ioq3quest/code/renderergl2/glsl
Zack Middleton 9b4dcc809e OpenGL2: Fix compiling lightall GLSL on OpenGL 2.1
textureCubeLod() requires OpenGL 3.0 / GLSL 1.30. Added in
2018-12-21 commit e5da13f146
"OpenGL2: r_cubemapping 2 for box cubemap parallax."

Report by brugal and Simon McVittie.

Bug-Debian: https://bugs.debian.org/923226
2019-04-15 23:40:32 -05:00
..
bokeh_fp.glsl OpenGL2: Don't use initialized arrays in glsl shaders. 2017-07-24 16:29:04 -07:00
bokeh_vp.glsl OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
calclevels4x_fp.glsl OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
calclevels4x_vp.glsl OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
depthblur_fp.glsl OpenGL2: Don't use initialized arrays in glsl shaders. 2017-07-24 16:29:04 -07:00
depthblur_vp.glsl OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
dlight_fp.glsl OpenGL2: Use an OpenGL 3.2 core context if available. 2017-07-13 12:03:10 -07:00
dlight_vp.glsl OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
down4x_fp.glsl
down4x_vp.glsl OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
fogpass_fp.glsl OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
fogpass_vp.glsl OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
generic_fp.glsl OpenGL2: Use an OpenGL 3.2 core context if available. 2017-07-13 12:03:10 -07:00
generic_vp.glsl OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
lightall_fp.glsl OpenGL2: Fix compiling lightall GLSL on OpenGL 2.1 2019-04-15 23:40:32 -05:00
lightall_vp.glsl OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
pshadow_fp.glsl OpenGL2: "Fix" cg_shadows 4. 2017-07-14 16:15:02 -07:00
pshadow_vp.glsl OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
shadowfill_fp.glsl
shadowfill_vp.glsl OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
shadowmask_fp.glsl OpenGL2: Use an OpenGL 3.2 core context if available. 2017-07-13 12:03:10 -07:00
shadowmask_vp.glsl
ssao_fp.glsl OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
ssao_vp.glsl
texturecolor_fp.glsl fixed formatting of a few GLSL float constants 2014-01-11 17:43:19 -08:00
texturecolor_vp.glsl fixed formatting of a few GLSL float constants 2014-01-11 17:43:19 -08:00
tonemap_fp.glsl OpenGL2: Shader optimization, and add dither to tonemap. 2016-02-17 20:06:18 -08:00
tonemap_vp.glsl OpenGL2: Speed up tonemap shader. 2014-10-27 06:37:57 -07:00