mirror of
https://github.com/DrBeef/ioq3quest.git
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655 lines
28 KiB
C
655 lines
28 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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** QGL.H
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*/
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#ifndef __QGL_H__
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#define __QGL_H__
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#ifdef USE_LOCAL_HEADERS
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# include "SDL_opengl.h"
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#else
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# include <SDL_opengl.h>
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#endif
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extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);
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extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
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extern void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
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extern void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
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extern void (APIENTRYP qglUnlockArraysEXT) (void);
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//===========================================================================
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#define qglAccum glAccum
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#define qglAlphaFunc glAlphaFunc
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#define qglAreTexturesResident glAreTexturesResident
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#define qglArrayElement glArrayElement
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#define qglBegin glBegin
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#define qglBindTexture glBindTexture
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#define qglBitmap glBitmap
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#define qglBlendFunc glBlendFunc
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#define qglCallList glCallList
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#define qglCallLists glCallLists
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#define qglClear glClear
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#define qglClearAccum glClearAccum
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#define qglClearColor glClearColor
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#define qglClearDepth glClearDepth
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#define qglClearIndex glClearIndex
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#define qglClearStencil glClearStencil
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#define qglClipPlane glClipPlane
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#define qglColor3b glColor3b
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#define qglColor3bv glColor3bv
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#define qglColor3d glColor3d
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#define qglColor3dv glColor3dv
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#define qglColor3f glColor3f
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#define qglColor3fv glColor3fv
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#define qglColor3i glColor3i
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#define qglColor3iv glColor3iv
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#define qglColor3s glColor3s
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#define qglColor3sv glColor3sv
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#define qglColor3ub glColor3ub
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#define qglColor3ubv glColor3ubv
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#define qglColor3ui glColor3ui
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#define qglColor3uiv glColor3uiv
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#define qglColor3us glColor3us
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#define qglColor3usv glColor3usv
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#define qglColor4b glColor4b
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#define qglColor4bv glColor4bv
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#define qglColor4d glColor4d
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#define qglColor4dv glColor4dv
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#define qglColor4f glColor4f
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#define qglColor4fv glColor4fv
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#define qglColor4i glColor4i
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#define qglColor4iv glColor4iv
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#define qglColor4s glColor4s
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#define qglColor4sv glColor4sv
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#define qglColor4ub glColor4ub
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#define qglColor4ubv glColor4ubv
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#define qglColor4ui glColor4ui
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#define qglColor4uiv glColor4uiv
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#define qglColor4us glColor4us
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#define qglColor4usv glColor4usv
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#define qglColorMask glColorMask
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#define qglColorMaterial glColorMaterial
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#define qglColorPointer glColorPointer
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#define qglCopyPixels glCopyPixels
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#define qglCopyTexImage1D glCopyTexImage1D
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#define qglCopyTexImage2D glCopyTexImage2D
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#define qglCopyTexSubImage1D glCopyTexSubImage1D
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#define qglCopyTexSubImage2D glCopyTexSubImage2D
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#define qglCullFace glCullFace
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#define qglDeleteLists glDeleteLists
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#define qglDeleteTextures glDeleteTextures
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#define qglDepthFunc glDepthFunc
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#define qglDepthMask glDepthMask
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#define qglDepthRange glDepthRange
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#define qglDisable glDisable
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#define qglDisableClientState glDisableClientState
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#define qglDrawArrays glDrawArrays
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#define qglDrawBuffer glDrawBuffer
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#define qglDrawElements glDrawElements
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#define qglDrawPixels glDrawPixels
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#define qglEdgeFlag glEdgeFlag
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#define qglEdgeFlagPointer glEdgeFlagPointer
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#define qglEdgeFlagv glEdgeFlagv
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#define qglEnable glEnable
