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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
63 lines
2.4 KiB
C
63 lines
2.4 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: l_libvar.h
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*
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* desc: botlib vars
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*
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* $Archive: /source/code/botlib/l_libvar.h $
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*
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*****************************************************************************/
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//library variable
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typedef struct libvar_s
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{
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char *name;
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char *string;
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int flags;
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qboolean modified; // set each time the cvar is changed
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float value;
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struct libvar_s *next;
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} libvar_t;
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//removes all library variables
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void LibVarDeAllocAll(void);
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//gets the library variable with the given name
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libvar_t *LibVarGet(char *var_name);
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//gets the string of the library variable with the given name
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char *LibVarGetString(char *var_name);
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//gets the value of the library variable with the given name
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float LibVarGetValue(char *var_name);
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//creates the library variable if not existing already and returns it
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libvar_t *LibVar(char *var_name, char *value);
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//creates the library variable if not existing already and returns the value
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float LibVarValue(char *var_name, char *value);
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//creates the library variable if not existing already and returns the value string
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char *LibVarString(char *var_name, char *value);
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//sets the library variable
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void LibVarSet(char *var_name, char *value);
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//returns true if the library variable has been modified
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qboolean LibVarChanged(char *var_name);
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//sets the library variable to unmodified
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void LibVarSetNotModified(char *var_name);
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