
|
/* GL_EXT_sRGB */
|
|
#ifndef GL_EXT_sRGB
|
|
#define GL_SRGB_EXT 0x8C40
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
|
|
#endif
|
|
|
|
/* GL_EXT_texture_compression_dxt1 */
|
|
#ifndef GL_EXT_texture_compression_dxt1
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
#endif
|
|
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
|
#ifndef GL_EXT_texture_format_BGRA8888
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_rg */
|
|
#ifndef GL_EXT_texture_rg
|
|
#define GL_RED_EXT 0x1903
|
|
#define GL_RG_EXT 0x8227
|
|
#define GL_R8_EXT 0x8229
|
|
#define GL_RG8_EXT 0x822B
|
|
#endif
|
|
|
|
/* GL_EXT_texture_storage */
|
|
#ifndef GL_EXT_texture_storage
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
|
|
#define GL_ALPHA8_EXT 0x803C
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define GL_RGBA32F_EXT 0x8814
|
|
#define GL_RGB32F_EXT 0x8815
|
|
#define GL_ALPHA32F_EXT 0x8816
|
|
#define GL_LUMINANCE32F_EXT 0x8818
|
|
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
|
|
/* reuse GL_RGBA16F_EXT */
|
|
/* reuse GL_RGB16F_EXT */
|
|
#define GL_ALPHA16F_EXT 0x881C
|
|
#define GL_LUMINANCE16F_EXT 0x881E
|
|
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
#define GL_RGB10_EXT 0x8052
|
|
#define GL_BGRA8_EXT 0x93A1
|
|
#define GL_R8_EXT 0x8229
|
|
#define GL_RG8_EXT 0x822B
|
|
#define GL_R32F_EXT 0x822E
|
|
#define GL_RG32F_EXT 0x8230
|
|
#define GL_R16F_EXT 0x822D
|
|
#define GL_RG16F_EXT 0x822F
|
|
#endif
|
|
|
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
|
#ifndef GL_EXT_texture_type_2_10_10_10_REV
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
|
|
#endif
|
|
|
|
/* GL_EXT_unpack_subimage */
|
|
#ifndef GL_EXT_unpack_subimage
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* DMP extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_DMP_shader_binary */
|
|
#ifndef GL_DMP_shader_binary
|
|
#define GL_SHADER_BINARY_DMP 0x9250
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* FJ extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_FJ_shader_binary_GCCSO */
|
|
#ifndef GL_FJ_shader_binary_GCCSO
|
|
#define GCCSO_SHADER_BINARY_FJ 0x9260
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* IMG extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_IMG_program_binary */
|
|
#ifndef GL_IMG_program_binary
|
|
#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
|
|
#endif
|
|
|
|
/* GL_IMG_read_format */
|
|
#ifndef GL_IMG_read_format
|
|
#define GL_BGRA_IMG 0x80E1
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
|
|
#endif
|
|
|
|
/* GL_IMG_shader_binary */
|
|
#ifndef GL_IMG_shader_binary
|
|
#define GL_SGX_BINARY_IMG 0x8C0A
|
|
#endif
|
|
|
|
/* GL_IMG_texture_compression_pvrtc */
|
|
#ifndef GL_IMG_texture_compression_pvrtc
|
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
|
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
|
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
|
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
|
|
#endif
|
|
|
|
/* GL_IMG_multisampled_render_to_texture */
|
|
#ifndef GL_IMG_multisampled_render_to_texture
|
|
#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
|
|
#define GL_MAX_SAMPLES_IMG 0x9135
|
|
#define GL_TEXTURE_SAMPLES_IMG 0x9136
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* NV extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_NV_coverage_sample */
|
|
#ifndef GL_NV_coverage_sample
|
|
#define GL_COVERAGE_COMPONENT_NV 0x8ED0
|
|
#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
|
|
#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
|
|
#define GL_COVERAGE_BUFFERS_NV 0x8ED3
|
|
#define GL_COVERAGE_SAMPLES_NV 0x8ED4
|
|
#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
|
|
#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
|
|
#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
|
|
#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
|
|
#endif
|
|
|
|
/* GL_NV_depth_nonlinear */
|
|
#ifndef GL_NV_depth_nonlinear
|
|
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
|
|
#endif
|
|
|
|
/* GL_NV_draw_buffers */
|
|
#ifndef GL_NV_draw_buffers
|
|
#define GL_MAX_DRAW_BUFFERS_NV 0x8824
|
|
#define GL_DRAW_BUFFER0_NV 0x8825
|
|
#define GL_DRAW_BUFFER1_NV 0x8826
|
|
#define GL_DRAW_BUFFER2_NV 0x8827
|
|
#define GL_DRAW_BUFFER3_NV 0x8828
|
|
#define GL_DRAW_BUFFER4_NV 0x8829
|
|
#define GL_DRAW_BUFFER5_NV 0x882A
|
|
#define GL_DRAW_BUFFER6_NV 0x882B
|
|
#define GL_DRAW_BUFFER7_NV 0x882C
|
|
#define GL_DRAW_BUFFER8_NV 0x882D
|
|
#define GL_DRAW_BUFFER9_NV 0x882E
|
|
#define GL_DRAW_BUFFER10_NV 0x882F
|
|
#define GL_DRAW_BUFFER11_NV 0x8830
|
|
#define GL_DRAW_BUFFER12_NV 0x8831
|
|
#define GL_DRAW_BUFFER13_NV 0x8832
|
|
#define GL_DRAW_BUFFER14_NV 0x8833
|
|
#define GL_DRAW_BUFFER15_NV 0x8834
|
|
#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13_NV 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
|
|
#endif
|
|
|
|
/* GL_NV_fbo_color_attachments */
|
|
#ifndef GL_NV_fbo_color_attachments
|
|
#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
|
|
/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
|
|
#endif
|
|
|
|
/* GL_NV_fence */
|
|
#ifndef GL_NV_fence
|
|
#define GL_ALL_COMPLETED_NV 0x84F2
|
|
#define GL_FENCE_STATUS_NV 0x84F3
|
|
#define GL_FENCE_CONDITION_NV 0x84F4
|
|
#endif
|
|
|
|
/* GL_NV_read_buffer */
|
|
