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45 lines
1.6 KiB
C
45 lines
1.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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extern int numthreads;
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void ThreadSetDefault (void);
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int GetThreadWork (void);
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void RunThreadsOnIndividual (int workcnt, qboolean showpacifier, void(*func)(int));
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void RunThreadsOn (int workcnt, qboolean showpacifier, void(*func)(int));
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//mutex
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void ThreadSetupLock(void);
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void ThreadShutdownLock(void);
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void ThreadLock (void);
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void ThreadUnlock (void);
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//semaphore
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void ThreadSetupSemaphore(void);
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void ThreadShutdownSemaphore(void);
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void ThreadSemaphoreWait(void);
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void ThreadSemaphoreIncrease(int count);
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//add/remove threads
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void AddThread(void (*func)(int));
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void RemoveThread(int threadid);
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void WaitForAllThreadsFinished(void);
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int GetNumThreads(void);
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