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qgl.h
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* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
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2007-11-02 23:36:23 +00:00 |
tr_animation.c
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tr_backend.c
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* s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems
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2008-08-12 19:34:43 +00:00 |
tr_bsp.c
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* Fix some new GCC 4.3 warnings
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2008-11-10 23:55:22 +00:00 |
tr_cmds.c
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shut up warning
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2008-05-01 16:10:01 +00:00 |
tr_curve.c
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tr_flares.c
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tr_font.c
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* s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems
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2008-08-12 19:34:43 +00:00 |
tr_image.c
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* Fix some new GCC 4.3 warnings
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2008-11-10 23:55:22 +00:00 |
tr_image_bmp.c
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* Fix some new GCC 4.3 warnings
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2008-11-10 23:55:22 +00:00 |
tr_image_jpg.c
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* Fix some new GCC 4.3 warnings
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2008-11-10 23:55:22 +00:00 |
tr_image_pcx.c
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* Fix some new GCC 4.3 warnings
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2008-11-10 23:55:22 +00:00 |
tr_image_png.c
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* Fix some new GCC 4.3 warnings
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2008-11-10 23:55:22 +00:00 |
tr_image_tga.c
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* Fix some new GCC 4.3 warnings
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2008-11-10 23:55:22 +00:00 |
tr_init.c
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* Remove r_displayRefresh as it's not connected to anything, now
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2009-12-18 20:02:39 +00:00 |
tr_light.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
tr_local.h
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* Remove r_displayRefresh as it's not connected to anything, now
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2009-12-18 20:02:39 +00:00 |
tr_main.c
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< sg_Tequila> says that this is busted. Thilo will hopefully be pleased.
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2009-06-10 19:47:45 +00:00 |
tr_marks.c
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Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774
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2009-10-16 20:26:18 +00:00 |
tr_mesh.c
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tr_model.c
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another fix. Thanks Zakk Middleton
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2010-08-30 23:25:44 +00:00 |
tr_noise.c
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I'll retain the new way seeding the random number generator.. these calls are therefore redundant
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2009-05-31 20:30:37 +00:00 |
tr_public.h
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* Rename voip cvar to cl_voip
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2008-07-07 22:31:39 +00:00 |
tr_scene.c
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* Rephrase broken compiler warning
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2009-11-18 20:26:44 +00:00 |
tr_shade.c
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- change default value for stereo seperation
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2008-04-27 21:09:03 +00:00 |
tr_shade_calc.c
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First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
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2010-08-29 17:32:54 +00:00 |
tr_shader.c
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* s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems
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2008-08-12 19:34:43 +00:00 |
tr_shadows.c
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- Implement stereo rendering with anaglyph images.
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2008-04-27 17:32:14 +00:00 |
tr_sky.c
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tr_surface.c
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make some functions static (#4014)
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2009-05-02 18:01:02 +00:00 |
tr_types.h
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Added GL_EXT_texture_compression_s3tc support.
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2008-06-13 02:28:51 +00:00 |
tr_world.c
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