#ifndef GL_NV_read_buffer
|
|
#define GL_READ_BUFFER_NV 0x0C02
|
|
#endif
|
|
|
|
/* GL_NV_read_buffer_front */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_read_depth */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_read_depth_stencil */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_read_stencil */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_texture_compression_s3tc_update */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_NV_texture_npot_2D_mipmap */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* QCOM extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_QCOM_alpha_test */
|
|
#ifndef GL_QCOM_alpha_test
|
|
#define GL_ALPHA_TEST_QCOM 0x0BC0
|
|
#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
|
|
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
|
|
#endif
|
|
|
|
/* GL_QCOM_binning_control */
|
|
#ifndef GL_QCOM_binning_control
|
|
#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
|
|
#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
|
|
#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
|
|
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
|
|
#endif
|
|
|
|
/* GL_QCOM_driver_control */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_QCOM_extended_get */
|
|
#ifndef GL_QCOM_extended_get
|
|
#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
|
|
#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
|
|
#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
|
|
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
|
|
#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
|
|
#define GL_TEXTURE_TYPE_QCOM 0x8BD7
|
|
#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
|
|
#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
|
|
#define GL_TEXTURE_TARGET_QCOM 0x8BDA
|
|
#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
|
|
#define GL_STATE_RESTORE 0x8BDC
|
|
#endif
|
|
|
|
/* GL_QCOM_extended_get2 */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_QCOM_perfmon_global_mode */
|
|
#ifndef GL_QCOM_perfmon_global_mode
|
|
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
|
|
#endif
|
|
|
|
/* GL_QCOM_writeonly_rendering */
|
|
#ifndef GL_QCOM_writeonly_rendering
|
|
#define GL_WRITEONLY_RENDERING_QCOM 0x8823
|
|
#endif
|
|
|
|
/* GL_QCOM_tiled_rendering */
|
|
#ifndef GL_QCOM_tiled_rendering
|
|
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
|
|
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
|
|
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
|
|
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
|
|
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
|
|
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
|
|
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
|
|
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
|
|
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
|
|
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
|
|
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
|
|
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
|
|
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
|
|
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
|
|
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
|
|
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
|
|
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
|
|
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
|
|
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
|
|
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
|
|
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
|
|
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
|
|
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
|
|
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* VIV extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_VIV_shader_binary */
|
|
#ifndef GL_VIV_shader_binary
|
|
#define GL_SHADER_BINARY_VIV 0x8FC4
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* End of extension tokens, start of corresponding extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* OES extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_OES_compressed_ETC1_RGB8_texture */
|
|
#ifndef GL_OES_compressed_ETC1_RGB8_texture
|
|
#define GL_OES_compressed_ETC1_RGB8_texture 1
|
|
#endif
|
|
|
|
/* GL_OES_compressed_paletted_texture */
|
|
#ifndef GL_OES_compressed_paletted_texture
|
|
#define GL_OES_compressed_paletted_texture 1
|
|
#endif
|
|
|
|
/* GL_OES_depth24 */
|
|
#ifndef GL_OES_depth24
|
|
#define GL_OES_depth24 1
|
|
#endif
|
|
|
|
/* GL_OES_depth32 */
|
|
#ifndef GL_OES_depth32
|
|
#define GL_OES_depth32 1
|
|
#endif
|
|
|
|
/* GL_OES_depth_texture */
|
|
#ifndef GL_OES_depth_texture
|
|
#define GL_OES_depth_texture 1
|
|
#endif
|
|
|
|
/* GL_OES_EGL_image */
|
|
#ifndef GL_OES_EGL_image
|
|
#define GL_OES_EGL_image 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
|
|
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
|
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
|
|
#endif
|
|
|
|
/* GL_OES_EGL_image_external */
|
|
#ifndef GL_OES_EGL_image_external
|
|
#define GL_OES_EGL_image_external 1
|
|
/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
|
|
#endif
|
|
|
|
/* GL_OES_element_index_uint */
|
|
#ifndef GL_OES_element_index_uint
|
|
#define GL_OES_element_index_uint 1
|
|
#endif
|
|
|
|
/* GL_OES_fbo_render_mipmap */
