ioq3quest/misc/setup/doit

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3.6 KiB
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Executable file

#!/bin/bash
: ${MAKESELF:=/usr/share/loki-setup/makeself}
: ${SETUPIMAGE:=/usr/share/loki-setup/image}
: ${VERSION:=0.0_`date +%Y%m%d%H%M`}
: ${RELEASE:=0}
set -e
set -x
shopt -s nullglob
rm -rf image
mkdir image
### loki-setup files
cp -a $SETUPIMAGE/{setup.data,setup.sh} image/
### splash
rm -f image/setup.data/splash.xpm
[ -e splash.xpm ] && cp splash.xpm image/setup.data/splash.xpm
rm -f image/quake3.png
cp ../quake3.png image/quake3.png
### binaries
topdir="../.."
echo "changequote(\`[', \`]')dnl" > defines.m4
echo "define(VERSION,$VERSION)dnl" >> defines.m4
copystartscript()
{
local arch="$1"
mkdir -p image/bin/Linux/$arch
if [ "$arch" = x86_64 ]; then
ln -s x86_64 image/bin/Linux/amd64
elif [ "$arch" = ppc ]; then
ln -s ppc image/bin/Linux/ppc64
fi
install -m 755 ioquake3.sh image/bin/Linux/$arch/ioquake3
install -m 755 ioq3demo.sh image/bin/Linux/$arch/ioq3demo
}
archs=()
for arch in $topdir/build/release-*; do
arch=${arch##*-}
case "$arch" in
x86) echo "define(HAVE_X86,yes)dnl" >> defines.m4
copystartscript $arch
;;
x86_64) echo "define(HAVE_X86_64,yes)dnl" >> defines.m4
copystartscript $arch
;;
ppc) echo "define(HAVE_PPC,yes)dnl" >> defines.m4
copystartscript $arch
;;
ppc64) echo "define(HAVE_PPC64,yes)dnl" >> defines.m4
copystartscript $arch
;;
*)
echo "architecture $arch unsupported"
continue;
;;
esac
archs[${#archs[@]}]=$arch
done
for arch in "${archs[@]}"; do
dst=image/tmp
mkdir $dst
mkdir $dst/baseq3 $dst/demoq3 $dst/missionpack
install -m 755 $topdir/build/release-linux-$arch/ioquake3.$arch $dst/ioquake3.$arch
install -m 755 $topdir/build/release-linux-$arch/ioq3ded.$arch $dst/ioq3ded.$arch
install -m 755 $topdir/build/release-linux-$arch/renderer_opengl1_$arch.so $dst/renderer_opengl1_$arch.so
install -m 755 $topdir/build/release-linux-$arch/renderer_opengl2_$arch.so $dst/renderer_opengl2_$arch.so
install -m 644 $topdir/build/release-linux-$arch/baseq3/*.so $dst/baseq3
install -m 644 $topdir/build/release-linux-$arch/missionpack/*.so $dst/missionpack
for i in cgame qagame ui; do
ln -s ../baseq3/$i$arch.so $dst/demoq3
done
tar --owner=root --group=root -C $dst -cf ./image/ioquake3.$arch.tar .
rm -rf ./image/tmp
done
# patch pk3 files
if [ -e ./idpatchpk3s.tar -a -e ./idtapatchpk3s.tar ]; then
install -m 644 ./idpatchpk3s.tar image/idpatchpk3s.tar
install -m 644 ./idtapatchpk3s.tar image/idtapatchpk3s.tar
install -m 644 ./id_patch_pk3s_Q3A_EULA.txt image/id_patch_pk3s_Q3A_EULA.txt
echo "define(HAVE_PATCHPK3,yes)dnl" >> defines.m4
elif [ -e quake3-latest-pk3s.zip ]; then
unzip quake3-latest-pk3s.zip
chmod 644 quake3-latest-pk3s/*/*.pk3
tar -C quake3-latest-pk3s/baseq3 -cf image/idpatchpk3s.tar .
tar -C quake3-latest-pk3s/missionpack -cf image/idtapatchpk3s.tar .
rm -r quake3-latest-pk3s
install -m 644 id_patch_pk3s_Q3A_EULA.txt image/id_patch_pk3s_Q3A_EULA.txt
echo "define(HAVE_PATCHPK3,yes)dnl" >> defines.m4
fi
### uninstall script
install -m 755 ./preuninstall.sh image/preuninstall.sh
# desktop file handling
install -m 755 ./install-desktop-files.sh image/install-desktop-files.sh
install -m 755 /usr/bin/xdg-desktop-menu image/xdg-desktop-menu
install -m 644 ioquake3.desktop image/ioquake3.desktop.in
### README, COPYING and EULA
install -m 644 $topdir/voip-readme.txt image/voip-readme.txt
install -m 644 $topdir/README image/README
install -m 644 $topdir/COPYING.txt image/COPYING
# create setup.xml
m4 defines.m4 setup.xml.in > image/setup.data/setup.xml
### makeself installer
ARCH=
if [ "${#archs[@]}" -eq 1 ]; then
ARCH=.$arch
fi
$MAKESELF/makeself.sh image ioquake3-$VERSION-$RELEASE$ARCH.run "ioquake3 $VERSION-$RELEASE" ./setup.sh