mirror of
https://github.com/DrBeef/ioq3quest.git
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1800 lines
40 KiB
C++
1800 lines
40 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// select.c
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#include "stdafx.h"
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#include "qe3.h"
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// externs
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CPtrArray g_SelectedFaces;
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CPtrArray g_SelectedFaceBrushes;
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CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
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CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
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void clearSelection() {
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g_qeglobals.d_select_mode = sel_brush;
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g_qeglobals.selectObject = NULL;
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}
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/*
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===========
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Test_Ray
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===========
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*/
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#define DIST_START 999999
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trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
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{
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brush_t *brush;
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face_t *face;
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float dist;
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trace_t t;
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memset (&t, 0, sizeof(t));
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t.dist = DIST_START;
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if (flags & SF_CYCLE)
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{
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CPtrArray array;
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brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
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Select_Deselect();
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// go through active brushes and accumulate all "hit" brushes
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for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
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{
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//if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
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// continue;
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if (FilterBrush (brush))
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continue;
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if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
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continue;
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if( !g_PrefsDlg.m_bSelectTerrain && brush->terrainBrush )
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continue;
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//if (!g_bShowPatchBounds && brush->patchBrush)
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// continue;
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face = Brush_Ray (origin, dir, brush, &dist);
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if (face)
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{
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if ( brush->terrainBrush )
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{
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Terrain_Ray( origin, dir, brush, &dist );
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if( dist == 0 )
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{
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// didn't actually hit the terrain
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continue;
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}
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}
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array.Add(brush);
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}
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}
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int nSize = array.GetSize();
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if (nSize > 0)
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{
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bool bFound = false;
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for (int i = 0; i < nSize; i++)
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{
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brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));
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// did we hit the last one selected yet ?
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if (b == pToSelect)
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{
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// yes we want to select the next one in the list
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int n = (i > 0) ? i-1 : nSize-1;
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pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
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bFound = true;
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break;
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}
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}
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if (!bFound)
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pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));
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}
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if (pToSelect)
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{
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face = Brush_Ray (origin, dir, pToSelect, &dist);
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if ( pToSelect->terrainBrush )
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{
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t.terraface = Terrain_Ray( origin, dir, pToSelect, &dist );
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}
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t.dist = dist;
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t.brush = pToSelect;
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t.face = face;
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t.selected = false;
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return t;
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}
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}
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if (! (flags & SF_SELECTED_ONLY) )
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{
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for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
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{
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if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
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continue;
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if (FilterBrush (brush))
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continue;
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if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
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continue;
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if( !g_PrefsDlg.m_bSelectTerrain && brush->terrainBrush )
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continue;
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//if (!g_bShowPatchBounds && brush->patchBrush)
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// continue;
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face = Brush_Ray (origin, dir, brush, &dist);
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if ( face ) {
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if ( brush->terrainBrush )
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{
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t.terraface = Terrain_Ray( origin, dir, brush, &dist );
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}
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}
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if (dist > 0 && dist < t.dist)
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{
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t.dist = dist;
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t.brush = brush;
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t.face = face;
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t.selected = false;
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}
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}
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}
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for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
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{
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if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
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continue;
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if (FilterBrush (brush))
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continue;
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if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
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continue;
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if( !g_PrefsDlg.m_bSelectTerrain && brush->terrainBrush )
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continue;
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face = Brush_Ray (origin, dir, brush, &dist);
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if ( face ) {
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if ( brush->terrainBrush )
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{
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t.terraface = Terrain_Ray( origin, dir, brush, &dist );
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}
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}
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if (dist > 0 && dist < t.dist)
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{
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t.dist = dist;
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t.brush = brush;
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t.face = face;
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t.selected = true;
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}
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}
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// if entites first, but didn't find any, check regular
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if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
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return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
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return t;
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}
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/*
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============
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Select_Brush
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============
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*/
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void Select_Brush (brush_t *brush, bool bComplete, bool bStatus)
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{
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brush_t *b;
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entity_t *e;
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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//selected_face = NULL;
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if (g_qeglobals.d_select_count < 2)
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g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
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g_qeglobals.d_select_count++;
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//if (brush->patchBrush)
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// Patch_Select(brush->nPatchID);
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e = brush->owner;
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if (e)
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{
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// select complete entity on first click
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if (e != world_entity && bComplete == true)
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{
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for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
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if (b->owner == e)
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goto singleselect;
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for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
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{
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Brush_RemoveFromList (b);
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Brush_AddToList (b, &selected_brushes);
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}
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}
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else
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{
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singleselect:
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Brush_RemoveFromList (brush);
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Brush_AddToList (brush, &selected_brushes);
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UpdateSurfaceDialog();
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UpdatePatchInspector();
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}
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if (e->eclass)
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{
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UpdateEntitySel(brush->owner->eclass);
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}
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}
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if (bStatus)
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{
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vec3_t vMin, vMax, vSize;
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Select_GetBounds (vMin, vMax);
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VectorSubtract(vMax, vMin, vSize);
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CString strStatus;
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strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]);
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g_pParentWnd->SetStatusText(2, strStatus);
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}
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}
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/*
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============
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Select_Ray
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If the origin is inside a brush, that brush will be ignored.