|
|
#ifndef GL_OES_fbo_render_mipmap
|
|
#define GL_OES_fbo_render_mipmap 1
|
|
#endif
|
|
|
|
/* GL_OES_fragment_precision_high */
|
|
#ifndef GL_OES_fragment_precision_high
|
|
#define GL_OES_fragment_precision_high 1
|
|
#endif
|
|
|
|
/* GL_OES_get_program_binary */
|
|
#ifndef GL_OES_get_program_binary
|
|
#define GL_OES_get_program_binary 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
|
|
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
|
|
#endif
|
|
|
|
/* GL_OES_mapbuffer */
|
|
#ifndef GL_OES_mapbuffer
|
|
#define GL_OES_mapbuffer 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
|
|
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
|
|
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
|
|
#endif
|
|
typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
|
|
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
|
|
#endif
|
|
|
|
/* GL_OES_packed_depth_stencil */
|
|
#ifndef GL_OES_packed_depth_stencil
|
|
#define GL_OES_packed_depth_stencil 1
|
|
#endif
|
|
|
|
/* GL_OES_required_internalformat */
|
|
#ifndef GL_OES_required_internalformat
|
|
#define GL_OES_required_internalformat 1
|
|
#endif
|
|
|
|
/* GL_OES_rgb8_rgba8 */
|
|
#ifndef GL_OES_rgb8_rgba8
|
|
#define GL_OES_rgb8_rgba8 1
|
|
#endif
|
|
|
|
/* GL_OES_standard_derivatives */
|
|
#ifndef GL_OES_standard_derivatives
|
|
#define GL_OES_standard_derivatives 1
|
|
#endif
|
|
|
|
/* GL_OES_stencil1 */
|
|
#ifndef GL_OES_stencil1
|
|
#define GL_OES_stencil1 1
|
|
#endif
|
|
|
|
/* GL_OES_stencil4 */
|
|
#ifndef GL_OES_stencil4
|
|
#define GL_OES_stencil4 1
|
|
#endif
|
|
|
|
#ifndef GL_OES_surfaceless_context
|
|
#define GL_OES_surfaceless_context 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_3D */
|
|
#ifndef GL_OES_texture_3D
|
|
#define GL_OES_texture_3D 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
|
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
|
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
|
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
|
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
#endif
|
|
|
|
/* GL_OES_texture_float */
|
|
#ifndef GL_OES_texture_float
|
|
#define GL_OES_texture_float 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_float_linear */
|
|
#ifndef GL_OES_texture_float_linear
|
|
#define GL_OES_texture_float_linear 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_half_float */
|
|
#ifndef GL_OES_texture_half_float
|
|
#define GL_OES_texture_half_float 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_half_float_linear */
|
|
#ifndef GL_OES_texture_half_float_linear
|
|
#define GL_OES_texture_half_float_linear 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_npot */
|
|
#ifndef GL_OES_texture_npot
|
|
#define GL_OES_texture_npot 1
|
|
#endif
|
|
|
|
/* GL_OES_vertex_array_object */
|
|
#ifndef GL_OES_vertex_array_object
|
|
#define GL_OES_vertex_array_object 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
|
|
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
|
|
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
|
|
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
|
|
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
|
|
#endif
|
|
|
|
/* GL_OES_vertex_half_float */
|
|
#ifndef GL_OES_vertex_half_float
|
|
#define GL_OES_vertex_half_float 1
|
|
#endif
|
|
|
|
/* GL_OES_vertex_type_10_10_10_2 */
|
|
#ifndef GL_OES_vertex_type_10_10_10_2
|
|
#define GL_OES_vertex_type_10_10_10_2 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* KHR extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
#ifndef GL_KHR_debug
|
|
#define GL_KHR_debug 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
|
|
GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
|
|
GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
|
|
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
|
|
GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
|
|
GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
|
|
GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
|
|
GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
|
|
GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
|
|
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
|
|
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
|
|
typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
|
|
typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
|
|
typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
|
|
typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
|
|
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
|
|
typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
|
|
#endif
|
|
|
|
#ifndef GL_KHR_texture_compression_astc_ldr
|
|
#define GL_KHR_texture_compression_astc_ldr 1
|
|
#endif
|
|
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* AMD extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_AMD_compressed_3DC_texture */
|
|
#ifndef GL_AMD_compressed_3DC_texture
|
|
#define GL_AMD_compressed_3DC_texture 1
|
|
#endif
|
|
|
|
/* GL_AMD_compressed_ATC_texture */
|
|
#ifndef GL_AMD_compressed_ATC_texture
|
|
#define GL_AMD_compressed_ATC_texture 1
|
|
#endif
|
|
|
|
/* AMD_performance_monitor */
|
|
#ifndef GL_AMD_performance_monitor
|
|
#define GL_AMD_performance_monitor 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
|
|
