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9b4dcc809e
textureCubeLod() requires OpenGL 3.0 / GLSL 1.30. Added in
2018-12-21 commit
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.. | ||
bokeh_fp.glsl | ||
bokeh_vp.glsl | ||
calclevels4x_fp.glsl | ||
calclevels4x_vp.glsl | ||
depthblur_fp.glsl | ||
depthblur_vp.glsl | ||
dlight_fp.glsl | ||
dlight_vp.glsl | ||
down4x_fp.glsl | ||
down4x_vp.glsl | ||
fogpass_fp.glsl | ||
fogpass_vp.glsl | ||
generic_fp.glsl | ||
generic_vp.glsl | ||
lightall_fp.glsl | ||
lightall_vp.glsl | ||
pshadow_fp.glsl | ||
pshadow_vp.glsl | ||
shadowfill_fp.glsl | ||
shadowfill_vp.glsl | ||
shadowmask_fp.glsl | ||
shadowmask_vp.glsl | ||
ssao_fp.glsl | ||
ssao_vp.glsl | ||
texturecolor_fp.glsl | ||
texturecolor_vp.glsl | ||
tonemap_fp.glsl | ||
tonemap_vp.glsl |