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15 lines
311 B
GLSL
15 lines
311 B
GLSL
attribute vec3 attr_Position;
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attribute vec3 attr_Normal;
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uniform mat4 u_ModelViewProjectionMatrix;
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varying vec3 var_Position;
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varying vec3 var_Normal;
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void main()
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{
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gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0);
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var_Position = attr_Position;
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var_Normal = attr_Normal;
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}
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