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
|
|
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
|
|
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
|
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
|
|
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
|
|
typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
|
|
typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
|
|
typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
|
typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
|
|
typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
|
#endif
|
|
|
|
/* GL_AMD_program_binary_Z400 */
|
|
#ifndef GL_AMD_program_binary_Z400
|
|
#define GL_AMD_program_binary_Z400 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* ANGLE extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_ANGLE_framebuffer_blit */
|
|
#ifndef GL_ANGLE_framebuffer_blit
|
|
#define GL_ANGLE_framebuffer_blit 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
#endif
|
|
|
|
/* GL_ANGLE_framebuffer_multisample */
|
|
#ifndef GL_ANGLE_framebuffer_multisample
|
|
#define GL_ANGLE_framebuffer_multisample 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#endif
|
|
|
|
#ifndef GL_ANGLE_instanced_arrays
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
|
|
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
|
|
typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
|
|
#endif
|
|
|
|
/* GL_ANGLE_pack_reverse_row_order */
|
|
#ifndef GL_ANGLE_pack_reverse_row_order
|
|
#define GL_ANGLE_pack_reverse_row_order 1
|
|
#endif
|
|
|
|
/* GL_ANGLE_texture_compression_dxt3 */
|
|
#ifndef GL_ANGLE_texture_compression_dxt3
|
|
#define GL_ANGLE_texture_compression_dxt3 1
|
|
#endif
|
|
|
|
/* GL_ANGLE_texture_compression_dxt5 */
|
|
#ifndef GL_ANGLE_texture_compression_dxt5
|
|
#define GL_ANGLE_texture_compression_dxt5 1
|
|
#endif
|
|
|
|
/* GL_ANGLE_texture_usage */
|
|
#ifndef GL_ANGLE_texture_usage
|
|
#define GL_ANGLE_texture_usage 1
|
|
#endif
|
|
|
|
#ifndef GL_ANGLE_translated_shader_source
|
|
#define GL_ANGLE_translated_shader_source 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* APPLE extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_APPLE_copy_texture_levels */
|
|
#ifndef GL_APPLE_copy_texture_levels
|
|
#define GL_APPLE_copy_texture_levels 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
|
|
#endif
|
|
|
|
/* GL_APPLE_framebuffer_multisample */
|
|
#ifndef GL_APPLE_framebuffer_multisample
|
|
#define GL_APPLE_framebuffer_multisample 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
|
|
#endif
|
|
|
|
/* GL_APPLE_rgb_422 */
|
|
#ifndef GL_APPLE_rgb_422
|
|
#define GL_APPLE_rgb_422 1
|
|
#endif
|
|
|
|
/* GL_APPLE_sync */
|
|
#ifndef GL_APPLE_sync
|
|
#define GL_APPLE_sync 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
|
|
GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
|
|
GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
|
|
GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
|
#endif
|
|
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
|
|
typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
|
|
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
|
|
typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
|
#endif
|
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
|
#ifndef GL_APPLE_texture_format_BGRA8888
|
|
#define GL_APPLE_texture_format_BGRA8888 1
|
|
#endif
|
|
|
|
/* GL_APPLE_texture_max_level */
|
|
#ifndef GL_APPLE_texture_max_level
|
|
#define GL_APPLE_texture_max_level 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* ARM extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_ARM_mali_program_binary */
|
|
#ifndef GL_ARM_mali_program_binary
|
|
#define GL_ARM_mali_program_binary 1
|
|
#endif
|
|
|
|
/* GL_ARM_mali_shader_binary */
|
|
#ifndef GL_ARM_mali_shader_binary
|
|
#define GL_ARM_mali_shader_binary 1
|
|
#endif
|
|
|
|
/* GL_ARM_rgba8 */
|
|
#ifndef GL_ARM_rgba8
|
|
#define GL_ARM_rgba8 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* EXT extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_EXT_blend_minmax */
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_EXT_blend_minmax 1
|
|
#endif
|
|
|
|
/* GL_EXT_color_buffer_half_float */
|
|
#ifndef GL_EXT_color_buffer_half_float
|
|
#define GL_EXT_color_buffer_half_float 1
|
|
#endif
|
|
|
|
/* GL_EXT_debug_label */
|
|
#ifndef GL_EXT_debug_label
|
|
#define GL_EXT_debug_label 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
|
|
GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
|
|
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
#endif
|
|
|
|
/* GL_EXT_debug_marker */
|
|
#ifndef GL_EXT_debug_marker
|
|
#define GL_EXT_debug_marker 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
|
|
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
|
|
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
|
|
typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
|
|
typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
|
|
#endif
|
|
|
|
/* GL_EXT_discard_framebuffer */
|
|
#ifndef GL_EXT_discard_framebuffer
|
|
#define GL_EXT_discard_framebuffer 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
|
#endif
|
|
|
|
/* GL_EXT_map_buffer_range */
|
|
#ifndef GL_EXT_map_buffer_range
|
|
#define GL_EXT_map_buffer_range 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