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============
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*/
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void Select_Ray (vec3_t origin, vec3_t dir, int flags)
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{
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trace_t t;
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t = Test_Ray (origin, dir, flags);
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if (!t.brush)
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return;
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if (flags == SF_SINGLEFACE)
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{
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int nCount = g_SelectedFaces.GetSize();
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bool bOk = true;
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for (int i = 0; i < nCount; i++)
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{
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if (t.face == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
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{
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bOk = false;
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// need to move remove i'th entry
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g_SelectedFaces.RemoveAt(i, 1);
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g_SelectedFaceBrushes.RemoveAt(i, 1);
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}
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}
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if (bOk)
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{
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g_SelectedFaces.Add(t.face);
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g_SelectedFaceBrushes.Add(t.brush);
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}
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//selected_face = t.face;
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//selected_face_brush = t.brush;
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Sys_UpdateWindows (W_ALL);
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clearSelection();
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// Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
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brushprimit_texdef_t brushprimit_texdef;
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ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
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Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, GETPLUGINTEXDEF(t.face), false );
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UpdateSurfaceDialog();
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return;
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}
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// move the brush to the other list
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clearSelection();
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if (t.selected)
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{
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Brush_RemoveFromList (t.brush);
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Brush_AddToList (t.brush, &active_brushes);
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UpdatePatchInspector();
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}
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else
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{
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Select_Brush (t.brush, !(GetKeyState(VK_MENU) & 0x8000));
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}
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Sys_UpdateWindows (W_ALL);
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}
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void Select_Delete (void)
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{
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brush_t *brush;
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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//selected_face = NULL;
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clearSelection();
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g_qeglobals.d_select_count = 0;
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g_qeglobals.d_num_move_points = 0;
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while (selected_brushes.next != &selected_brushes)
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{
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brush = selected_brushes.next;
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if (brush->patchBrush)
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{
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//Patch_Delete(brush->nPatchID);
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Patch_Delete(brush->pPatch);
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}
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if (brush->terrainBrush)
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{
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Terrain_Delete(brush->pTerrain );
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}
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Brush_Free (brush);
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}
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// FIXME: remove any entities with no brushes
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Sys_UpdateWindows (W_ALL);
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}
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void Select_Deselect (bool bDeselectFaces)
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{
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brush_t *b;
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Patch_Deselect();
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g_pParentWnd->ActiveXY()->UndoClear();
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g_qeglobals.d_workcount++;
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g_qeglobals.d_select_count = 0;
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g_qeglobals.d_num_move_points = 0;
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b = selected_brushes.next;
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if (b == &selected_brushes)
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{
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if (bDeselectFaces)
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{
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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//selected_face = NULL;
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}
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Sys_UpdateWindows (W_ALL);
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return;
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}
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if (bDeselectFaces)
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{
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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//selected_face = NULL;
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}
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clearSelection();
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// grab top / bottom height for new brushes
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if (b->mins[2] < b->maxs[2])
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{
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g_qeglobals.d_new_brush_bottom_z = b->mins[2];
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g_qeglobals.d_new_brush_top_z = b->maxs[2];
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}
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selected_brushes.next->prev = &active_brushes;
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selected_brushes.prev->next = active_brushes.next;
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active_brushes.next->prev = selected_brushes.prev;
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active_brushes.next = selected_brushes.next;
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selected_brushes.prev = selected_brushes.next = &selected_brushes;
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Sys_UpdateWindows (W_ALL);
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}
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/*
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============
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Select_Move
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============
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*/
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void Select_Move (vec3_t delta, bool bSnap)
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{
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brush_t *b;
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// actually move the selected brushes
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for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
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Brush_Move (b, delta, bSnap);
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vec3_t vMin, vMax;
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Select_GetBounds (vMin, vMax);
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CString strStatus;
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strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]);
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g_pParentWnd->SetStatusText(2, strStatus);
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// Sys_UpdateWindows (W_ALL);
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}
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/*
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============
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Select_Clone
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Creates an exact duplicate of the selection in place, then moves
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the selected brushes off of their old positions
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============
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*/
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void Select_Clone (void)
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{
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#if 1
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ASSERT(g_pParentWnd->ActiveXY());
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g_bScreenUpdates = false;
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g_pParentWnd->ActiveXY()->Copy();
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g_pParentWnd->ActiveXY()->Paste();
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g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
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g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
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g_bScreenUpdates = true;
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Sys_UpdateWindows(W_ALL);
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#else
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brush_t *b, *b2, *n, *next, *next2;
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vec3_t delta;
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entity_t *e;
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g_qeglobals.d_workcount++;
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clearSelection();
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delta[0] = g_qeglobals.d_gridsize;
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delta[1] = g_qeglobals.d_gridsize;
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delta[2] = 0;
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for (b=selected_brushes.next ; b != &selected_brushes ; b=next)
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{
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next = b->next;
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// if the brush is a world brush, handle simply
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if (b->owner == world_entity)
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{
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n = Brush_Clone (b);
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Brush_AddToList (n, &active_brushes);
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Entity_LinkBrush (world_entity, n);
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Brush_Build( n );
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Brush_Move (b, delta);
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continue;
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}
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e = Entity_Clone (b->owner);
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// clear the target / targetname
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DeleteKey (e, "target");
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DeleteKey (e, "targetname");
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// if the brush is a fixed size entity, create a new entity
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if (b->owner->eclass->fixedsize)
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{
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n = Brush_Clone (b);
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Brush_AddToList (n, &active_brushes);
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Entity_LinkBrush (e, n);
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Brush_Build( n );
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Brush_Move (b, delta);
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continue;
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}
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// brush is a complex entity, grab all the other ones now
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next = &selected_brushes;
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for ( b2 = b ; b2 != &selected_brushes ; b2=next2)
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{
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next2 = b2->next;
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if (b2->owner != b->owner)
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{
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if (next == &selected_brushes)
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next = b2;
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continue;
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}
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// move b2 to the start of selected_brushes,
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// so it won't be hit again
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Brush_RemoveFromList (b2);
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Brush_AddToList (b2, &selected_brushes);
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n = Brush_Clone (b2);
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Brush_AddToList (n, &active_brushes);
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Entity_LinkBrush (e, n);
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Brush_Build( n );
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Brush_Move (b2, delta, true);
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}
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}
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Sys_UpdateWindows (W_ALL);
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#endif
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}
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/*
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============
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Select_SetTexture
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Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
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Timo : brush primitive texturing
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the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
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Timo : texture plugin, added an IPluginTexdef* parameter
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must be casted to an IPluginTexdef!
