ioq3quest/code/client
Ryan C. Gordon d4ee08b985 VoIP: attempt at changing voipPower calc and using it for VAD.
The Speex VAD sort of sucks, honestly, or I'm not using it right. Now
 trying this algorithm, after denoising:

    http://lists.xiph.org/pipermail/speex-dev/2006-March/004269.html

And I'll play around to find the threshold for considering a set of frames
 to be "voice" from there.

Also worth noting: we consider the power of the set of frames as a whole, so
 you need to sustain power for 0.25 seconds at a time, or it's not "voice."
2008-06-08 07:09:10 +00:00
..
cl_avi.c * Fix poppy captured audio when recording videos 2007-12-01 19:39:03 +00:00
cl_cgame.c VoIP: attempt at changing voipPower calc and using it for VAD. 2008-06-08 07:09:10 +00:00
cl_cin.c Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
cl_console.c * Fix bug that prevented key up events getting to cgame/ui when not in game 2007-10-02 14:14:45 +00:00
cl_curl.c Angst and zinx cajoled me into removing trying to load libcurl.so again. 2008-02-17 13:46:34 +00:00
cl_curl.h Angst and zinx cajoled me into removing trying to load libcurl.so again. 2008-02-17 13:46:34 +00:00
cl_input.c VoIP: initial shot at voice activation. 2008-06-07 14:40:59 +00:00
cl_keys.c Make sure fullscreen does not work for in_nograb when manually Alt-Entering, too. 2008-03-26 16:20:21 +00:00
cl_main.c VoIP: attempt at changing voipPower calc and using it for VAD. 2008-06-08 07:09:10 +00:00
cl_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_parse.c VoIP: changed debug output filenames. 2008-06-07 14:41:21 +00:00
cl_scrn.c - replace a few constant values with GL macros in tr_cmds.c 2008-05-01 14:56:57 +00:00
cl_ui.c - Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs. 2008-04-11 18:39:03 +00:00
client.h VoIP: initial shot at voice activation. 2008-06-07 14:40:59 +00:00
keycodes.h * (bug 2741) replace K_LAST_KEY with MAX_KEYS. K_LAST_KEY is now defined 2007-03-22 22:03:00 +00:00
keys.h * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
libmumblelink.c mumble link support 2008-05-30 17:19:31 +00:00
libmumblelink.h mumble link support 2008-05-30 17:19:31 +00:00
qal.c fix openal dlopen 2008-06-02 15:54:36 +00:00
qal.h Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
snd_adpcm.c First diff from Andreas Schneider: 2005-08-31 18:00:00 +00:00
snd_codec.c * Fix to bug in S_FileExtension (Tr3B) 2008-01-19 19:06:25 +00:00
snd_codec.h * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_codec_ogg.c * (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich) 2008-03-11 21:43:25 +00:00
snd_codec_wav.c * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_dma.c Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_local.h Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_main.c Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_mem.c Don't byteswap when resampling audio...we byteswapped it previously in the 2005-11-20 15:35:45 +00:00
snd_mix.c Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_openal.c VoIP: Don't hardcode Speex sample rate. 2008-06-07 14:38:46 +00:00
snd_public.h Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_wavelet.c * Added STATUS 2005-10-29 01:53:09 +00:00