mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-12-14 22:41:42 +00:00
05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
118 lines
4.8 KiB
C
118 lines
4.8 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
/*****************************************************************************
|
|
* name: be_ai_goal.h
|
|
*
|
|
* desc: goal AI
|
|
*
|
|
* $Archive: /source/code/botlib/be_ai_goal.h $
|
|
*
|
|
*****************************************************************************/
|
|
|
|
#define MAX_AVOIDGOALS 256
|
|
#define MAX_GOALSTACK 8
|
|
|
|
#define GFL_NONE 0
|
|
#define GFL_ITEM 1
|
|
#define GFL_ROAM 2
|
|
#define GFL_DROPPED 4
|
|
|
|
//a bot goal
|
|
typedef struct bot_goal_s
|
|
{
|
|
vec3_t origin; //origin of the goal
|
|
int areanum; //area number of the goal
|
|
vec3_t mins, maxs; //mins and maxs of the goal
|
|
int entitynum; //number of the goal entity
|
|
int number; //goal number
|
|
int flags; //goal flags
|
|
int iteminfo; //item information
|
|
} bot_goal_t;
|
|
|
|
//reset the whole goal state, but keep the item weights
|
|
void BotResetGoalState(int goalstate);
|
|
//reset avoid goals
|
|
void BotResetAvoidGoals(int goalstate);
|
|
//remove the goal with the given number from the avoid goals
|
|
void BotRemoveFromAvoidGoals(int goalstate, int number);
|
|
//push a goal onto the goal stack
|
|
void BotPushGoal(int goalstate, bot_goal_t *goal);
|
|
//pop a goal from the goal stack
|
|
void BotPopGoal(int goalstate);
|
|
//empty the bot's goal stack
|
|
void BotEmptyGoalStack(int goalstate);
|
|
//dump the avoid goals
|
|
void BotDumpAvoidGoals(int goalstate);
|
|
//dump the goal stack
|
|
void BotDumpGoalStack(int goalstate);
|
|
//get the name name of the goal with the given number
|
|
void BotGoalName(int number, char *name, int size);
|
|
//get the top goal from the stack
|
|
int BotGetTopGoal(int goalstate, bot_goal_t *goal);
|
|
//get the second goal on the stack
|
|
int BotGetSecondGoal(int goalstate, bot_goal_t *goal);
|
|
//choose the best long term goal item for the bot
|
|
int BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags);
|
|
//choose the best nearby goal item for the bot
|
|
//the item may not be further away from the current bot position than maxtime
|
|
//also the travel time from the nearby goal towards the long term goal may not
|
|
//be larger than the travel time towards the long term goal from the current bot position
|
|
int BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags,
|
|
bot_goal_t *ltg, float maxtime);
|
|
//returns true if the bot touches the goal
|
|
int BotTouchingGoal(vec3_t origin, bot_goal_t *goal);
|
|
//returns true if the goal should be visible but isn't
|
|
int BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, bot_goal_t *goal);
|
|
//search for a goal for the given classname, the index can be used
|
|
//as a start point for the search when multiple goals are available with that same classname
|
|
int BotGetLevelItemGoal(int index, char *classname, bot_goal_t *goal);
|
|
//get the next camp spot in the map
|
|
int BotGetNextCampSpotGoal(int num, bot_goal_t *goal);
|
|
//get the map location with the given name
|
|
int BotGetMapLocationGoal(char *name, bot_goal_t *goal);
|
|
//returns the avoid goal time
|
|
float BotAvoidGoalTime(int goalstate, int number);
|
|
//set the avoid goal time
|
|
void BotSetAvoidGoalTime(int goalstate, int number, float avoidtime);
|
|
//initializes the items in the level
|
|
void BotInitLevelItems(void);
|
|
//regularly update dynamic entity items (dropped weapons, flags etc.)
|
|
void BotUpdateEntityItems(void);
|
|
//interbreed the goal fuzzy logic
|
|
void BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child);
|
|
//save the goal fuzzy logic to disk
|
|
void BotSaveGoalFuzzyLogic(int goalstate, char *filename);
|
|
//mutate the goal fuzzy logic
|
|
void BotMutateGoalFuzzyLogic(int goalstate, float range);
|
|
//loads item weights for the bot
|
|
int BotLoadItemWeights(int goalstate, char *filename);
|
|
//frees the item weights of the bot
|
|
void BotFreeItemWeights(int goalstate);
|
|
//returns the handle of a newly allocated goal state
|
|
int BotAllocGoalState(int client);
|
|
//free the given goal state
|
|
void BotFreeGoalState(int handle);
|
|
//setup the goal AI
|
|
int BotSetupGoalAI(void);
|
|
//shut down the goal AI
|
|
void BotShutdownGoalAI(void);
|