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if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
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if NULL, means we have no information, ask for a default
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============
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*/
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void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
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{
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brush_t *b;
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int nCount = g_ptrSelectedFaces.GetSize();
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if (nCount > 0)
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{
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Undo_Start("set face textures");
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|
ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
Undo_AddBrush(selBrush);
|
|
SetFaceTexdef (selBrush, selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
|
|
Brush_Build(selBrush, bFitScale);
|
|
Undo_EndBrush(selBrush);
|
|
}
|
|
Undo_End();
|
|
}
|
|
else if (selected_brushes.next != &selected_brushes)
|
|
{
|
|
Undo_Start("set brush textures");
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
if (!b->owner->eclass->fixedsize)
|
|
{
|
|
Undo_AddBrush(b);
|
|
Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
|
|
Undo_EndBrush(b);
|
|
}
|
|
Undo_End();
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
/*
|
|
================================================================
|
|
|
|
TRANSFORMATIONS
|
|
|
|
================================================================
|
|
*/
|
|
|
|
void Select_GetBounds (vec3_t mins, vec3_t maxs)
|
|
{
|
|
brush_t *b;
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
mins[i] = 99999;
|
|
maxs[i] = -99999;
|
|
}
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (b->mins[i] < mins[i])
|
|
mins[i] = b->mins[i];
|
|
if (b->maxs[i] > maxs[i])
|
|
maxs[i] = b->maxs[i];
|
|
}
|
|
}
|
|
|
|
|
|
void Select_GetTrueMid (vec3_t mid)
|
|
{
|
|
vec3_t mins, maxs;
|
|
Select_GetBounds (mins, maxs);
|
|
|
|
for (int i=0 ; i<3 ; i++)
|
|
mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
|
|
}
|
|
|
|
|
|
void Select_GetMid (vec3_t mid)
|
|
{
|
|
vec3_t mins, maxs;
|
|
int i;
|
|
|
|
if (g_PrefsDlg.m_bNoClamp)
|
|
{
|
|
Select_GetTrueMid(mid);
|
|
return;
|
|
}
|
|
|
|
Select_GetBounds (mins, maxs);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
|
|
|
|
}
|
|
|
|
vec3_t select_origin;
|
|
vec3_t select_matrix[3];
|
|
qboolean select_fliporder;
|
|
|
|
void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
int i, j;
|
|
vec3_t temp;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
VectorSubtract (f->planepts[i], select_origin, temp);
|
|
for (j=0 ; j<3 ; j++)
|
|
f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
|
|
}
|
|
if (select_fliporder)
|
|
{
|
|
VectorCopy (f->planepts[0], temp);
|
|
VectorCopy (f->planepts[2], f->planepts[0]);
|
|
VectorCopy (temp, f->planepts[2]);
|
|
}
|
|
}
|
|
|
|
if(b->owner->eclass->fixedsize)
|
|
{
|
|
if (bRotation && b->owner->md3Class)
|
|
{
|
|
b->owner->vRotation[nAxis] += fDeg;
|
|
}
|
|
}
|
|
|
|
Brush_Build(b, bSnap);
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
//Patch_ApplyMatrix(b->nPatchID, select_origin, select_matrix);
|
|
Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, bSnap);
|
|
}
|
|
|
|
if (b->terrainBrush)
|
|
{
|
|
Terrain_ApplyMatrix(b->pTerrain, select_origin, select_matrix, bSnap);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)
|
|
{
|
|
if (fabs(ez[0]) == 1)
|
|
p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
|
|
else if (fabs(ez[1]) == 1)
|
|
p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
|
|
else
|
|
p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
|
|
}
|
|
|
|
void Back(vec3_t& dir, vec3_t& p)
|
|
{
|
|
if (fabs(dir[0]) == 1)
|
|
p[0] = 0;
|
|
else if (fabs(dir[1]) == 1)
|
|
p[1] = 0;
|
|
else p[2] = 0;
|
|
}
|
|
|
|
|
|
|
|
// using scale[0] and scale[1]
|
|
void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)
|
|
{
|
|
float px = DotProduct(rex, p);
|
|
float py = DotProduct(rey, p);
|
|
px *= f->texdef.scale[0];
|
|
py *= f->texdef.scale[1];
|
|
vec3_t aux;
|
|
VectorCopy(rex, aux);