|
|
#endif
|
|
typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
|
|
#endif
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
#ifndef GL_EXT_multisampled_render_to_texture
|
|
#define GL_EXT_multisampled_render_to_texture 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
|
#endif
|
|
|
|
/* GL_EXT_multiview_draw_buffers */
|
|
#ifndef GL_EXT_multiview_draw_buffers
|
|
#define GL_EXT_multiview_draw_buffers 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
|
|
GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
|
|
GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
|
|
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
|
|
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multi_draw_arrays
|
|
#define GL_EXT_multi_draw_arrays 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
|
|
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
|
|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
|
|
#endif
|
|
|
|
/* GL_EXT_occlusion_query_boolean */
|
|
#ifndef GL_EXT_occlusion_query_boolean
|
|
#define GL_EXT_occlusion_query_boolean 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
|
|
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
|
|
GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
|
|
GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
|
|
GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
|
|
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
|
|
typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
|
|
typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
|
|
typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
|
|
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
|
|
#endif
|
|
|
|
/* GL_EXT_read_format_bgra */
|
|
#ifndef GL_EXT_read_format_bgra
|
|
#define GL_EXT_read_format_bgra 1
|
|
#endif
|
|
|
|
/* GL_EXT_robustness */
|
|
#ifndef GL_EXT_robustness
|
|
#define GL_EXT_robustness 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
|
|
GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
|
|
GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);
|
|
GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
|
|
#endif
|
|
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
|
|
typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
|
|
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);
|
|
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
|
|
#endif
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
#ifndef GL_EXT_separate_shader_objects
|
|
#define GL_EXT_separate_shader_objects 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
|
|
GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
|
|
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
|
|
GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
|
|
GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
|
|
GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
|
|
GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
|
|
GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
|
|
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
|
|
typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
|
|
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
|
|
typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
|
|
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
|
|
typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
|
|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
|
|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
#endif
|
|
|
|
/* GL_EXT_shader_framebuffer_fetch */
|
|
#ifndef GL_EXT_shader_framebuffer_fetch
|
|
#define GL_EXT_shader_framebuffer_fetch 1
|
|
#endif
|
|
|
|
/* GL_EXT_shader_texture_lod */
|
|
#ifndef GL_EXT_shader_texture_lod
|
|
#define GL_EXT_shader_texture_lod 1
|
|
#endif
|
|
|
|
/* GL_EXT_shadow_samplers */
|
|
#ifndef GL_EXT_shadow_samplers
|
|
#define GL_EXT_shadow_samplers 1
|
|
#endif
|
|
|
|
/* GL_EXT_sRGB */
|
|
#ifndef GL_EXT_sRGB
|
|
#define GL_EXT_sRGB 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_compression_dxt1 */
|
|
#ifndef GL_EXT_texture_compression_dxt1
|
|
#define GL_EXT_texture_compression_dxt1 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_EXT_texture_filter_anisotropic 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
|
#ifndef GL_EXT_texture_format_BGRA8888
|
|
#define GL_EXT_texture_format_BGRA8888 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_rg */
|
|
#ifndef GL_EXT_texture_rg
|
|
#define GL_EXT_texture_rg 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_storage */
|
|
#ifndef GL_EXT_texture_storage
|
|
#define GL_EXT_texture_storage 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
#endif
|
|
|
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
|
#ifndef GL_EXT_texture_type_2_10_10_10_REV
|
|
#define GL_EXT_texture_type_2_10_10_10_REV 1
|
|
#endif
|
|
|
|
/* GL_EXT_unpack_subimage */
|
|
#ifndef GL_EXT_unpack_subimage
|
|
#define GL_EXT_unpack_subimage 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* DMP extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_DMP_shader_binary */
|
|
#ifndef GL_DMP_shader_binary
|
|
#define GL_DMP_shader_binary 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* FJ extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_FJ_shader_binary_GCCSO */
|
|
#ifndef GL_FJ_shader_binary_GCCSO
