ioq3quest/code/renderergl2
Zack Middleton c787cf3aef Fix stencil shadows not drawing if has 500 or more vertexes
Stencil shadow is not drawn if a mesh, or multiple meshes with the same
entity and shader, have more than 500 vertexes. The issue is caused by storing
the projected positions in the tess vertex buffer. Use a new array instead.
2014-11-16 21:21:30 -06:00
..
glsl OpenGL2: Bit more parallax optimization. 2014-11-14 01:12:41 -08:00
tr_animation.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_backend.c Correct a few OpenGL variable types 2014-11-16 14:56:43 -06:00
tr_bsp.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_cmds.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_curve.c OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
tr_extensions.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_extramath.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_extramath.h OpenGL2: Replace R_MipMapsRGB() with faster version. 2014-07-22 11:43:19 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c Always use GL_Cull to change cull state 2014-10-29 01:32:50 -05:00
tr_fbo.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_flares.c #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). 2013-11-20 00:45:08 -08:00
tr_glsl.c OpenGL2: Add support for parallax occlusion mapping. 2014-11-10 22:11:36 -08:00
tr_image.c Don't set fog image border color 2014-11-16 14:59:09 -06:00
tr_init.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_light.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_local.h Remove unfinished OpenGL display list code 2014-11-16 14:57:13 -06:00
tr_main.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_marks.c OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
tr_mesh.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_model.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_model_iqm.c Remove accidentally added increment. 2014-11-03 22:18:17 -08:00
tr_postprocess.c OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults. 2014-07-31 21:01:57 -07:00
tr_shade.c OpenGL2: remove lightmap support from generic glsl shader. 2014-11-10 21:59:37 -08:00
tr_shade_calc.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_shader.c OpenGL2: remove lightmap support from generic glsl shader. 2014-11-10 21:59:37 -08:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Remove unfinished OpenGL display list code 2014-11-16 14:57:13 -06:00
tr_vbo.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_world.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00