|
|
VectorScale(aux, px, aux);
|
|
VectorCopy(aux, p);
|
|
VectorCopy(rey, aux);
|
|
VectorScale(aux, py, aux);
|
|
VectorAdd(p, aux, p);
|
|
}
|
|
|
|
void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
|
|
{
|
|
vec3_t ex,ey,ez; // local axis base
|
|
|
|
#ifdef _DEBUG
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
|
|
#endif
|
|
|
|
// compute first local axis base
|
|
TextureAxisFromPlane(&f->plane, ex, ey);
|
|
CrossProduct(ex, ey, ez);
|
|
|
|
vec3_t aux;
|
|
VectorCopy(ex, aux);
|
|
VectorScale(aux, -f->texdef.shift[0], aux);
|
|
VectorCopy(aux, p1);
|
|
VectorCopy(ey, aux);
|
|
VectorScale(aux, -f->texdef.shift[1], aux);
|
|
VectorAdd(p1, aux, p1);
|
|
VectorCopy(p1, p2);
|
|
VectorAdd(p2, ex, p2);
|
|
VectorCopy(p1, p3);
|
|
VectorAdd(p3, ey, p3);
|
|
VectorCopy(ez, aux);
|
|
VectorScale(aux, -f->texdef.rotate, aux);
|
|
VectorRotate(p1, aux, p1);
|
|
VectorRotate(p2, aux, p2);
|
|
VectorRotate(p3, aux, p3);
|
|
// computing rotated local axis base
|
|
vec3_t rex,rey;
|
|
VectorCopy(ex, rex);
|
|
VectorRotate(rex, aux, rex);
|
|
VectorCopy(ey, rey);
|
|
VectorRotate(rey, aux, rey);
|
|
|
|
ComputeScale(rex,rey,p1,f);
|
|
ComputeScale(rex,rey,p2,f);
|
|
ComputeScale(rex,rey,p3,f);
|
|
|
|
// project on normal plane
|
|
// along ez
|
|
// assumes plane normal is normalized
|
|
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
|
|
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
|
|
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);
|
|
};
|
|
|
|
|
|
void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
|
|
{
|
|
vec3_t ex,ey,ez;
|
|
|
|
#ifdef _DEBUG
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
|
|
#endif
|
|
|
|
// computing new local axis base
|
|
TextureAxisFromPlane(&normal2, ex, ey);
|
|
CrossProduct(ex, ey, ez);
|
|
|
|
// projecting back on (ex,ey)
|
|
Back(ez,p1);
|
|
Back(ez,p2);
|
|
Back(ez,p3);
|
|
|
|
vec3_t aux;
|
|
// rotation
|
|
VectorCopy(p2, aux);
|
|
VectorSubtract(aux, p1,aux);
|
|
|
|
float x = DotProduct(aux,ex);
|
|
float y = DotProduct(aux,ey);
|
|
f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
|
|
|
|
vec3_t rex,rey;
|
|
// computing rotated local axis base
|
|
VectorCopy(ez, aux);
|
|
VectorScale(aux, f->texdef.rotate, aux);
|
|
VectorCopy(ex, rex);
|
|
VectorRotate(rex, aux, rex);
|
|
VectorCopy(ey, rey);
|
|
VectorRotate(rey, aux, rey);
|
|
|
|
// scale
|
|
VectorCopy(p2, aux);
|
|
VectorSubtract(aux, p1, aux);
|
|
f->texdef.scale[0] = DotProduct(aux, rex);
|
|
VectorCopy(p3, aux);
|
|
VectorSubtract(aux, p1, aux);
|
|
f->texdef.scale[1] = DotProduct(aux, rey);
|
|
|
|
// shift
|
|
// only using p1
|
|
x = DotProduct(rex,p1);
|
|
y = DotProduct(rey,p1);
|
|
x /= f->texdef.scale[0];
|
|
y /= f->texdef.scale[1];
|
|
|
|
VectorCopy(rex, p1);
|
|
VectorScale(p1, x, p1);
|
|
VectorCopy(rey, aux);
|
|
VectorScale(aux, y, aux);
|
|
VectorAdd(p1, aux, p1);
|
|
VectorCopy(ez, aux);
|
|
VectorScale(aux, -f->texdef.rotate, aux);
|
|
VectorRotate(p1, aux, p1);
|
|
f->texdef.shift[0] = -DotProduct(p1, ex);
|
|
f->texdef.shift[1] = -DotProduct(p1, ey);
|
|
|
|
// stored rot is good considering local axis base
|
|
// change it if necessary
|
|
f->texdef.rotate = -f->texdef.rotate;
|
|
|
|
Clamp(f->texdef.shift[0], f->d_texture->width);
|
|
Clamp(f->texdef.shift[1], f->d_texture->height);
|
|
Clamp(f->texdef.rotate, 360);
|
|
|
|
}
|
|
|
|
void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
|
|
{
|
|
vec3_t p1,p2,p3, rota;
|
|
p1[0] = p1[1] = p1[2] = 0;
|
|
VectorCopy(p1, p2);
|
|
VectorCopy(p1, p3);
|
|
VectorCopy(p1, rota);
|
|
ComputeAbsolute(f, p1, p2, p3);
|
|
|
|
rota[nAxis] = fDeg;
|
|
VectorRotate(p1, rota, select_origin, p1);
|
|
VectorRotate(p2, rota, select_origin, p2);
|
|
VectorRotate(p3, rota, select_origin, p3);
|
|
|
|
plane_t normal2;
|
|
vec3_t vNormal;
|
|
vNormal[0] = f->plane.normal[0];
|
|
vNormal[1] = f->plane.normal[1];
|
|
vNormal[2] = f->plane.normal[2];
|
|
VectorRotate(vNormal, rota, vNormal);
|
|
normal2.normal[0] = vNormal[0];
|
|
normal2.normal[1] = vNormal[1];
|
|
normal2.normal[2] = vNormal[2];
|
|
AbsoluteToLocal(normal2, f, p1, p2 ,p3);
|
|
|
|
}
|
|
|
|
void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)
|
|
{
|
|
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (face_t* f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