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#define qglEnableClientState glEnableClientState
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#define qglEnd glEnd
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#define qglEndList glEndList
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#define qglEvalCoord1d glEvalCoord1d
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#define qglEvalCoord1dv glEvalCoord1dv
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#define qglEvalCoord1f glEvalCoord1f
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#define qglEvalCoord1fv glEvalCoord1fv
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#define qglEvalCoord2d glEvalCoord2d
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#define qglEvalCoord2dv glEvalCoord2dv
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#define qglEvalCoord2f glEvalCoord2f
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#define qglEvalCoord2fv glEvalCoord2fv
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#define qglEvalMesh1 glEvalMesh1
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#define qglEvalMesh2 glEvalMesh2
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#define qglEvalPoint1 glEvalPoint1
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#define qglEvalPoint2 glEvalPoint2
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#define qglFeedbackBuffer glFeedbackBuffer
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#define qglFinish glFinish
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#define qglFlush glFlush
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#define qglFogf glFogf
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#define qglFogfv glFogfv
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#define qglFogi glFogi
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#define qglFogiv glFogiv
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#define qglFrontFace glFrontFace
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#define qglFrustum glFrustum
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#define qglGenLists glGenLists
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#define qglGenTextures glGenTextures
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#define qglGetBooleanv glGetBooleanv
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#define qglGetClipPlane glGetClipPlane
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#define qglGetDoublev glGetDoublev
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#define qglGetError glGetError
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#define qglGetFloatv glGetFloatv
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#define qglGetIntegerv glGetIntegerv
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#define qglGetLightfv glGetLightfv
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#define qglGetLightiv glGetLightiv
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#define qglGetMapdv glGetMapdv
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#define qglGetMapfv glGetMapfv
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#define qglGetMapiv glGetMapiv
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#define qglGetMaterialfv glGetMaterialfv
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#define qglGetMaterialiv glGetMaterialiv
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#define qglGetPixelMapfv glGetPixelMapfv
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#define qglGetPixelMapuiv glGetPixelMapuiv
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#define qglGetPixelMapusv glGetPixelMapusv
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#define qglGetPointerv glGetPointerv
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#define qglGetPolygonStipple glGetPolygonStipple
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#define qglGetString glGetString
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#define qglGetTexGendv glGetTexGendv
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#define qglGetTexGenfv glGetTexGenfv
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#define qglGetTexGeniv glGetTexGeniv
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#define qglGetTexImage glGetTexImage
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#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
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#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
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#define qglGetTexParameterfv glGetTexParameterfv
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#define qglGetTexParameteriv glGetTexParameteriv
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#define qglHint glHint
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#define qglIndexMask glIndexMask
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#define qglIndexPointer glIndexPointer
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#define qglIndexd glIndexd
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#define qglIndexdv glIndexdv
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#define qglIndexf glIndexf
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#define qglIndexfv glIndexfv
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#define qglIndexi glIndexi
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#define qglIndexiv glIndexiv
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#define qglIndexs glIndexs
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#define qglIndexsv glIndexsv
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#define qglIndexub glIndexub
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#define qglIndexubv glIndexubv
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#define qglInitNames glInitNames
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#define qglInterleavedArrays glInterleavedArrays
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#define qglIsEnabled glIsEnabled
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#define qglIsList glIsList
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#define qglIsTexture glIsTexture
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#define qglLightModelf glLightModelf
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#define qglLightModelfv glLightModelfv
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#define qglLightModeli glLightModeli
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#define qglLightModeliv glLightModeliv
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#define qglLightf glLightf
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#define qglLightfv glLightfv
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#define qglLighti glLighti
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#define qglLightiv glLightiv
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#define qglLineStipple glLineStipple
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#define qglLineWidth glLineWidth
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#define qglListBase glListBase
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#define qglLoadIdentity glLoadIdentity
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#define qglLoadMatrixd glLoadMatrixd
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#define qglLoadMatrixf glLoadMatrixf
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#define qglLoadName glLoadName
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#define qglLogicOp glLogicOp
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#define qglMap1d glMap1d
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#define qglMap1f glMap1f
