mirror of https://github.com/DrBeef/ioq3quest.git
56f16e10d6
- A stupid bug where bots re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX) |
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.. | ||
cg_consolecmds.c | ||
cg_draw.c | ||
cg_drawtools.c | ||
cg_effects.c | ||
cg_ents.c | ||
cg_event.c | ||
cg_info.c | ||
cg_local.h | ||
cg_localents.c | ||
cg_main.c | ||
cg_marks.c | ||
cg_newdraw.c | ||
cg_particles.c | ||
cg_players.c | ||
cg_playerstate.c | ||
cg_predict.c | ||
cg_public.h | ||
cg_scoreboard.c | ||
cg_servercmds.c | ||
cg_snapshot.c | ||
cg_syscalls.asm | ||
cg_syscalls.c | ||
cg_view.c | ||
cg_weapons.c |