RotateFaceTexture_BrushPrimit( f, nAxis, fDeg, vOrigin );
|
|
else
|
|
RotateFaceTexture(f, nAxis, fDeg);
|
|
//++timo removed that call .. works fine .. ???????
|
|
// Brush_Build(b, false);
|
|
}
|
|
Brush_Build(b, false);
|
|
}
|
|
}
|
|
|
|
|
|
void Select_FlipAxis (int axis)
|
|
{
|
|
int i;
|
|
|
|
Select_GetMid (select_origin);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
VectorCopy (vec3_origin, select_matrix[i]);
|
|
select_matrix[i][i] = 1;
|
|
}
|
|
select_matrix[axis][axis] = -1;
|
|
|
|
select_fliporder = true;
|
|
Select_ApplyMatrix (true, false, 0, 0);
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
void Select_Scale(float x, float y, float z)
|
|
{
|
|
Select_GetMid (select_origin);
|
|
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (face_t* f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
for (int i=0 ; i<3 ; i++)
|
|
{
|
|
f->planepts[i][0] -= select_origin[0];
|
|
f->planepts[i][1] -= select_origin[1];
|
|
f->planepts[i][2] -= select_origin[2];
|
|
f->planepts[i][0] *= x;
|
|
//f->planepts[i][0] = floor(f->planepts[i][0] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
|
|
|
|
f->planepts[i][1] *= y;
|
|
//f->planepts[i][1] = floor(f->planepts[i][1] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
|
|
|
|
f->planepts[i][2] *= z;
|
|
//f->planepts[i][2] = floor(f->planepts[i][2] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
|
|
|
|
f->planepts[i][0] += select_origin[0];
|
|
f->planepts[i][1] += select_origin[1];
|
|
f->planepts[i][2] += select_origin[2];
|
|
}
|
|
}
|
|
Brush_Build(b, false);
|
|
if (b->patchBrush)
|
|
{
|
|
vec3_t v;
|
|
v[0] = x;
|
|
v[1] = y;
|
|
v[2] = z;
|
|
//Patch_Scale(b->nPatchID, select_origin, v);
|
|
Patch_Scale(b->pPatch, select_origin, v);
|
|
}
|
|
if (b->terrainBrush)
|
|
{
|
|
vec3_t v;
|
|
v[0] = x;
|
|
v[1] = y;
|
|
v[2] = z;
|
|
Terrain_Scale(b->pTerrain, select_origin, v);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
|
|
{
|
|
vec3_t temp;
|
|
int i, j;
|
|
vec_t c, s;
|
|
|
|
if (deg == 0)
|
|
{
|
|
//Sys_Printf("0 deg\n");
|
|
return;
|
|
}
|
|
|
|
if (bMouse)
|
|
{
|
|
VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
|
|
}
|
|
else
|
|
{
|
|
Select_GetMid (select_origin);
|
|
}
|
|
|
|
select_fliporder = false;
|
|
|
|
if (deg == 90)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
VectorCopy (vec3_origin, select_matrix[i]);
|
|
select_matrix[i][i] = 1;
|
|
}
|
|
i = (axis+1)%3;
|
|
j = (axis+2)%3;
|
|
VectorCopy (select_matrix[i], temp);
|
|
VectorCopy (select_matrix[j], select_matrix[i]);
|
|
VectorSubtract (vec3_origin, temp, select_matrix[j]);
|
|
}
|
|
else
|
|
{
|
|
deg = -deg;
|
|
if (deg == -180.0)
|
|
{
|
|
c = -1;
|
|
s = 0;
|
|
}
|
|
else if (deg == -270.0)
|
|
{
|
|
c = 0;
|
|
s = -1;
|
|
}
|
|
else
|
|
{
|
|
c = cos(deg * Q_PI / 180.0);
|
|
s = sin(deg * Q_PI / 180.0);
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
VectorCopy (vec3_origin, select_matrix[i]);
|
|
select_matrix[i][i] = 1;
|
|
}
|
|
|
|
switch (axis)
|
|
{
|
|
case 0:
|
|
select_matrix[1][1] = c;
|
|
select_matrix[1][2] = -s;
|
|
select_matrix[2][1] = s;
|
|
select_matrix[2][2] = c;
|
|
break;
|
|
case 1:
|
|
select_matrix[0][0] = c;
|
|
select_matrix[0][2] = s;
|
|
select_matrix[2][0] = -s;
|
|
select_matrix[2][2] = c;
|
|
break;
|
|
case 2:
|
|
select_matrix[0][0] = c;
|
|
select_matrix[0][1] = -s;
|
|
select_matrix[1][0] = s;
|
|
select_matrix[1][1] = c;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (g_PrefsDlg.m_bRotateLock)
|
|
RotateTextures(axis, deg, select_origin);
|
|
Select_ApplyMatrix(!bMouse, true, axis, deg);
|
|
|
|
if (bPaint)
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
/*
|
|
================================================================
|
|
|
|
GROUP SELECTIONS
|
|
|
|
================================================================
|
|
*/
|
|
|
|
void Select_CompleteTall (void)
|
|
{
|
|
brush_t *b, *next;
|
|
//int i;
|
|
vec3_t mins, maxs;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
clearSelection();
|
|
|
|
VectorCopy (selected_brushes.next->mins, mins);
|
|
VectorCopy (selected_brushes.next->maxs, maxs);
|
|
Select_Delete ();
|
|
|
|
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
|
|
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
|
|
|| (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
|
|
continue;
|
|
|
|
if (FilterBrush (b))
|