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#define qglMap2d glMap2d
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#define qglMap2f glMap2f
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#define qglMapGrid1d glMapGrid1d
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#define qglMapGrid1f glMapGrid1f
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#define qglMapGrid2d glMapGrid2d
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#define qglMapGrid2f glMapGrid2f
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#define qglMaterialf glMaterialf
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#define qglMaterialfv glMaterialfv
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#define qglMateriali glMateriali
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#define qglMaterialiv glMaterialiv
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#define qglMatrixMode glMatrixMode
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#define qglMultMatrixd glMultMatrixd
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#define qglMultMatrixf glMultMatrixf
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#define qglNewList glNewList
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#define qglNormal3b glNormal3b
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#define qglNormal3bv glNormal3bv
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#define qglNormal3d glNormal3d
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#define qglNormal3dv glNormal3dv
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#define qglNormal3f glNormal3f
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#define qglNormal3fv glNormal3fv
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#define qglNormal3i glNormal3i
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#define qglNormal3iv glNormal3iv
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#define qglNormal3s glNormal3s
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#define qglNormal3sv glNormal3sv
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#define qglNormalPointer glNormalPointer
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#define qglOrtho glOrtho
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#define qglPassThrough glPassThrough
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#define qglPixelMapfv glPixelMapfv
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#define qglPixelMapuiv glPixelMapuiv
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#define qglPixelMapusv glPixelMapusv
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#define qglPixelStoref glPixelStoref
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#define qglPixelStorei glPixelStorei
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#define qglPixelTransferf glPixelTransferf
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#define qglPixelTransferi glPixelTransferi
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#define qglPixelZoom glPixelZoom
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#define qglPointSize glPointSize
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#define qglPolygonMode glPolygonMode
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#define qglPolygonOffset glPolygonOffset
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#define qglPolygonStipple glPolygonStipple
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#define qglPopAttrib glPopAttrib
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#define qglPopClientAttrib glPopClientAttrib
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#define qglPopMatrix glPopMatrix
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#define qglPopName glPopName
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#define qglPrioritizeTextures glPrioritizeTextures
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#define qglPushAttrib glPushAttrib
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#define qglPushClientAttrib glPushClientAttrib
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#define qglPushMatrix glPushMatrix
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#define qglPushName glPushName
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#define qglRasterPos2d glRasterPos2d
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#define qglRasterPos2dv glRasterPos2dv
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#define qglRasterPos2f glRasterPos2f
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#define qglRasterPos2fv glRasterPos2fv
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#define qglRasterPos2i glRasterPos2i
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#define qglRasterPos2iv glRasterPos2iv
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#define qglRasterPos2s glRasterPos2s
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#define qglRasterPos2sv glRasterPos2sv
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#define qglRasterPos3d glRasterPos3d
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#define qglRasterPos3dv glRasterPos3dv
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#define qglRasterPos3f glRasterPos3f
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#define qglRasterPos3fv glRasterPos3fv
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#define qglRasterPos3i glRasterPos3i
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#define qglRasterPos3iv glRasterPos3iv
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#define qglRasterPos3s glRasterPos3s
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#define qglRasterPos3sv glRasterPos3sv
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#define qglRasterPos4d glRasterPos4d
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#define qglRasterPos4dv glRasterPos4dv
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#define qglRasterPos4f glRasterPos4f
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#define qglRasterPos4fv glRasterPos4fv
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#define qglRasterPos4i glRasterPos4i
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#define qglRasterPos4iv glRasterPos4iv
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#define qglRasterPos4s glRasterPos4s
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#define qglRasterPos4sv glRasterPos4sv
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#define qglReadBuffer glReadBuffer
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#define qglReadPixels glReadPixels
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#define qglRectd glRectd
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#define qglRectdv glRectdv
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#define qglRectf glRectf
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#define qglRectfv glRectfv
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#define qglRecti glRecti
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#define qglRectiv glRectiv
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#define qglRects glRects
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#define qglRectsv glRectsv
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#define qglRenderMode glRenderMode
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#define qglRotated glRotated
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#define qglRotatef glRotatef
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#define qglScaled glScaled
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#define qglScalef glScalef
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#define qglScissor glScissor
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#define qglSelectBuffer glSelectBuffer
