ioq3quest/code/sys/con_win32.c
Tony J. White = e75c19b45d * Adds preliminary support for win32 dedicated server console.
Functionality is still quite limited (no tab completion, history, etc.),
  but at least with this console you can scroll without locking up
  your server.
2007-09-07 21:27:01 +00:00

264 lines
6.5 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include "windows.h"
#define QCONSOLE_WIDTH 80
#define QCONSOLE_HEIGHT 30
#define QCONSOLE_THEME FOREGROUND_RED | \
BACKGROUND_RED | \
BACKGROUND_GREEN | \
BACKGROUND_BLUE
#define QCONSOLE_INPUT_RECORDS 1024
static int qconsole_chars = 0;
/*
==================
CON_Hide
==================
*/
void CON_Hide( void )
{
}
/*
==================
CON_Show
==================
*/
void CON_Show( void )
{
}
/*
==================
CON_Shutdown
==================
*/
void CON_Shutdown( void )
{
}
/*
==================
CON_Init
==================
*/
void CON_Init( void )
{
SMALL_RECT win = { 0, 0, QCONSOLE_WIDTH-1, QCONSOLE_HEIGHT-1 };
HANDLE hout;
COORD screen = { 0, 0 };
DWORD written;
CONSOLE_SCREEN_BUFFER_INFO binfo;
SMALL_RECT rect;
SetConsoleTitle("ioquake3 Dedicated Server Console");
hout = GetStdHandle( STD_OUTPUT_HANDLE );
SetConsoleWindowInfo( hout, TRUE, &win );
SetConsoleTextAttribute( hout, QCONSOLE_THEME );
FillConsoleOutputAttribute( hout, QCONSOLE_THEME, 63999, screen, &written );
// adjust console scroll to match up with cursor position
GetConsoleScreenBufferInfo( hout, &binfo );
rect.Top = binfo.srWindow.Top;
rect.Left = binfo.srWindow.Left;
rect.Bottom = binfo.srWindow.Bottom;
rect.Right = binfo.srWindow.Right;
rect.Top += ( binfo.dwCursorPosition.Y - binfo.srWindow.Bottom );
rect.Bottom = binfo.dwCursorPosition.Y;
SetConsoleWindowInfo( hout, TRUE, &rect );
}
/*
==================
CON_ConsoleInput
==================
*/
char *CON_ConsoleInput( void )
{
HANDLE hin, hout;
INPUT_RECORD buff[ QCONSOLE_INPUT_RECORDS ];
DWORD count = 0;
int i;
static char input[ 1024 ] = { "" };
int inputlen;
int newlinepos = -1;
CHAR_INFO line[ QCONSOLE_WIDTH ];
int linelen = 0;
inputlen = 0;
input[ 0 ] = '\0';
hin = GetStdHandle( STD_INPUT_HANDLE );
if( hin == INVALID_HANDLE_VALUE )
return NULL;
hout = GetStdHandle( STD_OUTPUT_HANDLE );
if( hout == INVALID_HANDLE_VALUE )
return NULL;
if( !PeekConsoleInput( hin, buff, QCONSOLE_INPUT_RECORDS, &count ) )
return NULL;
// if we have overflowed, start dropping oldest input events
if( count == QCONSOLE_INPUT_RECORDS )
{
ReadConsoleInput( hin, buff, 1, &count );
return NULL;
}
for( i = 0; i < count; i++ )
{
if( buff[ i ].EventType == KEY_EVENT &&
buff[ i ].Event.KeyEvent.bKeyDown )
{
if( buff[ i ].Event.KeyEvent.wVirtualKeyCode == VK_RETURN )
{
newlinepos = i;
break;
}
if( linelen < QCONSOLE_WIDTH &&
buff[ i ].Event.KeyEvent.uChar.AsciiChar )
{
if( buff[ i ].Event.KeyEvent.wVirtualKeyCode == VK_BACK )
{
if( linelen > 0 )
linelen--;
}
else
{
line[ linelen ].Attributes = QCONSOLE_THEME;
line[ linelen++ ].Char.AsciiChar =
buff[ i ].Event.KeyEvent.uChar.AsciiChar;
}
}
}
}
// provide visual feedback for incomplete commands
if( linelen != qconsole_chars )
{
CONSOLE_SCREEN_BUFFER_INFO binfo;
COORD writeSize = { QCONSOLE_WIDTH, 1 };
COORD writePos = { 0, 0 };
SMALL_RECT writeArea = { 0, 0, 0, 0 };
int i;
// keep track of this so we don't need to re-write to console every frame
qconsole_chars = linelen;
GetConsoleScreenBufferInfo( hout, &binfo );
// adjust scrolling to cursor when typing
if( binfo.dwCursorPosition.Y > binfo.srWindow.Bottom )
{
SMALL_RECT rect;
rect.Top = binfo.srWindow.Top;
rect.Left = binfo.srWindow.Left;
rect.Bottom = binfo.srWindow.Bottom;
rect.Right = binfo.srWindow.Right;
rect.Top += ( binfo.dwCursorPosition.Y - binfo.srWindow.Bottom );
rect.Bottom = binfo.dwCursorPosition.Y;
SetConsoleWindowInfo( hout, TRUE, &rect );
GetConsoleScreenBufferInfo( hout, &binfo );
}
writeArea.Left = 0;
writeArea.Top = binfo.srWindow.Bottom;
writeArea.Bottom = binfo.srWindow.Bottom;
writeArea.Right = QCONSOLE_WIDTH;
// pad line with ' ' to handle VK_BACK
for( i = linelen; i < QCONSOLE_WIDTH; i++ )
{
line[ i ].Char.AsciiChar = ' ';
line[ i ].Attributes = QCONSOLE_THEME;
}
WriteConsoleOutput( hout, line, writeSize, writePos, &writeArea );
if( binfo.dwCursorPosition.X != linelen )
{
COORD cursorPos = { 0, 0 };
cursorPos.X = linelen;
cursorPos.Y = binfo.srWindow.Bottom;
SetConsoleCursorPosition( hout, cursorPos );
}
}
// don't touch the input buffer if this is an incomplete command
if( newlinepos < 0)
{
return NULL;
}
else
{
// add a newline
COORD cursorPos = { 0, 0 };
CONSOLE_SCREEN_BUFFER_INFO binfo;
GetConsoleScreenBufferInfo( hout, &binfo );
cursorPos.Y = binfo.srWindow.Bottom + 1;
SetConsoleCursorPosition( hout, cursorPos );
}
if( !ReadConsoleInput( hin, buff, newlinepos+1, &count ) )
return NULL;
for( i = 0; i < count; i++ )
{
if( buff[ i ].EventType == KEY_EVENT &&
buff[ i ].Event.KeyEvent.bKeyDown )
{
if( buff[ i ].Event.KeyEvent.wVirtualKeyCode == VK_BACK )
{
if( inputlen > 0 )
input[ --inputlen ] = '\0';
continue;
}
if( inputlen < ( sizeof( input ) - 1 ) &&
buff[ i ].Event.KeyEvent.uChar.AsciiChar )
{
input[ inputlen++ ] = buff[ i ].Event.KeyEvent.uChar.AsciiChar;
input[ inputlen ] = '\0';
}
}
}
if( !inputlen )
return NULL;
return input;
}