|
continue;
|
|
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
#if 0
|
|
// old stuff
|
|
for (i=0 ; i<2 ; i++)
|
|
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
|
|
break;
|
|
if (i == 2)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
#endif
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_PartialTall (void)
|
|
{
|
|
brush_t *b, *next;
|
|
//int i;
|
|
vec3_t mins, maxs;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
clearSelection();
|
|
|
|
VectorCopy (selected_brushes.next->mins, mins);
|
|
VectorCopy (selected_brushes.next->maxs, maxs);
|
|
Select_Delete ();
|
|
|
|
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
|
|
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
|
|
|| (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
|
|
continue;
|
|
|
|
if (FilterBrush (b))
|
|
continue;
|
|
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
|
|
|
|
#if 0
|
|
// old stuff
|
|
for (i=0 ; i<2 ; i++)
|
|
if (b->mins[i] > maxs[i] || b->maxs[i] < mins[i])
|
|
break;
|
|
if (i == 2)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
#endif
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_Touching (void)
|
|
{
|
|
brush_t *b, *next;
|
|
int i;
|
|
vec3_t mins, maxs;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
clearSelection();
|
|
|
|
VectorCopy (selected_brushes.next->mins, mins);
|
|
VectorCopy (selected_brushes.next->maxs, maxs);
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if (FilterBrush (b))
|
|
continue;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
|
|
break;
|
|
|
|
if (i == 3)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_Inside (void)
|
|
{
|
|
brush_t *b, *next;
|
|
int i;
|
|
vec3_t mins, maxs;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
clearSelection();
|
|
|
|
VectorCopy (selected_brushes.next->mins, mins);
|
|
VectorCopy (selected_brushes.next->maxs, maxs);
|
|
Select_Delete ();
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if (FilterBrush (b))
|
|
continue;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
|
|
break;
|
|
if (i == 3)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Select_Ungroup
|
|
|
|
Turn the currently selected entity back into normal brushes
|
|
=============
|
|
*/
|
|
void Select_Ungroup(void)
|
|
{
|
|
int numselectedgroups;
|
|
entity_t *e;
|
|
brush_t *b, *sb;
|
|
|
|
numselectedgroups = 0;
|
|
for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)
|
|
{
|
|
e = sb->owner;
|
|
|
|
if (!e || e == world_entity || e->eclass->fixedsize)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)
|
|
{
|
|
//Brush_RemoveFromList (b);
|
|
//Brush_AddToList (b, &active_brushes);
|
|
Entity_UnlinkBrush (b);
|
|
Entity_LinkBrush (world_entity, b);
|
|
Brush_Build( b );
|
|
b->owner = world_entity;
|
|
}
|
|
Entity_Free (e);
|
|
numselectedgroups++;
|
|
}
|
|
|
|
if (numselectedgroups <= 0)
|
|
{
|
|
Sys_Printf("No grouped entities selected.\n");
|
|
return;
|
|
}
|
|
Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
Select_MakeStructural
|
|
====================
|
|
*/
|
|
void Select_MakeStructural (void)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
f->texdef.contents &= ~CONTENTS_DETAIL;
|
|
Select_Deselect ();
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_MakeDetail (void)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
f->texdef.contents |= CONTENTS_DETAIL;
|
|
Select_Deselect ();
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_ShiftTexture(int x, int y)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
|
|
return;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
// use face normal to compute a true translation
|
|
Select_ShiftTexture_BrushPrimit( f, x, y );
|
|
}
|
|
else
|
|
{
|
|
f->texdef.shift[0] += x;
|
|
f->texdef.shift[1] += y;
|
|
}
|
|
}
|
|
Brush_Build(b);
|
|
if (b->patchBrush)
|
|
{
|
|
//Patch_ShiftTexture(b->nPatchID, x, y);
|
|
Patch_ShiftTexture(b->pPatch, x, y);
|
|
}
|
|
}
|
|
|
|
if (nFaceCount > 0)
|
|
{
|
|
for (int i = 0; i < nFaceCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
|
|
// use face normal to compute a true translation
|
|
// Select_ShiftTexture_BrushPrimit( selected_face, x, y );
|
|
// use camera view to compute texture shift
|
|
g_pParentWnd->GetCamera()->ShiftTexture_BrushPrimit( selFace, x, y );
|
|
}
|
|
else
|
|
{
|
|
selFace->texdef.shift[0] += x;
|
|