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#define qglShadeModel glShadeModel
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#define qglStencilFunc glStencilFunc
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#define qglStencilMask glStencilMask
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#define qglStencilOp glStencilOp
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#define qglTexCoord1d glTexCoord1d
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#define qglTexCoord1dv glTexCoord1dv
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#define qglTexCoord1f glTexCoord1f
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#define qglTexCoord1fv glTexCoord1fv
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#define qglTexCoord1i glTexCoord1i
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#define qglTexCoord1iv glTexCoord1iv
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#define qglTexCoord1s glTexCoord1s
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#define qglTexCoord1sv glTexCoord1sv
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#define qglTexCoord2d glTexCoord2d
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#define qglTexCoord2dv glTexCoord2dv
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#define qglTexCoord2f glTexCoord2f
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#define qglTexCoord2fv glTexCoord2fv
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#define qglTexCoord2i glTexCoord2i
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#define qglTexCoord2iv glTexCoord2iv
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#define qglTexCoord2s glTexCoord2s
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#define qglTexCoord2sv glTexCoord2sv
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#define qglTexCoord3d glTexCoord3d
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#define qglTexCoord3dv glTexCoord3dv
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#define qglTexCoord3f glTexCoord3f
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#define qglTexCoord3fv glTexCoord3fv
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#define qglTexCoord3i glTexCoord3i
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#define qglTexCoord3iv glTexCoord3iv
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#define qglTexCoord3s glTexCoord3s
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#define qglTexCoord3sv glTexCoord3sv
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#define qglTexCoord4d glTexCoord4d
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#define qglTexCoord4dv glTexCoord4dv
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#define qglTexCoord4f glTexCoord4f
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#define qglTexCoord4fv glTexCoord4fv
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#define qglTexCoord4i glTexCoord4i
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#define qglTexCoord4iv glTexCoord4iv
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#define qglTexCoord4s glTexCoord4s
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#define qglTexCoord4sv glTexCoord4sv
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#define qglTexCoordPointer glTexCoordPointer
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#define qglTexEnvf glTexEnvf
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#define qglTexEnvfv glTexEnvfv
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#define qglTexEnvi glTexEnvi
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#define qglTexEnviv glTexEnviv
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#define qglTexGend glTexGend
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#define qglTexGendv glTexGendv
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#define qglTexGenf glTexGenf
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#define qglTexGenfv glTexGenfv
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#define qglTexGeni glTexGeni
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#define qglTexGeniv glTexGeniv
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#define qglTexImage1D glTexImage1D
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#define qglTexImage2D glTexImage2D
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#define qglTexParameterf glTexParameterf
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#define qglTexParameterfv glTexParameterfv
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#define qglTexParameteri glTexParameteri
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#define qglTexParameteriv glTexParameteriv
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#define qglTexSubImage1D glTexSubImage1D
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#define qglTexSubImage2D glTexSubImage2D
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#define qglTranslated glTranslated
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#define qglTranslatef glTranslatef
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#define qglVertex2d glVertex2d
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#define qglVertex2dv glVertex2dv
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#define qglVertex2f glVertex2f
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#define qglVertex2fv glVertex2fv
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#define qglVertex2i glVertex2i
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#define qglVertex2iv glVertex2iv
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#define qglVertex2s glVertex2s
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#define qglVertex2sv glVertex2sv
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#define qglVertex3d glVertex3d
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#define qglVertex3dv glVertex3dv
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#define qglVertex3f glVertex3f
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#define qglVertex3fv glVertex3fv
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#define qglVertex3i glVertex3i
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#define qglVertex3iv glVertex3iv
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#define qglVertex3s glVertex3s
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#define qglVertex3sv glVertex3sv
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#define qglVertex4d glVertex4d
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#define qglVertex4dv glVertex4dv
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#define qglVertex4f glVertex4f
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#define qglVertex4fv glVertex4fv
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#define qglVertex4i glVertex4i
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#define qglVertex4iv glVertex4iv
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#define qglVertex4s glVertex4s
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#define qglVertex4sv glVertex4sv
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#define qglVertexPointer glVertexPointer
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#define qglViewport glViewport
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// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
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// OpenGL 1.2, was GL_EXT_draw_range_elements
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#define QGL_1_2_PROCS \
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GLE(void, DrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) \
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// OpenGL 1.3, was GL_ARB_texture_compression
