ioq3quest/code/renderer
2010-08-30 23:25:44 +00:00
..
qgl.h * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>) 2007-11-02 23:36:23 +00:00
tr_animation.c
tr_backend.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_bsp.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_cmds.c shut up warning 2008-05-01 16:10:01 +00:00
tr_curve.c
tr_flares.c
tr_font.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_image.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_bmp.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_jpg.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_pcx.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_png.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_tga.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_init.c * Remove r_displayRefresh as it's not connected to anything, now 2009-12-18 20:02:39 +00:00
tr_light.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
tr_local.h * Remove r_displayRefresh as it's not connected to anything, now 2009-12-18 20:02:39 +00:00
tr_main.c < sg_Tequila> says that this is busted. Thilo will hopefully be pleased. 2009-06-10 19:47:45 +00:00
tr_marks.c Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774 2009-10-16 20:26:18 +00:00
tr_mesh.c
tr_model.c another fix. Thanks Zakk Middleton 2010-08-30 23:25:44 +00:00
tr_noise.c I'll retain the new way seeding the random number generator.. these calls are therefore redundant 2009-05-31 20:30:37 +00:00
tr_public.h * Rename voip cvar to cl_voip 2008-07-07 22:31:39 +00:00
tr_scene.c * Rephrase broken compiler warning 2009-11-18 20:26:44 +00:00
tr_shade.c - change default value for stereo seperation 2008-04-27 21:09:03 +00:00
tr_shade_calc.c First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: 2010-08-29 17:32:54 +00:00
tr_shader.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_shadows.c - Implement stereo rendering with anaglyph images. 2008-04-27 17:32:14 +00:00
tr_sky.c
tr_surface.c make some functions static (#4014) 2009-05-02 18:01:02 +00:00
tr_types.h Added GL_EXT_texture_compression_s3tc support. 2008-06-13 02:28:51 +00:00
tr_world.c