selFace->texdef.shift[1] += y;
|
|
}
|
|
Brush_Build(selBrush);
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
void Select_ScaleTexture(int x, int y)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
// apply same scale as the spinner button of the surface inspector
|
|
float shift[2];
|
|
float rotate;
|
|
float scale[2];
|
|
brushprimit_texdef_t bp;
|
|
// compute normalized texture matrix
|
|
ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
|
|
// compute fake shift scale rot
|
|
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
|
|
// update
|
|
scale[0]+=static_cast<float>(x)*0.1;
|
|
scale[1]+=static_cast<float>(y)*0.1;
|
|
// compute new normalized texture matrix
|
|
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
|
|
// apply to face texture matrix
|
|
ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
|
|
}
|
|
else
|
|
{
|
|
f->texdef.scale[0] += x;
|
|
f->texdef.scale[1] += y;
|
|
}
|
|
}
|
|
Brush_Build(b);
|
|
if (b->patchBrush)
|
|
{
|
|
Patch_ScaleTexture(b->pPatch, x, y);
|
|
}
|
|
}
|
|
|
|
if (nFaceCount > 0)
|
|
{
|
|
for (int i = 0; i < nFaceCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
float shift[2];
|
|
float rotate;
|
|
float scale[2];
|
|
brushprimit_texdef_t bp;
|
|
ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
|
|
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
|
|
scale[0]+=static_cast<float>(x)*0.1;
|
|
scale[1]+=static_cast<float>(y)*0.1;
|
|
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
|
|
ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
|
|
}
|
|
else
|
|
{
|
|
selFace->texdef.scale[0] += x;
|
|
selFace->texdef.scale[1] += y;
|
|
}
|
|
Brush_Build(selBrush);
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
void Select_RotateTexture(int amt)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
// apply same scale as the spinner button of the surface inspector
|
|
float shift[2];
|
|
float rotate;
|
|
float scale[2];
|
|
brushprimit_texdef_t bp;
|
|
// compute normalized texture matrix
|
|
ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
|
|
// compute fake shift scale rot
|
|
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
|
|
// update
|
|
rotate += amt;
|
|
// compute new normalized texture matrix
|
|
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
|
|
// apply to face texture matrix
|
|
ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
|
|
}
|
|
else
|
|
{
|
|
f->texdef.rotate += amt;
|
|
f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;
|
|
}
|
|
}
|
|
Brush_Build(b);
|
|
if (b->patchBrush)
|
|
{
|
|
//Patch_RotateTexture(b->nPatchID, amt);
|
|
Patch_RotateTexture(b->pPatch, amt);
|
|
}
|
|
}
|
|
|
|
if (nFaceCount > 0)
|
|
{
|
|
for (int i = 0; i < nFaceCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
float shift[2];
|
|
float rotate;
|
|
float scale[2];
|
|
brushprimit_texdef_t bp;
|
|
ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
|
|
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
|
|
rotate += amt;
|
|
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
|
|
ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
|
|
}
|
|
else
|
|
{
|
|
selFace->texdef.rotate += amt;
|
|
selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;
|
|
}
|
|
Brush_Build(selBrush);
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
|
|
void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce)
|
|
{
|
|
brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
|
|
if (!bSelected)
|
|
{
|
|
Select_Deselect();
|
|
}
|
|
|
|
for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)
|
|
{
|
|
if (pBrush->patchBrush)
|
|
{
|
|
Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
|
|
}
|
|
|
|
if (pBrush->terrainBrush)
|
|
{
|
|
Terrain_FindReplaceTexture(pBrush->pTerrain, pFind, pReplace, bForce);
|
|
}
|
|
for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
|
|
{
|
|
if(bForce || strcmpi(pFace->texdef.name, pFind) == 0)
|
|
{
|
|
pFace->d_texture = Texture_ForName(pReplace);
|
|
//strcpy(pFace->texdef.name, pReplace);
|
|
pFace->texdef.SetName(pReplace);
|
|
}
|
|
}
|
|
Brush_Build(pBrush);
|
|
}
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
|
|
void Select_AllOfType()
|
|
{
|
|
brush_t *b, *next;
|
|
entity_t *e;
|
|
if ( (selected_brushes.next == &selected_brushes)
|
|
|| (selected_brushes.next->next != &selected_brushes) )
|
|
{