|
|
#define GL_FJ_shader_binary_GCCSO 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* IMG extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_IMG_program_binary */
|
|
#ifndef GL_IMG_program_binary
|
|
#define GL_IMG_program_binary 1
|
|
#endif
|
|
|
|
/* GL_IMG_read_format */
|
|
#ifndef GL_IMG_read_format
|
|
#define GL_IMG_read_format 1
|
|
#endif
|
|
|
|
/* GL_IMG_shader_binary */
|
|
#ifndef GL_IMG_shader_binary
|
|
#define GL_IMG_shader_binary 1
|
|
#endif
|
|
|
|
/* GL_IMG_texture_compression_pvrtc */
|
|
#ifndef GL_IMG_texture_compression_pvrtc
|
|
#define GL_IMG_texture_compression_pvrtc 1
|
|
#endif
|
|
|
|
/* GL_IMG_multisampled_render_to_texture */
|
|
#ifndef GL_IMG_multisampled_render_to_texture
|
|
#define GL_IMG_multisampled_render_to_texture 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* NV extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_NV_coverage_sample */
|
|
#ifndef GL_NV_coverage_sample
|
|
#define GL_NV_coverage_sample 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
|
|
GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
|
|
typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
|
|
#endif
|
|
|
|
/* GL_NV_depth_nonlinear */
|
|
#ifndef GL_NV_depth_nonlinear
|
|
#define GL_NV_depth_nonlinear 1
|
|
#endif
|
|
|
|
/* GL_NV_draw_buffers */
|
|
#ifndef GL_NV_draw_buffers
|
|
#define GL_NV_draw_buffers 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
|
|
#endif
|
|
|
|
/* GL_NV_fbo_color_attachments */
|
|
#ifndef GL_NV_fbo_color_attachments
|
|
#define GL_NV_fbo_color_attachments 1
|
|
#endif
|
|
|
|
/* GL_NV_fence */
|
|
#ifndef GL_NV_fence
|
|
#define GL_NV_fence 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
|
|
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
|
|
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
|
|
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
|
|
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
|
|
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
|
|
typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
|
|
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
|
|
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
|
|
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
|
|
#endif
|
|
|
|
/* GL_NV_read_buffer */
|
|
#ifndef GL_NV_read_buffer
|
|
#define GL_NV_read_buffer 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
|
|
#endif
|
|
|
|
/* GL_NV_read_buffer_front */
|
|
#ifndef GL_NV_read_buffer_front
|
|
#define GL_NV_read_buffer_front 1
|
|
#endif
|
|
|
|
/* GL_NV_read_depth */
|
|
#ifndef GL_NV_read_depth
|
|
#define GL_NV_read_depth 1
|
|
#endif
|
|
|
|
/* GL_NV_read_depth_stencil */
|
|
#ifndef GL_NV_read_depth_stencil
|
|
#define GL_NV_read_depth_stencil 1
|
|
#endif
|
|
|
|
/* GL_NV_read_stencil */
|
|
#ifndef GL_NV_read_stencil
|
|
#define GL_NV_read_stencil 1
|
|
#endif
|
|
|
|
/* GL_NV_texture_compression_s3tc_update */
|
|
#ifndef GL_NV_texture_compression_s3tc_update
|
|
#define GL_NV_texture_compression_s3tc_update 1
|
|
#endif
|
|
|
|
/* GL_NV_texture_npot_2D_mipmap */
|
|
#ifndef GL_NV_texture_npot_2D_mipmap
|
|
#define GL_NV_texture_npot_2D_mipmap 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* QCOM extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_QCOM_alpha_test */
|
|
#ifndef GL_QCOM_alpha_test
|
|
#define GL_QCOM_alpha_test 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
|
|
#endif
|
|
|
|
/* GL_QCOM_binning_control */
|
|
#ifndef GL_QCOM_binning_control
|
|
#define GL_QCOM_binning_control 1
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#endif
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/* GL_QCOM_driver_control */
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#ifndef GL_QCOM_driver_control
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#define GL_QCOM_driver_control 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
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GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
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GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
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GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
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#endif
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typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
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typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
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typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
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typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
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#endif
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/* GL_QCOM_extended_get */
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#ifndef GL_QCOM_extended_get
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#define GL_QCOM_extended_get 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
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GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
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GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
