mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-27 14:22:11 +00:00
a07b8587f1
Listen to this if this doesn't work out properly: http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
101 lines
3.2 KiB
C
101 lines
3.2 KiB
C
/*
|
|
SDL - Simple DirectMedia Layer
|
|
Copyright (C) 1997-2012 Sam Lantinga
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
Sam Lantinga
|
|
slouken@libsdl.org
|
|
*/
|
|
|
|
/** @file SDL.h
|
|
* Main include header for the SDL library
|
|
*/
|
|
|
|
#ifndef _SDL_H
|
|
#define _SDL_H
|
|
|
|
#include "SDL_main.h"
|
|
#include "SDL_stdinc.h"
|
|
#include "SDL_audio.h"
|
|
#include "SDL_cdrom.h"
|
|
#include "SDL_cpuinfo.h"
|
|
#include "SDL_endian.h"
|
|
#include "SDL_error.h"
|
|
#include "SDL_events.h"
|
|
#include "SDL_loadso.h"
|
|
#include "SDL_mutex.h"
|
|
#include "SDL_rwops.h"
|
|
#include "SDL_thread.h"
|
|
#include "SDL_timer.h"
|
|
#include "SDL_video.h"
|
|
#include "SDL_version.h"
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/** @file SDL.h
|
|
* @note As of version 0.5, SDL is loaded dynamically into the application
|
|
*/
|
|
|
|
/** @name SDL_INIT Flags
|
|
* These are the flags which may be passed to SDL_Init() -- you should
|
|
* specify the subsystems which you will be using in your application.
|
|
*/
|
|
/*@{*/
|
|
#define SDL_INIT_TIMER 0x00000001
|
|
#define SDL_INIT_AUDIO 0x00000010
|
|
#define SDL_INIT_VIDEO 0x00000020
|
|
#define SDL_INIT_CDROM 0x00000100
|
|
#define SDL_INIT_JOYSTICK 0x00000200
|
|
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
|
|
#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
|
|
#define SDL_INIT_EVERYTHING 0x0000FFFF
|
|
/*@}*/
|
|
|
|
/** This function loads the SDL dynamically linked library and initializes
|
|
* the subsystems specified by 'flags' (and those satisfying dependencies)
|
|
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
|
|
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
|
|
|
/** This function initializes specific SDL subsystems */
|
|
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
|
|
|
/** This function cleans up specific SDL subsystems */
|
|
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
|
|
|
/** This function returns mask of the specified subsystems which have
|
|
* been initialized.
|
|
* If 'flags' is 0, it returns a mask of all initialized subsystems.
|
|
*/
|
|
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
|
|
|
/** This function cleans up all initialized subsystems and unloads the
|
|
* dynamically linked library. You should call it upon all exit conditions.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* _SDL_H */
|