ioq3quest/code/cgame
Thilo Schulz 56f16e10d6 Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with 
  malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
2012-07-01 17:27:52 +00:00
..
cg_consolecmds.c
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c Various bugfixes by Tobias Kuehnhammer (#5270) 2012-07-01 17:27:52 +00:00
cg_event.c
cg_info.c
cg_local.h Various bugfixes by Tobias Kuehnhammer (#5270) 2012-07-01 17:27:52 +00:00
cg_localents.c
cg_main.c
cg_marks.c
cg_newdraw.c
cg_particles.c
cg_players.c Various bugfixes by Tobias Kuehnhammer (#5270) 2012-07-01 17:27:52 +00:00
cg_playerstate.c Various bugfixes by Tobias Kuehnhammer (#5270) 2012-07-01 17:27:52 +00:00
cg_predict.c Various bugfixes by Tobias Kuehnhammer (#5270) 2012-07-01 17:27:52 +00:00
cg_public.h
cg_scoreboard.c
cg_servercmds.c Various bugfixes by Tobias Kuehnhammer (#5270) 2012-07-01 17:27:52 +00:00
cg_snapshot.c
cg_syscalls.asm
cg_syscalls.c
cg_view.c
cg_weapons.c