|
|
|
|
CString strName;
|
|
if (g_ptrSelectedFaces.GetSize() == 0)
|
|
{
|
|
strName = g_qeglobals.d_texturewin.texdef.name;
|
|
}
|
|
else
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
|
|
strName = selFace->texdef.name;
|
|
}
|
|
|
|
Select_Deselect();
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if (FilterBrush (b))
|
|
continue;
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
if (strcmpi(strName, b->pPatch->d_texture->name) == 0)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)
|
|
{
|
|
if (strcmpi(strName, pFace->texdef.name) == 0)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Sys_UpdateWindows(W_ALL);
|
|
return;
|
|
}
|
|
|
|
|
|
b = selected_brushes.next;
|
|
e = b->owner;
|
|
|
|
if (e != NULL)
|
|
{
|
|
if (e != world_entity)
|
|
{
|
|
CString strName = e->eclass->name;
|
|
CString strKey, strVal;
|
|
bool bCriteria = GetSelectAllCriteria(strKey, strVal);
|
|
Sys_Printf("Selecting all %s(s)\n", strName);
|
|
Select_Deselect();
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if (FilterBrush (b))
|
|
continue;
|
|
|
|
e = b->owner;
|
|
if (e != NULL)
|
|
{
|
|
if (strcmpi(e->eclass->name, strName) == 0)
|
|
{
|
|
bool doIt = true;
|
|
if (bCriteria) {
|
|
CString str = ValueForKey (e, strKey);
|
|
if (str.CompareNoCase(strVal) != 0) {
|
|
doIt = false;
|
|
}
|
|
}
|
|
if (doIt) {
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
|
|
}
|
|
|
|
void Select_Reselect()
|
|
{
|
|
CPtrArray holdArray;
|
|
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
|
|
{
|
|
holdArray.Add(reinterpret_cast<void*>(b));
|
|
}
|
|
|
|
int n = holdArray.GetSize();
|
|
while (n-- > 0)
|
|
{
|
|
b = reinterpret_cast<brush_t*>(holdArray.GetAt(n));
|
|
Select_Brush(b);
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
void Select_FitTexture(int nHeight, int nWidth)
|
|
{
|
|
brush_t *b;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
|
|
return;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
Brush_FitTexture(b, nHeight, nWidth);
|
|
Brush_Build(b);
|
|
}
|
|
|
|
if (nFaceCount > 0)
|
|
{
|
|
for (int i = 0; i < nFaceCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
Face_FitTexture(selFace, nHeight, nWidth);
|
|
Brush_Build(selBrush);
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
void Select_AxialTexture()
|
|
{
|
|
|
|
}
|
|
|
|
void Select_Hide()
|
|
{
|
|
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
|
|
{
|
|
b->hiddenBrush = true;
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_ShowAllHidden()
|
|
{
|
|
brush_t* b;
|
|
for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
|
|
{
|
|
b->hiddenBrush = false;
|
|
}
|
|
for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)
|
|
{
|
|
b->hiddenBrush = false;
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
Select_Invert
|
|
============
|
|
*/
|
|
void Select_Invert(void)
|
|
{
|
|
brush_t *next, *prev;
|
|
|
|
Sys_Printf("inverting selection...\n");
|
|
|
|
next = active_brushes.next;
|
|
prev = active_brushes.prev;
|
|
if (selected_brushes.next != &selected_brushes)
|
|
{
|
|
active_brushes.next = selected_brushes.next;
|
|
active_brushes.prev = selected_brushes.prev;
|
|
active_brushes.next->prev = &active_brushes;
|
|
active_brushes.prev->next = &active_brushes;
|
|
}
|
|
else
|
|
{
|
|
active_brushes.next = &active_brushes;
|
|
active_brushes.prev = &active_brushes;
|
|
}
|
|
if (next != &active_brushes)
|
|
{
|
|
selected_brushes.next = next;
|
|
selected_brushes.prev = prev;
|
|
selected_brushes.next->prev = &selected_brushes;
|
|
selected_brushes.prev->next = &selected_brushes;
|
|
}
|
|
else
|
|
{
|
|
selected_brushes.next = &selected_brushes;
|
|
selected_brushes.prev = &selected_brushes;
|
|
}
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
|
|
Sys_Printf("done.\n");
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
Select_Name
|
|
===========
|
|
*/
|
|
void Select_Name(const char *pName)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
|
|
{
|
|
Brush_SetEpair(b, "Name", pName);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Select_AddToGroup
|
|
add selected brushes to a group, update the tree
|
|
=================
|
|
*/
|
|
void Select_AddToGroup(const char *pName)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
|
|
{
|
|
Brush_SetEpair(b, "group", pName);
|
|
Group_AddToProperGroup(b);
|
|
}
|
|
}
|
|
}
|