ioq3quest/misc/msvc12/opengl2.vcxproj
Zack Middleton acce0e5452 Fix building msvc12 project
* Don't try to embed manifest (it causes build to fail because it's
  specified in win_resource.rc).
* Fix curl include path.
* Compile sys_autoupdater.c.
* Make quake3 debug link to msvcrtd.lib instead of msvcrt.lib to fix
  unresolved external symbol __imp___CrtDbgReportW.
* Fix q3_ui dll output directory.
* Fix opus path filter.
* Use UseOfMfc false and CharacterSet NotSet.
* Fix header paths and remove non-existent files.
2018-01-30 07:40:09 -06:00

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<?xml version="1.0" encoding="utf-8"?>
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
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