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GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
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GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
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GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
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GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
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GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
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#endif
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typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
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typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
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typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
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typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
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typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
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typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
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typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
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typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
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#endif
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/* GL_QCOM_extended_get2 */
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#ifndef GL_QCOM_extended_get2
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#define GL_QCOM_extended_get2 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
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GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
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GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
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GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
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#endif
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typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
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typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
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typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
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typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
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#endif
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/* GL_QCOM_perfmon_global_mode */
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#ifndef GL_QCOM_perfmon_global_mode
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#define GL_QCOM_perfmon_global_mode 1
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#endif
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/* GL_QCOM_writeonly_rendering */
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#ifndef GL_QCOM_writeonly_rendering
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#define GL_QCOM_writeonly_rendering 1
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#endif
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/* GL_QCOM_tiled_rendering */
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#ifndef GL_QCOM_tiled_rendering
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#define GL_QCOM_tiled_rendering 1
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
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GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
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#endif
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typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
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typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
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#endif
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/*------------------------------------------------------------------------*
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* VIV extension tokens
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*------------------------------------------------------------------------*/
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/* GL_VIV_shader_binary */
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#ifndef GL_VIV_shader_binary
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#define GL_VIV_shader_binary 1
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#endif
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#ifdef __cplusplus
|
|
}
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#endif
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#endif /* __gl2ext_h_ */
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#endif /* _MSC_VER */
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#ifndef APIENTRY
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#define APIENTRY GL_APIENTRY
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#endif
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