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a07b8587f1
Listen to this if this doesn't work out properly: http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* @file SDL_active.h
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* Include file for SDL application focus event handling
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*/
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#ifndef _SDL_active_h
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#define _SDL_active_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @name The available application states */
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/*@{*/
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#define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */
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#define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */
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#define SDL_APPACTIVE 0x04 /**< The application is active */
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/*@}*/
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/* Function prototypes */
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/**
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* This function returns the current state of the application, which is a
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* bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
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* SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
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* see your application, otherwise it has been iconified or disabled.
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_active_h */
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