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#define QGL_1_3_PROCS \
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GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \
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GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \
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// OpenGL 1.4, was GL_EXT_multi_draw_arrays
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#define QGL_1_4_PROCS \
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GLE(void, MultiDrawElements, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) \
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// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
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#define QGL_1_5_PROCS \
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GLE(void, GenQueries, GLsizei n, GLuint *ids) \
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GLE(void, DeleteQueries, GLsizei n, const GLuint *ids) \
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GLE(void, BeginQuery, GLenum target, GLuint id) \
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GLE(void, EndQuery, GLenum target) \
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GLE(void, GetQueryObjectiv, GLuint id, GLenum pname, GLint *params) \
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GLE(void, GetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) \
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GLE(void, BindBuffer, GLenum target, GLuint buffer) \
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GLE(void, DeleteBuffers, GLsizei n, const GLuint *buffers) \
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GLE(void, GenBuffers, GLsizei n, GLuint *buffers) \
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GLE(void, BufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) \
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GLE(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) \
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// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
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#define QGL_2_0_PROCS \
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GLE(void, AttachShader, GLuint program, GLuint shader) \
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GLE(void, BindAttribLocation, GLuint program, GLuint index, const GLchar *name) \
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GLE(void, CompileShader, GLuint shader) \
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GLE(GLuint, CreateProgram, void) \
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GLE(GLuint, CreateShader, GLenum type) \
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GLE(void, DeleteProgram, GLuint program) \
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GLE(void, DeleteShader, GLuint shader) \
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GLE(void, DetachShader, GLuint program, GLuint shader) \
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GLE(void, DisableVertexAttribArray, GLuint index) \
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GLE(void, EnableVertexAttribArray, GLuint index) \
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GLE(void, GetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) \
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GLE(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) \
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GLE(void, GetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \
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GLE(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) \
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GLE(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \
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GLE(void, GetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) \
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GLE(GLint, GetUniformLocation, GLuint program, const GLchar *name) \
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GLE(void, LinkProgram, GLuint program) \
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GLE(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* *string, const GLint *length) \
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GLE(void, UseProgram, GLuint program) \
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GLE(void, Uniform1f, GLint location, GLfloat v0) \
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GLE(void, Uniform2f, GLint location, GLfloat v0, GLfloat v1) \
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GLE(void, Uniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \
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GLE(void, Uniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \
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GLE(void, Uniform1i, GLint location, GLint v0) \
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GLE(void, Uniform1fv, GLint location, GLsizei count, const GLfloat *value) \
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GLE(void, UniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \
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GLE(void, ValidateProgram, GLuint program) \
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GLE(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) \
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|
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// GL_NVX_gpu_memory_info
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#ifndef GL_NVX_gpu_memory_info
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#define GL_NVX_gpu_memory_info
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#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
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|
#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
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#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
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#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
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#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
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#endif
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// GL_ATI_meminfo
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|
#ifndef GL_ATI_meminfo
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#define GL_ATI_meminfo
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|
#define GL_VBO_FREE_MEMORY_ATI 0x87FB
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#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
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#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
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#endif
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// GL_ARB_texture_float
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#ifndef GL_ARB_texture_float
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#define GL_ARB_texture_float
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#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
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|
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
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|
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
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|
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
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|
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
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|
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
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|
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
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|
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
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|
#define GL_RGBA32F_ARB 0x8814
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|
#define GL_RGB32F_ARB 0x8815
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|
#define GL_ALPHA32F_ARB 0x8816
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|
#define GL_INTENSITY32F_ARB 0x8817
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|
#define GL_LUMINANCE32F_ARB 0x8818
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|
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
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|
#define GL_RGBA16F_ARB 0x881A
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|
#define GL_RGB16F_ARB 0x881B
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|
#define GL_ALPHA16F_ARB 0x881C
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|
#define GL_INTENSITY16F_ARB 0x881D
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|
#define GL_LUMINANCE16F_ARB 0x881E
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|
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
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|
#endif
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|
|
|
#ifndef GL_ARB_half_float_pixel
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|
#define GL_ARB_half_float_pixel
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|
#define GL_HALF_FLOAT_ARB 0x140B
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|
#endif
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|
|
|
// GL_EXT_framebuffer_object
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|
#define QGL_EXT_framebuffer_object_PROCS \
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GLE(void, BindRenderbufferEXT, GLenum target, GLuint renderbuffer) \
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GLE(void, DeleteRenderbuffersEXT, GLsizei n, const GLuint *renderbuffers) \
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GLE(void, GenRenderbuffersEXT, GLsizei n, GLuint *renderbuffers) \
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|
GLE(void, RenderbufferStorageEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
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|
GLE(void, BindFramebufferEXT, GLenum target, GLuint framebuffer) \
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|
GLE(void, DeleteFramebuffersEXT, GLsizei n, const GLuint *framebuffers) \
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|
GLE(void, GenFramebuffersEXT, GLsizei n, GLuint *framebuffers) \
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|
GLE(GLenum, CheckFramebufferStatusEXT, GLenum target) \
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|
GLE(void, FramebufferTexture2DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
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|
GLE(void, FramebufferRenderbufferEXT, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
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|
GLE(void, GenerateMipmapEXT, GLenum target) \
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|
|
|
#ifndef GL_EXT_framebuffer_object
|
|
#define GL_EXT_framebuffer_object
|
|
#define GL_FRAMEBUFFER_EXT 0x8D40
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|
#define GL_RENDERBUFFER_EXT 0x8D41
|
|
#define GL_STENCIL_INDEX1_EXT 0x8D46
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|
#define GL_STENCIL_INDEX4_EXT 0x8D47
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|
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
|
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
|
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
|
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
|
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
|
#endif
|
|
|
|
// GL_EXT_framebuffer_blit
|
|
#define QGL_EXT_framebuffer_blit_PROCS \
|
|
GLE(void, BlitFramebufferEXT, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
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|
|
|
#ifndef GL_EXT_framebuffer_blit
|
|
#define GL_EXT_framebuffer_blit
|
|
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
|
|
#endif
|
|
|
|
// GL_EXT_framebuffer_multisample
|
|
#define QGL_EXT_framebuffer_multisample_PROCS \
|
|
GLE(void, RenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
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|
|
|
#ifndef GL_EXT_framebuffer_multisample
|
|
#define GL_EXT_framebuffer_multisample
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_compression_rgtc
|
|
#define GL_ARB_texture_compression_rgtc
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_compression_bptc
|
|
#define GL_ARB_texture_compression_bptc
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
|
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_depth_clamp
|
|
#define GL_ARB_depth_clamp
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_seamless_cube_map
|
|
#define GL_ARB_seamless_cube_map
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#endif
|
|
|
|
// GL_ARB_vertex_array_object
|
|
#define QGL_ARB_vertex_array_object_PROCS \
|
|
GLE(void, BindVertexArray, GLuint array) \
|
|
GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
|
|
GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
|
|
|
|
#ifndef GL_ARB_vertex_array_object
|
|
#define GL_ARB_vertex_array_object
|
|
#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
|
|
#endif
|
|
|
|
// GL_EXT_direct_state_access
|
|
#define QGL_EXT_direct_state_access_PROCS \
|
|
GLE(GLvoid, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) \
|
|
GLE(GLvoid, TextureParameterfEXT, GLuint texture, GLenum target, GLenum pname, GLfloat param) \
|
|
GLE(GLvoid, TextureParameteriEXT, GLuint texture, GLenum target, GLenum pname, GLint param) \
|
|
GLE(GLvoid, TextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) \
|
|
GLE(GLvoid, TextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) \
|
|
GLE(GLvoid, CopyTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) \
|
|
GLE(GLvoid, CompressedTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) \
|
|
GLE(GLvoid, CompressedTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) \
|
|
GLE(GLvoid, GenerateTextureMipmapEXT, GLuint texture, GLenum target) \
|
|
GLE(GLvoid, ProgramUniform1iEXT, GLuint program, GLint location, GLint v0) \
|
|
GLE(GLvoid, ProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0) \
|
|
GLE(GLvoid, ProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1) \
|
|
GLE(GLvoid, ProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \
|
|
GLE(GLvoid, ProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \
|
|
GLE(GLvoid, ProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value) \
|
|
GLE(GLvoid, ProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \
|
|
GLE(GLvoid, NamedRenderbufferStorageEXT, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) \
|
|
GLE(GLvoid, NamedRenderbufferStorageMultisampleEXT, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
|
|
GLE(GLenum, CheckNamedFramebufferStatusEXT, GLuint framebuffer, GLenum target) \
|
|
GLE(GLvoid, NamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
|
|
GLE(GLvoid, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
|
|
|
|
#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); extern name##proc * qgl##name;
|
|
QGL_1_2_PROCS;
|
|
QGL_1_3_PROCS;
|
|
QGL_1_4_PROCS;
|
|
QGL_1_5_PROCS;
|
|
QGL_2_0_PROCS;
|
|
QGL_EXT_framebuffer_object_PROCS;
|
|
QGL_EXT_framebuffer_blit_PROCS;
|
|
QGL_EXT_framebuffer_multisample_PROCS;
|
|
QGL_ARB_vertex_array_object_PROCS;
|
|
QGL_EXT_direct_state_access_PROCS;
|
|
#undef GLE
|
|
|
|
#endif
|